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Files
OpenRCT2/src/network/network.cpp

2365 lines
66 KiB
C++

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
extern "C" {
#include "../openrct2.h"
#include "../platform/platform.h"
}
#include "network.h"
extern "C" {
#include "../addresses.h"
}
#ifndef DISABLE_NETWORK
#include <cmath>
#include <cerrno>
#include <algorithm>
#include <set>
#include <string>
#include "../core/Util.hpp"
extern "C" {
#include "../config.h"
#include "../game.h"
#include "../interface/chat.h"
#include "../interface/window.h"
#include "../localisation/date.h"
#include "../localisation/localisation.h"
#include "../network/http.h"
#include "../scenario.h"
#include "../windows/error.h"
#include "../util/util.h"
#include "../cheats.h"
}
#pragma comment(lib, "Ws2_32.lib")
Network gNetwork;
NetworkActions gNetworkActions;
enum {
NETWORK_READPACKET_SUCCESS,
NETWORK_READPACKET_NO_DATA,
NETWORK_READPACKET_MORE_DATA,
NETWORK_READPACKET_DISCONNECTED
};
enum {
NETWORK_COMMAND_AUTH,
NETWORK_COMMAND_MAP,
NETWORK_COMMAND_CHAT,
NETWORK_COMMAND_GAMECMD,
NETWORK_COMMAND_TICK,
NETWORK_COMMAND_PLAYERLIST,
NETWORK_COMMAND_PING,
NETWORK_COMMAND_PINGLIST,
NETWORK_COMMAND_SETDISCONNECTMSG,
NETWORK_COMMAND_GAMEINFO,
NETWORK_COMMAND_SHOWERROR,
NETWORK_COMMAND_GROUPLIST,
NETWORK_COMMAND_MAX,
NETWORK_COMMAND_INVALID = -1
};
enum {
ADVERTISE_STATUS_DISABLED,
ADVERTISE_STATUS_UNREGISTERED,
ADVERTISE_STATUS_REGISTERED
};
enum {
MASTER_SERVER_STATUS_OK = 200,
MASTER_SERVER_STATUS_INVALID_TOKEN = 401,
MASTER_SERVER_STATUS_SERVER_NOT_FOUND = 404,
MASTER_SERVER_STATUS_INTERNAL_ERROR = 500
};
constexpr int MASTER_SERVER_REGISTER_TIME = 120 * 1000; // 2 minutes
constexpr int MASTER_SERVER_HEARTBEAT_TIME = 60 * 1000; // 1 minute
NetworkPacket::NetworkPacket()
{
transferred = 0;
read = 0;
size = 0;
data = std::make_shared<std::vector<uint8>>();
}
std::unique_ptr<NetworkPacket> NetworkPacket::Allocate()
{
return std::unique_ptr<NetworkPacket>(new NetworkPacket); // change to make_unique in c++14
}
std::unique_ptr<NetworkPacket> NetworkPacket::Duplicate(NetworkPacket& packet)
{
return std::unique_ptr<NetworkPacket>(new NetworkPacket(packet)); // change to make_unique in c++14
}
uint8* NetworkPacket::GetData()
{
return &(*data)[0];
}
uint32 NetworkPacket::GetCommand()
{
if (data->size() >= sizeof(uint32)) {
return ByteSwapBE(*(uint32*)(&(*data)[0]));
} else {
return NETWORK_COMMAND_INVALID;
}
}
void NetworkPacket::Write(uint8* bytes, unsigned int size)
{
data->insert(data->end(), bytes, bytes + size);
}
void NetworkPacket::WriteString(const char* string)
{
Write((uint8*)string, strlen(string) + 1);
}
const uint8* NetworkPacket::Read(unsigned int size)
{
if (read + size > NetworkPacket::size) {
return 0;
} else {
uint8* data = &GetData()[read];
read += size;
return data;
}
}
const char* NetworkPacket::ReadString()
{
char* str = (char*)&GetData()[read];
char* strend = str;
while (read < size && *strend != 0) {
read++;
strend++;
}
if (*strend != 0) {
return nullptr;
}
read++;
return str;
}
void NetworkPacket::Clear()
{
transferred = 0;
read = 0;
data->clear();
}
bool NetworkPacket::CommandRequiresAuth()
{
switch (GetCommand()) {
case NETWORK_COMMAND_PING:
case NETWORK_COMMAND_AUTH:
case NETWORK_COMMAND_GAMEINFO:
return false;
default:
return true;
}
}
NetworkPlayer::NetworkPlayer()
{
name[0] = 0;
ping = 0;
flags = 0;
money_spent = MONEY(0, 0);
commands_ran = 0;
group = 0;
last_action = -999;
last_action_coord = {0};
}
void NetworkPlayer::Read(NetworkPacket& packet)
{
const char* name = packet.ReadString();
SetName(name);
packet >> id >> flags >> group;
}
void NetworkPlayer::Write(NetworkPacket& packet)
{
packet.WriteString((const char*)name);
packet << id << flags << group;
}
void NetworkPlayer::SetName(const char* name)
