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Files
OpenRCT2/data/shaders/drawimagemasked.frag
2016-06-10 20:17:00 +01:00

24 lines
512 B
GLSL

#version 330
uniform ivec4 uClip;
uniform sampler2D uTextureMask;
uniform sampler2D uTextureColour;
in vec2 fPosition;
in vec2 fTextureCoordinate;
layout (location = 0) out vec4 oColour;
void main()
{
if (fPosition.x < uClip.x || fPosition.x > uClip.z ||
fPosition.y < uClip.y || fPosition.y > uClip.w)
{
discard;
}
vec4 mask = texture(uTextureMask, fTextureCoordinate);
vec4 colour = texture(uTextureColour, fTextureCoordinate);
oColour = colour * mask;
}