mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 21:13:05 +01:00
1685 lines
51 KiB
C++
1685 lines
51 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
|
|
/*****************************************************************************
|
|
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
|
*
|
|
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
|
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
|
|
*
|
|
* OpenRCT2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* A full copy of the GNU General Public License can be found in licence.txt
|
|
*****************************************************************************/
|
|
#pragma endregion
|
|
|
|
#include "../core/Math.hpp"
|
|
#include "../core/Util.hpp"
|
|
#include "../Context.h"
|
|
#include "../config/Config.h"
|
|
#include "../Game.h"
|
|
#include "../Input.h"
|
|
#include "../interface/Viewport.h"
|
|
#include "../localisation/Date.h"
|
|
#include "../localisation/Localisation.h"
|
|
#include "../localisation/StringIds.h"
|
|
#include "../management/Finance.h"
|
|
#include "../network/network.h"
|
|
#include "../object/ObjectList.h"
|
|
#include "../paint/tile_element/TileElement.h"
|
|
#include "../scenario/Scenario.h"
|
|
#include "../util/Util.h"
|
|
#include "../world/Entrance.h"
|
|
#include "../world/Footpath.h"
|
|
#include "../world/Scenery.h"
|
|
#include "../world/Sprite.h"
|
|
#include "Peep.h"
|
|
#include "Staff.h"
|
|
|
|
// clang-format off
|
|
const rct_string_id StaffCostumeNames[] = {
|
|
STR_STAFF_OPTION_COSTUME_PANDA,
|
|
STR_STAFF_OPTION_COSTUME_TIGER,
|
|
STR_STAFF_OPTION_COSTUME_ELEPHANT,
|
|
STR_STAFF_OPTION_COSTUME_ROMAN,
|
|
STR_STAFF_OPTION_COSTUME_GORILLA,
|
|
STR_STAFF_OPTION_COSTUME_SNOWMAN,
|
|
STR_STAFF_OPTION_COSTUME_KNIGHT,
|
|
STR_STAFF_OPTION_COSTUME_ASTRONAUT,
|
|
STR_STAFF_OPTION_COSTUME_BANDIT,
|
|
STR_STAFF_OPTION_COSTUME_SHERIFF,
|
|
STR_STAFF_OPTION_COSTUME_PIRATE,
|
|
};
|
|
// clang-format on
|
|
|
|
// Every staff member has STAFF_PATROL_AREA_SIZE elements assigned to in this array, indexed by their staff_id
|
|
// Additionally there is a patrol area for each staff type, which is the union of the patrols of all staff members of that type
|
|
uint32 gStaffPatrolAreas[(STAFF_MAX_COUNT + STAFF_TYPE_COUNT) * STAFF_PATROL_AREA_SIZE];
|
|
uint8 gStaffModes[STAFF_MAX_COUNT + STAFF_TYPE_COUNT];
|
|
uint16 gStaffDrawPatrolAreas;
|
|
colour_t gStaffHandymanColour;
|
|
colour_t gStaffMechanicColour;
|
|
colour_t gStaffSecurityColour;
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BD3A4
|
|
*/
|
|
void staff_reset_modes()
|
|
{
|
|
for (sint32 i = 0; i < STAFF_MAX_COUNT; i++)
|
|
gStaffModes[i] = STAFF_MODE_NONE;
|
|
|
|
for (sint32 i = STAFF_MAX_COUNT; i < (STAFF_MAX_COUNT + STAFF_TYPE_COUNT); i++)
|
|
gStaffModes[i] = STAFF_MODE_WALK;
|
|
|
|
staff_update_greyed_patrol_areas();
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x00669E55
|
|
*/
|
|
void game_command_update_staff_colour(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
|
|
sint32 * ebp)
|
|
{
|
|
if (*ebx & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
uint8 staffType = (*ebx >> 8) & 0xFF;
|
|
uint8 colour = (*edx >> 8) & 0xFF;
|
|
|
|
// Client may send invalid data
|
|
bool ok = staff_set_colour(staffType, colour);
|
|
if (!ok)
|
|
{
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
|
|
sint32 spriteIndex;
|
|
rct_peep * peep;
|
|
FOR_ALL_PEEPS(spriteIndex, peep)
|
|
{
|
|
if (peep->type == PEEP_TYPE_STAFF && peep->staff_type == staffType)
|
|
{
|
|
peep->tshirt_colour = colour;
|
|
peep->trousers_colour = colour;
|
|
}
|
|
}
|
|
}
|
|
|
|
gfx_invalidate_screen();
|
|
*ebx = 0;
|
|
}
|
|
|
|
static inline void staff_autoposition_new_staff_member(rct_peep * newPeep)
|
|
{
|
|
// Find a location to place new staff member
|
|
|
|
newPeep->state = PEEP_STATE_FALLING;
|
|
|
|
sint16 x, y, z;
|
|
uint32 count = 0;
|
|
uint16 sprite_index;
|
|
rct_peep * guest = nullptr;
|
|
|
|
// Count number of walking guests
|
|
FOR_ALL_GUESTS(sprite_index, guest)
|
|
{
|
|
if (guest->state == PEEP_STATE_WALKING)
|
|
++count;
|
|
}
|
|
|
|
if (count > 0)
|
|
{
|
|
// Place staff at a random guest
|
|
uint32 rand = scenario_rand_max(count);
|
|
FOR_ALL_GUESTS(sprite_index, guest)
|
|
{
|
|
if (guest->state == PEEP_STATE_WALKING)
|
|
{
|
|
if (rand == 0)
|
|
break;
|
|
--rand;
|
|
}
|
|
}
|
|
|
|
x = guest->x;
|
|
y = guest->y;
|
|
z = guest->z;
|
|
}
|
|
else
|
|
{
|
|
// No walking guests; pick random park entrance
|
|
count = 0;
|
|
uint8 i;
|
|
for (i = 0; i < MAX_PARK_ENTRANCES; ++i)
|
|
{
|
|
if (gParkEntrances[i].x != LOCATION_NULL)
|
|
++count;
|
|
}
|
|
|
|
if (count > 0)
|
|
{
|
|
uint32 rand = scenario_rand_max(count);
|
|
for (i = 0; i < MAX_PARK_ENTRANCES; ++i)
|
|
{
|
|
if (gParkEntrances[i].x != LOCATION_NULL)
|
|
{
|
|
if (rand == 0)
|
|
break;
|
|
--rand;
|
|
}
|
|
}
|
|
|
|
uint8 dir = gParkEntrances[i].direction;
|
|
x = gParkEntrances[i].x;
|
|
y = gParkEntrances[i].y;
|
|
z = gParkEntrances[i].z;
|
|
x += 16 + ((dir & 1) == 0 ? ((dir & 2) ? 32 : -32) : 0);
|
|
y += 16 + ((dir & 1) == 1 ? ((dir & 2) ? -32 : 32) : 0);
|
|
}
|
|
else
|
|
{
|
|
// No more options; user must pick a location
|
|
newPeep->state = PEEP_STATE_PICKED;
|
|
x = newPeep->x;
|
|
y = newPeep->y;
|
|
z = newPeep->z;
|
|
}
|
|
}
|
|
|
|
sprite_move(x, y, z + 16, (rct_sprite *)newPeep);
|
|
invalidate_sprite_2((rct_sprite *)newPeep);
|
|
}
|
|
|
|
