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OpenRCT2/src/openrct2/world/Surface.cpp
2018-05-01 17:48:34 +02:00

65 lines
2.2 KiB
C++

#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "Surface.h"
sint32 surface_get_terrain(const rct_tile_element * element)
{
sint32 terrain = (element->properties.surface.terrain >> 5) & 7;
if (element->type & 1)
terrain |= (1 << 3);
return terrain;
}
sint32 surface_get_terrain_edge(const rct_tile_element * element)
{
sint32 terrain_edge = (element->properties.surface.slope >> 5) & 7;
if (element->type & 128)
terrain_edge |= (1 << 3);
return terrain_edge;
}
void surface_set_terrain(rct_tile_element * element, sint32 terrain)
{
// Bit 3 for terrain is stored in element.type bit 0
if (terrain & 8)
element->type |= 1;
else
element->type &= ~1;
// Bits 0, 1, 2 for terrain are stored in element.terrain bit 5, 6, 7
element->properties.surface.terrain &= ~0xE0;
element->properties.surface.terrain |= (terrain & 7) << 5;
}
void surface_set_terrain_edge(rct_tile_element * element, sint32 terrain)
{
// Bit 3 for terrain is stored in element.type bit 7
if (terrain & 8)
element->type |= 128;
else
element->type &= ~128;
// Bits 0, 1, 2 for terrain are stored in element.slope bit 5, 6, 7
element->properties.surface.slope &= ~TILE_ELEMENT_SURFACE_EDGE_STYLE_MASK;
element->properties.surface.slope |= (terrain & 7) << 5;
}
sint32 surface_get_water_height(const rct_tile_element * tileElement)
{
return tileElement->properties.surface.terrain & TILE_ELEMENT_SURFACE_WATER_HEIGHT_MASK;
}