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https://github.com/OpenRCT2/OpenRCT2
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59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "GameAction.h"
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#include "GuestSetNameAction.hpp"
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#include "ParkSetLoanAction.hpp"
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#include "ParkSetResearchFundingAction.hpp"
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#include "ParkMarketingAction.hpp"
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#include "PlaceParkEntranceAction.hpp"
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#include "SetParkEntranceFeeAction.hpp"
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#include "StaffSetColourAction.hpp"
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#include "StaffSetNameAction.hpp"
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#include "RideCreateAction.hpp"
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#include "RideSetStatus.hpp"
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#include "RideSetName.hpp"
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#include "RideDemolishAction.hpp"
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#include "PlacePeepSpawnAction.hpp"
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#include "MazeSetTrackAction.hpp"
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#include "SignSetNameAction.hpp"
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#include "ParkSetNameAction.hpp"
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#include "BannerSetNameAction.hpp"
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namespace GameActions
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{
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void Register()
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{
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Register<SetParkEntranceFeeAction>();
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Register<ParkMarketingAction>();
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Register<ParkSetLoanAction>();
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Register<ParkSetResearchFundingAction>();
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Register<PlaceParkEntranceAction>();
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Register<RideCreateAction>();
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Register<RideSetStatusAction>();
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Register<RideSetNameAction>();
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Register<RideDemolishAction>();
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Register<GuestSetNameAction>();
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Register<StaffSetColourAction>();
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Register<StaffSetNameAction>();
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Register<PlacePeepSpawnAction>();
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Register<MazeSetTrackAction>();
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Register<SignSetNameAction>();
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Register<ParkSetNameAction>();
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Register<BannerSetNameAction>();
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}
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}
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