static money32 staff_hire_new_staff_member(uint8 staff_type, uint8 flags, sint16 command_x, sint16 command_y, sint16 command_z,
|
|
sint32 autoposition, sint32 * newPeep_sprite_index)
|
|
{
|
|
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_WAGES;
|
|
gCommandPosition.x = command_x;
|
|
gCommandPosition.y = command_y;
|
|
gCommandPosition.z = command_z;
|
|
|
|
if (gSpriteListCount[SPRITE_LIST_NULL] < 400)
|
|
{
|
|
gGameCommandErrorText = STR_TOO_MANY_PEOPLE_IN_GAME;
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
// Staff type matches STAFF_TYPE enum, but ENTERTAINER onwards will match
|
|
// the ENTERTAINER_COSTUME enum
|
|
uint8 entertainerType = ENTERTAINER_COSTUME_PANDA;
|
|
if (staff_type >= STAFF_TYPE_ENTERTAINER)
|
|
{
|
|
entertainerType = staff_type - STAFF_TYPE_ENTERTAINER;
|
|
if (entertainerType >= ENTERTAINER_COSTUME_COUNT)
|
|
{
|
|
// Invalid entertainer costume
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
uint32 availableCostumes = staff_get_available_entertainer_costumes();
|
|
if (!(availableCostumes & (1 << entertainerType)))
|
|
{
|
|
// Entertainer costume unavailable
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
staff_type = STAFF_TYPE_ENTERTAINER;
|
|
}
|
|
|
|
sint32 i;
|
|
for (i = 0; i < STAFF_MAX_COUNT; ++i)
|
|
{
|
|
if (!(gStaffModes[i] & 1))
|
|
break;
|
|
}
|
|
|
|
if (i == STAFF_MAX_COUNT)
|
|
{
|
|
gGameCommandErrorText = STR_TOO_MANY_STAFF_IN_GAME;
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
if (flags & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
sint32 newStaffId = i;
|
|
const rct_sprite_bounds * spriteBounds;
|
|
rct_peep * newPeep = &(create_sprite(flags)->peep);
|
|
|
|
if (newPeep == nullptr)
|
|
{
|
|
gGameCommandErrorText = STR_TOO_MANY_PEOPLE_IN_GAME;
|
|
return MONEY32_UNDEFINED;
|
|
}
|
|
|
|
if (flags == 0)
|
|
{
|
|
sprite_remove((rct_sprite *)newPeep);
|
|
}
|
|
else
|
|
{
|
|
move_sprite_to_list((rct_sprite *)newPeep, SPRITE_LIST_PEEP * 2);
|
|
|
|
newPeep->sprite_identifier = 1;
|
|
newPeep->window_invalidate_flags = 0;
|
|
newPeep->action = PEEP_ACTION_NONE_2;
|
|
newPeep->special_sprite = 0;
|
|
newPeep->action_sprite_image_offset = 0;
|
|
newPeep->no_action_frame_no = 0;
|
|
newPeep->action_sprite_type = 0;
|
|
newPeep->var_C4 = 0;
|
|
newPeep->type = PEEP_TYPE_STAFF;
|
|
newPeep->outside_of_park = 0;
|
|
newPeep->peep_flags = 0;
|
|
newPeep->paid_to_enter = 0;
|
|
newPeep->paid_on_rides = 0;
|
|
newPeep->paid_on_food = 0;
|
|
newPeep->paid_on_souvenirs = 0;
|
|
|
|
if (staff_type == STAFF_TYPE_HANDYMAN)
|
|
newPeep->staff_orders = STAFF_ORDERS_SWEEPING | STAFF_ORDERS_WATER_FLOWERS | STAFF_ORDERS_EMPTY_BINS;
|
|
else if (staff_type == STAFF_TYPE_MECHANIC)
|
|
newPeep->staff_orders = STAFF_ORDERS_INSPECT_RIDES | STAFF_ORDERS_FIX_RIDES;
|
|
else
|
|
newPeep->staff_orders = 0;
|
|
|
|
uint16 idSearchSpriteIndex;
|
|
rct_peep * idSearchPeep;
|
|
|
|
// We search for the first available id for a given staff type
|
|
uint32 newStaffIndex = 0;
|
|
for (;;)
|
|
{
|
|
bool found = false;
|
|
++newStaffIndex;
|
|
|
|
FOR_ALL_STAFF(idSearchSpriteIndex, idSearchPeep)
|
|
{
|
|
if (idSearchPeep->staff_type != staff_type)
|
|
continue;
|
|
|
|
if (idSearchPeep->id == newStaffIndex)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
break;
|
|
}
|
|
|
|
newPeep->id = newStaffIndex;
|
|
newPeep->staff_type = staff_type;
|
|
|
|
static constexpr const rct_string_id staffNames[] = {
|
|
STR_HANDYMAN_X,
|
|
STR_MECHANIC_X,
|
|
STR_SECURITY_GUARD_X,
|
|
STR_ENTERTAINER_X,
|
|
};
|
|
|
|
/* rct2: 0x009929FC */
|
|
static constexpr const uint8 spriteTypes[] = {
|
|
PEEP_SPRITE_TYPE_HANDYMAN,
|
|
PEEP_SPRITE_TYPE_MECHANIC,
|
|
PEEP_SPRITE_TYPE_SECURITY,
|
|
PEEP_SPRITE_TYPE_ENTERTAINER_PANDA,
|
|
};
|
|
|
|
uint8 sprite_type = spriteTypes[staff_type];
|
|
if (staff_type == STAFF_TYPE_ENTERTAINER)
|
|
{
|
|
sprite_type = PEEP_SPRITE_TYPE_ENTERTAINER_PANDA + entertainerType;
|
|
}
|
|
newPeep->name_string_idx = staffNames[staff_type];
|
|
newPeep->sprite_type = sprite_type;
|
|
|
|
spriteBounds = g_peep_animation_entries[sprite_type].sprite_bounds;
|
|
newPeep->sprite_width = spriteBounds->sprite_width;
|
|
newPeep->sprite_height_negative = spriteBounds->sprite_height_negative;
|
|
newPeep->sprite_height_positive = spriteBounds->sprite_height_positive;
|
|
|
|
if (autoposition)
|
|
{
|
|
staff_autoposition_new_staff_member(newPeep);
|
|
}
|
|
else
|
|
{
|
|
newPeep->state = PEEP_STATE_PICKED;
|
|
|
|
sprite_move(newPeep->x, newPeep->y, newPeep->z, (rct_sprite *)newPeep);
|
|
invalidate_sprite_2((rct_sprite *)newPeep);
|
|
}
|
|
|
|
newPeep->time_in_park = gDateMonthsElapsed;
|
|
newPeep->pathfind_goal.x = 0xFF;
|
|
newPeep->pathfind_goal.y = 0xFF;
|
|
newPeep->pathfind_goal.z = 0xFF;
|
|
newPeep->pathfind_goal.direction = 0xFF;
|
|
|
|
uint8 colour = staff_get_colour(staff_type);
|
|
newPeep->tshirt_colour = colour;
|
|
newPeep->trousers_colour = colour;
|
|
|
|
// Staff energy determines their walking speed
|
|
newPeep->energy = 0x60;
|
|
newPeep->energy_target = 0x60;
|
|
newPeep->var_E2 = 0;
|
|
|
|
peep_update_name_sort(newPeep);
|
|
|
|
newPeep->staff_id = newStaffId;
|
|
|
|
gStaffModes[newStaffId] = STAFF_MODE_WALK;
|
|
|
|
for (i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
|
|
{
|
|
gStaffPatrolAreas[newStaffId * STAFF_PATROL_AREA_SIZE + i] = 0;
|
|
}
|
|
}
|
|
|
|
*newPeep_sprite_index = newPeep->sprite_index;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BEFA1
|
|
*/
|
|
