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* First pass at action. * Version 2. Do all the work in Network.cpp * Mark game command as complete * Make requested changes * Increment of network version
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2019 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#pragma once
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#include "../network/network.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(PlayerSetGroupAction, GAME_COMMAND_SET_PLAYER_GROUP, GameActionResult)
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{
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private:
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NetworkPlayerId_t _playerId{ -1 };
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uint8_t _groupId{ std::numeric_limits<uint8_t>::max() };
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public:
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PlayerSetGroupAction()
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{
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}
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PlayerSetGroupAction(NetworkPlayerId_t playerId, uint8_t groupId)
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: _playerId(playerId)
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, _groupId(groupId)
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{
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}
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uint16_t GetActionFlags() const override
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{
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return GameAction::GetActionFlags() | GA_FLAGS::ALLOW_WHILE_PAUSED;
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}
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void Serialise(DataSerialiser & stream) override
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_playerId) << DS_TAG(_groupId);
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}
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GameActionResult::Ptr Query() const override
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{
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return network_set_player_group(GetPlayer(), _playerId, _groupId, false);
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}
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GameActionResult::Ptr Execute() const override
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{
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return network_set_player_group(GetPlayer(), _playerId, _groupId, true);
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}
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};
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