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OpenRCT2/src/openrct2/drawing/engines/SoftwareDrawingEngine.cpp
2017-01-04 17:44:12 +00:00

1104 lines
32 KiB
C++

#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../../core/Guard.hpp"
#include "../../core/Math.hpp"
#include "../../core/Memory.hpp"
#include "../IDrawingContext.h"
#include "../IDrawingEngine.h"
#include "../Rain.h"
extern "C"
{
#include "../../config.h"
#include "../../game.h"
#include "../../interface/screenshot.h"
#include "../../interface/viewport.h"
#include "../../interface/window.h"
#include "../../intro.h"
#include "../../rct2.h"
#include "../drawing.h"
#include "../lightfx.h"
}
class SoftwareDrawingEngine;
struct DirtyGrid
{
uint32 BlockShiftX;
uint32 BlockShiftY;
uint32 BlockWidth;
uint32 BlockHeight;
uint32 BlockColumns;
uint32 BlockRows;
uint8 * Blocks;
};
class RainDrawer final : public IRainDrawer
{
private:
struct RainPixel
{
uint32 Position;
uint8 Colour;
};
static constexpr uint32 MaxRainPixels = 0xFFFE;
size_t _rainPixelsCapacity;
uint32 _rainPixelsCount;
RainPixel * _rainPixels;
rct_drawpixelinfo * _screenDPI;
public:
RainDrawer()
{
_rainPixelsCapacity = MaxRainPixels;
_rainPixelsCount = 0;
_rainPixels = new RainPixel[_rainPixelsCapacity];
}
~RainDrawer()
{
delete [] _rainPixels;
}
void SetDPI(rct_drawpixelinfo * dpi)
{
_screenDPI = dpi;
}
void Draw(sint32 x, sint32 y, sint32 width, sint32 height, sint32 xStart, sint32 yStart)
{
static const uint8 RainPattern[] =
{
32, 32, 0, 12, 0, 14, 0, 16, 255, 0, 255, 0, 255, 0, 255, 0, 255,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0,
255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 0
};
const uint8 * pattern = RainPattern;
uint8 patternXSpace = *pattern++;
uint8 patternYSpace = *pattern++;
uint8 patternStartXOffset = xStart % patternXSpace;
uint8 patternStartYOffset = yStart % patternYSpace;
uint32 pixelOffset = (_screenDPI->pitch + _screenDPI->width) * y + x;
uint8 patternYPos = patternStartYOffset % patternYSpace;
uint8 * screenBits = _screenDPI->bits;
//Stores the colours of changed pixels
RainPixel * newPixels = &_rainPixels[_rainPixelsCount];
for (; height != 0; height--)
{
uint8 patternX = pattern[patternYPos * 2];
if (patternX != 0xFF)
{
if (_rainPixelsCount < (_rainPixelsCapacity - (uint32)width))
{
uint32 finalPixelOffset = width + pixelOffset;
uint32 xPixelOffset = pixelOffset;
xPixelOffset += ((uint8)(patternX - patternStartXOffset)) % patternXSpace;
uint8 patternPixel = pattern[patternYPos * 2 + 1];
for (; xPixelOffset < finalPixelOffset; xPixelOffset += patternXSpace)
{
uint8 current_pixel = screenBits[xPixelOffset];
screenBits[xPixelOffset] = patternPixel;
_rainPixelsCount++;
// Store colour and position
*newPixels++ = { xPixelOffset, current_pixel };
}
}
}
pixelOffset += _screenDPI->pitch + _screenDPI->width;
patternYPos++;
patternYPos %= patternYSpace;
}
}
void Restore()
{
if (_rainPixelsCount > 0)
{
uint32 numPixels = (_screenDPI->width + _screenDPI->pitch) * _screenDPI->height;
uint8 * bits = _screenDPI->bits;
for (uint32 i = 0; i < _rainPixelsCount; i++)
