mirror of
https://github.com/OpenRCT2/OpenRCT2
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* Move WindowInvalidate and WidgetInvalidate families into WindowManager * Use InvalidateWidget shorthand in more places * Cut back on UiContext includes * Cut back on Window.h includes * Remove outdated parameter comments
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/*****************************************************************************
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* Copyright (c) 2014-2025 OpenRCT2 developers
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*
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* For a complete list of all authors, please refer to contributors.md
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* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is licensed under the GNU General Public License version 3.
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*****************************************************************************/
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#include "GuestSetNameAction.h"
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#include "../Cheats.h"
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#include "../Context.h"
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#include "../Diagnostic.h"
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#include "../core/MemoryStream.h"
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#include "../drawing/Drawing.h"
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#include "../entity/EntityRegistry.h"
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#include "../localisation/StringIds.h"
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#include "../windows/Intent.h"
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#include "../world/Park.h"
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using namespace OpenRCT2;
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GuestSetNameAction::GuestSetNameAction(EntityId spriteIndex, const std::string& name)
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: _spriteIndex(spriteIndex)
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, _name(name)
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{
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}
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EntityId GuestSetNameAction::GetSpriteIndex() const
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{
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return _spriteIndex;
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}
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std::string GuestSetNameAction::GetGuestName() const
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{
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return _name;
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}
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void GuestSetNameAction::AcceptParameters(GameActionParameterVisitor& visitor)
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{
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visitor.Visit("peep", _spriteIndex);
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visitor.Visit("name", _name);
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}
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uint16_t GuestSetNameAction::GetActionFlags() const
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{
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return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused;
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}
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void GuestSetNameAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_spriteIndex) << DS_TAG(_name);
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}
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GameActions::Result GuestSetNameAction::Query() const
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{
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if (_spriteIndex.ToUnderlying() >= kMaxEntities || _spriteIndex.IsNull())
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{
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, STR_ERR_VALUE_OUT_OF_RANGE);
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}
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auto guest = TryGetEntity<Guest>(_spriteIndex);
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if (guest == nullptr)
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{
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LOG_ERROR("Guest entity not found for spriteIndex %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, kStringIdNone);
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}
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return GameActions::Result();
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}
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GameActions::Result GuestSetNameAction::Execute() const
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{
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auto guest = TryGetEntity<Guest>(_spriteIndex);
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if (guest == nullptr)
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{
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LOG_ERROR("Guest entity not found for spriteIndex %u", _spriteIndex);
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return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_NAME_GUEST, kStringIdNone);
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}
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auto curName = guest->GetName();
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if (curName == _name)
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{
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return GameActions::Result();
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}
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if (!guest->SetName(_name))
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{
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return GameActions::Result(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, kStringIdNone);
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}
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// Easter egg functions are for guests only
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guest->HandleEasterEggName();
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GfxInvalidateScreen();
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auto intent = Intent(INTENT_ACTION_REFRESH_GUEST_LIST);
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ContextBroadcastIntent(&intent);
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auto res = GameActions::Result();
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res.Position = guest->GetLocation();
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return res;
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}
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