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OpenRCT2/src/openrct2/paint/tile_element/Paint.TileElement.cpp
Matthias Moninger 279a056125 Fix #20543: Crash using show segments height from debug paint option. (#20561)
* Fix #20543: Crash using show segments height debug option

* Update changelog.txt
2023-07-05 08:05:53 +01:00

413 lines
13 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2023 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Paint.TileElement.h"
#include "../../Game.h"
#include "../../Input.h"
#include "../../config/Config.h"
#include "../../core/Numerics.hpp"
#include "../../drawing/Drawing.h"
#include "../../interface/Viewport.h"
#include "../../localisation/Localisation.h"
#include "../../profiling/Profiling.h"
#include "../../ride/RideData.h"
#include "../../ride/TrackData.h"
#include "../../ride/TrackPaint.h"
#include "../../sprites.h"
#include "../../world/Banner.h"
#include "../../world/Entrance.h"
#include "../../world/Footpath.h"
#include "../../world/Map.h"
#include "../../world/Scenery.h"
#include "../../world/Surface.h"
#include "../Paint.SessionFlags.h"
#include "../Paint.h"
#include "../Supports.h"
#include "../VirtualFloor.h"
#include "Paint.Surface.h"
#include <algorithm>
static void BlankTilesPaint(PaintSession& session, int32_t x, int32_t y);
static void PaintTileElementBase(PaintSession& session, const CoordsXY& origCoords);
const int32_t SEGMENTS_ALL = SEGMENT_B4 | SEGMENT_B8 | SEGMENT_BC | SEGMENT_C0 | SEGMENT_C4 | SEGMENT_C8 | SEGMENT_CC
| SEGMENT_D0 | SEGMENT_D4;
/**
*
* rct2: 0x0068B35F
*/
void TileElementPaintSetup(PaintSession& session, const CoordsXY& mapCoords, bool isTrackPiecePreview)
{
PROFILED_FUNCTION();
if (!MapIsEdge(mapCoords))
{
PaintUtilSetSegmentSupportHeight(session, SEGMENTS_ALL, 0xFFFF, 0);
PaintUtilForceSetGeneralSupportHeight(session, -1, 0);
session.Flags = isTrackPiecePreview ? PaintSessionFlags::IsTrackPiecePreview : 0;
session.WaterHeight = 0xFFFF;
PaintTileElementBase(session, mapCoords);
}
else if (!(session.ViewFlags & VIEWPORT_FLAG_TRANSPARENT_BACKGROUND))
{
BlankTilesPaint(session, mapCoords.x, mapCoords.y);
}
}
/**
*
* rct2: 0x0068B60E
*/
static void BlankTilesPaint(PaintSession& session, int32_t x, int32_t y)
{
int32_t dx = 0;
switch (session.CurrentRotation)
{
case 0:
dx = x + y;
break;
case 1:
x += 32;
dx = y - x;
break;
case 2:
x += 32;
y += 32;
dx = -(x + y);
break;
case 3:
y += 32;
dx = x - y;
break;
}
dx /= 2;
dx -= 16;
int32_t bx = dx + 32;
if (bx <= session.DPI.y)
return;
dx -= 20;
dx -= session.DPI.height;
if (dx >= session.DPI.y)
return;
session.SpritePosition.x = x;
session.SpritePosition.y = y;
session.InteractionType = ViewportInteractionItem::None;
PaintAddImageAsParent(session, ImageId(SPR_BLANK_TILE), { 0, 0, 16 }, { 32, 32, -1 });
}
bool gShowSupportSegmentHeights = false;
/**
*
* rct2: 0x0068B3FB
*/
static void PaintTileElementBase(PaintSession& session, const CoordsXY& origCoords)
{
PROFILED_FUNCTION();
CoordsXY coords = origCoords;
if ((session.ViewFlags & VIEWPORT_FLAG_CLIP_VIEW))
{
if (coords.x < gClipSelectionA.x || coords.x > gClipSelectionB.x)
return;
if (coords.y < gClipSelectionA.y || coords.y > gClipSelectionB.y)
return;
}
session.LeftTunnelCount = 0;
session.RightTunnelCount = 0;
session.LeftTunnels[0] = { 0xFF, 0xFF };
session.RightTunnels[0] = { 0xFF, 0xFF };
session.VerticalTunnelHeight = 0xFF;
session.MapPosition.x = coords.x;
session.MapPosition.y = coords.y;
auto* tile_element = MapGetFirstElementAt(session.MapPosition);
if (tile_element == nullptr)
return;
uint8_t rotation = session.CurrentRotation;
bool partOfVirtualFloor = false;
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off)
{
partOfVirtualFloor = VirtualFloorTileIsFloor(session.MapPosition);
}
switch (rotation)
{
case 0:
break;
case 1:
coords.x += COORDS_XY_STEP;
break;
case 2:
coords.x += COORDS_XY_STEP;
coords.y += COORDS_XY_STEP;
break;
case 3:
coords.y += COORDS_XY_STEP;
break;
}
int32_t screenMinY = Translate3DTo2DWithZ(rotation, { coords, 0 }).y;
// Display little yellow arrow when building footpaths?