void game_command_hire_new_staff_member(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
|
|
sint32 * ebp)
|
|
{
|
|
*ebx = staff_hire_new_staff_member((*ebx & 0xFF00) >> 8, *ebx & 0xFF, *eax & 0xFFFF, *ecx & 0xFFFF, *edx & 0xFFFF,
|
|
(*ebx & 0xFF0000) >> 16, edi);
|
|
}
|
|
|
|
/** rct2: 0x00982134 */
|
|
static constexpr const bool peep_slow_walking_types[] = {
|
|
false, // PEEP_SPRITE_TYPE_NORMAL
|
|
false, // PEEP_SPRITE_TYPE_HANDYMAN
|
|
false, // PEEP_SPRITE_TYPE_MECHANIC
|
|
false, // PEEP_SPRITE_TYPE_SECURITY
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_PANDA
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_TIGER
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_ELEPHANT
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_ROMAN
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_GORILLA
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_SNOWMAN
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_KNIGHT
|
|
true, // PEEP_SPRITE_TYPE_ENTERTAINER_ASTRONAUT
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_BANDIT
|
|
false, // PEEP_SPRITE_TYPE_ENTERTAINER_SHERIFF
|
|
true, // PEEP_SPRITE_TYPE_ENTERTAINER_PIRATE
|
|
true, // PEEP_SPRITE_TYPE_BALLOON
|
|
};
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0BB5
|
|
*/
|
|
void game_command_set_staff_order(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
|
|
sint32 * ebp)
|
|
{
|
|
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_WAGES;
|
|
uint8 order_id = *ebx >> 8;
|
|
uint16 sprite_id = *edx;
|
|
if (sprite_id >= MAX_SPRITES)
|
|
{
|
|
log_warning("Invalid game command, sprite_id = %u", sprite_id);
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
if (*ebx & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
rct_peep * peep = &get_sprite(sprite_id)->peep;
|
|
if (order_id & 0x80)
|
|
{ // change costume
|
|
uint8 sprite_type = order_id & ~0x80;
|
|
sprite_type += 4;
|
|
if (sprite_type >= Util::CountOf(peep_slow_walking_types))
|
|
{
|
|
log_error("Invalid change costume order for sprite_type %u", sprite_type);
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
peep->sprite_type = sprite_type;
|
|
peep->peep_flags &= ~PEEP_FLAGS_SLOW_WALK;
|
|
if (peep_slow_walking_types[sprite_type])
|
|
{
|
|
peep->peep_flags |= PEEP_FLAGS_SLOW_WALK;
|
|
}
|
|
peep->action_frame = 0;
|
|
peep_update_current_action_sprite_type(peep);
|
|
invalidate_sprite_2((rct_sprite *)peep);
|
|
window_invalidate_by_number(WC_PEEP, sprite_id);
|
|
window_invalidate_by_class(WC_STAFF_LIST);
|
|
}
|
|
else
|
|
{
|
|
peep->staff_orders = order_id;
|
|
window_invalidate_by_number(WC_PEEP, sprite_id);
|
|
window_invalidate_by_class(WC_STAFF_LIST);
|
|
}
|
|
}
|
|
*ebx = 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C09D1
|
|
*/
|
|
void game_command_set_staff_patrol(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
|
|
sint32 * ebp)
|
|
{
|
|
if (*ebx & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
sint32 x = *eax;
|
|
sint32 y = *ecx;
|
|
uint16 sprite_id = *edx;
|
|
if (sprite_id >= MAX_SPRITES)
|
|
{
|
|
*ebx = MONEY32_UNDEFINED;
|
|
log_warning("Invalid sprite id %u", sprite_id);
|
|
return;
|
|
}
|
|
rct_sprite * sprite = get_sprite(sprite_id);
|
|
if (sprite->unknown.sprite_identifier != SPRITE_IDENTIFIER_PEEP || sprite->peep.type != PEEP_TYPE_STAFF)
|
|
{
|
|
*ebx = MONEY32_UNDEFINED;
|
|
log_warning("Invalid type of sprite %u for game command", sprite_id);
|
|
return;
|
|
}
|
|
rct_peep * peep = &sprite->peep;
|
|
sint32 patrolOffset = peep->staff_id * STAFF_PATROL_AREA_SIZE;
|
|
|
|
staff_toggle_patrol_area(peep->staff_id, x, y);
|
|
|
|
sint32 ispatrolling = 0;
|
|
for (sint32 i = 0; i < 128; i++)
|
|
{
|
|
ispatrolling |= gStaffPatrolAreas[patrolOffset + i];
|
|
}
|
|
|
|
gStaffModes[peep->staff_id] &= ~2;
|
|
if (ispatrolling)
|
|
{
|
|
gStaffModes[peep->staff_id] |= 2;
|
|
}
|
|
|
|
for (sint32 y2 = 0; y2 < 4; y2++)
|
|
{
|
|
for (sint32 x2 = 0; x2 < 4; x2++)
|
|
{
|
|
map_invalidate_tile_full((x & 0x1F80) + (x2 * 32), (y & 0x1F80) + (y2 * 32));
|
|
}
|
|
}
|
|
staff_update_greyed_patrol_areas();
|
|
}
|
|
*ebx = 0;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0B83
|
|
*/
|
|
void game_command_fire_staff_member(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi,
|
|
sint32 * ebp)
|
|
{
|
|
gCommandExpenditureType = RCT_EXPENDITURE_TYPE_WAGES;
|
|
if (*ebx & GAME_COMMAND_FLAG_APPLY)
|
|
{
|
|
window_close_by_class(WC_FIRE_PROMPT);
|
|
uint16 sprite_id = *edx;
|
|
if (sprite_id >= MAX_SPRITES)
|
|
{
|
|
log_warning("Invalid game command, sprite_id = %u", sprite_id);
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
rct_peep * peep = &get_sprite(sprite_id)->peep;
|
|
if (peep->sprite_identifier != SPRITE_IDENTIFIER_PEEP || peep->type != PEEP_TYPE_STAFF)
|
|
{
|
|
log_warning("Invalid game command, peep->sprite_identifier = %u, peep->type = %u", peep->sprite_identifier,
|
|
peep->type);
|
|
*ebx = MONEY32_UNDEFINED;
|
|
return;
|
|
}
|
|
peep_sprite_remove(peep);
|
|
}
|
|
*ebx = 0;
|
|
}
|
|
|
|
/**
|
|
* Updates the colour of the given staff type.
|
|
*/
|
|
void update_staff_colour(uint8 staffType, uint16 colour)
|
|
{
|
|
game_do_command(0, (staffType << 8) | GAME_COMMAND_FLAG_APPLY, 0, (colour << 8) | 4, GAME_COMMAND_SET_STAFF_COLOUR, 0, 0);
|
|
}
|
|
|
|
/**
|
|
* Hires a new staff member of the given type. If the hire cannot be completed (eg. the maximum
|
|
* number of staff is reached or there are too many people in the game) it returns 0xFFFF.
