mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-06 06:32:56 +01:00
* Improve performance of panning the viewport with OpenGL renderer * Use a shader to perform the copy rect operation * Clear the frame buffer after its initialized * Handle Y flip in shader, be explicit about FBO draw state * Target 330 core, remove the y flip handling * Explicitly use GL_RGB8 and not GL_RGB * Add more error handling, clear depth when depth is created * Lets try this * Make sure blend and depth are disabled * Bind the source fbo for reading * Try this alternative approach * Set read and draw buffer before glBlitFramebuffer * Apple is forcing my hand * Update changelog.txt
12 lines
168 B
GLSL
12 lines
168 B
GLSL
#version 330 core
|
|
|
|
in vec2 fTextureCoordinate;
|
|
out vec4 fragColor;
|
|
|
|
uniform sampler2D uTexture;
|
|
|
|
void main()
|
|
{
|
|
fragColor = texture(uTexture, fTextureCoordinate);
|
|
}
|