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Files
OpenRCT2/src/openrct2/world/Particle.cpp
2020-06-21 13:41:11 -03:00

152 lines
4.6 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2019 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "../audio/audio.h"
#include "../paint/sprite/Paint.Sprite.h"
#include "../scenario/Scenario.h"
#include "Sprite.h"
#include <iterator>
template<> bool SpriteBase::Is<VehicleCrashParticle>() const
{
return sprite_identifier == SPRITE_IDENTIFIER_MISC && type == SPRITE_MISC_CRASHED_VEHICLE_PARTICLE;
}
template<> bool SpriteBase::Is<CrashSplashParticle>() const
{
return sprite_identifier == SPRITE_IDENTIFIER_MISC && type == SPRITE_MISC_CRASH_SPLASH;
}
/**
*
* rct2: 0x006735A1
*/
void crashed_vehicle_particle_create(rct_vehicle_colour colours, const CoordsXYZ& vehiclePos)
{
VehicleCrashParticle* sprite = &create_sprite(SPRITE_IDENTIFIER_MISC)->crashed_vehicle_particle;
if (sprite != nullptr)
{
sprite->colour[0] = colours.body_colour;
sprite->colour[1] = colours.trim_colour;
sprite->sprite_width = 8;
sprite->sprite_height_negative = 8;
sprite->sprite_height_positive = 8;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite->MoveTo(vehiclePos);
sprite->type = SPRITE_MISC_CRASHED_VEHICLE_PARTICLE;
sprite->frame = (scenario_rand() & 0xFF) * 12;
sprite->time_to_live = (scenario_rand() & 0x7F) + 140;
sprite->crashed_sprite_base = scenario_rand_max(static_cast<uint32_t>(std::size(vehicle_particle_base_sprites)));
sprite->acceleration_x = (static_cast<int16_t>(scenario_rand() & 0xFFFF)) * 4;
sprite->acceleration_y = (static_cast<int16_t>(scenario_rand() & 0xFFFF)) * 4;
sprite->acceleration_z = (scenario_rand() & 0xFFFF) * 4 + 0x10000;
sprite->velocity_x = 0;
sprite->velocity_y = 0;
sprite->velocity_z = 0;
}
}
/**
*
* rct2: 0x00673298
*/
void crashed_vehicle_particle_update(VehicleCrashParticle* particle)
{
particle->Invalidate0();
particle->time_to_live--;
if (particle->time_to_live == 0)
{
sprite_remove(particle);
return;
}
// Apply gravity
particle->acceleration_z -= 5041;
// Apply air resistance
particle->acceleration_x -= (particle->acceleration_x / 256);
particle->acceleration_y -= (particle->acceleration_y / 256);
particle->acceleration_z -= (particle->acceleration_z / 256);
// Update velocity and position
int32_t vx = particle->velocity_x + particle->acceleration_x;
int32_t vy = particle->velocity_y + particle->acceleration_y;
int32_t vz = particle->velocity_z + particle->acceleration_z;
int16_t x = particle->x + (vx >> 16);
int16_t y = particle->y + (vy >> 16);
int16_t z = particle->z + (vz >> 16);
particle->velocity_x = vx & 0xFFFF;
particle->velocity_y = vy & 0xFFFF;
particle->velocity_z = vz & 0xFFFF;
// Check collision with land / water
int16_t landZ = tile_element_height({ x, y });
int16_t waterZ = tile_element_water_height({ x, y });
if (waterZ != 0 && particle->z >= waterZ && z <= waterZ)
{
// Splash
audio_play_sound_at_location(SoundId::Water2, { particle->x, particle->y, waterZ });
crash_splash_create({ particle->x, particle->y, waterZ });
sprite_remove(particle);
return;
}
if (particle->z >= landZ && z <= landZ)
{
// Bounce
particle->acceleration_z *= -1;
z = landZ;
}
particle->MoveTo({ x, y, z });
particle->Invalidate0();
particle->frame += 85;
if (particle->frame >= 3072)
{
particle->frame = 0;
}
}
/**
*
* rct2: 0x00673699
*/
void crash_splash_create(const CoordsXYZ& splashPos)
{
SpriteGeneric* sprite = &create_sprite(SPRITE_IDENTIFIER_MISC)->generic;
if (sprite != nullptr)
{
sprite->sprite_width = 33;
sprite->sprite_height_negative = 51;
sprite->sprite_height_positive = 16;
sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite->MoveTo(splashPos + CoordsXYZ{ 0, 0, 3 });
sprite->type = SPRITE_MISC_CRASH_SPLASH;
sprite->frame = 0;
}
}
/**
*
* rct2: 0x0067339D
*/
void crash_splash_update(CrashSplashParticle* splash)
{
splash->Invalidate2();
splash->frame += 85;
if (splash->frame >= 7168)
{
sprite_remove(splash);
}
}