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Files
OpenRCT2/src/openrct2/Cheats.cpp
2025-10-01 20:34:54 +02:00

343 lines
16 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2025 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "Cheats.h"
#include "GameState.h"
#include "actions/CheatSetAction.h"
#include "actions/ParkSetLoanAction.h"
#include "core/DataSerialiser.h"
#include "network/Network.h"
#include "ride/Ride.h"
#include "world/Climate.h"
#include "world/Footpath.h"
#include "world/Park.h"
#include "world/Scenery.h"
using namespace OpenRCT2;
// TODO: Refactor this. Cheat variables should contain the cheat type
// and a serialisation method.
void CheatsReset()
{
auto& gameState = getGameState();
gameState.cheats.sandboxMode = false;
gameState.cheats.disableClearanceChecks = false;
gameState.cheats.disableSupportLimits = false;
gameState.cheats.showAllOperatingModes = false;
gameState.cheats.showVehiclesFromOtherTrackTypes = false;
gameState.cheats.disableTrainLengthLimit = false;
gameState.cheats.enableChainLiftOnAllTrack = false;
gameState.cheats.unlockOperatingLimits = false;
gameState.cheats.disableBrakesFailure = false;
gameState.cheats.disableAllBreakdowns = false;
gameState.cheats.buildInPauseMode = false;
gameState.cheats.ignoreRideIntensity = false;
gameState.cheats.ignorePrice = false;
gameState.cheats.disableVandalism = false;
gameState.cheats.disableLittering = false;
gameState.cheats.neverendingMarketing = false;
gameState.cheats.freezeWeather = false;
gameState.cheats.disablePlantAging = false;
gameState.cheats.allowArbitraryRideTypeChanges = false;
gameState.cheats.disableRideValueAging = false;
gameState.cheats.ignoreResearchStatus = false;
gameState.cheats.enableAllDrawableTrackPieces = false;
gameState.cheats.allowTrackPlaceInvalidHeights = false;
gameState.cheats.allowRegularPathAsQueue = false;
gameState.cheats.allowSpecialColourSchemes = false;
gameState.cheats.makeAllDestructible = false;
gameState.cheats.selectedStaffSpeed = StaffSpeedCheat::None;
gameState.cheats.forcedParkRating = kForcedParkRatingDisabled;
}
void CheatsSet(CheatType cheatType, int64_t param1 /* = 0*/, int64_t param2 /* = 0*/)
{
auto cheatSetAction = GameActions::CheatSetAction(cheatType, param1, param2);
GameActions::Execute(&cheatSetAction, getGameState());
}
template<typename T>
static void CheatEntrySerialise(DataSerialiser& ds, CheatType type, const T& value, uint16_t& count)
{
ds << static_cast<int32_t>(type) << value;
count++;
}
void CheatsSerialise(DataSerialiser& ds)
{
uint16_t count = 0;
auto& gameState = getGameState();
if (ds.IsSaving())
{
OpenRCT2::IStream& stream = ds.GetStream();
// Temporarily write 0, will be updated after every cheat is written.
