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Files
OpenRCT2/data/shaders/fillrect.frag
2016-06-10 17:54:29 +01:00

29 lines
479 B
GLSL

#version 330
uniform ivec4 uClip;
uniform int uFlags;
uniform vec4 uColour[2];
in vec2 fPosition;
layout (location = 0) out vec4 oColour;
void main()
{
if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
fPosition.y < uClip.y || fPosition.y > uClip.w)
{
discard;
}
int posSum = int(fPosition.x) + int(fPosition.y);
if ((posSum % 2) == 0)
{
oColour = uColour[0];
}
else
{
oColour = uColour[1];
}
}