{
safe_strcpy((char*)NetworkPlayer::name, name, sizeof(NetworkPlayer::name));
NetworkPlayer::name[sizeof(NetworkPlayer::name) - 1] = 0;
}
void NetworkPlayer::AddMoneySpent(money32 cost)
{
money_spent += cost;
commands_ran++;
window_invalidate_by_number(WC_PLAYER, id);
}
int NetworkActions::FindCommand(int command)
{
auto it = std::find_if(actions.begin(), actions.end(), [&command](NetworkAction const& action) {
for (auto it = action.commands.begin(); it != action.commands.end(); it++) {
if ((*it) == command) {
return true;
}
}
return false;
});
if (it != actions.end()) {
return it - actions.begin();
}
return -1;
}
NetworkGroup::NetworkGroup()
{
name_string_id = STR_NONE;
actions_allowed = {0};
}
NetworkGroup::~NetworkGroup()
{
FreeNameStringId();
}
void NetworkGroup::Read(NetworkPacket& packet)
{
packet >> id;
SetName(packet.ReadString());
for (size_t i = 0; i < actions_allowed.size(); i++) {
packet >> actions_allowed[i];
}
}
void NetworkGroup::Write(NetworkPacket& packet)
{
packet << id;
packet.WriteString(GetName().c_str());
for (size_t i = 0; i < actions_allowed.size(); i++) {
packet << actions_allowed[i];
}
}
void NetworkGroup::FreeNameStringId()
{
if (name_string_id != STR_NONE) {
user_string_free(name_string_id);
name_string_id = STR_NONE;
}
}
void NetworkGroup::ToggleActionPermission(size_t index)
{
size_t byte = index / 8;
size_t bit = index % 8;
if (byte >= actions_allowed.size()) {
return;
}
actions_allowed[byte] ^= (1 << bit);
}
bool NetworkGroup::CanPerformAction(size_t index)
{
size_t byte = index / 8;
size_t bit = index % 8;
if (byte >= actions_allowed.size()) {
return false;
}
return (actions_allowed[byte] & (1 << bit)) ? true : false;
}
bool NetworkGroup::CanPerformCommand(int command)
{
int action = gNetworkActions.FindCommand(command);
if (action != -1) {
return CanPerformAction(action);
}
return false;
}
std::string& NetworkGroup::GetName()
{
return name;
}
void NetworkGroup::SetName(std::string name)
{
FreeNameStringId();
NetworkGroup::name = name;
}
rct_string_id NetworkGroup::GetNameStringId()
{
if (name_string_id == STR_NONE) {
name_string_id = user_string_allocate(128, name.c_str());
}
return name_string_id;
}
NetworkConnection::NetworkConnection()
{
authstatus = NETWORK_AUTH_NONE;
player = 0;
socket = INVALID_SOCKET;
ResetLastPacketTime();
last_disconnect_reason = NULL;
}
NetworkConnection::~NetworkConnection()
{
if (socket != INVALID_SOCKET) {
closesocket(socket);
}
}
int NetworkConnection::ReadPacket()
{
if (inboundpacket.transferred < sizeof(inboundpacket.size)) {
// read packet size
int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0);
if (readBytes == SOCKET_ERROR || readBytes == 0) {
if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
return NETWORK_READPACKET_DISCONNECTED;
} else {
return NETWORK_READPACKET_NO_DATA;
}
}
inboundpacket.transferred += readBytes;
if (inboundpacket.transferred == sizeof(inboundpacket.size)) {
inboundpacket.size = ntohs(inboundpacket.size);
if(inboundpacket.size == 0){ // Can't have a size 0 packet
return NETWORK_READPACKET_DISCONNECTED;
}
inboundpacket.data->resize(inboundpacket.size);
}
} else {
// read packet data
if (inboundpacket.data->capacity() > 0) {
int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)], sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred, 0);
if (readBytes == SOCKET_ERROR || readBytes == 0) {
if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) {
return NETWORK_READPACKET_DISCONNECTED;
} else {
return NETWORK_READPACKET_NO_DATA;
}
}
inboundpacket.transferred += readBytes;
}
if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size) {
last_packet_time = SDL_GetTicks();
return NETWORK_READPACKET_SUCCESS;
}
}
return NETWORK_READPACKET_MORE_DATA;
}