{
RainPixel rainPixel = _rainPixels[i];
if (rainPixel.Position >= numPixels)
{
// Pixel out of bounds, bail
break;
}
bits[rainPixel.Position] = rainPixel.Colour;
}
_rainPixelsCount = 0;
}
}
};
class SoftwareDrawingContext final : public IDrawingContext
{
private:
SoftwareDrawingEngine * _engine;
rct_drawpixelinfo * _dpi;
public:
explicit SoftwareDrawingContext(SoftwareDrawingEngine * engine);
~SoftwareDrawingContext() override;
IDrawingEngine * GetEngine() override;
void Clear(uint8 paletteIndex) override;
void FillRect(uint32 colour, sint32 x, sint32 y, sint32 w, sint32 h) override;
void FilterRect(FILTER_PALETTE_ID palette, sint32 left, sint32 top, sint32 right, sint32 bottom) override;
void DrawLine(uint32 colour, sint32 x1, sint32 y1, sint32 x2, sint32 y2) override;
void DrawSprite(uint32 image, sint32 x, sint32 y, uint32 tertiaryColour) override;
void DrawSpriteRawMasked(sint32 x, sint32 y, uint32 maskImage, uint32 colourImage) override;
void DrawSpriteSolid(uint32 image, sint32 x, sint32 y, uint8 colour) override;
void DrawGlyph(uint32 image, sint32 x, sint32 y, uint8 * palette) override;
void SetDPI(rct_drawpixelinfo * dpi);
};
class SoftwareDrawingEngine final : public IDrawingEngine
{
private:
bool _hardwareDisplay;
SDL_Window * _window = nullptr;
SDL_Surface * _surface = nullptr;
SDL_Surface * _RGBASurface = nullptr;
SDL_Palette * _palette = nullptr;
// For hardware display only
SDL_Renderer * _sdlRenderer = nullptr;
SDL_Texture * _screenTexture = nullptr;
SDL_PixelFormat * _screenTextureFormat = nullptr;
uint32 _paletteHWMapped[256] = { 0 };
#ifdef __ENABLE_LIGHTFX__
uint32 _lightPaletteHWMapped[256] = { 0 };
#endif
// Steam overlay checking
uint32 _pixelBeforeOverlay = 0;
uint32 _pixelAfterOverlay = 0;
bool _overlayActive = false;
bool _pausedBeforeOverlay = false;
uint32 _width = 0;
uint32 _height = 0;
uint32 _pitch = 0;
size_t _bitsSize = 0;
uint8 * _bits = nullptr;
DirtyGrid _dirtyGrid = { 0 };
rct_drawpixelinfo _bitsDPI = { 0 };
RainDrawer _rainDrawer;
SoftwareDrawingContext * _drawingContext;
public:
explicit SoftwareDrawingEngine(bool hardwareDisplay)
{
_hardwareDisplay = hardwareDisplay;
_drawingContext = new SoftwareDrawingContext(this);
}
~SoftwareDrawingEngine() override
{
delete _drawingContext;
delete [] _dirtyGrid.Blocks;
delete [] _bits;
SDL_FreeSurface(_surface);
SDL_FreeSurface(_RGBASurface);
SDL_FreePalette(_palette);
SDL_DestroyTexture(_screenTexture);
SDL_FreeFormat(_screenTextureFormat);
SDL_DestroyRenderer(_sdlRenderer);
}
void Initialise(SDL_Window * window) override
{
_window = window;
}
void Resize(uint32 width, uint32 height) override
{
SDL_FreeSurface(_surface);
SDL_FreeSurface(_RGBASurface);
SDL_FreePalette(_palette);
SDL_DestroyTexture(_screenTexture);
SDL_FreeFormat(_screenTextureFormat);
SDL_DestroyRenderer(_sdlRenderer);
if (_hardwareDisplay)
{
_sdlRenderer = SDL_CreateRenderer(_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_RendererInfo rendererInfo;
SDL_GetRendererInfo(_sdlRenderer, &rendererInfo);
uint32 pixelFormat = SDL_PIXELFORMAT_UNKNOWN;
