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OpenRCT2/src/openrct2/actions/GuestSetNameAction.cpp
Aaron van Geffen cf448753c1 Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Move WindowInvalidate and WidgetInvalidate families into WindowManager

* Use InvalidateWidget shorthand in more places

* Cut back on UiContext includes

* Cut back on Window.h includes

* Remove outdated parameter comments
2025-01-25 13:46:08 +01:00

108 lines
2.9 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "GuestSetNameAction.h"
#include "../Cheats.h"
#include "../Context.h"
#include "../Diagnostic.h"
#include "../core/MemoryStream.h"
#include "../drawing/Drawing.h"
#include "../entity/EntityRegistry.h"
#include "../localisation/StringIds.h"
#include "../windows/Intent.h"
#include "../world/Park.h"
using namespace OpenRCT2;
GuestSetNameAction::GuestSetNameAction(EntityId spriteIndex, const std::string& name)
: _spriteIndex(spriteIndex)
, _name(name)
{
}
EntityId GuestSetNameAction::GetSpriteIndex() const
{
return _spriteIndex;
}
std::string GuestSetNameAction::GetGuestName() const
{
return _name;
}
void GuestSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
{
visitor.Visit("peep", _spriteIndex);
visitor.Visit("name", _name);
}
uint16_t GuestSetNameAction::GetActionFlags() const
{
return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
}
void GuestSetNameAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_spriteIndex) << DS_TAG(_name);
}
GameActions::Result GuestSetNameAction::Query() const
{
if (_spriteIndex.ToUnderlying() >= kMaxEntities || _spriteIndex.IsNull())
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_ERR_VALUE_OUT_OF_RANGE);
}
auto guest = TryGetEntity<Guest>(_spriteIndex);
if (guest == nullptr)
{
LOG_ERROR("Guest entity not found for spriteIndex %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, kStringIdNone);
}
return GameActions::Result();
}
GameActions::Result GuestSetNameAction::Execute() const
{
auto guest = TryGetEntity<Guest>(_spriteIndex);
if (guest == nullptr)
{
LOG_ERROR("Guest entity not found for spriteIndex %u", _spriteIndex);
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, kStringIdNone);
}
auto curName = guest->GetName();
if (curName == _name)
{
return GameActions::Result();
}
if (!guest->SetName(_name))
{
return GameActions::Result(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, kStringIdNone);
}
// Easter egg functions are for guests only
guest->HandleEasterEggName();
GfxInvalidateScreen();
auto intent = Intent(INTENT_ACTION_REFRESH_GUEST_LIST);
ContextBroadcastIntent(&intent);
auto res = GameActions::Result();
res.Position = guest->GetLocation();
return res;
}