mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-25 15:54:31 +01:00
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
/*****************************************************************************
|
|
* Copyright (c) 2014-2020 OpenRCT2 developers
|
|
*
|
|
* For a complete list of all authors, please refer to contributors.md
|
|
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
|
|
*
|
|
* OpenRCT2 is licensed under the GNU General Public License version 3.
|
|
*****************************************************************************/
|
|
|
|
#include "StaffSetOrdersAction.h"
|
|
|
|
#include "../Context.h"
|
|
#include "../interface/Window.h"
|
|
#include "../localisation/Localisation.h"
|
|
#include "../localisation/StringIds.h"
|
|
#include "../peep/Staff.h"
|
|
#include "../windows/Intent.h"
|
|
#include "../world/Entity.h"
|
|
|
|
StaffSetOrdersAction::StaffSetOrdersAction(uint16_t spriteIndex, uint8_t ordersId)
|
|
: _spriteIndex(spriteIndex)
|
|
, _ordersId(ordersId)
|
|
{
|
|
}
|
|
|
|
uint16_t StaffSetOrdersAction::GetActionFlags() const
|
|
{
|
|
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
|
|
}
|
|
|
|
void StaffSetOrdersAction::Serialise(DataSerialiser& stream)
|
|
{
|
|
GameAction::Serialise(stream);
|
|
|
|
stream << DS_TAG(_spriteIndex) << DS_TAG(_ordersId);
|
|
}
|
|
|
|
GameActions::Result::Ptr StaffSetOrdersAction::Query() const
|
|
{
|
|
if (_spriteIndex >= MAX_ENTITIES)
|
|
{
|
|
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
|
|
}
|
|
|
|
auto* staff = TryGetEntity<Staff>(_spriteIndex);
|
|
if (staff == nullptr
|
|
|| (staff->AssignedStaffType != StaffType::Handyman && staff->AssignedStaffType != StaffType::Mechanic))
|
|
{
|
|
log_warning("Invalid game command for sprite %u", _spriteIndex);
|
|
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
|
|
}
|
|
|
|
return std::make_unique<GameActions::Result>();
|
|
}
|
|
|
|
GameActions::Result::Ptr StaffSetOrdersAction::Execute() const
|
|
{
|
|
auto* staff = TryGetEntity<Staff>(_spriteIndex);
|
|
if (staff == nullptr)
|
|
{
|
|
log_warning("Invalid game command for sprite %u", _spriteIndex);
|
|
return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
|
|
}
|
|
staff->StaffOrders = _ordersId;
|
|
|
|
window_invalidate_by_number(WC_PEEP, _spriteIndex);
|
|
auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
|
|
context_broadcast_intent(&intent);
|
|
|
|
auto res = std::make_unique<GameActions::Result>();
|
|
res->Position = staff->GetLocation();
|
|
|
|
return res;
|
|
}
|