for (uint32 i = 0; i < rendererInfo.num_texture_formats; i++)
{
uint32 format = rendererInfo.texture_formats[i];
if (!SDL_ISPIXELFORMAT_FOURCC(format) &&
!SDL_ISPIXELFORMAT_INDEXED(format) &&
(pixelFormat == SDL_PIXELFORMAT_UNKNOWN || SDL_BYTESPERPIXEL(format) < SDL_BYTESPERPIXEL(pixelFormat)))
{
pixelFormat = format;
}
}
_screenTexture = SDL_CreateTexture(_sdlRenderer, pixelFormat, SDL_TEXTUREACCESS_STREAMING, width, height);
uint32 format;
SDL_QueryTexture(_screenTexture, &format, 0, 0, 0);
_screenTextureFormat = SDL_AllocFormat(format);
ConfigureBits(width, height, width);
}
else
{
_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
_RGBASurface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
SDL_SetSurfaceBlendMode(_RGBASurface, SDL_BLENDMODE_NONE);
_palette = SDL_AllocPalette(256);
if (_surface == nullptr ||
_palette == nullptr ||
_RGBASurface == nullptr)
{
log_fatal("%p || %p || %p == NULL %s", _surface, _palette, _RGBASurface, SDL_GetError());
exit(-1);
}
if (SDL_SetSurfacePalette(_surface, _palette))
{
log_fatal("SDL_SetSurfacePalette failed %s", SDL_GetError());
exit(-1);
}
ConfigureBits(width, height, _surface->pitch);
}
}
void SetPalette(SDL_Color * palette) override
{
if (_hardwareDisplay)
{
if (_screenTextureFormat != nullptr)
{
#ifdef __ENABLE_LIGHTFX__
const SDL_Color * lightPalette = lightfx_get_palette();
#endif
for (int i = 0; i < 256; i++)
{
_paletteHWMapped[i] = SDL_MapRGB(_screenTextureFormat, palette[i].r, palette[i].g, palette[i].b);
#ifdef __ENABLE_LIGHTFX__
_lightPaletteHWMapped[i] = SDL_MapRGBA(_screenTextureFormat, lightPalette[i].r, lightPalette[i].g, lightPalette[i].b, lightPalette[i].a);
#endif
}
}
}
else
{
SDL_Surface * windowSurface = SDL_GetWindowSurface(gWindow);
if (windowSurface == nullptr)
{
log_fatal("SDL_GetWindowSurface failed %s", SDL_GetError());
exit(1);
}
if (_palette != nullptr && SDL_SetPaletteColors(_palette, palette, 0, 256))
{
log_fatal("SDL_SetPaletteColors failed %s", SDL_GetError());
exit(1);
}
}
}
void SetUncappedFrameRate(bool uncapped) override
{
// Not applicable for this engine
}
void Invalidate(sint32 left, sint32 top, sint32 right, sint32 bottom) override
{
left = Math::Max(left, 0);
top = Math::Max(top, 0);
right = Math::Min(right, (sint32)_width);
bottom = Math::Min(bottom, (sint32)_height);
if (left >= right) return;
if (top >= bottom) return;
right--;
bottom--;
left >>= _dirtyGrid.BlockShiftX;
right >>= _dirtyGrid.BlockShiftX;
top >>= _dirtyGrid.BlockShiftY;
bottom >>= _dirtyGrid.BlockShiftY;
uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
uint8 * screenDirtyBlocks = _dirtyGrid.Blocks;
for (sint16 y = top; y <= bottom; y++)
{
uint32 yOffset = y * dirtyBlockColumns;
for (sint16 x = left; x <= right; x++)
{
screenDirtyBlocks[yOffset + x] = 0xFF;
}
}
}
void Draw() override
{
if (gIntroState != INTRO_STATE_NONE) {
intro_draw(&_bitsDPI);
} else {
_rainDrawer.SetDPI(&_bitsDPI);
_rainDrawer.Restore();
ResetWindowVisbilities();
// Redraw dirty regions before updating the viewports, otherwise
// when viewports get panned, they copy dirty pixels
DrawAllDirtyBlocks();
window_update_all_viewports();