bool NetworkConnection::SendPacket(NetworkPacket& packet)
{
uint16 sizen = htons(packet.size);
std::vector<uint8> tosend;
tosend.reserve(sizeof(sizen) + packet.size);
tosend.insert(tosend.end(), (uint8*)&sizen, (uint8*)&sizen + sizeof(sizen));
tosend.insert(tosend.end(), packet.data->begin(), packet.data->end());
while (1) {
int sentBytes = send(socket, (const char*)&tosend[packet.transferred], tosend.size() - packet.transferred, 0);
if (sentBytes == SOCKET_ERROR) {
return false;
}
packet.transferred += sentBytes;
if (packet.transferred == tosend.size()) {
return true;
}
}
return false;
}
void NetworkConnection::QueuePacket(std::unique_ptr<NetworkPacket> packet, bool front)
{
if (authstatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth()) {
packet->size = (uint16)packet->data->size();
if (front) {
outboundpackets.push_front(std::move(packet));
} else {
outboundpackets.push_back(std::move(packet));
}
}
}
void NetworkConnection::SendQueuedPackets()
{
while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) {
outboundpackets.remove(outboundpackets.front());
}
}
bool NetworkConnection::SetTCPNoDelay(bool on)
{
return setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&on, sizeof(on)) == 0;
}
bool NetworkConnection::SetNonBlocking(bool on)
{
return SetNonBlocking(socket, on);
}
bool NetworkConnection::SetNonBlocking(SOCKET socket, bool on)
{
#ifdef __WINDOWS__
u_long nonblocking = on;
return ioctlsocket(socket, FIONBIO, &nonblocking) == 0;
#else
int flags = fcntl(socket, F_GETFL, 0);
return fcntl(socket, F_SETFL, on ? (flags | O_NONBLOCK) : (flags & ~O_NONBLOCK)) == 0;
#endif
}
void NetworkConnection::ResetLastPacketTime()
{
last_packet_time = SDL_GetTicks();
}
bool NetworkConnection::ReceivedPacketRecently()
{
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_packet_time + 7000)) {
return false;
}
return true;
}
NetworkAddress::NetworkAddress()
{
ss = std::make_shared<sockaddr_storage>();
ss_len = std::make_shared<int>();
status = std::make_shared<int>();
*status = RESOLVE_NONE;
}
void NetworkAddress::Resolve(const char* host, unsigned short port, bool nonblocking)
{
// A non-blocking hostname resolver
*status = RESOLVE_INPROGRESS;
mutex = SDL_CreateMutex();
cond = SDL_CreateCond();
NetworkAddress::host = host;
NetworkAddress::port = port;
SDL_LockMutex(mutex);
SDL_Thread* thread = SDL_CreateThread(ResolveFunc, 0, this);
// The mutex/cond is to make sure ResolveFunc doesn't ever get a dangling pointer
SDL_CondWait(cond, mutex);
SDL_UnlockMutex(mutex);
SDL_DestroyCond(cond);
SDL_DestroyMutex(mutex);
if (!nonblocking) {
int status;
SDL_WaitThread(thread, &status);
}
}
int NetworkAddress::GetResolveStatus(void)
{
return *status;
}
int NetworkAddress::ResolveFunc(void* pointer)
{
// Copy data for thread safety
NetworkAddress * networkaddress = (NetworkAddress*)pointer;
SDL_LockMutex(networkaddress->mutex);
std::string host;
if (networkaddress->host) host = networkaddress->host;
std::string port = std::to_string(networkaddress->port);
std::shared_ptr<sockaddr_storage> ss = networkaddress->ss;
std::shared_ptr<int> ss_len = networkaddress->ss_len;
std::shared_ptr<int> status = networkaddress->status;
SDL_CondSignal(networkaddress->cond);
SDL_UnlockMutex(networkaddress->mutex);
// Perform the resolve
addrinfo hints;
addrinfo* res;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
if (host.length() == 0) {
hints.ai_flags = AI_PASSIVE;
}
getaddrinfo(host.length() == 0 ? NULL : host.c_str(), port.c_str(), &hints, &res);
if (res) {
memcpy(&(*ss), res->ai_addr, res->ai_addrlen);
*ss_len = res->ai_addrlen;
*status = RESOLVE_OK;
freeaddrinfo(res);
} else {
*status = RESOLVE_FAILED;
}
return 0;
}
Network::Network()
{
wsa_initialized = false;
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
last_tick_sent_time = 0;