|
|
*/
|
|
uint16 hire_new_staff_member(uint8 staffType)
|
|
{
|
|
gGameCommandErrorTitle = STR_CANT_HIRE_NEW_STAFF;
|
|
|
|
sint32 command_x, ebx, command_y, command_z, esi, new_sprite_index, ebp;
|
|
command_y = command_z = esi = new_sprite_index = ebp = 0;
|
|
command_x = 0x8000;
|
|
|
|
sint32 autoposition = gConfigGeneral.auto_staff_placement;
|
|
if (gInputPlaceObjectModifier & PLACE_OBJECT_MODIFIER_SHIFT_Z)
|
|
{
|
|
autoposition = autoposition ^ 1;
|
|
}
|
|
|
|
ebx = autoposition << 16 | staffType << 8 | GAME_COMMAND_FLAG_APPLY;
|
|
|
|
game_command_callback = game_command_callback_hire_new_staff_member;
|
|
sint32 result = game_do_command_p(GAME_COMMAND_HIRE_NEW_STAFF_MEMBER, &command_x, &ebx, &command_y, &command_z, &esi,
|
|
&new_sprite_index, &ebp);
|
|
|
|
if (result == MONEY32_UNDEFINED)
|
|
return SPRITE_INDEX_NULL;
|
|
|
|
if ((staffType == STAFF_TYPE_HANDYMAN) && gConfigGeneral.handymen_mow_default)
|
|
{
|
|
rct_peep * newPeep = GET_PEEP(new_sprite_index);
|
|
uint8 new_orders = newPeep->staff_orders | STAFF_ORDERS_MOWING;
|
|
game_do_command(newPeep->x, ((sint32)new_orders << 8) | GAME_COMMAND_FLAG_APPLY, newPeep->y, new_sprite_index,
|
|
GAME_COMMAND_SET_STAFF_ORDER, 0, 0);
|
|
}
|
|
|
|
return new_sprite_index;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0C3F
|
|
*/
|
|
void staff_update_greyed_patrol_areas()
|
|
{
|
|
rct_peep * peep;
|
|
|
|
for (sint32 staff_type = 0; staff_type < STAFF_TYPE_COUNT; ++staff_type)
|
|
{
|
|
sint32 staffPatrolOffset = (staff_type + STAFF_MAX_COUNT) * STAFF_PATROL_AREA_SIZE;
|
|
for (sint32 i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
|
|
{
|
|
gStaffPatrolAreas[staffPatrolOffset + i] = 0;
|
|
}
|
|
|
|
for (uint16 sprite_index = gSpriteListHead[SPRITE_LIST_PEEP]; sprite_index != SPRITE_INDEX_NULL;
|
|
sprite_index = peep->next)
|
|
{
|
|
peep = GET_PEEP(sprite_index);
|
|
|
|
if (peep->type == PEEP_TYPE_STAFF && staff_type == peep->staff_type)
|
|
{
|
|
sint32 peepPatrolOffset = peep->staff_id * STAFF_PATROL_AREA_SIZE;
|
|
for (sint32 i = 0; i < STAFF_PATROL_AREA_SIZE; i++)
|
|
{
|
|
gStaffPatrolAreas[staffPatrolOffset + i] |= gStaffPatrolAreas[peepPatrolOffset + i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool staff_is_location_in_patrol_area(rct_peep * peep, sint32 x, sint32 y)
|
|
{
|
|
// Patrol quads are stored in a bit map (8 patrol quads per byte)
|
|
// Each patrol quad is 4x4
|
|
// Therefore there are in total 64 x 64 patrol quads in the 256 x 256 map
|
|
return staff_is_patrol_area_set(peep->staff_id, x, y);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0905
|
|
*/
|
|
bool staff_is_location_in_patrol(rct_peep * staff, sint32 x, sint32 y)
|
|
{
|
|
// Check if location is in the park
|
|
if (!map_is_location_owned_or_has_rights(x, y))
|
|
return false;
|
|
|
|
// Check if staff has patrol area
|
|
if (!(gStaffModes[staff->staff_id] & 2))
|
|
return true;
|
|
|
|
return staff_is_location_in_patrol_area(staff, x, y);
|
|
}
|
|
|
|
bool staff_is_location_on_patrol_edge(rct_peep * mechanic, sint32 x, sint32 y)
|
|
{
|
|
// Check whether the location x,y is inside and on the edge of the
|
|
// patrol zone for mechanic.
|
|
bool onZoneEdge = false;
|
|
sint32 neighbourDir = 0;
|
|
while (!onZoneEdge && neighbourDir <= 7)
|
|
{
|
|
sint32 neighbourX = x + TileDirectionDelta[neighbourDir].x;
|
|
sint32 neighbourY = y + TileDirectionDelta[neighbourDir].y;
|
|
onZoneEdge = !staff_is_location_in_patrol(mechanic, neighbourX, neighbourY);
|
|
neighbourDir++;
|
|
}
|
|
return onZoneEdge;
|
|
}
|
|
|
|
bool staff_can_ignore_wide_flag(rct_peep * staff, sint32 x, sint32 y, uint8 z, rct_tile_element * path)
|
|
{
|
|
/* Wide flags can potentially wall off parts of a staff patrol zone
|
|
* for the heuristic search.
|
|
* This function provide doors through such "walls" by defining
|
|
* the conditions under which staff can ignore the wide path flag. */
|
|
/* Staff can ignore the wide flag on a path on the edge of the patrol
|
|
* zone based on its adjacent tiles that are also in the patrol zone
|
|
* but not on the patrol zone edge:
|
|
* Basic points of interest are:
|
|
* - how many such tiles there are;
|
|
* - whether there are connected paths on those tiles;
|
|
* - whether the connected paths have the wide flag set.
|
|
* If there are no such tiles, the path is a concave corner of
|
|
* the patrol zone and the wide flag can be ignored.
|
|
* If there is one such tile, the path is on a straight side of the
|
|
* patrol zone. If this one tile is either a connected wide path or
|
|
* not a connected path, the wide flag can be ignored.
|
|
* If there are two such tiles, the path is a convex corner of the
|
|
* patrol zone. If at most one of these tiles is a connected path or
|
|
* both of these tiles are connected wide paths, the wide flag can be
|
|
* ignored. */
|
|
|
|
if (staff->type != PEEP_TYPE_STAFF)
|
|
return false;
|
|
|
|
if (!staff_is_location_on_patrol_edge(staff, x, y))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/* Check the connected adjacent paths that are also inside the patrol
|
|
* zone but are not on the patrol zone edge have the wide flag set. */
|
|
uint8 total = 0;
|
|
uint8 pathcount = 0;
|
|
uint8 widecount = 0;
|
|
for (sint32 adjac_dir = 0; adjac_dir <= 3; adjac_dir++)
|
|
{
|
|
sint32 adjac_x = x + TileDirectionDelta[adjac_dir].x;
|
|
sint32 adjac_y = y + TileDirectionDelta[adjac_dir].y;
|
|
uint8 adjac_z = z;
|
|
|
|
/* Ignore adjacent tiles outside the patrol zone. */
|
|
if (!staff_is_location_in_patrol(staff, adjac_x, adjac_y))
|
|
continue;
|
|
|
|
/* Ignore adjacent tiles on the patrol zone edge. */
|
|
if (staff_is_location_on_patrol_edge(staff, adjac_x, adjac_y))
|
|
continue;
|
|
|
|
/* Adjacent tile is inside the patrol zone but not on the
|
|
* patrol zone edge. */
|
|
total++;
|
|
|
|
/* Check if path has an edge in adjac_dir */
|
|
if (!(path->properties.path.edges & (1u << adjac_dir)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (footpath_element_is_sloped(path))
|
|
{
|
|
if (footpath_element_get_slope_direction(path) == adjac_dir)
|
|
{
|
|
adjac_z = z + 2;
|
|
}
|
|
}
|
|
|
|
/* Search through all adjacent map elements */
|
|
rct_tile_element * test_element = map_get_first_element_at(adjac_x / 32, adjac_y / 32);
|
|
bool pathfound = false;
|
|
bool widefound = false;
|
|
do
|
|
{
|
|
if (tile_element_get_type(test_element) != TILE_ELEMENT_TYPE_PATH)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/* test_element is a path */