DrawAllDirtyBlocks();
window_update_all();
gfx_draw_pickedup_peep(&_bitsDPI);
gfx_invalidate_pickedup_peep();
DrawRain(&_bitsDPI, &_rainDrawer);
rct2_draw(&_bitsDPI);
}
if (_hardwareDisplay)
{
DisplayViaTexture();
}
else
{
Display();
}
}
void CopyRect(sint32 x, sint32 y, sint32 width, sint32 height, sint32 dx, sint32 dy) override
{
if (dx == 0 && dy == 0) return;
// Originally 0x00683359
// Adjust for move off screen
// NOTE: when zooming, there can be x, y, dx, dy combinations that go off the
// screen; hence the checks. This code should ultimately not be called when
// zooming because this function is specific to updating the screen on move
int lmargin = Math::Min(x - dx, 0);
int rmargin = Math::Min((sint32)_width - (x - dx + width), 0);
int tmargin = Math::Min(y - dy, 0);
int bmargin = Math::Min((sint32)_height - (y - dy + height), 0);
x -= lmargin;
y -= tmargin;
width += lmargin + rmargin;
height += tmargin + bmargin;
sint32 stride = _bitsDPI.width + _bitsDPI.pitch;
uint8 * to = _bitsDPI.bits + y * stride + x;
uint8 * from = _bitsDPI.bits + (y - dy) * stride + x - dx;
if (dy > 0)
{
// If positive dy, reverse directions
to += (height - 1) * stride;
from += (height - 1) * stride;
stride = -stride;
}
// Move bytes
for (int i = 0; i < height; i++)
{
memmove(to, from, width);
to += stride;
from += stride;
}
}
sint32 Screenshot() override
{
return screenshot_dump_png(&_bitsDPI);
}
IDrawingContext * GetDrawingContext(rct_drawpixelinfo * dpi) override
{
_drawingContext->SetDPI(dpi);
return _drawingContext;
}
rct_drawpixelinfo * GetDrawingPixelInfo() override
{
return &_bitsDPI;
}
DRAWING_ENGINE_FLAGS GetFlags() override
{
return DEF_DIRTY_OPTIMISATIONS;
}
void InvalidateImage(uint32 image) override
{
// Not applicable for this engine
}
rct_drawpixelinfo * GetDPI()
{
return &_bitsDPI;
}
private:
void ConfigureBits(uint32 width, uint32 height, uint32 pitch)
{
size_t newBitsSize = pitch * height;
uint8 * newBits = new uint8[newBitsSize];
if (_bits == nullptr)
{
Memory::Set(newBits, 0, newBitsSize);
}
else
{
if (_pitch == pitch)
{
Memory::Copy(newBits, _bits, Math::Min(_bitsSize, newBitsSize));
}
else
{
uint8 * src = _bits;
uint8 * dst = newBits;
uint32 minWidth = Math::Min(_width, width);
uint32 minHeight = Math::Min(_height, height);
for (uint32 y = 0; y < minHeight; y++)
{
Memory::Copy(dst, src, minWidth);
if (pitch - minWidth > 0)
{
Memory::Set(dst + minWidth, 0, pitch - minWidth);
}
src += _pitch;
dst += pitch;
}
}
delete [] _bits;
}
_bits = newBits;
_bitsSize = newBitsSize;
_width = width;
_height = height;
_pitch = pitch;
rct_drawpixelinfo * dpi = &_bitsDPI;
dpi->bits = _bits;
dpi->x = 0;
dpi->y = 0;
dpi->width = width;
dpi->height = height;
dpi->pitch = _pitch - width;
ConfigureDirtyGrid();
#ifdef __ENABLE_LIGHTFX__
lightfx_update_buffers(dpi);
#endif
}
void ConfigureDirtyGrid()
{
_dirtyGrid.BlockShiftX = 7;
_dirtyGrid.BlockShiftY = 6;
_dirtyGrid.BlockWidth = 1 << _dirtyGrid.BlockShiftX;
_dirtyGrid.BlockHeight = 1 << _dirtyGrid.BlockShiftY;
_dirtyGrid.BlockColumns = (_width >> _dirtyGrid.BlockShiftX) + 1;