last_ping_sent_time = 0;
last_advertise_time = 0;
client_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH;
client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP;
client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT;
client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD;
client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK;
client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST;
client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING;
client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST;
client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG;
client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR;
client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST;
server_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH;
server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD;
server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
}
Network::~Network()
{
Close();
}
bool Network::Init()
{
#ifdef __WINDOWS__
if (!wsa_initialized) {
log_verbose("Initialising WSA");
WSADATA wsa_data;
if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) {
log_error("Unable to initialise winsock.");
return false;
}
wsa_initialized = true;
}
#endif
status = NETWORK_STATUS_READY;
return true;
}
void Network::Close()
{
if (status == NETWORK_STATUS_NONE)
{
// Already closed. This prevents a call in ~Network() to gfx_invalidate_screen()
// which may no longer be valid on Linux and would cause a segfault.
return;
}
if (mode == NETWORK_MODE_CLIENT) {
closesocket(server_connection.socket);
} else
if (mode == NETWORK_MODE_SERVER) {
closesocket(listening_socket);
}
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
server_connection.authstatus = NETWORK_AUTH_NONE;
server_connection.last_disconnect_reason = NULL;
client_connection_list.clear();
game_command_queue.clear();
player_list.clear();
group_list.clear();
#ifdef __WINDOWS__
if (wsa_initialized) {
WSACleanup();
wsa_initialized = false;
}
#endif
gfx_invalidate_screen();
}
bool Network::BeginClient(const char* host, unsigned short port)
{
if (GetMode() != NETWORK_MODE_NONE) {
return false;
}
Close();
if (!Init())
return false;
server_address.Resolve(host, port);
status = NETWORK_STATUS_RESOLVING;
window_network_status_open("Resolving...");
mode = NETWORK_MODE_CLIENT;
return true;
}
bool Network::BeginServer(unsigned short port, const char* address)
{
Close();
if (!Init())
return false;
NetworkAddress networkaddress;
networkaddress.Resolve(address, port, false);
log_verbose("Begin listening for clients");
listening_socket = socket(networkaddress.ss->ss_family, SOCK_STREAM, IPPROTO_TCP);
if (listening_socket == INVALID_SOCKET) {
log_error("Unable to create socket.");
return false;
}
// Turn off IPV6_V6ONLY so we can accept both v4 and v6 connections
int value = 0;
if (setsockopt(listening_socket, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&value, sizeof(value)) != 0) {
log_error("IPV6_V6ONLY failed. %d", LAST_SOCKET_ERROR());
}
if (bind(listening_socket, (sockaddr*)&(*networkaddress.ss), (*networkaddress.ss_len)) != 0) {
closesocket(listening_socket);
log_error("Unable to bind to socket.");
return false;
}
if (listen(listening_socket, SOMAXCONN) != 0) {
closesocket(listening_socket);
log_error("Unable to listen on socket.");
return false;
}
if (!NetworkConnection::SetNonBlocking(listening_socket, true)) {
closesocket(listening_socket);
log_error("Failed to set non-blocking mode.");
return false;
}
cheats_reset();
LoadGroups();
NetworkPlayer* player = AddPlayer();
player->SetName(gConfigNetwork.player_name);
player->flags |= NETWORK_PLAYER_FLAG_ISSERVER;
player->group = 0;
player_id = player->id;
printf("Ready for clients...\n");
mode = NETWORK_MODE_SERVER;
status = NETWORK_STATUS_CONNECTED;