if ((gMapSelectFlags & MAP_SELECT_FLAG_ENABLE_ARROW) && session.MapPosition.x == gMapSelectArrowPosition.x
&& session.MapPosition.y == gMapSelectArrowPosition.y)
{
uint8_t arrowRotation = (rotation + (gMapSelectArrowDirection & 3)) & 3;
uint32_t imageIndex = arrowRotation + (gMapSelectArrowDirection & 0xFC) + PEEP_SPAWN_ARROW_0;
ImageId imageId = ImageId(imageIndex, COLOUR_YELLOW);
int32_t arrowZ = gMapSelectArrowPosition.z;
session.SpritePosition.x = coords.x;
session.SpritePosition.y = coords.y;
session.InteractionType = ViewportInteractionItem::None;
PaintAddImageAsParent(session, imageId, { 0, 0, arrowZ }, { { 0, 0, arrowZ + 18 }, { 32, 32, -1 } });
}
if (screenMinY + 52 <= session.DPI.y)
return;
const TileElement* element = tile_element; // push tile_element
uint16_t max_height = 0;
do
{
max_height = std::max(max_height, static_cast<uint16_t>(element->GetClearanceZ()));
} while (!(element++)->IsLastForTile());
element--;
if (element->GetType() == TileElementType::Surface && (element->AsSurface()->GetWaterHeight() > 0))
{
max_height = element->AsSurface()->GetWaterHeight();
}
if (partOfVirtualFloor)
{
// We must pretend this tile is at least as tall as the virtual floor
max_height = std::max(max_height, VirtualFloorGetHeight());
}
if (screenMinY - (max_height + 32) >= session.DPI.y + session.DPI.height)
return;
session.SpritePosition.x = coords.x;
session.SpritePosition.y = coords.y;
session.Flags &= ~PaintSessionFlags::PassedSurface;
int32_t previousBaseZ = 0;
do
{
if (tile_element->IsInvisible())
{
continue;
}
// Only paint tile_elements below the clip height.
if ((session.ViewFlags & VIEWPORT_FLAG_CLIP_VIEW) && (tile_element->GetBaseZ() > gClipHeight * COORDS_Z_STEP))
continue;
Direction direction = tile_element->GetDirectionWithOffset(rotation);
int32_t baseZ = tile_element->GetBaseZ();
// If we are on a new baseZ level, look through elements on the
// same baseZ and store any types might be relevant to others
if (baseZ != previousBaseZ)
{
previousBaseZ = baseZ;
session.PathElementOnSameHeight = nullptr;
session.TrackElementOnSameHeight = nullptr;
const TileElement* tile_element_sub_iterator = tile_element;
while (!(tile_element_sub_iterator++)->IsLastForTile())
{
if (tile_element->IsInvisible())
{
continue;
}
if (tile_element_sub_iterator->GetBaseZ() != tile_element->GetBaseZ())
{
break;
}
auto type = tile_element_sub_iterator->GetType();
if (type == TileElementType::Path)
session.PathElementOnSameHeight = tile_element_sub_iterator;
else if (type == TileElementType::Track)
session.TrackElementOnSameHeight = tile_element_sub_iterator;
}
}
CoordsXY mapPosition = session.MapPosition;
session.CurrentlyDrawnTileElement = tile_element;
// Setup the painting of for example: the underground, signs, rides, scenery, etc.