|
|
if (!is_valid_path_z_and_direction(test_element, adjac_z, adjac_dir))
|
|
continue;
|
|
|
|
/* test_element is a connected path */
|
|
if (!pathfound)
|
|
{
|
|
pathfound = true;
|
|
pathcount++;
|
|
}
|
|
|
|
if (footpath_element_is_wide(test_element))
|
|
{
|
|
if (!widefound)
|
|
{
|
|
widefound = true;
|
|
widecount++;
|
|
}
|
|
}
|
|
} while (!tile_element_is_last_for_tile(test_element++));
|
|
}
|
|
|
|
switch (total)
|
|
{
|
|
case 0: /* Concave corner */
|
|
return true;
|
|
case 1: /* Straight side */
|
|
case 2: /* Convex corner */
|
|
if (pathcount <= total - 1 || widecount == total)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C095B
|
|
* returns 0xF if not in a valid patrol area
|
|
*/
|
|
static uint8 staff_get_valid_patrol_directions(rct_peep * peep, sint16 x, sint16 y)
|
|
{
|
|
uint8 directions = 0;
|
|
|
|
if (staff_is_location_in_patrol(peep, x - 32, y))
|
|
{
|
|
directions |= (1 << 0);
|
|
}
|
|
|
|
if (staff_is_location_in_patrol(peep, x, y + 32))
|
|
{
|
|
directions |= (1 << 1);
|
|
}
|
|
|
|
if (staff_is_location_in_patrol(peep, x + 32, y))
|
|
{
|
|
directions |= (1 << 2);
|
|
}
|
|
|
|
if (staff_is_location_in_patrol(peep, x, y - 32))
|
|
{
|
|
directions |= (1 << 3);
|
|
}
|
|
|
|
if (directions == 0)
|
|
{
|
|
directions = 0xF;
|
|
}
|
|
|
|
return directions;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C1955
|
|
*/
|
|
void staff_reset_stats()
|
|
{
|
|
uint16 spriteIndex;
|
|
rct_peep * peep;
|
|
|
|
FOR_ALL_STAFF(spriteIndex, peep)
|
|
{
|
|
peep->time_in_park = gDateMonthsElapsed;
|
|
peep->staff_lawns_mown = 0;
|
|
peep->staff_rides_fixed = 0;
|
|
peep->staff_gardens_watered = 0;
|
|
peep->staff_rides_inspected = 0;
|
|
peep->staff_litter_swept = 0;
|
|
peep->staff_bins_emptied = 0;
|
|
}
|
|
}
|
|
|
|
bool staff_is_patrol_area_set(sint32 staffIndex, sint32 x, sint32 y)
|
|
{
|
|
x = (x & 0x1F80) >> 7;
|
|
y = (y & 0x1F80) >> 1;
|
|
|
|
sint32 peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
|
|
sint32 offset = (x | y) >> 5;
|
|
sint32 bitIndex = (x | y) & 0x1F;
|
|
return gStaffPatrolAreas[peepOffset + offset] & (((uint32)1) << bitIndex);
|
|
}
|
|
|
|
void staff_set_patrol_area(sint32 staffIndex, sint32 x, sint32 y, bool value)
|
|
{
|
|
x = (x & 0x1F80) >> 7;
|
|
y = (y & 0x1F80) >> 1;
|
|
|
|
sint32 peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
|
|
sint32 offset = (x | y) >> 5;
|
|
sint32 bitIndex = (x | y) & 0x1F;
|
|
uint32 * addr = &gStaffPatrolAreas[peepOffset + offset];
|
|
if (value)
|
|
{
|
|
*addr |= (1 << bitIndex);
|
|
}
|
|
else
|
|
{
|
|
*addr &= ~(1 << bitIndex);
|
|
}
|
|
}
|
|
|
|
void staff_toggle_patrol_area(sint32 staffIndex, sint32 x, sint32 y)
|
|
{
|
|
x = (x & 0x1F80) >> 7;
|
|
y = (y & 0x1F80) >> 1;
|
|
|
|
sint32 peepOffset = staffIndex * STAFF_PATROL_AREA_SIZE;
|
|
sint32 offset = (x | y) >> 5;
|
|
sint32 bitIndex = (x | y) & 0x1F;
|
|
gStaffPatrolAreas[peepOffset + offset] ^= (1 << bitIndex);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFBE8
|
|
*
|
|
* Returns 0xFF when no nearby litter or unpathable litter
|
|
*/
|
|
static uint8 staff_handyman_direction_to_nearest_litter(rct_peep * peep)
|
|
{
|
|
uint16 nearestLitterDist = (uint16)-1;
|
|
rct_litter * nearestLitter = nullptr;
|
|
rct_litter * litter = nullptr;
|
|
|
|
for (uint16 litterIndex = gSpriteListHead[SPRITE_LIST_LITTER]; litterIndex != 0xFFFF; litterIndex = litter->next)
|
|
{
|
|
litter = &get_sprite(litterIndex)->litter;
|
|
|
|
uint16 distance = abs(litter->x - peep->x) + abs(litter->y - peep->y) + abs(litter->z - peep->z) * 4;
|
|
|
|
if (distance < nearestLitterDist)
|
|
{
|
|
nearestLitterDist = distance;
|
|
nearestLitter = litter;
|
|
}
|
|
}
|
|
|
|
if (nearestLitterDist > 0x60)
|
|
{
|
|
return 0xFF;
|
|
}
|
|
|
|
LocationXY16 litterTile = { static_cast<sint16>(nearestLitter->x & 0xFFE0), static_cast<sint16>(nearestLitter->y & 0xFFE0) };
|
|
|
|
if (!staff_is_location_in_patrol(peep, litterTile.x, litterTile.y))
|
|
{
|
|
return 0xFF;
|
|
}
|
|
|
|
litterTile.x += 16;
|
|
litterTile.y += 16;
|
|
|
|
sint16 x_diff = litterTile.x - peep->x;
|
|
sint16 y_diff = litterTile.y - peep->y;
|
|
|
|
uint8 nextDirection = 0;
|
|
|
|
if (abs(x_diff) <= abs(y_diff))
|
|
{
|
|
nextDirection = y_diff < 0 ? 3 : 1;
|
|
}
|
|
else
|
|
{
|
|
nextDirection = x_diff < 0 ? 0 : 2;
|
|
}
|
|
|
|
BigCoordsXY nextTile = { static_cast<sint32>((nearestLitter->x & 0xFFE0) - TileDirectionDelta[nextDirection].x),
|
|
static_cast<sint32>((nearestLitter->y & 0xFFE0) - TileDirectionDelta[nextDirection].y) };
|
|
|
|
sint16 nextZ = ((peep->z + 8) & 0xFFF0) / 8;
|
|
|
|
rct_tile_element * tileElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
|
|
|
|
do
|
|
{
|
|
if (tileElement->base_height != nextZ)
|
|
continue;
|
|
if (tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_ENTRANCE ||
|
|
tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_TRACK)
|
|
{
|
|
return 0xFF;
|
|
}
|
|
} while (!tile_element_is_last_for_tile(tileElement++));
|
|
|
|
nextTile.x = (peep->x & 0xFFE0) + TileDirectionDelta[nextDirection].x;
|
|
nextTile.y = (peep->y & 0xFFE0) + TileDirectionDelta[nextDirection].y;
|
|
|
|
tileElement = map_get_first_element_at(nextTile.x / 32, nextTile.y / 32);
|
|
|
|
do
|
|
{
|
|
if (tileElement->base_height != nextZ)
|
|
continue;
|
|
if (tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_ENTRANCE ||
|
|
tile_element_get_type(tileElement) == TILE_ELEMENT_TYPE_TRACK)
|
|
{
|
|
return 0xFF;
|
|
}
|
|
} while (!tile_element_is_last_for_tile(tileElement++));
|
|
|
|
return nextDirection;
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF931
|
|
*/
|
|
static uint8 staff_handyman_direction_to_uncut_grass(rct_peep * peep, uint8 valid_directions)
|
|
{
|
|
if (!(peep->next_var_29 & 0x18))
|
|
{
|
|
|
|
rct_tile_element * tileElement = map_get_surface_element_at(peep->next_x / 32, peep->next_y / 32);
|
|
|
|
if (peep->next_z != tileElement->base_height)
|
|
return 0xFF;
|
|
|
|
if (peep->next_var_29 & 0x4)
|
|
{
|
|
if ((tileElement->properties.surface.slope & TILE_ELEMENT_SURFACE_SLOPE_MASK) != byte_98D800[peep->next_var_29 & 0x3])
|
|
return 0xFF;
|
|
}
|
|
else if ((tileElement->properties.surface.slope & TILE_ELEMENT_SURFACE_SLOPE_MASK) != 0)
|
|
return 0xFF;
|
|
}
|
|
|
|
uint8 chosenDirection = scenario_rand() & 0x3;
|
|
for (uint8 i = 0; i < 4; ++i, ++chosenDirection)
|
|
{
|
|
chosenDirection &= 0x3;
|
|
|
|