listening_port = port;
advertise_status = ADVERTISE_STATUS_DISABLED;
last_advertise_time = 0;
last_heartbeat_time = 0;
advertise_token = "";
advertise_key = GenerateAdvertiseKey();
#ifndef DISABLE_HTTP
if (gConfigNetwork.advertise) {
advertise_status = ADVERTISE_STATUS_UNREGISTERED;
}
#endif
return true;
}
int Network::GetMode()
{
return mode;
}
int Network::GetStatus()
{
return status;
}
int Network::GetAuthStatus()
{
if (GetMode() == NETWORK_MODE_CLIENT) {
return server_connection.authstatus;
} else
if (GetMode() == NETWORK_MODE_SERVER) {
return NETWORK_AUTH_OK;
}
return NETWORK_AUTH_NONE;
}
uint32 Network::GetServerTick()
{
return server_tick;
}
uint8 Network::GetPlayerID()
{
return player_id;
}
void Network::Update()
{
switch (GetMode()) {
case NETWORK_MODE_SERVER:
UpdateServer();
break;
case NETWORK_MODE_CLIENT:
UpdateClient();
break;
}
}
void Network::UpdateServer()
{
auto it = client_connection_list.begin();
while (it != client_connection_list.end()) {
if (!ProcessConnection(*(*it))) {
RemoveClient((*it));
it = client_connection_list.begin();
} else {
it++;
}
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_tick_sent_time + 25)) {
Server_Send_TICK();
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_ping_sent_time + 3000)) {
Server_Send_PING();
Server_Send_PINGLIST();
}
switch (advertise_status) {
case ADVERTISE_STATUS_UNREGISTERED:
if (last_advertise_time == 0 || SDL_TICKS_PASSED(SDL_GetTicks(), last_advertise_time + MASTER_SERVER_REGISTER_TIME)) {
AdvertiseRegister();
}
break;
case ADVERTISE_STATUS_REGISTERED:
if (SDL_TICKS_PASSED(SDL_GetTicks(), last_heartbeat_time + MASTER_SERVER_HEARTBEAT_TIME)) {
AdvertiseHeartbeat();
}
break;
}
SOCKET socket = accept(listening_socket, NULL, NULL);
if (socket == INVALID_SOCKET) {
if (LAST_SOCKET_ERROR() != EWOULDBLOCK) {
PrintError();
log_error("Failed to accept client.");
}
} else {
if (!NetworkConnection::SetNonBlocking(socket, true)) {
closesocket(socket);
log_error("Failed to set non-blocking mode.");
} else {
AddClient(socket);
}
}
}
void Network::UpdateClient()
{
bool connectfailed = false;
switch(status){
case NETWORK_STATUS_RESOLVING:{
if (server_address.GetResolveStatus() == NetworkAddress::RESOLVE_OK) {
server_connection.socket = socket(server_address.ss->ss_family, SOCK_STREAM, IPPROTO_TCP);
if (server_connection.socket == INVALID_SOCKET) {
log_error("Unable to create socket.");
connectfailed = true;
break;
}
server_connection.SetTCPNoDelay(true);
if (!server_connection.SetNonBlocking(true)) {
log_error("Failed to set non-blocking mode.");
connectfailed = true;
break;
}
if (connect(server_connection.socket, (sockaddr *)&(*server_address.ss), (*server_address.ss_len)) == SOCKET_ERROR && (LAST_SOCKET_ERROR() == EINPROGRESS || LAST_SOCKET_ERROR() == EWOULDBLOCK)){
window_network_status_open("Connecting...");
server_connect_time = SDL_GetTicks();
status = NETWORK_STATUS_CONNECTING;
} else {
log_error("connect() failed %d", LAST_SOCKET_ERROR());
connectfailed = true;
break;
}
} else {
log_error("Could not resolve address.");
connectfailed = true;
}
}break;
case NETWORK_STATUS_CONNECTING:{
int error = 0;
socklen_t len = sizeof(error);
int result = getsockopt(server_connection.socket, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
if (result != 0) {
log_error("getsockopt failed with error %d", LAST_SOCKET_ERROR());
break;
}
if (error != 0) {
log_error("Connection failed %d", error);
connectfailed = true;
break;
}
if (SDL_TICKS_PASSED(SDL_GetTicks(), server_connect_time + 3000)) {
log_error("Connection timed out.");
connectfailed = true;
break;
}
fd_set writeFD;
FD_ZERO(&writeFD);
FD_SET(server_connection.socket, &writeFD);
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if (select(server_connection.socket + 1, NULL, &writeFD, NULL, &timeout) > 0) {
