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OpenRCT2/src/openrct2/core/JobPool.hpp
2018-04-28 02:38:06 +02:00

177 lines
4.4 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#pragma once
#include <atomic>
#include <cassert>
#include <condition_variable>
#include <deque>
#include <functional>
#include <mutex>
#include <thread>
#include <vector>
class JobPool
{
private:
struct TaskData
{
const std::function<void()> WorkFn;
const std::function<void()> CompletionFn;
TaskData(std::function<void()> workFn, std::function<void()> completionFn)
: WorkFn(workFn),
CompletionFn(completionFn)
{
}
};
std::atomic_bool _shouldStop = { false };
std::atomic<size_t> _processing = { 0 };
std::vector<std::thread> _threads;
std::deque<TaskData> _pending;
std::deque<TaskData> _completed;
std::condition_variable _condPending;
std::condition_variable _condComplete;
std::mutex _mutex;
typedef std::unique_lock<std::mutex> unique_lock;
public:
JobPool()
{
for (size_t n = 0; n < std::thread::hardware_concurrency(); n++)
{
_threads.emplace_back(&JobPool::ProcessQueue, this);
}
}
~JobPool()
{
{
unique_lock lock(_mutex);
_shouldStop = true;
_condPending.notify_all();
}
for (auto&& th : _threads)
{
assert(th.joinable() != false);
th.join();
}
}
void AddTask(std::function<void()> workFn, std::function<void()> completionFn)
{
unique_lock lock(_mutex);
_pending.emplace_back(workFn, completionFn);
_condPending.notify_one();
}
void AddTask(std::function<void()> workFn)
{
return AddTask(workFn, nullptr);
}
void Join(std::function<void()> reportFn = nullptr)
{
unique_lock lock(_mutex);
while (true)
{
// Wait for the queue to become empty or having completed tasks.
_condComplete.wait(lock, [this]()
{
return (_pending.empty() && _processing == 0) ||
!_completed.empty();
});
// Dispatch all completion callbacks if there are any.
while (!_completed.empty())
{
auto taskData = _completed.front();
_completed.pop_front();
if (taskData.CompletionFn)
{
lock.unlock();
taskData.CompletionFn();
lock.lock();
}
}
if (reportFn)
{
lock.unlock();
reportFn();
lock.lock();
}
// If everything is empty and no more work has to be done we can stop waiting.
if (_completed.empty() &&
_pending.empty() &&
_processing == 0)
{
break;
}
}
}
size_t CountPending()
{
return _pending.size();
}
private:
void ProcessQueue()
{
unique_lock lock(_mutex);
do
{
// Wait for work or cancelation.
_condPending.wait(lock,
[this]()
{
return _shouldStop || !_pending.empty();
});
if (!_pending.empty())
{
_processing++;
auto taskData = _pending.front();
_pending.pop_front();
lock.unlock();
taskData.WorkFn();
lock.lock();
_completed.push_back(taskData);
_processing--;
_condComplete.notify_one();
}
}
while(!_shouldStop);
}
};