mirror of
https://github.com/OpenRCT2/OpenRCT2
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144 lines
4.5 KiB
C++
144 lines
4.5 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include <openrct2-ui/interface/Dropdown.h>
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#include <openrct2/world/Map.h>
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#include <openrct2/world/Surface.h>
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#include <openrct2-ui/interface/LandTool.h>
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#include <openrct2-ui/interface/Widget.h>
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#include <openrct2-ui/interface/Window.h>
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#include <openrct2/Input.h>
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#include <openrct2/drawing/Drawing.h>
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static uint16 toolSizeSpriteIndices[] =
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{
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SPR_LAND_TOOL_SIZE_0,
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SPR_LAND_TOOL_SIZE_1,
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SPR_LAND_TOOL_SIZE_2,
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SPR_LAND_TOOL_SIZE_3,
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SPR_LAND_TOOL_SIZE_4,
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SPR_LAND_TOOL_SIZE_5,
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SPR_LAND_TOOL_SIZE_6,
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SPR_LAND_TOOL_SIZE_7,
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};
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static uint32 FloorTextureOrder[] =
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{
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TERRAIN_SAND_DARK, TERRAIN_SAND_LIGHT, TERRAIN_DIRT, TERRAIN_GRASS_CLUMPS, TERRAIN_GRASS,
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TERRAIN_ROCK, TERRAIN_SAND, TERRAIN_MARTIAN, TERRAIN_CHECKERBOARD, TERRAIN_ICE,
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TERRAIN_GRID_RED, TERRAIN_GRID_YELLOW, TERRAIN_GRID_BLUE, TERRAIN_GRID_GREEN
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};
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uint32 WallTextureOrder[] =
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{
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TERRAIN_EDGE_ROCK, TERRAIN_EDGE_WOOD_RED, TERRAIN_EDGE_WOOD_BLACK, TERRAIN_EDGE_ICE, TERRAIN_EDGE_BRICK,
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TERRAIN_EDGE_GREY, TERRAIN_EDGE_YELLOW, TERRAIN_EDGE_RED, TERRAIN_EDGE_PURPLE, TERRAIN_EDGE_GREEN,
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TERRAIN_EDGE_IRON, TERRAIN_EDGE_STONE_BROWN, TERRAIN_EDGE_STONE_GREY, TERRAIN_EDGE_SKYSCRAPER_A, TERRAIN_EDGE_SKYSCRAPER_B,
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0, 0
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};
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uint32 WallTexturePreviews[] =
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{
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SPR_WALL_TEXTURE_ROCK,
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SPR_WALL_TEXTURE_WOOD_RED,
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SPR_WALL_TEXTURE_WOOD_BLACK,
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SPR_WALL_TEXTURE_ICE,
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SPR_G2_WALL_TEXTURE_BRICK,
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SPR_G2_WALL_TEXTURE_IRON,
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SPR_G2_WALL_TEXTURE_GREY,
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SPR_G2_WALL_TEXTURE_YELLOW,
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SPR_G2_WALL_TEXTURE_RED,
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SPR_G2_WALL_TEXTURE_PURPLE,
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SPR_G2_WALL_TEXTURE_GREEN,
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SPR_G2_WALL_TEXTURE_STONE_BROWN,
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SPR_G2_WALL_TEXTURE_STONE_GREY,
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SPR_G2_WALL_TEXTURE_SKYSCRAPER_A,
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SPR_G2_WALL_TEXTURE_SKYSCRAPER_B,
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};
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uint16 gLandToolSize;
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money32 gLandToolRaiseCost;
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money32 gLandToolLowerCost;
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uint8 gLandToolTerrainSurface;
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uint8 gLandToolTerrainEdge;
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money32 gWaterToolRaiseCost;
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money32 gWaterToolLowerCost;
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uint32 land_tool_size_to_sprite_index(uint16 size)
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{
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if (size <= MAX_TOOL_SIZE_WITH_SPRITE)
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{
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return toolSizeSpriteIndices[size];
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}
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else
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{
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return 0xFFFFFFFF;
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}
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}
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void land_tool_show_surface_style_dropdown(rct_window * w, rct_widget * widget, uint8 currentSurfaceType)
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{
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uint8 defaultIndex = 0;
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for (uint8 i = 0; i < TERRAIN_COUNT_REGULAR; i++)
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{
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gDropdownItemsFormat[i] = DROPDOWN_FORMAT_LAND_PICKER;
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gDropdownItemsArgs[i] = SPR_FLOOR_TEXTURE_GRASS + FloorTextureOrder[i];
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if (FloorTextureOrder[i] == currentSurfaceType)
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{
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defaultIndex = i;
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}
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}
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window_dropdown_show_image(
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w->x + widget->left, w->y + widget->top,
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widget->bottom - widget->top,
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w->colours[2],
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0,
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TERRAIN_COUNT_REGULAR,
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47, 36,
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gAppropriateImageDropdownItemsPerRow[TERRAIN_COUNT_REGULAR]
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);
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gDropdownDefaultIndex = defaultIndex;
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}
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void land_tool_show_edge_style_dropdown(rct_window * w, rct_widget * widget, uint8 currentEdgeType)
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{
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uint8 defaultIndex = 0;
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// Do not show RCT1 edge styles if the player does not have RCT1.
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const uint8 edgeCount = is_csg_loaded() ? TERRAIN_EDGE_COUNT : TERRAIN_EDGE_RCT2_COUNT;
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for (uint8 i = 0; i < edgeCount; i++) {
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gDropdownItemsFormat[i] = DROPDOWN_FORMAT_LAND_PICKER;
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gDropdownItemsArgs[i] = WallTexturePreviews[WallTextureOrder[i]];
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if (WallTextureOrder[i] == currentEdgeType)
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defaultIndex = i;
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}
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window_dropdown_show_image(
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w->x + widget->left, w->y + widget->top,
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widget->bottom - widget->top,
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w->colours[2],
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0,
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edgeCount,
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47, 36,
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gAppropriateImageDropdownItemsPerRow[edgeCount]
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);
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gDropdownDefaultIndex = defaultIndex;
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}
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