uint64_t countOffset = stream.GetPosition();
ds << count;
CheatEntrySerialise(ds, CheatType::sandboxMode, gameState.cheats.sandboxMode, count);
CheatEntrySerialise(ds, CheatType::disableClearanceChecks, gameState.cheats.disableClearanceChecks, count);
CheatEntrySerialise(ds, CheatType::disableSupportLimits, gameState.cheats.disableSupportLimits, count);
CheatEntrySerialise(ds, CheatType::showAllOperatingModes, gameState.cheats.showAllOperatingModes, count);
CheatEntrySerialise(
ds, CheatType::showVehiclesFromOtherTrackTypes, gameState.cheats.showVehiclesFromOtherTrackTypes, count);
CheatEntrySerialise(ds, CheatType::fastLiftHill, gameState.cheats.unlockOperatingLimits, count);
CheatEntrySerialise(ds, CheatType::disableBrakesFailure, gameState.cheats.disableBrakesFailure, count);
CheatEntrySerialise(ds, CheatType::disableAllBreakdowns, gameState.cheats.disableAllBreakdowns, count);
CheatEntrySerialise(ds, CheatType::buildInPauseMode, gameState.cheats.buildInPauseMode, count);
CheatEntrySerialise(ds, CheatType::ignoreRideIntensity, gameState.cheats.ignoreRideIntensity, count);
CheatEntrySerialise(ds, CheatType::disableVandalism, gameState.cheats.disableVandalism, count);
CheatEntrySerialise(ds, CheatType::disableLittering, gameState.cheats.disableLittering, count);
CheatEntrySerialise(ds, CheatType::neverendingMarketing, gameState.cheats.neverendingMarketing, count);
CheatEntrySerialise(ds, CheatType::freezeWeather, gameState.cheats.freezeWeather, count);
CheatEntrySerialise(ds, CheatType::disableTrainLengthLimit, gameState.cheats.disableTrainLengthLimit, count);
CheatEntrySerialise(ds, CheatType::disablePlantAging, gameState.cheats.disablePlantAging, count);
CheatEntrySerialise(ds, CheatType::enableChainLiftOnAllTrack, gameState.cheats.enableChainLiftOnAllTrack, count);
CheatEntrySerialise(
ds, CheatType::allowArbitraryRideTypeChanges, gameState.cheats.allowArbitraryRideTypeChanges, count);
CheatEntrySerialise(ds, CheatType::disableRideValueAging, gameState.cheats.disableRideValueAging, count);
CheatEntrySerialise(ds, CheatType::ignoreResearchStatus, gameState.cheats.ignoreResearchStatus, count);
CheatEntrySerialise(ds, CheatType::enableAllDrawableTrackPieces, gameState.cheats.enableAllDrawableTrackPieces, count);
CheatEntrySerialise(
ds, CheatType::allowTrackPlaceInvalidHeights, gameState.cheats.allowTrackPlaceInvalidHeights, count);
CheatEntrySerialise(ds, CheatType::allowRegularPathAsQueue, gameState.cheats.allowRegularPathAsQueue, count);
CheatEntrySerialise(ds, CheatType::allowSpecialColourSchemes, gameState.cheats.allowSpecialColourSchemes, count);
CheatEntrySerialise(ds, CheatType::makeDestructible, gameState.cheats.makeAllDestructible, count);
CheatEntrySerialise(ds, CheatType::setStaffSpeed, gameState.cheats.selectedStaffSpeed, count);
CheatEntrySerialise(ds, CheatType::ignorePrice, gameState.cheats.ignorePrice, count);
CheatEntrySerialise(ds, CheatType::setForcedParkRating, gameState.cheats.forcedParkRating, count);
// Remember current position and update count.
uint64_t endOffset = stream.GetPosition();
stream.SetPosition(countOffset);
ds << count; // Write correct count.
// Set position back.
stream.SetPosition(endOffset);
}
else
{
ds << count;
for (uint16_t i = 0; i < count; i++)
{
int32_t type = 0;
ds << type;
static bool dummyBool;
switch (static_cast<CheatType>(type))
{
case CheatType::sandboxMode:
ds << gameState.cheats.sandboxMode;
break;
case CheatType::disableClearanceChecks:
ds << gameState.cheats.disableClearanceChecks;
break;
