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OpenRCT2/src/openrct2/scripting/bindings/entity/ScStaff.cpp
James103 1d8dc111f1 Replace 2023 with 2024 in copyright headers (#21139)
Replace all instances of the year 2023 with 2024 in all copyright headers
2024-01-01 12:52:28 +01:00

276 lines
8.0 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#ifdef ENABLE_SCRIPTING
# include "ScStaff.hpp"
# include "../../../entity/PatrolArea.h"
# include "../../../entity/Staff.h"
namespace OpenRCT2::Scripting
{
ScStaff::ScStaff(EntityId Id)
: ScPeep(Id)
{
}
void ScStaff::Register(duk_context* ctx)
{
dukglue_set_base_class<ScPeep, ScStaff>(ctx);
dukglue_register_property(ctx, &ScStaff::staffType_get, &ScStaff::staffType_set, "staffType");
dukglue_register_property(ctx, &ScStaff::colour_get, &ScStaff::colour_set, "colour");
dukglue_register_property(ctx, &ScStaff::costume_get, &ScStaff::costume_set, "costume");
dukglue_register_property(ctx, &ScStaff::patrolArea_get, nullptr, "patrolArea");
dukglue_register_property(ctx, &ScStaff::orders_get, &ScStaff::orders_set, "orders");
}
Staff* ScStaff::GetStaff() const
{
return ::GetEntity<Staff>(_id);
}
std::string ScStaff::staffType_get() const
{
auto peep = GetStaff();
if (peep != nullptr)
{
switch (peep->AssignedStaffType)
{
case StaffType::Handyman:
return "handyman";
case StaffType::Mechanic:
return "mechanic";
case StaffType::Security:
return "security";
case StaffType::Entertainer:
return "entertainer";
case StaffType::Count:
break;
}
}
return "";
}
void ScStaff::staffType_set(const std::string& value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
if (value == "handyman" && peep->AssignedStaffType != StaffType::Handyman)
{
peep->AssignedStaffType = StaffType::Handyman;
peep->SpriteType = PeepSpriteType::Handyman;
}
else if (value == "mechanic" && peep->AssignedStaffType != StaffType::Mechanic)
{
peep->AssignedStaffType = StaffType::Mechanic;
peep->SpriteType = PeepSpriteType::Mechanic;
}
else if (value == "security" && peep->AssignedStaffType != StaffType::Security)
{
peep->AssignedStaffType = StaffType::Security;
peep->SpriteType = PeepSpriteType::Security;
}
else if (value == "entertainer" && peep->AssignedStaffType != StaffType::Entertainer)
{
peep->AssignedStaffType = StaffType::Entertainer;
peep->SpriteType = PeepSpriteType::EntertainerPanda;
}
}
}
uint8_t ScStaff::colour_get() const
{
auto peep = GetStaff();
return peep != nullptr ? peep->TshirtColour : 0;
}
void ScStaff::colour_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
peep->TshirtColour = value;
peep->TrousersColour = value;
}
}
uint8_t ScStaff::costume_get() const
{
auto peep = GetStaff();
if (peep != nullptr && peep->AssignedStaffType == StaffType::Entertainer)
{
return peep->GetCostume();
}
return 0;
}
void ScStaff::costume_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
peep->SetCostume(value);
}
}
std::shared_ptr<ScPatrolArea> ScStaff::patrolArea_get() const
{
return std::make_shared<ScPatrolArea>(_id);
}
uint8_t ScStaff::orders_get() const
{
auto peep = GetStaff();
return peep != nullptr ? peep->StaffOrders : 0;
}
void ScStaff::orders_set(uint8_t value)
{
ThrowIfGameStateNotMutable();
auto peep = GetStaff();
if (peep != nullptr)
{
peep->StaffOrders = value;
}
}
ScPatrolArea::ScPatrolArea(EntityId id)
: _staffId(id)
{
}
void ScPatrolArea::Register(duk_context* ctx)
{
dukglue_register_property(ctx, &ScPatrolArea::tiles_get, &ScPatrolArea::tiles_set, "tiles");
dukglue_register_method(ctx, &ScPatrolArea::clear, "clear");
dukglue_register_method(ctx, &ScPatrolArea::add, "add");
dukglue_register_method(ctx, &ScPatrolArea::remove, "remove");
dukglue_register_method(ctx, &ScPatrolArea::contains, "contains");
}
Staff* ScPatrolArea::GetStaff() const
{
return GetEntity<Staff>(_staffId);
}
void ScPatrolArea::ModifyArea(const DukValue& coordsOrRange, bool value) const
{
auto staff = GetStaff();
if (staff != nullptr)
{
if (coordsOrRange.is_array())
{
auto dukCoords = coordsOrRange.as_array();
for (const auto& dukCoord : dukCoords)
{
auto coord = FromDuk<CoordsXY>(dukCoord);
staff->SetPatrolArea(coord, value);
MapInvalidateTileFull(coord);
}
}
else
{
auto mapRange = FromDuk<MapRange>(coordsOrRange);
for (int32_t y = mapRange.GetTop(); y <= mapRange.GetBottom(); y += COORDS_XY_STEP)
{
for (int32_t x = mapRange.GetLeft(); x <= mapRange.GetRight(); x += COORDS_XY_STEP)
{
CoordsXY coord(x, y);
staff->SetPatrolArea(coord, value);
MapInvalidateTileFull(coord);
}
}
}
UpdateConsolidatedPatrolAreas();
}
}
DukValue ScPatrolArea::tiles_get() const
{
auto ctx = GetContext()->GetScriptEngine().GetContext();
duk_push_array(ctx);
auto staff = GetStaff();
if (staff != nullptr && staff->PatrolInfo != nullptr)
{
auto tiles = staff->PatrolInfo->ToVector();
duk_uarridx_t index = 0;
for (const auto& tile : tiles)
{
auto dukCoord = ToDuk(ctx, tile.ToCoordsXY());
dukCoord.push();
duk_put_prop_index(ctx, -2, index);
index++;
}
}
return DukValue::take_from_stack(ctx, -1);
}
void ScPatrolArea::tiles_set(const DukValue& value)
{
ThrowIfGameStateNotMutable();
auto staff = GetStaff();
if (staff != nullptr)
{
staff->ClearPatrolArea();
if (value.is_array())
{
ModifyArea(value, true);
}
}
}
void ScPatrolArea::clear()
{
ThrowIfGameStateNotMutable();
auto staff = GetStaff();
if (staff != nullptr)
{
staff->ClearPatrolArea();
UpdateConsolidatedPatrolAreas();
}
}
void ScPatrolArea::add(const DukValue& coordsOrRange)
{
ThrowIfGameStateNotMutable();
ModifyArea(coordsOrRange, true);
}
void ScPatrolArea::remove(const DukValue& coordsOrRange)
{
ThrowIfGameStateNotMutable();
ModifyArea(coordsOrRange, false);
}
bool ScPatrolArea::contains(const DukValue& coord) const
{
auto staff = GetStaff();
if (staff != nullptr)
{
auto pos = FromDuk<CoordsXY>(coord);
return staff->IsLocationInPatrol(pos);
}
return false;
}
} // namespace OpenRCT2::Scripting
#endif