if (!(valid_directions & (1 << chosenDirection)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(peep->next_x + TileDirectionDelta[chosenDirection].x),
|
|
static_cast<sint16>(peep->next_y + TileDirectionDelta[chosenDirection].y) };
|
|
|
|
if (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
continue;
|
|
|
|
rct_tile_element * tileElement = map_get_surface_element_at(chosenTile.x / 32, chosenTile.y / 32);
|
|
|
|
if (tile_element_get_terrain(tileElement) != 0)
|
|
continue;
|
|
|
|
if (abs(tileElement->base_height - peep->next_z) > 2)
|
|
continue;
|
|
|
|
if ((tileElement->properties.surface.grass_length & 0x7) < GRASS_LENGTH_CLEAR_1)
|
|
continue;
|
|
|
|
return chosenDirection;
|
|
}
|
|
return 0xFF;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFD9C
|
|
*/
|
|
static sint32 staff_handyman_direction_rand_surface(rct_peep * peep, uint8 validDirections)
|
|
{
|
|
uint8 direction = scenario_rand() & 3;
|
|
for (sint32 i = 0; i < 4; ++i, ++direction)
|
|
{
|
|
direction &= 3;
|
|
if (!(validDirections & (1 << direction)))
|
|
continue;
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(peep->next_x + TileDirectionDelta[direction].x),
|
|
static_cast<sint16>(peep->next_y + TileDirectionDelta[direction].y) };
|
|
|
|
if (map_surface_is_blocked(chosenTile.x, chosenTile.y))
|
|
continue;
|
|
|
|
break;
|
|
}
|
|
// If it tries all directions this is required
|
|
// to make it back to the first direction and
|
|
// override validDirections
|
|
direction &= 3;
|
|
return direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFBA8
|
|
*/
|
|
static bool staff_path_finding_handyman(rct_peep * peep)
|
|
{
|
|
peep->var_E2++;
|
|
|
|
uint8 litterDirection = 0xFF;
|
|
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
|
|
if ((peep->staff_orders & STAFF_ORDERS_SWEEPING) && ((gCurrentTicks + peep->sprite_index) & 0xFFF) > 110)
|
|
{
|
|
litterDirection = staff_handyman_direction_to_nearest_litter(peep);
|
|
}
|
|
|
|
uint8 direction = 0xFF;
|
|
if (litterDirection == 0xFF && (peep->staff_orders & STAFF_ORDERS_MOWING) && peep->var_E2 >= 12)
|
|
{
|
|
direction = staff_handyman_direction_to_uncut_grass(peep, validDirections);
|
|
}
|
|
|
|
if (direction == 0xFF)
|
|
{
|
|
if (peep->next_var_29 & 0x18)
|
|
{
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
}
|
|
else
|
|
{
|
|
rct_tile_element * tileElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
|
|
|
|
if (tileElement == nullptr)
|
|
return true;
|
|
|
|
uint8 pathDirections = (tileElement->properties.path.edges & validDirections) & 0xF;
|
|
if (pathDirections == 0)
|
|
{
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
}
|
|
else
|
|
{
|
|
bool chooseRandom = true;
|
|
if (litterDirection != 0xFF && pathDirections & (1 << litterDirection))
|
|
{
|
|
if ((scenario_rand() & 0xFFFF) >= 0x1999)
|
|
{
|
|
chooseRandom = false;
|
|
direction = litterDirection;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pathDirections &= ~(1 << (peep->direction ^ (1 << 1)));
|
|
if (pathDirections == 0)
|
|
{
|
|
pathDirections |= 1 << (peep->direction ^ (1 << 1));
|
|
}
|
|
}
|
|
|
|
if (chooseRandom == true)
|
|
{
|
|
do
|
|
{
|
|
direction = scenario_rand() & 3;
|
|
} while ((pathDirections & (1 << direction)) == 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// countof(TileDirectionDelta)
|
|
assert(direction < 8);
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(peep->next_x + TileDirectionDelta[direction].x),
|
|
static_cast<sint16>(peep->next_y + TileDirectionDelta[direction].y) };
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
{
|
|
direction = staff_handyman_direction_rand_surface(peep, validDirections);
|
|
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->direction = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerance = 3;
|
|
if (peep->state == PEEP_STATE_QUEUING)
|
|
{
|
|
peep->destination_tolerance = (scenario_rand() & 7) + 2;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static uint8 staff_direction_surface(rct_peep * peep, uint8 initialDirection)
|
|
{
|
|
uint8 direction = initialDirection;
|
|
for (sint32 i = 0; i < 3; ++i)
|
|
{
|
|
// Looks left and right from initial direction
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
direction++;
|
|
if (scenario_rand() & 1)
|
|
{
|
|
direction -= 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
direction -= 2;
|
|
break;
|
|
}
|
|
|
|
direction &= 3;
|
|
|
|
if (fence_in_the_way(peep->next_x, peep->next_y, peep->next_z, peep->next_z + 4, direction) == true)
|
|
continue;
|
|
|
|
if (fence_in_the_way(peep->next_x, peep->next_y, peep->next_z, peep->next_z + 4, direction ^ (1 << 1)) == true)
|
|
continue;
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(peep->next_x + TileDirectionDelta[direction].x),
|
|
static_cast<sint16>(peep->next_y + TileDirectionDelta[direction].y) };
|
|
|
|
if (map_surface_is_blocked(chosenTile.x, chosenTile.y) == false)
|
|
{
|
|
return direction;
|
|
}
|
|
}
|
|
return initialDirection;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFF45
|
|
*/
|
|
static uint8 staff_mechanic_direction_surface(rct_peep * peep)
|
|
{
|
|
uint8 direction = scenario_rand() & 3;
|
|
|
|
if ((peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION) && scenario_rand() & 1)
|
|
{
|
|
|
|
Ride * ride = get_ride(peep->current_ride);
|
|
|
|
LocationXY8 location = ride->exits[peep->current_ride_station];
|
|
if (location.xy == RCT_XY8_UNDEFINED)
|
|
{
|
|
location = ride->entrances[peep->current_ride_station];
|
|
}
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(location.x * 32), static_cast<sint16>(location.y * 32) };
|
|
|
|
sint16 x_diff = chosenTile.x - peep->x;
|
|
sint16 y_diff = chosenTile.y - peep->y;
|
|
|
|
if (abs(x_diff) <= abs(y_diff))
|
|
{
|
|
direction = y_diff < 0 ? 3 : 1;
|
|
}
|
|
else
|
|
{
|
|
direction = x_diff < 0 ? 0 : 2;
|
|
}
|
|
}
|
|
|
|
return staff_direction_surface(peep, direction);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C02D1
|
|
*/
|
|
static uint8 staff_mechanic_direction_path_rand(rct_peep * peep, uint8 pathDirections)
|
|
{
|
|
if (scenario_rand() & 1)
|
|
{
|
|
if (pathDirections & (1 << peep->direction))
|
|
return peep->direction;
|
|
}
|
|
|
|
// Modified from original to spam scenario_rand less
|
|
uint8 direction = scenario_rand() & 3;
|
|
for (sint32 i = 0; i < 4; ++i, ++direction)
|
|
{
|
|
direction &= 3;
|
|
if (pathDirections & (1 << direction))
|
|
return direction;
|
|
}
|
|
// This will never happen as pathDirections always has a bit set.
