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OpenRCT2/src/openrct2/actions/StaffSetOrdersAction.cpp
2024-03-30 17:12:54 +01:00

83 lines
2.7 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "StaffSetOrdersAction.h"
#include "../Context.h"
#include "../entity/EntityRegistry.h"
#include "../entity/Staff.h"
#include "../interface/Window.h"
#include "../localisation/Localisation.h"
#include "../localisation/StringIds.h"
#include "../windows/Intent.h"
StaffSetOrdersAction::StaffSetOrdersAction(EntityId spriteIndex, uint8_t ordersId)
: _spriteIndex(spriteIndex)
, _ordersId(ordersId)
{
}
void StaffSetOrdersAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("id", _spriteIndex);
visitor.Visit("staffOrders", _ordersId);
}
uint16_t StaffSetOrdersAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void StaffSetOrdersAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteIndex) << DS_TAG(_ordersId);
}
GameActions::Result StaffSetOrdersAction::Query() const
{
if (_spriteIndex.ToUnderlying() >= MAX_ENTITIES || _spriteIndex.IsNull())
{
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_VALUE_OUT_OF_RANGE);
}
auto* staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr
|| (staff->AssignedStaffType != StaffType::Handyman && staff->AssignedStaffType != StaffType::Mechanic))
{
LOG_ERROR("Staff orders can't be changed for staff of type %u", _spriteIndex);
return GameActions::Result(
GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_ACTION_INVALID_FOR_THAT_STAFF_TYPE);
}
return GameActions::Result();
}
GameActions::Result StaffSetOrdersAction::Execute() const
{
auto* staff = TryGetEntity<Staff>(_spriteIndex);
if (staff == nullptr)
{
LOG_ERROR("Staff entity not found for spriteIndex %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_ERR_INVALID_PARAMETER, STR_ERR_STAFF_NOT_FOUND);
}
staff->StaffOrders = _ordersId;
WindowInvalidateByNumber(WindowClass::Peep, _spriteIndex);
auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST);
ContextBroadcastIntent(&intent);
auto res = GameActions::Result();
res.Position = staff->GetLocation();
return res;
}