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OpenRCT2/src/openrct2/Editor.h
2018-07-23 16:00:14 +02:00

77 lines
2.7 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2018 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifndef _EDITOR_H_
#define _EDITOR_H_
#include "common.h"
namespace Editor
{
void Load();
void ConvertSaveToScenario();
void LoadTrackDesigner();
void LoadTrackManager();
bool LoadLandscape(const utf8* path);
bool CheckPark();
int32_t CheckObjectSelection();
void OpenWindowsForCurrentStep();
void GameCommandEditScenarioOptions(int32_t*, int32_t*, int32_t*, int32_t*, int32_t*, int32_t*, int32_t*);
uint8_t GetSelectedObjectFlags(int32_t objectType, size_t index);
void ClearSelectedObject(int32_t objectType, size_t index, uint32_t flags);
void SetSelectedObject(int32_t objectType, size_t index, uint32_t flags);
} // namespace Editor
enum RCT2_EDITOR_STEP
{
EDITOR_STEP_OBJECT_SELECTION, // 0
EDITOR_STEP_LANDSCAPE_EDITOR, // 1
EDITOR_STEP_INVENTIONS_LIST_SET_UP, // 2
EDITOR_STEP_OPTIONS_SELECTION, // 3
EDITOR_STEP_OBJECTIVE_SELECTION, // 4
EDITOR_STEP_SAVE_SCENARIO, // 5
EDITOR_STEP_ROLLERCOASTER_DESIGNER, // 6
EDITOR_STEP_TRACK_DESIGNS_MANAGER // 7
};
enum
{
EDIT_SCENARIOOPTIONS_SETNOMONEY,
EDIT_SCENARIOOPTIONS_SETINITIALCASH,
EDIT_SCENARIOOPTIONS_SETINITIALLOAN,
EDIT_SCENARIOOPTIONS_SETMAXIMUMLOANSIZE,
EDIT_SCENARIOOPTIONS_SETANNUALINTERESTRATE,
EDIT_SCENARIOOPTIONS_SETFORBIDMARKETINGCAMPAIGNS,
EDIT_SCENARIOOPTIONS_SETAVERAGECASHPERGUEST,
EDIT_SCENARIOOPTIONS_SETGUESTINITIALHAPPINESS,
EDIT_SCENARIOOPTIONS_SETGUESTINITIALHUNGER,
EDIT_SCENARIOOPTIONS_SETGUESTINITIALTHIRST,
EDIT_SCENARIOOPTIONS_SETGUESTSPREFERLESSINTENSERIDES,
EDIT_SCENARIOOPTIONS_SETGUESTSPREFERMOREINTENSERIDES,
EDIT_SCENARIOOPTIONS_SETCOSTTOBUYLAND,
EDIT_SCENARIOOPTIONS_SETCOSTTOBUYCONSTRUCTIONRIGHTS,
EDIT_SCENARIOOPTIONS_SETPARKCHARGEMETHOD,
EDIT_SCENARIOOPTIONS_SETPARKCHARGEENTRYFEE,
EDIT_SCENARIOOPTIONS_SETFORBIDTREEREMOVAL,
EDIT_SCENARIOOPTIONS_SETFORBIDLANDSCAPECHANGES,
EDIT_SCENARIOOPTIONS_SETFORBIDHIGHCONSTRUCTION,
EDIT_SCENARIOOPTIONS_SETPARKRATINGHIGHERDIFFICULTLEVEL,
EDIT_SCENARIOOPTIONS_SETGUESTGENERATIONHIGHERDIFFICULTLEVEL,
};
void editor_open_windows_for_current_step();
void game_command_edit_scenario_options(
int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, int32_t* esi, int32_t* edi, int32_t* ebp);
#endif