_dirtyGrid.BlockRows = (_height >> _dirtyGrid.BlockShiftY) + 1;
delete [] _dirtyGrid.Blocks;
_dirtyGrid.Blocks = new uint8[_dirtyGrid.BlockColumns * _dirtyGrid.BlockRows];
}
static void ResetWindowVisbilities()
{
// reset window visibilty status to unknown
for (rct_window *w = g_window_list; w < gWindowNextSlot; w++)
{
w->visibility = VC_UNKNOWN;
if (w->viewport != NULL) w->viewport->visibility = VC_UNKNOWN;
}
}
void DrawAllDirtyBlocks()
{
uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
uint32 dirtyBlockRows = _dirtyGrid.BlockRows;
uint8 * dirtyBlocks = _dirtyGrid.Blocks;
for (uint32 x = 0; x < dirtyBlockColumns; x++)
{
for (uint32 y = 0; y < dirtyBlockRows; y++)
{
uint32 yOffset = y * dirtyBlockColumns;
if (dirtyBlocks[yOffset + x] == 0)
{
continue;
}
// Determine columns
uint32 xx;
for (xx = x; xx < dirtyBlockColumns; xx++)
{
if (dirtyBlocks[yOffset + xx] == 0)
{
break;
}
}
uint32 columns = xx - x;
// Check rows
uint32 yy;
for (yy = y; yy < dirtyBlockRows; yy++)
{
uint32 yyOffset = yy * dirtyBlockColumns;
for (xx = x; xx < x + columns; xx++)
{
if (dirtyBlocks[yyOffset + xx] == 0)
{
goto endRowCheck;
}
}
}
endRowCheck:
uint32 rows = yy - y;
DrawDirtyBlocks(x, y, columns, rows);
}
}
}
void DrawDirtyBlocks(uint32 x, uint32 y, uint32 columns, uint32 rows)
{
uint32 dirtyBlockColumns = _dirtyGrid.BlockColumns;
uint8 * screenDirtyBlocks = _dirtyGrid.Blocks;
// Unset dirty blocks
for (uint32 top = y; top < y + (uint32)rows; top++)
{
uint32 topOffset = top * dirtyBlockColumns;
for (uint32 left = x; left < x + (uint32)columns; left++)
{
screenDirtyBlocks[topOffset + left] = 0;
}
}
// Determine region in pixels
uint32 left = Math::Max<uint32>(0, x * _dirtyGrid.BlockWidth);
uint32 top = Math::Max<uint32>(0, y * _dirtyGrid.BlockHeight);
uint32 right = Math::Min((uint32)gScreenWidth, left + (columns * _dirtyGrid.BlockWidth));
uint32 bottom = Math::Min((uint32)gScreenHeight, top + (rows * _dirtyGrid.BlockHeight));
if (right <= left || bottom <= top)
{
return;
}
// Draw region
window_draw_all(&_bitsDPI, left, top, right, bottom);
}
void Display()
{
// Lock the surface before setting its pixels
if (SDL_MUSTLOCK(_surface))
{
if (SDL_LockSurface(_surface) < 0)
{
log_error("locking failed %s", SDL_GetError());
return;
}
}
// Copy pixels from the virtual screen buffer to the surface
Memory::Copy<void>(_surface->pixels, _bits, _surface->pitch * _surface->h);
// Unlock the surface
if (SDL_MUSTLOCK(_surface))
{
SDL_UnlockSurface(_surface);
}
// Copy the surface to the window
if (gConfigGeneral.window_scale == 1 || gConfigGeneral.window_scale <= 0)
{
SDL_Surface * windowSurface = SDL_GetWindowSurface(gWindow);
if (SDL_BlitSurface(_surface, nullptr, windowSurface, nullptr))
{
log_fatal("SDL_BlitSurface %s", SDL_GetError());
exit(1);
}
}
else
{
// first blit to rgba surface to change the pixel format
if (SDL_BlitSurface(_surface, nullptr, _RGBASurface, nullptr))
{
log_fatal("SDL_BlitSurface %s", SDL_GetError());
exit(1);
}
// then scale to window size. Without changing to RGBA first, SDL complains
// about blit configurations being incompatible.
