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OpenRCT2/src/drawing/engines/OpenGLDrawingEngine.cpp
2016-06-07 22:45:36 +01:00

572 lines
14 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <unordered_map>
#include <vector>
#include <SDL_platform.h>
#ifdef __WINDOWS__
#include <windows.h>
#pragma comment(lib, "opengl32.lib")
#endif
#include <sdl_opengl.h>
#include "../../core/Math.hpp"
#include "../../core/Memory.hpp"
#include "../IDrawingContext.h"
#include "../IDrawingEngine.h"
#include "../Rain.h"
extern "C"
{
#include "../../config.h"
#include "../drawing.h"
#include "../../interface/window.h"
}
class OpenGLDrawingEngine;
struct vec2f
{
union { float x; float s; float r; };
union { float y; float t; float g; };
};
struct vec4f
{
union { float x; float s; float r; };
union { float y; float t; float g; };
union { float z; float p; float b; };
union { float w; float q; float a; };
};
class OpenGLDrawingContext : public IDrawingContext
{
private:
OpenGLDrawingEngine * _engine;
rct_drawpixelinfo * _dpi;
sint32 _offsetX;
sint32 _offsetY;
sint32 _clipLeft;
sint32 _clipTop;
sint32 _clipRight;
sint32 _clipBottom;
std::vector<GLuint> _textures;
std::unordered_map<uint32, GLuint> _imageTextureMap;
public:
OpenGLDrawingContext(OpenGLDrawingEngine * engine);
~OpenGLDrawingContext() override;
IDrawingEngine * GetEngine() override;
void Clear(uint32 colour) override;
void FillRect(uint32 colour, sint32 x, sint32 y, sint32 w, sint32 h) override;
void DrawSprite(uint32 image, sint32 x, sint32 y, uint32 tertiaryColour) override;
void DrawSpritePaletteSet(uint32 image, sint32 x, sint32 y, uint8 * palette, uint8 * unknown) override;
void DrawSpriteRawMasked(sint32 x, sint32 y, uint32 maskImage, uint32 colourImage) override;
void SetDPI(rct_drawpixelinfo * dpi);
private:
GLuint GetOrLoadImageTexture(uint32 image);
GLuint LoadImageTexture(uint32 image);
void * GetImageAsARGB(uint32 image, uint32 tertiaryColour, uint32 * outWidth, uint32 * outHeight);
void FreeTextures();
};
class OpenGLDrawingEngine : public IDrawingEngine
{
private:
SDL_Window * _window = nullptr;
SDL_GLContext _context;
uint32 _width = 0;
uint32 _height = 0;
uint32 _pitch = 0;
size_t _bitsSize = 0;
uint8 * _bits = nullptr;
rct_drawpixelinfo _bitsDPI = { 0 };
OpenGLDrawingContext * _drawingContext;
public:
SDL_Color Palette[256];
vec4f GLPalette[256];
OpenGLDrawingEngine()
{
_drawingContext = new OpenGLDrawingContext(this);
}
~OpenGLDrawingEngine() override
{
delete _drawingContext;
delete _bits;
SDL_GL_DeleteContext(_context);
}
void Initialise(SDL_Window * window) override
{
_window = window;
_context = SDL_GL_CreateContext(_window);
SDL_GL_MakeCurrent(_window, _context);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void Resize(uint32 width, uint32 height) override
{
ConfigureBits(width, height, width);
glViewport(0, 0, (GLsizei)width, (GLsizei)height);
}
void SetPalette(SDL_Color * palette) override
{
for (int i = 0; i < 256; i++)
{
SDL_Color colour = palette[i];
Palette[i] = colour;
GLPalette[i] = { colour.r / 255.0f,
colour.g / 255.0f,
colour.b / 255.0f,
colour.a / 255.0f };
}
}
void Invalidate(sint32 left, sint32 top, sint32 right, sint32 bottom) override
{
}
void Draw() override
{
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION_MATRIX);
glLoadIdentity();
glOrtho(0, _width, _height, 0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW_MATRIX);
glLoadIdentity();
glScalef(1, -1.0f, 0);
glTranslatef(-1.0f, -1.0f, 0);
glScalef(2.0f / _width, 2.0f / _height, 0);
gfx_redraw_screen_rect(0, 0, _width - 1, _height - 1);
window_update_all_viewports();
gfx_redraw_screen_rect(0, 0, _width - 1, _height - 1);
window_update_all();
gfx_draw_pickedup_peep(&_bitsDPI);
rct2_draw();
Display();
}