|
|
return peep->direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0121
|
|
*/
|
|
static uint8 staff_mechanic_direction_path(rct_peep * peep, uint8 validDirections, rct_tile_element * pathElement)
|
|
{
|
|
|
|
uint8 direction = 0xFF;
|
|
uint8 pathDirections = pathElement->properties.path.edges & 0xF;
|
|
pathDirections &= validDirections;
|
|
|
|
if (pathDirections == 0)
|
|
{
|
|
return staff_mechanic_direction_surface(peep);
|
|
}
|
|
|
|
// Check if this is dead end - i.e. only way out is the reverse direction.
|
|
pathDirections &= ~(1 << (peep->direction ^ (1 << 1)));
|
|
if (pathDirections == 0)
|
|
{
|
|
pathDirections |= (1 << (peep->direction ^ (1 << 1)));
|
|
}
|
|
|
|
direction = bitscanforward(pathDirections);
|
|
pathDirections &= ~(1 << direction);
|
|
if (pathDirections == 0)
|
|
{
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION)
|
|
{
|
|
return direction;
|
|
}
|
|
|
|
if (peep->sub_state != 2)
|
|
{
|
|
return direction;
|
|
}
|
|
peep->sub_state = 3;
|
|
}
|
|
|
|
pathDirections |= (1 << direction);
|
|
|
|
// Mechanic is heading to ride (either broken down or for inspection).
|
|
if (peep->state == PEEP_STATE_ANSWERING || peep->state == PEEP_STATE_HEADING_TO_INSPECTION)
|
|
{
|
|
Ride * ride = get_ride(peep->current_ride);
|
|
uint8 z = ride->station_heights[peep->current_ride_station];
|
|
gPeepPathFindGoalPosition.z = z;
|
|
|
|
/* Find location of the exit for the target ride station
|
|
* or if the ride has no exit, the entrance. */
|
|
LocationXY8 location = ride->exits[peep->current_ride_station];
|
|
if (location.xy == RCT_XY8_UNDEFINED)
|
|
{
|
|
location = ride->entrances[peep->current_ride_station];
|
|
}
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(location.x * 32), static_cast<sint16>(location.y * 32) };
|
|
|
|
gPeepPathFindGoalPosition.x = chosenTile.x;
|
|
gPeepPathFindGoalPosition.y = chosenTile.y;
|
|
|
|
// Find the exit/entrance tile_element
|
|
bool entranceFound = false;
|
|
rct_tile_element * tileElement = map_get_first_element_at(chosenTile.x / 32, chosenTile.y / 32);
|
|
do
|
|
{
|
|
if (tile_element_get_type(tileElement) != TILE_ELEMENT_TYPE_ENTRANCE)
|
|
continue;
|
|
|
|
if (tileElement->base_height != z)
|
|
continue;
|
|
|
|
if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE &&
|
|
tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_EXIT)
|
|
continue;
|
|
|
|
entranceFound = true;
|
|
break;
|
|
} while (!tile_element_is_last_for_tile(tileElement++));
|
|
|
|
if (entranceFound == false)
|
|
{
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
gPeepPathFindIgnoreForeignQueues = false;
|
|
gPeepPathFindQueueRideIndex = 255;
|
|
|
|
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
pathfind_logging_enable(peep);
|
|
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
|
|
sint32 pathfindDirection = peep_pathfind_choose_direction(peep->next_x, peep->next_y, peep->next_z, peep);
|
|
|
|
#if defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
pathfind_logging_disable();
|
|
#endif // defined(DEBUG_LEVEL_1) && DEBUG_LEVEL_1
|
|
|
|
if (pathfindDirection == -1)
|
|
{
|
|
/* Heuristic search failed for all directions.
|
|
* Reset the pathfind_goal - this means that the pathfind_history
|
|
* will be reset in the next call to peep_pathfind_choose_direction().
|
|
* This lets the heuristic search "try again" in case the player has
|
|
* edited the path layout or the mechanic was already stuck in the
|
|
* save game (e.g. with a worse version of the pathfinding). */
|
|
peep_reset_pathfind_goal(peep);
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
return (uint8)pathfindDirection;
|
|
}
|
|
return staff_mechanic_direction_path_rand(peep, pathDirections);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BFF2C
|
|
*/
|
|
static bool staff_path_finding_mechanic(rct_peep * peep)
|
|
{
|
|
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
uint8 direction = 0xFF;
|
|
if (peep->next_var_29 & 0x18)
|
|
{
|
|
direction = staff_mechanic_direction_surface(peep);
|
|
}
|
|
else
|
|
{
|
|
rct_tile_element * pathElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
|
|
if (pathElement == nullptr)
|
|
return true;
|
|
|
|
direction = staff_mechanic_direction_path(peep, validDirections, pathElement);
|
|
}
|
|
|
|
// countof(TileDirectionDelta)
|
|
assert(direction < 8);
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(peep->next_x + TileDirectionDelta[direction].x),
|
|
static_cast<sint16>(peep->next_y + TileDirectionDelta[direction].y) };
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
{
|
|
direction = staff_mechanic_direction_surface(peep);
|
|
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->direction = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerance = (scenario_rand() & 7) + 2;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C050B
|
|
*/
|
|
static uint8 staff_direction_path(rct_peep * peep, uint8 validDirections, rct_tile_element * pathElement)
|
|
{
|
|
uint8 direction = 0xFF;
|
|
uint8 pathDirections = pathElement->properties.path.edges & 0xF;
|
|
if (peep->state != PEEP_STATE_ANSWERING && peep->state != PEEP_STATE_HEADING_TO_INSPECTION)
|
|
{
|
|
pathDirections &= validDirections;
|
|
}
|
|
|
|
if (pathDirections == 0)
|
|
{
|
|
return staff_direction_surface(peep, scenario_rand() & 3);
|
|
}
|
|
|
|
pathDirections &= ~(1 << (peep->direction ^ (1 << 1)));
|
|
if (pathDirections == 0)
|
|
{
|
|
pathDirections |= (1 << (peep->direction ^ (1 << 1)));
|
|
}
|
|
|
|
direction = bitscanforward(pathDirections);
|
|
pathDirections &= ~(1 << direction);
|
|
if (pathDirections == 0)
|
|
{
|
|
return direction;
|
|
}
|
|
|
|
pathDirections |= (1 << direction);
|
|
|
|
direction = scenario_rand() & 3;
|
|
for (sint32 i = 0; i < 4; ++i, ++direction)
|
|
{
|
|
direction &= 3;
|
|
if (pathDirections & (1 << direction))
