mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-18 12:33:17 +01:00
29 lines
479 B
GLSL
29 lines
479 B
GLSL
#version 330
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uniform ivec4 uClip;
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uniform int uFlags;
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uniform vec4 uColour[2];
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in vec2 fPosition;
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layout (location = 0) out vec4 oColour;
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void main()
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{
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if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
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fPosition.y < uClip.y || fPosition.y > uClip.w)
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{
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discard;
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}
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int posSum = int(fPosition.x) + int(fPosition.y);
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if ((posSum % 2) == 0)
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{
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oColour = uColour[0];
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}
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else
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{
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oColour = uColour[1];
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}
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}
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