mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-17 20:13:07 +01:00
Paint clipping is a possible future feature to assist players building in cluttered areas of a park by controlling which map elements and sprites are rendered, providing a clearer view for construction, inspection, etc. Only clip height is supported in this prototype. Map elements are clipped according to the map element base height (meaning *all* scenery on that map element is currently clipped with it). Sprites are clipped according to their z value being within the "sprite volume" of any non-clipped map element (which means below clip height + 2). Control is only provided through the console in this prototype - use the command: set paint_clip_height _value_ To turn clipping off use the command: set paint_clip_height 255 Clip heights are limited to multiples of two to coincide with the native heights of map elements. Command "get paint_clip_height" prints the clip height as a raw value as well as the equivalent height in ft and m as used when displaying heights in-game. At this time only painting of the main viewport is affected. There is no change to any input control handling.