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OpenRCT2/test/tests/Pathfinding.cpp
Richard Fine 357ee293f3 Remove default value for SimplePathfindingScenario steps
Remove the default value as it's more consistent to just always have the test case specify it explicitly.
2019-01-02 14:12:51 +00:00

238 lines
9.0 KiB
C++

#include "TestData.h"
#include "openrct2/core/StringReader.hpp"
#include "openrct2/peep/Peep.h"
#include "openrct2/scenario/Scenario.h"
#include <gtest/gtest.h>
#include <openrct2/Context.h>
#include <openrct2/Game.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/ParkImporter.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/Map.h>
using namespace OpenRCT2;
static std::ostream& operator<<(std::ostream& os, const TileCoordsXYZ& coords)
{
return os << "(" << coords.x << ", " << coords.y << ", " << coords.z << ")";
}
class PathfindingTestBase : public testing::Test
{
public:
static void SetUpTestCase()
{
gOpenRCT2Headless = true;
gOpenRCT2NoGraphics = true;
_context = CreateContext();
const bool initialised = _context->Initialise();
ASSERT_TRUE(initialised);
std::string parkPath = TestData::GetParkPath("pathfinding-tests.sv6");
load_from_sv6(parkPath.c_str());
game_load_init();
bitcount_init();
}
void SetUp() override
{
// Use a consistent random seed in every test
gScenarioSrand0 = 0x12345678;
gScenarioSrand1 = 0x87654321;
}
static void TearDownTestCase()
{
_context = nullptr;
}
protected:
static bool FindPath(TileCoordsXYZ* pos, const TileCoordsXYZ& goal, int maxSteps)
{
// Our start position is in tile coordinates, but we need to give the peep spawn
// position in actual world coords (32 units per tile X/Y, 8 per Z level).
// Add 16 so the peep spawns in the center of the tile.
rct_peep* peep = peep_generate(pos->x * 32 + 16, pos->y * 32 + 16, pos->z * 8);
// Peeps that are outside of the park use specialized pathfinding which we don't want to
// use here
peep->outside_of_park = 0;
// Pick the direction the peep should initially move in, given the goal position.
// This will also store the goal position and initialize pathfinding data for the peep.
gPeepPathFindGoalPosition = goal;
const int32_t moveDir = peep_pathfind_choose_direction(*pos, peep);
if (moveDir < 0)
{
// Couldn't determine a direction to move off in
return false;
}
// We have already set up the peep's overall pathfinding goal, but we also have to set their initial
// 'destination' which is a close position that they will walk towards in a straight line - in this case, one
// tile away. Stepping the peep will move them towards their destination, and once they reach it, a new
// destination will be picked, to try and get the peep towards the overall pathfinding goal.
peep->direction = moveDir;
peep->destination_x = peep->x + CoordsDirectionDelta[moveDir].x;
peep->destination_y = peep->y + CoordsDirectionDelta[moveDir].y;
peep->destination_tolerance = 2;
// Repeatedly step the peep, until they reach the target position or until the expected number of steps have
// elapsed. Each step, check that the tile they are standing on is not marked as forbidden in the test data
// (red neon ground type).
int step = 0;
while (!(*pos == goal) && step < maxSteps)
{
uint8_t pathingResult = 0;
peep->PerformNextAction(pathingResult);
++step;
pos->x = peep->x / 32;
pos->y = peep->y / 32;
pos->z = peep->z / 8;
EXPECT_PRED_FORMAT1(AssertIsNotForbiddenPosition, *pos);
}
// Clean up the peep, because we're reusing this loaded context for all tests.
peep_sprite_remove(peep);
// Require that the number of steps taken is exactly what we expected. The pathfinder is supposed to be
// deterministic, and we reset the RNG seed for each test, everything should be entirely repeatable; as
// such a change in the number of steps taken on one of these paths needs to be reviewed.