|
|
return direction;
|
|
}
|
|
|
|
// This will never happen as pathDirections will always have a bit set
|
|
return direction;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C0351
|
|
*/
|
|
static bool staff_path_finding_misc(rct_peep * peep)
|
|
{
|
|
uint8 validDirections = staff_get_valid_patrol_directions(peep, peep->next_x, peep->next_y);
|
|
|
|
uint8 direction = 0xFF;
|
|
if (peep->next_var_29 & 0x18)
|
|
{
|
|
direction = staff_direction_surface(peep, scenario_rand() & 3);
|
|
}
|
|
else
|
|
{
|
|
rct_tile_element * pathElement = map_get_path_element_at(peep->next_x / 32, peep->next_y / 32, peep->next_z);
|
|
if (pathElement == nullptr)
|
|
return true;
|
|
|
|
direction = staff_direction_path(peep, validDirections, pathElement);
|
|
}
|
|
|
|
LocationXY16 chosenTile = { static_cast<sint16>(peep->next_x + TileDirectionDelta[direction].x),
|
|
static_cast<sint16>(peep->next_y + TileDirectionDelta[direction].y) };
|
|
|
|
while (chosenTile.x > 0x1FFF || chosenTile.y > 0x1FFF)
|
|
{
|
|
direction = staff_direction_surface(peep, scenario_rand() & 3);
|
|
chosenTile.x = peep->next_x + TileDirectionDelta[direction].x;
|
|
chosenTile.y = peep->next_y + TileDirectionDelta[direction].y;
|
|
}
|
|
|
|
peep->direction = direction;
|
|
peep->destination_x = chosenTile.x + 16;
|
|
peep->destination_y = chosenTile.y + 16;
|
|
peep->destination_tolerance = (scenario_rand() & 7) + 2;
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C086D
|
|
*/
|
|
static void staff_entertainer_update_nearby_peeps(rct_peep * peep)
|
|
{
|
|
uint16 spriteIndex;
|
|
rct_peep * guest;
|
|
|
|
FOR_ALL_GUESTS(spriteIndex, guest)
|
|
{
|
|
if (guest->x == LOCATION_NULL)
|
|
continue;
|
|
|
|
sint16 z_dist = abs(peep->z - guest->z);
|
|
if (z_dist > 48)
|
|
continue;
|
|
|
|
sint16 x_dist = abs(peep->x - guest->x);
|
|
sint16 y_dist = abs(peep->y - guest->y);
|
|
|
|
if (x_dist > 96)
|
|
continue;
|
|
|
|
if (y_dist > 96)
|
|
continue;
|
|
|
|
if (peep->state == PEEP_STATE_WALKING)
|
|
{
|
|
peep->happiness_target = Math::Min(peep->happiness_target + 4, PEEP_MAX_HAPPINESS);
|
|
}
|
|
else if (peep->state == PEEP_STATE_QUEUING)
|
|
{
|
|
if (peep->time_in_queue > 200)
|
|
{
|
|
peep->time_in_queue -= 200;
|
|
}
|
|
else
|
|
{
|
|
peep->time_in_queue = 0;
|
|
}
|
|
peep->happiness_target = Math::Min(peep->happiness_target + 3, PEEP_MAX_HAPPINESS);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006C05AE
|
|
*/
|
|
static sint32 staff_path_finding_entertainer(rct_peep * peep)
|
|
{
|
|
|
|
if (((scenario_rand() & 0xFFFF) <= 0x4000) && (peep->action == PEEP_ACTION_NONE_1 || peep->action == PEEP_ACTION_NONE_2))
|
|
{
|
|
|
|
invalidate_sprite_2((rct_sprite *)peep);
|
|
|
|
peep->action = (scenario_rand() & 1) ? PEEP_ACTION_WAVE_2 : PEEP_ACTION_JOY;
|
|
peep->action_frame = 0;
|
|
peep->action_sprite_image_offset = 0;
|
|
|
|
peep_update_current_action_sprite_type(peep);
|
|
invalidate_sprite_2((rct_sprite *)peep);
|
|
staff_entertainer_update_nearby_peeps(peep);
|
|
}
|
|
|
|
return staff_path_finding_misc(peep);
|
|
}
|
|
|
|
/**
|
|
*
|
|
* rct2: 0x006BF926
|
|
*/
|
|
sint32 staff_path_finding(rct_peep * peep)
|
|
{
|
|
switch (peep->staff_type)
|
|
{
|
|
case STAFF_TYPE_HANDYMAN:
|
|
return staff_path_finding_handyman(peep);
|
|
case STAFF_TYPE_MECHANIC:
|
|
return staff_path_finding_mechanic(peep);
|
|
case STAFF_TYPE_SECURITY:
|
|
return staff_path_finding_misc(peep);
|
|
case STAFF_TYPE_ENTERTAINER:
|
|
return staff_path_finding_entertainer(peep);
|
|
|
|
default:
|
|
assert(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void game_command_pickup_staff(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp)
|
|
{
|
|
sint32 peepnum = *eax;
|
|
sint32 x = *edi;
|
|
sint32 y = *ebp;
|
|
sint32 z = *edx;
|
|
sint32 action = *ecx;
|
|
if (peep_pickup_command(peepnum, x, y, z, action, *ebx & GAME_COMMAND_FLAG_APPLY))
|
|
{
|
|
*ebx = 0;
|
|
}
|
|
else
|
|
{
|
|
*ebx = MONEY32_UNDEFINED;
|
|
}
|
|
}
|
|
|
|
colour_t staff_get_colour(uint8 staffType)
|
|
{
|
|
switch (staffType)
|
|
{
|
|
case STAFF_TYPE_HANDYMAN:
|
|
return gStaffHandymanColour;
|
|
case STAFF_TYPE_MECHANIC:
|
|
return gStaffMechanicColour;
|
|
case STAFF_TYPE_SECURITY:
|
|
return gStaffSecurityColour;
|
|
case STAFF_TYPE_ENTERTAINER:
|
|
return 0;
|
|
default:
|
|
assert(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
bool staff_set_colour(uint8 staffType, colour_t value)
|
|
{
|
|
switch (staffType)
|
|
{
|
|
case STAFF_TYPE_HANDYMAN:
|
|
gStaffHandymanColour = value;
|
|
break;
|
|
case STAFF_TYPE_MECHANIC:
|
|
gStaffMechanicColour = value;
|
|
break;
|
|
case STAFF_TYPE_SECURITY:
|
|
gStaffSecurityColour = value;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32 staff_get_available_entertainer_costumes()
|
|
{
|
|
uint32 entertainerCostumes = 0;
|
|
for (sint32 i = 0; i < MAX_SCENERY_GROUP_OBJECTS; i++)
|
|
{
|
|
if (scenery_group_is_invented(i))
|
|
{
|
|
const auto sgEntry = get_scenery_group_entry(i);
|
|
entertainerCostumes |= sgEntry->entertainer_costumes;
|
|
}
|
|
}
|
|
|
|
// For some reason the flags are +4 from the actual costume IDs
|
|
entertainerCostumes >>= 4;
|
|
|
|
// Fix #6593: force enable the default costumes, which normally get enabled through the default scenery groups.
|
|
entertainerCostumes |= (1 << ENTERTAINER_COSTUME_PANDA) | (1 << ENTERTAINER_COSTUME_TIGER) | (1 << ENTERTAINER_COSTUME_ELEPHANT);
|
|
|
|
return entertainerCostumes;
|
|
}
|
|
|
|
sint32 staff_get_available_entertainer_costume_list(uint8 * costumeList)
|
|
{
|
|
uint32 availableCostumes = staff_get_available_entertainer_costumes();
|
|
sint32 numCostumes = 0;
|
|
for (uint8 i = 0; i < ENTERTAINER_COSTUME_COUNT; i++)
|
|
{
|
|
if (availableCostumes & (1 << i))
|
|
{
|
|
costumeList[numCostumes++] = i;
|
|
}
|
|
}
|
|
return numCostumes;
|
|
}
|