mirror of
https://github.com/OpenRCT2/OpenRCT2
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177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#pragma once
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#include <atomic>
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#include <cassert>
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#include <condition_variable>
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#include <deque>
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <vector>
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class JobPool
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{
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private:
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struct TaskData
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{
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const std::function<void()> WorkFn;
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const std::function<void()> CompletionFn;
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TaskData(std::function<void()> workFn, std::function<void()> completionFn)
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: WorkFn(workFn),
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CompletionFn(completionFn)
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{
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}
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};
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std::atomic_bool _shouldStop = { false };
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std::atomic<size_t> _processing = { 0 };
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std::vector<std::thread> _threads;
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std::deque<TaskData> _pending;
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std::deque<TaskData> _completed;
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std::condition_variable _condPending;
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std::condition_variable _condComplete;
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std::mutex _mutex;
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typedef std::unique_lock<std::mutex> unique_lock;
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public:
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JobPool()
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{
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for (size_t n = 0; n < std::thread::hardware_concurrency(); n++)
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{
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_threads.emplace_back(&JobPool::ProcessQueue, this);
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}
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}
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~JobPool()
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{
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{
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unique_lock lock(_mutex);
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_shouldStop = true;
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_condPending.notify_all();
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}
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for (auto&& th : _threads)
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{
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assert(th.joinable() != false);
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th.join();
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}
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}
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void AddTask(std::function<void()> workFn, std::function<void()> completionFn)
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{
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unique_lock lock(_mutex);
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_pending.emplace_back(workFn, completionFn);
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_condPending.notify_one();
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}
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void AddTask(std::function<void()> workFn)
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{
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return AddTask(workFn, nullptr);
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}
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void Join(std::function<void()> reportFn = nullptr)
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{
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unique_lock lock(_mutex);
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while (true)
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{
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// Wait for the queue to become empty or having completed tasks.
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_condComplete.wait(lock, [this]()
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{
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return (_pending.empty() && _processing == 0) ||
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!_completed.empty();
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});
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// Dispatch all completion callbacks if there are any.
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while (!_completed.empty())
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{
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auto taskData = _completed.front();
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_completed.pop_front();
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if (taskData.CompletionFn)
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{
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lock.unlock();
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taskData.CompletionFn();
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lock.lock();
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}
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}
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if (reportFn)
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{
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lock.unlock();
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reportFn();
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lock.lock();
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}
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// If everything is empty and no more work has to be done we can stop waiting.
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if (_completed.empty() &&
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_pending.empty() &&
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_processing == 0)
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{
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break;
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}
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}
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}
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size_t CountPending()
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{
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return _pending.size();
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}
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private:
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void ProcessQueue()
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{
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unique_lock lock(_mutex);
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do
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{
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// Wait for work or cancelation.
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_condPending.wait(lock,
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[this]()
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{
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return _shouldStop || !_pending.empty();
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});
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if (!_pending.empty())
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{
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_processing++;
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auto taskData = _pending.front();
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_pending.pop_front();
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lock.unlock();
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taskData.WorkFn();
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lock.lock();
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_completed.push_back(taskData);
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_processing--;
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_condComplete.notify_one();
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}
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}
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while(!_shouldStop);
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}
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};
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