error = 0;
socklen_t len = sizeof(error);
result = getsockopt(server_connection.socket, SOL_SOCKET, SO_ERROR, (char*)&error, &len);
if (result != 0) {
log_error("getsockopt failed with error %d", LAST_SOCKET_ERROR());
break;
}
if (error == 0) {
status = NETWORK_STATUS_CONNECTED;
server_connection.ResetLastPacketTime();
cheats_reset();
Client_Send_AUTH(gConfigNetwork.player_name, "");
window_network_status_open("Authenticating...");
}
}
}break;
case NETWORK_STATUS_CONNECTED:
if (!ProcessConnection(server_connection)) {
std::string errormsg = "Disconnected";
if (server_connection.last_disconnect_reason) {
errormsg += ": ";
errormsg += server_connection.last_disconnect_reason;
}
if (server_connection.authstatus == NETWORK_AUTH_REQUIREPASSWORD) { // Do not show disconnect message window when password window closed/canceled
window_network_status_close();
} else {
window_network_status_open(errormsg.c_str());
}
Close();
}
ProcessGameCommandQueue();
// Check synchronisation
if (!_desynchronised && !CheckSRAND(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32), RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_SRAND_0, uint32))) {
_desynchronised = true;
window_network_status_open("Network desync detected");
if (!gConfigNetwork.stay_connected) {
Close();
}
}
break;
}
if (connectfailed) {
Close();
window_network_status_close();
window_error_open(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE);
}
}
std::vector<std::unique_ptr<NetworkPlayer>>::iterator Network::GetPlayerIteratorByID(uint8 id)
{
auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) { return player->id == id; });
if (it != player_list.end()) {
return it;
}
return player_list.end();
}
NetworkPlayer* Network::GetPlayerByID(uint8 id)
{
auto it = GetPlayerIteratorByID(id);
if (it != player_list.end()) {
return it->get();
}
return nullptr;
}
std::vector<std::unique_ptr<NetworkGroup>>::iterator Network::GetGroupIteratorByID(uint8 id)
{
auto it = std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) { return group->id == id; });
if (it != group_list.end()) {
return it;
}
return group_list.end();
}
NetworkGroup* Network::GetGroupByID(uint8 id)
{
auto it = GetGroupIteratorByID(id);
if (it != group_list.end()) {
return it->get();
}
return nullptr;
}
const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text)
{
static char formatted[1024];
char* lineCh = formatted;
formatted[0] = 0;
if (fromplayer) {
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE);
safe_strcpy(lineCh, (const char*)fromplayer->name, sizeof(fromplayer->name));
strcat(lineCh, ": ");
lineCh = strchr(lineCh, '\0');
}
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE);
safe_strcpy(lineCh, text, 800);
return formatted;
}
void Network::SendPacketToClients(NetworkPacket& packet, bool front)
{
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->QueuePacket(std::move(NetworkPacket::Duplicate(packet)), front);
}
}
bool Network::CheckSRAND(uint32 tick, uint32 srand0)
{
if (server_srand0_tick == 0)
return true;
if (tick > server_srand0_tick) {
server_srand0_tick = 0;
return true;
}
if (tick == server_srand0_tick) {
server_srand0_tick = 0;
if (srand0 != server_srand0) {
return false;
}
}
return true;
}
void Network::KickPlayer(int playerId)
{
NetworkPlayer *player = GetPlayerByID(playerId);
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
if ((*it)->player->id == playerId) {
// Disconnect the client gracefully
(*it)->last_disconnect_reason = "Kicked";
Server_Send_SETDISCONNECTMSG(*(*it), "Get out of the server!");
shutdown((*it)->socket, SHUT_RD);
(*it)->SendQueuedPackets();
break;
}
}
}
void Network::SetPassword(const char* password)
{
Network::password = password;
}
void Network::ShutdownClient()
{