switch (tile_element->GetType())
{
case TileElementType::Surface:
PaintSurface(session, direction, baseZ, *(tile_element->AsSurface()));
break;
case TileElementType::Path:
PaintPath(session, baseZ, *(tile_element->AsPath()));
break;
case TileElementType::Track:
PaintTrack(session, direction, baseZ, *(tile_element->AsTrack()));
break;
case TileElementType::SmallScenery:
PaintSmallScenery(session, direction, baseZ, *(tile_element->AsSmallScenery()));
break;
case TileElementType::Entrance:
PaintEntrance(session, direction, baseZ, *(tile_element->AsEntrance()));
break;
case TileElementType::Wall:
PaintWall(session, direction, baseZ, *(tile_element->AsWall()));
break;
case TileElementType::LargeScenery:
PaintLargeScenery(session, direction, baseZ, *(tile_element->AsLargeScenery()));
break;
case TileElementType::Banner:
PaintBanner(session, direction, baseZ, *(tile_element->AsBanner()));
break;
}
session.MapPosition = mapPosition;
} while (!(tile_element++)->IsLastForTile());
if (gConfigGeneral.VirtualFloorStyle != VirtualFloorStyles::Off && partOfVirtualFloor)
{
VirtualFloorPaint(session);
}
if (!gShowSupportSegmentHeights)
{
return;
}
if ((tile_element - 1)->GetType() == TileElementType::Surface)
{
return;
}
static constexpr int32_t segmentPositions[][3] = {
{ 0, 6, 2 },
{ 5, 4, 8 },
{ 1, 7, 3 },
};
for (std::size_t sy = 0; sy < std::size(segmentPositions); sy++)
{
for (std::size_t sx = 0; sx < std::size(segmentPositions[sy]); sx++)
{
uint16_t segmentHeight = session.SupportSegments[segmentPositions[sy][sx]].height;
auto imageColourFlats = ImageId(SPR_LAND_TOOL_SIZE_1).WithTransparency(FilterPaletteID::PaletteGlassBlack);
if (segmentHeight == 0xFFFF)
{
segmentHeight = session.Support.height;
// white: 0b101101
imageColourFlats = ImageId(SPR_LAND_TOOL_SIZE_1)
.WithTransparency(FilterPaletteID::PaletteTranslucentBordeauxRedHighlight);
}
// Only draw supports below the clipping height.
if ((session.ViewFlags & VIEWPORT_FLAG_CLIP_VIEW) && (segmentHeight > gClipHeight))
continue;
int32_t xOffset = static_cast<int32_t>(sy) * 10;
int32_t yOffset = -22 + static_cast<int32_t>(sx) * 10;
PaintAddImageAsParent(
session, imageColourFlats, { xOffset, yOffset, segmentHeight },
{ { xOffset + 1, yOffset + 16, segmentHeight }, { 10, 10, 1 } });
}
}
}
void PaintUtilPushTunnelLeft(PaintSession& session, uint16_t height, uint8_t type)
{
session.LeftTunnels[session.LeftTunnelCount] = { static_cast<uint8_t>((height / 16)), type };
if (session.LeftTunnelCount < TUNNEL_MAX_COUNT - 1)
{
session.LeftTunnels[session.LeftTunnelCount + 1] = { 0xFF, 0xFF };
session.LeftTunnelCount++;
}
}
void PaintUtilPushTunnelRight(PaintSession& session, uint16_t height, uint8_t type)
{
session.RightTunnels[session.RightTunnelCount] = { static_cast<uint8_t>((height / 16)), type };
if (session.RightTunnelCount < TUNNEL_MAX_COUNT - 1)
{
session.RightTunnels[session.RightTunnelCount + 1] = { 0xFF, 0xFF };
session.RightTunnelCount++;
}
}
void PaintUtilSetVerticalTunnel(PaintSession& session, uint16_t height)
{
session.VerticalTunnelHeight = height / 16;
}
void PaintUtilSetGeneralSupportHeight(PaintSession& session, int16_t height, uint8_t slope)
{
if (session.Support.height >= height)
{
return;
}
PaintUtilForceSetGeneralSupportHeight(session, height, slope);
}
void PaintUtilForceSetGeneralSupportHeight(PaintSession& session, int16_t height, uint8_t slope)
{
session.Support.height = height;
session.Support.slope = slope;
}
const uint16_t segment_offsets[9] = {
SEGMENT_B4, SEGMENT_B8, SEGMENT_BC, SEGMENT_C0, SEGMENT_C4, SEGMENT_C8, SEGMENT_CC, SEGMENT_D0, SEGMENT_D4,
};
void PaintUtilSetSegmentSupportHeight(PaintSession& session, int32_t segments, uint16_t height, uint8_t slope)
{
SupportHeight* supportSegments = session.SupportSegments;
for (std::size_t s = 0; s < std::size(segment_offsets); s++)
{
if (segments & segment_offsets[s])
{
supportSegments[s].height = height;
if (height != 0xFFFF)
{
supportSegments[s].slope = slope;
}
}
}
}
uint16_t PaintUtilRotateSegments(uint16_t segments, uint8_t rotation)
{
uint8_t temp = segments & 0xFF;
temp = Numerics::rol8(temp, rotation * 2);
return (segments & 0xFF00) | temp;
}
bool PaintShouldShowHeightMarkers(const PaintSession& session, const uint32_t viewportFlag)
{
auto dpi = &session.DPI;
return (session.ViewFlags & viewportFlag) && (dpi->zoom_level <= ZoomLevel{ 0 });
}