mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
276 lines
8.0 KiB
C++
276 lines
8.0 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2024 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#ifdef ENABLE_SCRIPTING
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# include "ScStaff.hpp"
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# include "../../../entity/PatrolArea.h"
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# include "../../../entity/Staff.h"
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namespace OpenRCT2::Scripting
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{
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ScStaff::ScStaff(EntityId Id)
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: ScPeep(Id)
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{
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}
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void ScStaff::Register(duk_context* ctx)
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{
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dukglue_set_base_class<ScPeep, ScStaff>(ctx);
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dukglue_register_property(ctx, &ScStaff::staffType_get, &ScStaff::staffType_set, "staffType");
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dukglue_register_property(ctx, &ScStaff::colour_get, &ScStaff::colour_set, "colour");
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dukglue_register_property(ctx, &ScStaff::costume_get, &ScStaff::costume_set, "costume");
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dukglue_register_property(ctx, &ScStaff::patrolArea_get, nullptr, "patrolArea");
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dukglue_register_property(ctx, &ScStaff::orders_get, &ScStaff::orders_set, "orders");
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}
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Staff* ScStaff::GetStaff() const
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{
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return ::GetEntity<Staff>(_id);
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}
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std::string ScStaff::staffType_get() const
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{
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auto peep = GetStaff();
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if (peep != nullptr)
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{
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switch (peep->AssignedStaffType)
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{
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case StaffType::Handyman:
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return "handyman";
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case StaffType::Mechanic:
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return "mechanic";
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case StaffType::Security:
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return "security";
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case StaffType::Entertainer:
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return "entertainer";
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case StaffType::Count:
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break;
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}
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}
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return "";
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}
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void ScStaff::staffType_set(const std::string& value)
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{
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ThrowIfGameStateNotMutable();
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auto peep = GetStaff();
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if (peep != nullptr)
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{
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if (value == "handyman" && peep->AssignedStaffType != StaffType::Handyman)
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{
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peep->AssignedStaffType = StaffType::Handyman;
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peep->SpriteType = PeepSpriteType::Handyman;
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}
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else if (value == "mechanic" && peep->AssignedStaffType != StaffType::Mechanic)
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{
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peep->AssignedStaffType = StaffType::Mechanic;
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peep->SpriteType = PeepSpriteType::Mechanic;
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}
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else if (value == "security" && peep->AssignedStaffType != StaffType::Security)
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{
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peep->AssignedStaffType = StaffType::Security;
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peep->SpriteType = PeepSpriteType::Security;
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}
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else if (value == "entertainer" && peep->AssignedStaffType != StaffType::Entertainer)
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{
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peep->AssignedStaffType = StaffType::Entertainer;
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peep->SpriteType = PeepSpriteType::EntertainerPanda;
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}
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}
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}
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uint8_t ScStaff::colour_get() const
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{
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auto peep = GetStaff();
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return peep != nullptr ? peep->TshirtColour : 0;
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}
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void ScStaff::colour_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto peep = GetStaff();
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if (peep != nullptr)
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{
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peep->TshirtColour = value;
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peep->TrousersColour = value;
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}
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}
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uint8_t ScStaff::costume_get() const
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{
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auto peep = GetStaff();
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if (peep != nullptr && peep->AssignedStaffType == StaffType::Entertainer)
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{
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return peep->GetCostume();
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}
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return 0;
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}
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void ScStaff::costume_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto peep = GetStaff();
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if (peep != nullptr)
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{
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peep->SetCostume(value);
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}
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}
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std::shared_ptr<ScPatrolArea> ScStaff::patrolArea_get() const
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{
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return std::make_shared<ScPatrolArea>(_id);
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}
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uint8_t ScStaff::orders_get() const
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{
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auto peep = GetStaff();
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return peep != nullptr ? peep->StaffOrders : 0;
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}
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void ScStaff::orders_set(uint8_t value)
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{
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ThrowIfGameStateNotMutable();
