1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 22:34:33 +01:00
Files
OpenRCT2/src/openrct2/actions/GameActionCompat.cpp
2018-06-20 17:30:40 +02:00

341 lines
10 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2018 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "GameAction.h"
#include "GuestSetNameAction.hpp"
#include "PlaceParkEntranceAction.hpp"
#include "SetParkEntranceFeeAction.hpp"
#include "StaffSetNameAction.hpp"
#include "RideCreateAction.hpp"
#include "RideSetStatus.hpp"
#include "RideSetName.hpp"
#include "RideDemolishAction.hpp"
#include "PlacePeepSpawnAction.hpp"
#include "MazeSetTrackAction.hpp"
#include "WallRemoveAction.hpp"
#pragma region PlaceParkEntranceAction
money32 place_park_entrance(int16_t x, int16_t y, int16_t z, uint8_t direction)
{
auto gameAction = PlaceParkEntranceAction(x, y, z, direction);
auto result = GameActions::Execute(&gameAction);
if (result->Error == GA_ERROR::OK)
{
return 0;
}
else
{
return MONEY32_UNDEFINED;
}
}
/**
*
* rct2: 0x006666E7
*/
void game_command_place_park_entrance(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_PLACE_PARK_ENTRANCE DEPRECATED");
}
/**
*
* rct2: 0x00666F4E
*/
money32 park_entrance_place_ghost(int32_t x, int32_t y, int32_t z, int32_t direction)
{
park_entrance_remove_ghost();
auto gameAction = PlaceParkEntranceAction(x, y, z, direction);
gameAction.SetFlags(GAME_COMMAND_FLAG_GHOST);
auto result = GameActions::Execute(&gameAction);
if (result->Error == GA_ERROR::OK)
{
gParkEntranceGhostPosition.x = x;
gParkEntranceGhostPosition.y = y;
gParkEntranceGhostPosition.z = z;
gParkEntranceGhostDirection = direction;
gParkEntranceGhostExists = true;
}
return result->Cost;
}
#pragma endregion
#pragma region SetParkEntranceFeeAction
void park_set_entrance_fee(money32 fee)
{
auto gameAction = SetParkEntranceFeeAction((money16)fee);
GameActions::Execute(&gameAction);
}
void game_command_set_park_entrance_fee(
[[maybe_unused]] int * eax,
[[maybe_unused]] int * ebx,
[[maybe_unused]] int * ecx,
[[maybe_unused]] int * edx,
[[maybe_unused]] int * esi,
int * edi,
[[maybe_unused]] int * ebp)
{
money16 fee = (money16)(*edi & 0xFFFF);
auto gameAction = SetParkEntranceFeeAction(fee);
GameActions::Execute(&gameAction);
}
#pragma endregion
#pragma region RideCreateAction
/**
*
* rct2: 0x006B4800
*/
void ride_construct_new(ride_list_item listItem)
{
int32_t rideEntryIndex = ride_get_entry_index(listItem.type, listItem.entry_index);
int32_t colour1 = ride_get_random_colour_preset_index(listItem.type);
int32_t colour2 = ride_get_unused_preset_vehicle_colour(rideEntryIndex);
auto gameAction = RideCreateAction(listItem.type, listItem.entry_index, colour1, colour2);
gameAction.SetCallback([](const GameAction *ga, const RideCreateGameActionResult * result)
{
if (result->Error != GA_ERROR::OK)
return;
ride_construct(result->rideIndex);
});
GameActions::Execute(&gameAction);
}
money32 ride_create_command(int32_t type, int32_t subType, int32_t flags, uint8_t *outRideIndex, uint8_t *outRideColour)
{
int32_t rideEntryIndex = ride_get_entry_index(type, subType);
int32_t colour1 = ride_get_random_colour_preset_index(type);
int32_t colour2 = ride_get_unused_preset_vehicle_colour(rideEntryIndex);
auto gameAction = RideCreateAction(type, subType, colour1, colour2);
gameAction.SetFlags(flags);
auto r = GameActions::Execute(&gameAction);
const RideCreateGameActionResult *res = static_cast<RideCreateGameActionResult*>(r.get());