if (SDL_BlitScaled(_RGBASurface, nullptr, SDL_GetWindowSurface(gWindow), nullptr))
{
log_fatal("SDL_BlitScaled %s", SDL_GetError());
exit(1);
}
}
if (SDL_UpdateWindowSurface(gWindow))
{
log_fatal("SDL_UpdateWindowSurface %s", SDL_GetError());
exit(1);
}
}
void DisplayViaTexture()
{
#ifdef __ENABLE_LIGHTFX__
lightfx_render_to_texture(_screenTexture, _bits, _width, _height, _paletteHWMapped, _lightPaletteHWMapped);
#else
CopyBitsToTexture(_screenTexture, _bits, (sint32)_width, (sint32)_height, _paletteHWMapped);
#endif
SDL_RenderCopy(_sdlRenderer, _screenTexture, nullptr, nullptr);
if (gSteamOverlayActive && gConfigGeneral.steam_overlay_pause)
{
OverlayPreRenderCheck();
}
SDL_RenderPresent(_sdlRenderer);
if (gSteamOverlayActive && gConfigGeneral.steam_overlay_pause)
{
OverlayPostRenderCheck();
}
}
void CopyBitsToTexture(SDL_Texture * texture, uint8 * src, sint32 width, sint32 height, uint32 * palette)
{
void * pixels;
int pitch;
if (SDL_LockTexture(texture, nullptr, &pixels, &pitch) == 0)
{
sint32 padding = pitch - (width * 4);
if (pitch == width * 4)
{
uint32 * dst = (uint32 *)pixels;
for (sint32 i = width * height; i > 0; i--)
{
*dst++ = palette[*src++];
}
}
else
{
if (pitch == (width * 2) + padding)
{
uint16 * dst = (uint16 *)pixels;
for (sint32 y = height; y > 0; y--)
{
for (sint32 x = width; x > 0; x--)
{
const uint8 lower = *(uint8 *)(&palette[*src++]);
const uint8 upper = *(uint8 *)(&palette[*src++]);
*dst++ = (lower << 8) | upper;
}
dst = (uint16*)(((uint8 *)dst) + padding);
}
}
else if (pitch == width + padding)
{
uint8 * dst = (uint8 *)pixels;
for (sint32 y = height; y > 0; y--)
{
for (sint32 x = width; x > 0; x--)
{
*dst++ = *(uint8 *)(&palette[*src++]);
}
dst += padding;
}
}
}
SDL_UnlockTexture(texture);
}
}
void ReadCentrePixel(uint32 * pixel)
{
SDL_Rect centrePixelRegion = { (sint32)(_width / 2), (sint32)(_height / 2), 1, 1 };
SDL_RenderReadPixels(_sdlRenderer, &centrePixelRegion, SDL_PIXELFORMAT_RGBA8888, pixel, sizeof(uint32));
}
// Should be called before SDL_RenderPresent to capture frame buffer before Steam overlay is drawn.
void OverlayPreRenderCheck()
{
ReadCentrePixel(&_pixelBeforeOverlay);
}
// Should be called after SDL_RenderPresent, when Steam overlay has had the chance to be drawn.
void OverlayPostRenderCheck()
{
ReadCentrePixel(&_pixelAfterOverlay);
// Detect an active Steam overlay by checking if the center pixel is changed by the gray fade.
// Will not be triggered by applications rendering to corners, like FRAPS, MSI Afterburner and Friends popups.