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auto peep = GetStaff();
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if (peep != nullptr)
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{
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peep->StaffOrders = value;
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}
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}
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ScPatrolArea::ScPatrolArea(EntityId id)
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: _staffId(id)
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{
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}
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void ScPatrolArea::Register(duk_context* ctx)
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{
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dukglue_register_property(ctx, &ScPatrolArea::tiles_get, &ScPatrolArea::tiles_set, "tiles");
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dukglue_register_method(ctx, &ScPatrolArea::clear, "clear");
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dukglue_register_method(ctx, &ScPatrolArea::add, "add");
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dukglue_register_method(ctx, &ScPatrolArea::remove, "remove");
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dukglue_register_method(ctx, &ScPatrolArea::contains, "contains");
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}
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Staff* ScPatrolArea::GetStaff() const
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{
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return GetEntity<Staff>(_staffId);
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}
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void ScPatrolArea::ModifyArea(const DukValue& coordsOrRange, bool value) const
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{
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auto staff = GetStaff();
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if (staff != nullptr)
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{
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if (coordsOrRange.is_array())
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{
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auto dukCoords = coordsOrRange.as_array();
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for (const auto& dukCoord : dukCoords)
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{
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auto coord = FromDuk<CoordsXY>(dukCoord);
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staff->SetPatrolArea(coord, value);
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MapInvalidateTileFull(coord);
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}
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}
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else
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{
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auto mapRange = FromDuk<MapRange>(coordsOrRange);
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for (int32_t y = mapRange.GetTop(); y <= mapRange.GetBottom(); y += COORDS_XY_STEP)
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{
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for (int32_t x = mapRange.GetLeft(); x <= mapRange.GetRight(); x += COORDS_XY_STEP)
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{
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CoordsXY coord(x, y);
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staff->SetPatrolArea(coord, value);
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MapInvalidateTileFull(coord);
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}
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}
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}
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UpdateConsolidatedPatrolAreas();
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}
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}
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DukValue ScPatrolArea::tiles_get() const
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{
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auto ctx = GetContext()->GetScriptEngine().GetContext();
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duk_push_array(ctx);
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auto staff = GetStaff();
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if (staff != nullptr && staff->PatrolInfo != nullptr)
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{
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auto tiles = staff->PatrolInfo->ToVector();
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duk_uarridx_t index = 0;
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for (const auto& tile : tiles)
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{
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auto dukCoord = ToDuk(ctx, tile.ToCoordsXY());
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dukCoord.push();
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duk_put_prop_index(ctx, -2, index);
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index++;
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}
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}
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return DukValue::take_from_stack(ctx, -1);
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}
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void ScPatrolArea::tiles_set(const DukValue& value)
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{
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ThrowIfGameStateNotMutable();
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auto staff = GetStaff();
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if (staff != nullptr)
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{
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staff->ClearPatrolArea();
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if (value.is_array())
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{
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ModifyArea(value, true);
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}
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}
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}
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void ScPatrolArea::clear()
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{
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ThrowIfGameStateNotMutable();
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auto staff = GetStaff();
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if (staff != nullptr)
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{
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staff->ClearPatrolArea();
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UpdateConsolidatedPatrolAreas();
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}
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}
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void ScPatrolArea::add(const DukValue& coordsOrRange)
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{
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ThrowIfGameStateNotMutable();
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ModifyArea(coordsOrRange, true);
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}
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void ScPatrolArea::remove(const DukValue& coordsOrRange)
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{
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ThrowIfGameStateNotMutable();
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ModifyArea(coordsOrRange, false);
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}
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bool ScPatrolArea::contains(const DukValue& coord) const
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{
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auto staff = GetStaff();
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if (staff != nullptr)
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{
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auto pos = FromDuk<CoordsXY>(coord);
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return staff->IsLocationInPatrol(pos);
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}
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return false;
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}
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} // namespace OpenRCT2::Scripting
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#endif
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