*outRideIndex = res->rideIndex;
*outRideColour = colour1;
return res->Cost;
}
/**
*
* rct2: 0x006B3F0F
*/
void game_command_create_ride(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_CREATE_RIDE DEPRECATED");
}
#pragma endregion
#pragma region RideSetStatusAction
void ride_set_status(int32_t rideIndex, int32_t status)
{
auto gameAction = RideSetStatusAction(rideIndex, status);
GameActions::Execute(&gameAction);
}
/**
*
* rct2: 0x006B4EA6
*/
void game_command_set_ride_status(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_SET_RIDE_STATUS DEPRECATED");
}
#pragma endregion
#pragma region RideSetNameAction
void ride_set_name(int32_t rideIndex, const char *name)
{
auto gameAction = RideSetNameAction(rideIndex, name);
GameActions::Execute(&gameAction);
}
/**
*
* rct2: 0x006B578B
*/
void game_command_set_ride_name(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_SET_RIDE_NAME DEPRECATED");
}
#pragma endregion
#pragma region RideModifyAction
void ride_action_modify(int32_t rideIndex, int32_t modifyType, int32_t flags)
{
auto gameAction = RideDemolishAction(rideIndex, modifyType);
gameAction.SetFlags(flags);
GameActions::Execute(&gameAction);
}
/**
*
* rct2: 0x006B49D9
*/
void game_command_demolish_ride(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_DEMOLISH_RIDE DEPRECATED");
}
#pragma endregion
#pragma region GuestSetName
void guest_set_name(uint16_t spriteIndex, const char * name)
{
auto gameAction = GuestSetNameAction(spriteIndex, name);
GameActions::Execute(&gameAction);
}
/**
*
* rct2: 0x00698D6C
*/
void game_command_set_guest_name(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_SET_GUEST_NAME DEPRECATED");
}
#pragma endregion
#pragma region StaffSetName
void staff_set_name(uint16_t spriteIndex, const char * name)
{
auto gameAction = StaffSetNameAction(spriteIndex, name);
GameActions::Execute(&gameAction);
}
void game_command_set_staff_name(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_SET_STAFF_NAME DEPRECATED");
}
#pragma endregion
#pragma region PlacePeepSpawn
bool place_peep_spawn(CoordsXYZD location)
{
auto gameAction = PlacePeepSpawnAction(location);
auto result = GameActions::Execute(&gameAction);
if (result->Error == GA_ERROR::OK)
{
return true;
}
else
{
return false;
}
}
#pragma endregion
#pragma region MazeSetTrack
money32 maze_set_track(uint16_t x, uint16_t y, uint16_t z, uint8_t flags, bool initialPlacement, uint8_t direction, uint8_t rideIndex, uint8_t mode)
{
auto gameAction = MazeSetTrackAction(x, y, z, initialPlacement, direction, rideIndex, mode);
gameAction.SetFlags(flags);
GameActionResult::Ptr res;
if (!(flags & GAME_COMMAND_FLAG_APPLY))
res = GameActions::Query(&gameAction);
else
res = GameActions::Execute(&gameAction);
// NOTE: ride_construction_tooldown_construct requires them to be set.
// Refactor result type once theres no C code referencing this function.
gGameCommandErrorText = res->ErrorMessage;
gGameCommandErrorTitle = res->ErrorTitle;
if (res->Error != GA_ERROR::OK)
{
return MONEY32_UNDEFINED;
}
return res->Cost;
}
/**
*
* rct2: 0x006CD8CE
*/
void game_command_set_maze_track(
[[maybe_unused]] int32_t * eax,
[[maybe_unused]] int32_t * ebx,
[[maybe_unused]] int32_t * ecx,
[[maybe_unused]] int32_t * edx,
[[maybe_unused]] int32_t * esi,
[[maybe_unused]] int32_t * edi,
[[maybe_unused]] int32_t * ebp)
{
Guard::Assert(false, "GAME_COMMAND_SET_MAZE_TRACK DEPRECATED");
}
#pragma endregion