bool newOverlayActive = _pixelBeforeOverlay != _pixelAfterOverlay;
// Toggle game pause state consistently with base pause state
if (!_overlayActive && newOverlayActive)
{
_pausedBeforeOverlay = gGamePaused & GAME_PAUSED_NORMAL;
if (!_pausedBeforeOverlay)
{
pause_toggle();
}
}
else if (_overlayActive && !newOverlayActive && !_pausedBeforeOverlay)
{
pause_toggle();
}
_overlayActive = newOverlayActive;
}
};
IDrawingEngine * DrawingEngineFactory::CreateSoftware()
{
return new SoftwareDrawingEngine(false);
}
IDrawingEngine * DrawingEngineFactory::CreateSoftwareWithHardwareDisplay()
{
return new SoftwareDrawingEngine(true);
}
SoftwareDrawingContext::SoftwareDrawingContext(SoftwareDrawingEngine * engine)
{
_engine = engine;
}
SoftwareDrawingContext::~SoftwareDrawingContext()
{
}
IDrawingEngine * SoftwareDrawingContext::GetEngine()
{
return _engine;
}
void SoftwareDrawingContext::Clear(uint8 paletteIndex)
{
rct_drawpixelinfo * dpi = _dpi;
int w = dpi->width >> dpi->zoom_level;
int h = dpi->height >> dpi->zoom_level;
uint8 * ptr = dpi->bits;
for (int y = 0; y < h; y++)
{
Memory::Set(ptr, paletteIndex, w);
ptr += w + dpi->pitch;
}
}
/** rct2: 0x0097FF04 */
static const uint16 Pattern[] = {
0b0111111110000000,
0b0011111111000000,
0b0001111111100000,
0b0000111111110000,
0b0000011111111000,
0b0000001111111100,
0b0000000111111110,
0b0000000011111111,
0b1000000001111111,
0b1100000000111111,
0b1110000000011111,
0b1111000000001111,
0b1111100000000111,
0b1111110000000011,
0b1111111000000001,
0b1111111100000000,
};
/** rct2: 0x0097FF14 */
static const uint16 PatternInverse[] = {
0b1000000001111111,
0b1100000000111111,
0b1110000000011111,
0b1111000000001111,
0b1111100000000111,
0b1111110000000011,
0b1111111000000001,
0b1111111100000000,
0b0111111110000000,
0b0011111111000000,
0b0001111111100000,
0b0000111111110000,
0b0000011111111000,
0b0000001111111100,
0b0000000111111110,
0b0000000011111111
};
/** rct2: 0x0097FEFC */
static const uint16 * Patterns[] = {
Pattern,
PatternInverse
};
void SoftwareDrawingContext::FillRect(uint32 colour, sint32 left, sint32 top, sint32 right, sint32 bottom)
{
rct_drawpixelinfo * dpi = _dpi;
if (left > right) return;
if (top > bottom) return;
if (dpi->x > right) return;
if (left >= dpi->x + dpi->width) return;
if (bottom < dpi->y) return;
if (top >= dpi->y + dpi->height) return;
uint16 crossPattern = 0;
int startX = left - dpi->x;
if (startX < 0)
{
crossPattern ^= startX;
startX = 0;
}
int endX = right - dpi->x + 1;
if (endX > dpi->width)
{
endX = dpi->width;
}
int startY = top - dpi->y;
if (startY < 0)
{
crossPattern ^= startY;
startY = 0;
}
int endY = bottom - dpi->y + 1;
if (endY > dpi->height)
{
endY = dpi->height;
}
int width = endX - startX;
int height = endY - startY;
if (colour & 0x1000000)
{
// Cross hatching
uint8 * dst = (startY * (dpi->width + dpi->pitch)) + startX + dpi->bits;
for (int i = 0; i < height; i++)
{
uint8 * nextdst = dst + dpi->width + dpi->pitch;
uint32 p = ror32(crossPattern, 1);
p = (p & 0xFFFF0000) | width;
// Fill every other pixel with the colour
for (; (p & 0xFFFF) != 0; p--)
{
p = p ^ 0x80000000;
if (p & 0x80000000)
{
*dst = colour & 0xFF;
}
dst++;
}
crossPattern ^= 1;
dst = nextdst;
}
}
else if (colour & 0x2000000)
{
assert(false);
}
else if (colour & 0x4000000)
{
uint8 * dst = startY * (dpi->width + dpi->pitch) + startX + dpi->bits;
// The pattern loops every 15 lines this is which
// part the pattern is on.
int patternY = (startY + dpi->y) % 16;
// The pattern loops every 15 pixels this is which
// part the pattern is on.