case CheatType::disableSupportLimits:
ds << gameState.cheats.disableSupportLimits;
break;
case CheatType::showAllOperatingModes:
ds << gameState.cheats.showAllOperatingModes;
break;
case CheatType::showVehiclesFromOtherTrackTypes:
ds << gameState.cheats.showVehiclesFromOtherTrackTypes;
break;
case CheatType::fastLiftHill:
ds << gameState.cheats.unlockOperatingLimits;
break;
case CheatType::disableBrakesFailure:
ds << gameState.cheats.disableBrakesFailure;
break;
case CheatType::disableAllBreakdowns:
ds << gameState.cheats.disableAllBreakdowns;
break;
case CheatType::buildInPauseMode:
ds << gameState.cheats.buildInPauseMode;
break;
case CheatType::ignoreRideIntensity:
ds << gameState.cheats.ignoreRideIntensity;
break;
case CheatType::ignorePrice:
ds << gameState.cheats.ignorePrice;
break;
case CheatType::disableVandalism:
ds << gameState.cheats.disableVandalism;
break;
case CheatType::disableLittering:
ds << gameState.cheats.disableLittering;
break;
case CheatType::neverendingMarketing:
ds << gameState.cheats.neverendingMarketing;
break;
case CheatType::freezeWeather:
ds << gameState.cheats.freezeWeather;
break;
case CheatType::disableTrainLengthLimit:
ds << gameState.cheats.disableTrainLengthLimit;
break;
case CheatType::disablePlantAging:
ds << gameState.cheats.disablePlantAging;
break;
case CheatType::enableChainLiftOnAllTrack:
ds << gameState.cheats.enableChainLiftOnAllTrack;
break;
case CheatType::allowArbitraryRideTypeChanges:
ds << gameState.cheats.allowArbitraryRideTypeChanges;
break;
case CheatType::disableRideValueAging:
ds << gameState.cheats.disableRideValueAging;
break;
case CheatType::ignoreResearchStatus:
ds << gameState.cheats.ignoreResearchStatus;
break;
case CheatType::enableAllDrawableTrackPieces:
ds << gameState.cheats.enableAllDrawableTrackPieces;
break;
case CheatType::allowTrackPlaceInvalidHeights:
ds << gameState.cheats.allowTrackPlaceInvalidHeights;
break;
case CheatType::noCapOnQueueLengthDummy:
ds << dummyBool;
break;
case CheatType::allowRegularPathAsQueue:
ds << gameState.cheats.allowRegularPathAsQueue;
break;
case CheatType::allowSpecialColourSchemes:
ds << gameState.cheats.allowSpecialColourSchemes;
break;
case CheatType::makeDestructible:
ds << gameState.cheats.makeAllDestructible;
break;
case CheatType::setStaffSpeed:
ds << gameState.cheats.selectedStaffSpeed;
break;
case CheatType::setForcedParkRating:
ds << gameState.cheats.forcedParkRating;
break;
default:
break;
}
}
}
}
const char* CheatsGetName(CheatType cheatType)
{
switch (cheatType)
{
case CheatType::sandboxMode:
return LanguageGetString(STR_CHEAT_SANDBOX_MODE);
case CheatType::disableClearanceChecks:
return LanguageGetString(STR_DISABLE_CLEARANCE_CHECKS);
case CheatType::disableSupportLimits:
return LanguageGetString(STR_DISABLE_SUPPORT_LIMITS);
case CheatType::showAllOperatingModes:
return LanguageGetString(STR_CHEAT_SHOW_ALL_OPERATING_MODES);
case CheatType::showVehiclesFromOtherTrackTypes:
return LanguageGetString(STR_CHEAT_SHOW_VEHICLES_FROM_OTHER_TRACK_TYPES);
case CheatType::fastLiftHill:
return LanguageGetString(STR_CHEAT_UNLOCK_OPERATING_LIMITS);
case CheatType::disableBrakesFailure:
return LanguageGetString(STR_CHEAT_DISABLE_BRAKES_FAILURE);
case CheatType::disableAllBreakdowns:
return LanguageGetString(STR_CHEAT_DISABLE_BREAKDOWNS);
case CheatType::disableTrainLengthLimit:
return LanguageGetString(STR_CHEAT_DISABLE_TRAIN_LENGTH_LIMIT);
case CheatType::enableChainLiftOnAllTrack:
return LanguageGetString(STR_CHEAT_ENABLE_CHAIN_LIFT_ON_ALL_TRACK);
case CheatType::buildInPauseMode:
return LanguageGetString(STR_CHEAT_BUILD_IN_PAUSE_MODE);
case CheatType::ignoreRideIntensity:
return LanguageGetString(STR_CHEAT_IGNORE_INTENSITY);
case CheatType::ignorePrice:
return LanguageGetString(STR_CHEAT_IGNORE_PRICE);
case CheatType::disableVandalism:
return LanguageGetString(STR_CHEAT_DISABLE_VANDALISM);
case CheatType::disableLittering:
return LanguageGetString(STR_CHEAT_DISABLE_LITTERING);
case CheatType::noMoney:
return LanguageGetString(STR_MAKE_PARK_NO_MONEY);
case CheatType::addMoney:
return LanguageGetString(STR_LOG_CHEAT_ADD_MONEY);
case CheatType::clearLoan:
return LanguageGetString(STR_CHEAT_CLEAR_LOAN);
case CheatType::setGuestParameter:
return LanguageGetString(STR_CHEAT_SET_GUESTS_PARAMETERS);
case CheatType::generateGuests:
return LanguageGetString(STR_CHEAT_LARGE_TRAM_GUESTS);
case CheatType::removeAllGuests:
return LanguageGetString(STR_CHEAT_REMOVE_ALL_GUESTS);
case CheatType::giveAllGuests:
return LanguageGetString(STR_CHEAT_GIVE_ALL_GUESTS);
case CheatType::setGrassLength:
return LanguageGetString(STR_CHEAT_CLEAR_GRASS);
case CheatType::waterPlants:
return LanguageGetString(STR_CHEAT_WATER_PLANTS);
case CheatType::fixVandalism:
return LanguageGetString(STR_CHEAT_FIX_VANDALISM);
case CheatType::removeLitter:
return LanguageGetString(STR_CHEAT_REMOVE_LITTER);
case CheatType::disablePlantAging:
return LanguageGetString(STR_CHEAT_DISABLE_PLANT_AGING);
case CheatType::setStaffSpeed:
return LanguageGetString(STR_CHEAT_STAFF_SPEED);
case CheatType::renewRides:
return LanguageGetString(STR_CHEAT_RENEW_RIDES);
case CheatType::makeDestructible:
return LanguageGetString(STR_CHEAT_MAKE_DESTRUCTABLE);
case CheatType::fixRides:
return LanguageGetString(STR_CHEAT_FIX_ALL_RIDES);
case CheatType::resetCrashStatus:
return LanguageGetString(STR_CHEAT_RESET_CRASH_STATUS);
case CheatType::tenMinuteInspections:
return LanguageGetString(STR_CHEAT_10_MINUTE_INSPECTIONS);
case CheatType::winScenario:
return LanguageGetString(STR_CHEAT_WIN_SCENARIO);
case CheatType::forceWeather:
return LanguageGetString(STR_CHANGE_WEATHER);
case CheatType::freezeWeather:
return LanguageGetString(STR_CHEAT_FREEZE_WEATHER);
case CheatType::neverendingMarketing:
return LanguageGetString(STR_CHEAT_NEVERENDING_MARKETING);
case CheatType::openClosePark:
return LanguageGetString(STR_CHEAT_OPEN_PARK);
case CheatType::haveFun:
return LanguageGetString(STR_CHEAT_HAVE_FUN);
case CheatType::setForcedParkRating:
return LanguageGetString(STR_FORCE_PARK_RATING);
case CheatType::allowArbitraryRideTypeChanges:
return LanguageGetString(STR_CHEAT_ALLOW_ARBITRARY_RIDE_TYPE_CHANGES);
case CheatType::setMoney:
return LanguageGetString(STR_SET_MONEY);
case CheatType::ownAllLand:
return LanguageGetString(STR_CHEAT_OWN_ALL_LAND);
case CheatType::disableRideValueAging:
return LanguageGetString(STR_CHEAT_DISABLE_RIDE_VALUE_AGING);
case CheatType::ignoreResearchStatus:
return LanguageGetString(STR_CHEAT_IGNORE_RESEARCH_STATUS);
case CheatType::enableAllDrawableTrackPieces:
return LanguageGetString(STR_CHEAT_ENABLE_ALL_DRAWABLE_TRACK_PIECES);
case CheatType::allowTrackPlaceInvalidHeights:
return LanguageGetString(STR_CHEAT_ALLOW_TRACK_PLACE_INVALID_HEIGHTS);
case CheatType::allowRegularPathAsQueue:
return LanguageGetString(STR_CHEAT_ALLOW_PATH_AS_QUEUE);
case CheatType::allowSpecialColourSchemes:
return LanguageGetString(STR_CHEAT_ALLOW_SPECIAL_COLOUR_SCHEMES);
case CheatType::removeParkFences:
return LanguageGetString(STR_CHEAT_REMOVE_PARK_FENCES);
default:
return "Unknown Cheat";
}
}