1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-26 00:04:43 +01:00
Files
OpenRCT2/src/openrct2/actions/PlayerSetGroupAction.hpp
Duncan 1e1d263dae PlayerSetGroupAction (#9072)
* First pass at action.

* Version 2. Do all the work in Network.cpp

* Mark game command as complete

* Make requested changes

* Increment of network version
2019-05-01 16:54:12 +01:00

53 lines
1.4 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#pragma once
#include "../network/network.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(PlayerSetGroupAction, GAME_COMMAND_SET_PLAYER_GROUP, GameActionResult)
{
private:
NetworkPlayerId_t _playerId{ -1 };
uint8_t _groupId{ std::numeric_limits<uint8_t>::max() };
public:
PlayerSetGroupAction()
{
}
PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
: _playerId(playerId)
, _groupId(groupId)
{
}
uint16_t GetActionFlags() const override
{
return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
}
void Serialise(DataSerialiser & stream) override
{
GameAction::Serialise(stream);
stream << DS_TAG(_playerId) << DS_TAG(_groupId);
}
GameActionResult::Ptr Query() const override
{
return network_set_player_group(GetPlayer(), _playerId, _groupId, false);
}
GameActionResult::Ptr Execute() const override
{
return network_set_player_group(GetPlayer(), _playerId, _groupId, true);
}
};