IDrawingContext * GetDrawingContext(rct_drawpixelinfo * dpi) override
{
_drawingContext->SetDPI(dpi);
return _drawingContext;
}
rct_drawpixelinfo * GetDPI()
{
return &_bitsDPI;
}
private:
void ConfigureBits(uint32 width, uint32 height, uint32 pitch)
{
size_t newBitsSize = pitch * height;
uint8 * newBits = new uint8[newBitsSize];
if (_bits == nullptr)
{
Memory::Set(newBits, 0, newBitsSize);
}
else
{
if (_pitch == pitch)
{
Memory::Copy(newBits, _bits, Math::Min(_bitsSize, newBitsSize));
}
else
{
uint8 * src = _bits;
uint8 * dst = newBits;
uint32 minWidth = Math::Min(_width, width);
uint32 minHeight = Math::Min(_height, height);
for (uint32 y = 0; y < minHeight; y++)
{
Memory::Copy(dst, src, minWidth);
if (pitch - minWidth > 0)
{
Memory::Set(dst + minWidth, 0, pitch - minWidth);
}
src += _pitch;
dst += pitch;
}
}
delete _bits;
}
_bits = newBits;
_bitsSize = newBitsSize;
_width = width;
_height = height;
_pitch = pitch;
rct_drawpixelinfo * dpi = &_bitsDPI;
dpi->bits = _bits;
dpi->x = 0;
dpi->y = 0;
dpi->width = width;
dpi->height = height;
dpi->pitch = _pitch - width;
gScreenDPI = *dpi;
}
void Display()
{
SDL_GL_SwapWindow(_window);
}
};
IDrawingEngine * DrawingEngineFactory::CreateOpenGL()
{
return new OpenGLDrawingEngine();
}
OpenGLDrawingContext::OpenGLDrawingContext(OpenGLDrawingEngine * engine)
{
_engine = engine;
}
OpenGLDrawingContext::~OpenGLDrawingContext()
{
}
IDrawingEngine * OpenGLDrawingContext::GetEngine()
{
return _engine;
}
void OpenGLDrawingContext::Clear(uint32 colour)
{
}
void OpenGLDrawingContext::FillRect(uint32 colour, sint32 left, sint32 top, sint32 right, sint32 bottom)
{
vec4f paletteColour = _engine->GLPalette[colour & 0xFF];
if (left > right)
{
left ^= right;
right ^= left;
left ^= right;
}
if (top > bottom)
{
top ^= bottom;
bottom ^= top;
top ^= bottom;
}
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
left = Math::Max(left, _clipLeft);
top = Math::Max(top, _clipTop);
right = Math::Min(right, _clipRight);
bottom = Math::Min(bottom, _clipBottom);
if (right < left || bottom < top)
{
return;
}
glDisable(GL_TEXTURE_2D);
if (colour & 0x2000000)
{
glColor4f(paletteColour.r, paletteColour.g, paletteColour.b, 0.4f);
}
else
{
glColor3f(paletteColour.r, paletteColour.g, paletteColour.b);
}
glBegin(GL_QUADS);
glVertex2i(left, top);
glVertex2i(left, bottom);
glVertex2i(right, bottom);
glVertex2i(right, top);
glEnd();
}
void OpenGLDrawingContext::DrawSprite(uint32 image, sint32 x, sint32 y, uint32 tertiaryColour)
{
int g1Id = image & 0x7FFFF;
rct_g1_element * g1Element = gfx_get_g1_element(g1Id);
if (_dpi->zoom_level != 0)
{
if (g1Element->flags & (1 << 4))
{
rct_drawpixelinfo zoomedDPI;
zoomedDPI.bits = _dpi->bits;
zoomedDPI.x = _dpi->x >> 1;
zoomedDPI.y = _dpi->y >> 1;
zoomedDPI.height = _dpi->height >> 1;
zoomedDPI.width = _dpi->width >> 1;
zoomedDPI.pitch = _dpi->pitch;
zoomedDPI.zoom_level = _dpi->zoom_level - 1;
SetDPI(&zoomedDPI);
DrawSprite((image << 28) | (g1Id - g1Element->zoomed_offset), x >> 1, y >> 1, tertiaryColour);
return;
}
if (g1Element->flags & (1 << 5))
{
return;
}
}
GLuint texture = GetOrLoadImageTexture(image);
sint32 drawOffsetX = g1Element->x_offset;
sint32 drawOffsetY = g1Element->y_offset;
sint32 drawWidth = (uint16)g1Element->width >> _dpi->zoom_level;
sint32 drawHeight = (uint16)g1Element->height >> _dpi->zoom_level;
sint32 left = x + drawOffsetX;
sint32 top = y + drawOffsetY;
sint32 right = left + drawWidth;
sint32 bottom = top + drawHeight;
// FillRect(g1Id & 0xFF, left, top, right, bottom);
if (left > right)
{
left ^= right;
right ^= left;
left ^= right;
}
if (top > bottom)
{
top ^= bottom;
bottom ^= top;
top ^= bottom;
}
left += _offsetX;
top += _offsetY;
right += _offsetX;
bottom += _offsetY;
vec2f texCoords[4] = { { 0, 0 },
{ 0, 1 },
{ 1, 1 },
{ 1, 0 } };
