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OpenRCT2/src/openrct2/network/NetworkPlayer.cpp
Michał Janiszewski 2323cc1596 Use named casts instead of old-style casts
Change prepared with clang-tidy and google-readability-casting check
2020-04-22 17:09:29 +02:00

48 lines
1.4 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifndef DISABLE_NETWORK
# include "NetworkPlayer.h"
# include "../interface/Window.h"
# include "../localisation/Localisation.h"
# include "NetworkPacket.h"
void NetworkPlayer::SetName(const std::string& name)
{
// 36 == 31 + strlen(" #255");
Name = name.substr(0, 36);
utf8_remove_format_codes(static_cast<utf8*>(Name.data()), false);
}
void NetworkPlayer::Read(NetworkPacket& packet)
{
const utf8* name = packet.ReadString();
SetName(name);
packet >> Id >> Flags >> Group >> LastAction >> LastActionCoord.x >> LastActionCoord.y >> LastActionCoord.z >> MoneySpent
>> CommandsRan;
}
void NetworkPlayer::Write(NetworkPacket& packet)
{
packet.WriteString(static_cast<const char*>(Name.c_str()));
packet << Id << Flags << Group << LastAction << LastActionCoord.x << LastActionCoord.y << LastActionCoord.z << MoneySpent
<< CommandsRan;
}
void NetworkPlayer::AddMoneySpent(money32 cost)
{
MoneySpent += cost;
CommandsRan++;
window_invalidate_by_number(WC_PLAYER, Id);
}
#endif