int startPatternX = (startX + dpi->x) % 16;
int patternX = startPatternX;
const uint16 * patternsrc = Patterns[colour >> 28]; // or possibly uint8)[esi*4] ?
for (int numLines = height; numLines > 0; numLines--)
{
uint8 * nextdst = dst + dpi->width + dpi->pitch;
uint16 pattern = patternsrc[patternY];
for (int numPixels = width; numPixels > 0; numPixels--)
{
if (pattern & (1 << patternX))
{
*dst = colour & 0xFF;
}
patternX = (patternX + 1) % 16;
dst++;
}
patternX = startPatternX;
patternY = (patternY + 1) % 16;
dst = nextdst;
}
}
else
{
uint8 * dst = startY * (dpi->width + dpi->pitch) + startX + dpi->bits;
for (int i = 0; i < height; i++)
{
Memory::Set(dst, colour & 0xFF, width);
dst += dpi->width + dpi->pitch;
}
}
}
void SoftwareDrawingContext::FilterRect(FILTER_PALETTE_ID palette, sint32 left, sint32 top, sint32 right, sint32 bottom)
{
rct_drawpixelinfo * dpi = _dpi;
if (left > right) return;
if (top > bottom) return;
if (dpi->x > right) return;
if (left >= dpi->x + dpi->width) return;
if (bottom < dpi->y) return;
if (top >= dpi->y + dpi->height) return;
int startX = left - dpi->x;
if (startX < 0)
{
startX = 0;
}
int endX = right - dpi->x + 1;
if (endX > dpi->width)
{
endX = dpi->width;
}
int startY = top - dpi->y;
if (startY < 0)
{
startY = 0;
}
int endY = bottom - dpi->y + 1;
if (endY > dpi->height)
{
endY = dpi->height;
}
int width = endX - startX;
int height = endY - startY;
//0x2000000
// 00678B7E 00678C83
// Location in screen buffer?
uint8 * dst = dpi->bits + (uint32)((startY >> (dpi->zoom_level)) * ((dpi->width >> dpi->zoom_level) + dpi->pitch) + (startX >> dpi->zoom_level));
// Find colour in colour table?
uint16 g1Index = palette_to_g1_offset[palette];
rct_g1_element * g1Element = &g1Elements[g1Index];
uint8 * g1Bits = g1Element->offset;
// Fill the rectangle with the colours from the colour table
for (int i = 0; i < height >> dpi->zoom_level; i++)
{
uint8 * nextdst = dst + (dpi->width >> dpi->zoom_level) + dpi->pitch;
for (int j = 0; j < (width >> dpi->zoom_level); j++)
{
*dst = g1Bits[*dst];
dst++;
}
dst = nextdst;
}
}
void SoftwareDrawingContext::DrawLine(uint32 colour, sint32 x1, sint32 y1, sint32 x2, sint32 y2)
{
gfx_draw_line_software(_dpi, x1, y1, x2, y2, colour);
}
void SoftwareDrawingContext::DrawSprite(uint32 image, sint32 x, sint32 y, uint32 tertiaryColour)
{
gfx_draw_sprite_software(_dpi, image, x, y, tertiaryColour);
}
void SoftwareDrawingContext::DrawSpriteRawMasked(sint32 x, sint32 y, uint32 maskImage, uint32 colourImage)
{
gfx_draw_sprite_raw_masked_software(_dpi, x, y, maskImage, colourImage);
}
void SoftwareDrawingContext::DrawSpriteSolid(uint32 image, sint32 x, sint32 y, uint8 colour)
{
uint8 palette[256];
memset(palette, colour, 256);
palette[0] = 0;
image &= 0x7FFFF;
gfx_draw_sprite_palette_set_software(_dpi, image | 0x20000000, x, y, palette, nullptr);
}
void SoftwareDrawingContext::DrawGlyph(uint32 image, sint32 x, sint32 y, uint8 * palette)
{
gfx_draw_sprite_palette_set_software(_dpi, image, x, y, palette, nullptr);
}
void SoftwareDrawingContext::SetDPI(rct_drawpixelinfo * dpi)
{
_dpi = dpi;
}