sint32 leftChop = _clipLeft - left;
if (leftChop > 0)
{
left += leftChop;
texCoords[0].x =
texCoords[1].x = (float)leftChop / g1Element->width;
}
sint32 rightChop = right - _clipRight;
if (rightChop > 0)
{
right -= rightChop;
texCoords[2].x =
texCoords[3].x = 1.0f - ((float)rightChop / g1Element->width);
}
sint32 topChop = _clipTop - top;
if (topChop > 0)
{
top += topChop;
texCoords[0].y =
texCoords[3].y = (float)topChop / g1Element->height;
}
sint32 bottomChop = bottom - _clipBottom;
if (bottomChop > 0)
{
bottom -= bottomChop;
texCoords[1].y =
texCoords[2].y = 1.0f - ((float)bottomChop / g1Element->height);
}
if (right < left || bottom < top)
{
return;
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glColor3f(1, 1, 1);
glBegin(GL_QUADS);
glTexCoord2f(texCoords[0].s, texCoords[0].t);
glVertex2i(left, top);
glTexCoord2f(texCoords[1].s, texCoords[1].t);
glVertex2i(left, bottom);
glTexCoord2f(texCoords[2].s, texCoords[2].t);
glVertex2i(right, bottom);
glTexCoord2f(texCoords[3].s, texCoords[3].t);
glVertex2i(right, top);
glEnd();
}
void OpenGLDrawingContext::DrawSpritePaletteSet(uint32 image, sint32 x, sint32 y, uint8 * palette, uint8 * unknown)
{
DrawSprite(image, x, y, 0);
}
void OpenGLDrawingContext::DrawSpriteRawMasked(sint32 x, sint32 y, uint32 maskImage, uint32 colourImage)
{
}
void OpenGLDrawingContext::SetDPI(rct_drawpixelinfo * dpi)
{
rct_drawpixelinfo * screenDPI = _engine->GetDPI();
size_t bitsSize = (size_t)screenDPI->height * (size_t)(screenDPI->width + screenDPI->pitch);
size_t bitsOffset = (size_t)(dpi->bits - screenDPI->bits);
assert(bitsOffset < bitsSize);
_clipLeft = bitsOffset % (screenDPI->width + screenDPI->pitch);
_clipTop = bitsOffset / (screenDPI->width + screenDPI->pitch);
_clipRight = _clipLeft + dpi->width;
_clipBottom = _clipTop + dpi->height;
_offsetX = _clipLeft - dpi->x;
_offsetY = _clipTop - dpi->y;
_dpi = dpi;
}
GLuint OpenGLDrawingContext::GetOrLoadImageTexture(uint32 image)
{
auto kvp = _imageTextureMap.find(image);
if (kvp != _imageTextureMap.end())
{
return kvp->second;
}
GLuint texture = LoadImageTexture(image);
_textures.push_back(texture);
_imageTextureMap[image] = texture;
// if ((_textures.size() % 100) == 0)
// {
// printf("Textures: %d\n", _textures.size());
// }
return texture;
}
GLuint OpenGLDrawingContext::LoadImageTexture(uint32 image)
{
GLuint texture;
glGenTextures(1, &texture);
uint32 width, height;
void * pixels32 = GetImageAsARGB(image, 0, &width, &height);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels32);
delete (uint8 *) pixels32;
return texture;
}
void * OpenGLDrawingContext::GetImageAsARGB(uint32 image, uint32 tertiaryColour, uint32 * outWidth, uint32 * outHeight)
{
int g1Id = image & 0x7FFFF;
rct_g1_element * g1Element = gfx_get_g1_element(g1Id);
uint32 width = (uint32)g1Element->width;
uint32 height = (uint32)g1Element->height;
size_t numPixels = width * height;
uint8 * pixels8 = new uint8[numPixels];
Memory::Set(pixels8, 0, numPixels);
rct_drawpixelinfo dpi;
dpi.bits = pixels8;
dpi.pitch = 0;
dpi.x = 0;
dpi.y = 0;
dpi.width = width;
dpi.height = height;
dpi.zoom_level = 0;
gfx_draw_sprite_software(&dpi, image, -g1Element->x_offset, -g1Element->y_offset, tertiaryColour);
uint8 * pixels32 = new uint8[width * height * 4];
uint8 * src = pixels8;
uint8 * dst = pixels32;
for (size_t i = 0; i < numPixels; i++)
{
uint8 paletteIndex = *src++;
if (paletteIndex == 0)
{
// Transparent
*dst++ = 0;
*dst++ = 0;
*dst++ = 0;
*dst++ = 0;
}
else
{
SDL_Color colour = _engine->Palette[paletteIndex];
*dst++ = colour.r;
*dst++ = colour.g;
*dst++ = colour.b;
*dst++ = 255;
}
}
delete[] pixels8;
*outWidth = width;
*outHeight = height;
return pixels32;
}
void OpenGLDrawingContext::FreeTextures()
{
glDeleteTextures(_textures.size(), _textures.data());
}