EXPECT_EQ(step, maxSteps);
return *pos == goal;
}
static ::testing::AssertionResult AssertIsStartPosition(const char*, const TileCoordsXYZ& location)
{
return AssertPositionIsSetUp("Start", 11u, location);
}
static ::testing::AssertionResult AssertIsGoalPosition(const char*, const TileCoordsXYZ& location)
{
return AssertPositionIsSetUp("Goal", 9u, location);
}
static ::testing::AssertionResult AssertIsNotForbiddenPosition(const char*, const TileCoordsXYZ& location)
{
const uint32_t forbiddenSurfaceStyle = 8u;
const uint32_t style = map_get_surface_element_at(location.x, location.y)->AsSurface()->GetSurfaceStyle();
if (style == forbiddenSurfaceStyle)
return ::testing::AssertionFailure()
<< "Path traversed location " << location << ", but it is marked as a forbidden location (surface style "
<< forbiddenSurfaceStyle << "). Either the map is set up incorrectly, or the pathfinder went the wrong way.";
return ::testing::AssertionSuccess();
}
private:
static ::testing::AssertionResult AssertPositionIsSetUp(const char* positionKind, uint32_t expectedSurfaceStyle, const TileCoordsXYZ& location)
{
const uint32_t style = map_get_surface_element_at(location.x, location.y)->AsSurface()->GetSurfaceStyle();
if (style != expectedSurfaceStyle)
return ::testing::AssertionFailure()
<< positionKind << " location " << location << " should have surface style " << expectedSurfaceStyle
<< " but actually has style " << style
<< ". Either the test map is not set up correctly, or you got the coordinates wrong.";
return ::testing::AssertionSuccess();
}
static std::shared_ptr<IContext> _context;
};
std::shared_ptr<IContext> PathfindingTestBase::_context;
struct SimplePathfindingScenario
{
const char* name;
TileCoordsXYZ start;
TileCoordsXYZ goal;
uint32_t steps;
SimplePathfindingScenario(const char* _name, const TileCoordsXYZ& _start, const TileCoordsXYZ& _goal, int _steps)
: name(_name)
, start(_start)
, goal(_goal)
, steps(_steps)
{
}
friend std::ostream& operator<<(std::ostream& os, const SimplePathfindingScenario& scenario)
{
return os << scenario.start << " => " << scenario.goal;
}
static std::string ToName(const ::testing::TestParamInfo<SimplePathfindingScenario>& param_info)
{
return param_info.param.name;
}
};
class SimplePathfindingTest : public PathfindingTestBase, public ::testing::WithParamInterface<SimplePathfindingScenario>
{
};
TEST_P(SimplePathfindingTest, CanFindPathFromStartToGoal)
{
const SimplePathfindingScenario& scenario = GetParam();
ASSERT_PRED_FORMAT1(AssertIsStartPosition, scenario.start);
ASSERT_PRED_FORMAT1(AssertIsGoalPosition, scenario.goal);
TileCoordsXYZ pos = scenario.start;
const auto succeeded = FindPath(&pos, scenario.goal, scenario.steps) ? ::testing::AssertionSuccess()
: ::testing::AssertionFailure()
<< "Failed to find path from " << scenario.start << " to " << scenario.goal << " in " << scenario.steps
<< " steps; reached " << pos << " before giving up.";
EXPECT_TRUE(succeeded);
}
INSTANTIATE_TEST_CASE_P(
ForScenario, SimplePathfindingTest,
::testing::Values(
SimplePathfindingScenario("StraightFlat", { 2, 19, 14 }, { 4, 19, 14 }, 24),
SimplePathfindingScenario("SBend", { 2, 17, 14 }, { 4, 16, 14 }, 39),
SimplePathfindingScenario("UBend", { 2, 14, 14 }, { 2, 12, 14 }, 88),
SimplePathfindingScenario("CBend", { 2, 10, 14 }, { 2, 7, 14 }, 133),
SimplePathfindingScenario("TwoEqualRoutes", { 6, 18, 14 }, { 10, 18, 14 }, 819),
SimplePathfindingScenario("TwoUnequalRoutes", { 6, 14, 14 }, { 10, 14, 14 }, 15643),
SimplePathfindingScenario("StraightUpBridge", { 2, 4, 14 }, { 4, 4, 16 }, 24),
SimplePathfindingScenario("StraightUpSlope", { 4, 1, 14 }, { 6, 1, 16 }, 24),
SimplePathfindingScenario("SelfCrossingPath", { 6, 5, 14 }, { 8, 5, 14 }, 213)),
SimplePathfindingScenario::ToName);
class ImpossiblePathfindingTest : public PathfindingTestBase, public ::testing::WithParamInterface<SimplePathfindingScenario>
{
};
TEST_P(ImpossiblePathfindingTest, CannotFindPathFromStartToGoal)
{
const SimplePathfindingScenario& scenario = GetParam();
TileCoordsXYZ pos = scenario.start;
ASSERT_PRED_FORMAT1(AssertIsStartPosition, scenario.start);
ASSERT_PRED_FORMAT1(AssertIsGoalPosition, scenario.goal);
EXPECT_FALSE(FindPath(&pos, scenario.goal, 10000));
}
INSTANTIATE_TEST_CASE_P(
ForScenario, ImpossiblePathfindingTest,
::testing::Values(
SimplePathfindingScenario("PathWithGap", { 6, 9, 14 }, { 10, 9, 14 }, 10000),
SimplePathfindingScenario("PathWithFences", { 6, 7, 14 }, { 10, 7, 14 }, 10000),
SimplePathfindingScenario("PathWithCliff", { 10, 5, 14 }, { 12, 5, 14 }, 10000)),
SimplePathfindingScenario::ToName);