if (GetMode() == NETWORK_MODE_CLIENT) {
shutdown(server_connection.socket, SHUT_RDWR);
}
}
std::string Network::GenerateAdvertiseKey()
{
// Generate a string of 16 random hex characters (64-integer key as a hex formatted string)
static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
char key[17];
for (int i = 0; i < 16; i++) {
int hexCharIndex = util_rand() % Util::CountOf(hexChars);
key[i] = hexChars[hexCharIndex];
}
key[Util::CountOf(key) - 1] = 0;
return key;
}
const char *Network::GetMasterServerUrl()
{
if (str_is_null_or_empty(gConfigNetwork.master_server_url)) {
return OPENRCT2_MASTER_SERVER_URL;
} else {
return gConfigNetwork.master_server_url;
}
}
void Network::AdvertiseRegister()
{
#ifndef DISABLE_HTTP
last_advertise_time = SDL_GetTicks();
// Send the registration request
http_json_request request;
request.url = GetMasterServerUrl();
request.method = HTTP_METHOD_POST;
json_t *body = json_object();
json_object_set_new(body, "key", json_string(advertise_key.c_str()));
json_object_set_new(body, "port", json_integer(listening_port));
request.body = body;
http_request_json_async(&request, [](http_json_response *response) -> void {
if (response == NULL) {
log_warning("Unable to connect to master server");
return;
}
json_t *jsonStatus = json_object_get(response->root, "status");
if (json_is_integer(jsonStatus)) {
int status = (int)json_integer_value(jsonStatus);
if (status == MASTER_SERVER_STATUS_OK) {
json_t *jsonToken = json_object_get(response->root, "token");
if (json_is_string(jsonToken)) {
gNetwork.advertise_token = json_string_value(jsonToken);
gNetwork.advertise_status = ADVERTISE_STATUS_REGISTERED;
}
} else {
const char *message = "Invalid response from server";
json_t *jsonMessage = json_object_get(response->root, "message");
if (json_is_string(jsonMessage)) {
message = json_string_value(jsonMessage);
}
log_warning("Unable to advertise: %s", message);
}
}
http_request_json_dispose(response);
});
json_decref(body);
#endif
}
void Network::AdvertiseHeartbeat()
{
#ifndef DISABLE_HTTP
// Send the heartbeat request
http_json_request request;
request.url = GetMasterServerUrl();
request.method = HTTP_METHOD_PUT;
json_t *body = json_object();
json_object_set_new(body, "token", json_string(advertise_token.c_str()));
json_object_set_new(body, "players", json_integer(network_get_num_players()));
json_t *gameInfo = json_object();
json_object_set_new(gameInfo, "mapSize", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_MINUS_2, sint16)));
json_object_set_new(gameInfo, "day", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16)));
json_object_set_new(gameInfo, "month", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16)));
json_object_set_new(gameInfo, "guests", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_IN_PARK, uint16)));
json_object_set_new(gameInfo, "parkValue", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_PARK_VALUE, money32)));
if (!(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY)) {
money32 cash = DECRYPT_MONEY(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONEY_ENCRYPTED, money32));
json_object_set_new(gameInfo, "cash", json_integer(cash));
}
json_object_set_new(body, "gameInfo", gameInfo);
request.body = body;
gNetwork.last_heartbeat_time = SDL_GetTicks();
http_request_json_async(&request, [](http_json_response *response) -> void {
if (response == NULL) {
log_warning("Unable to connect to master server");
return;
}
json_t *jsonStatus = json_object_get(response->root, "status");
if (json_is_integer(jsonStatus)) {
int status = (int)json_integer_value(jsonStatus);
if (status == MASTER_SERVER_STATUS_OK) {
// Master server has successfully updated our server status
} else if (status == MASTER_SERVER_STATUS_INVALID_TOKEN) {
gNetwork.advertise_status = ADVERTISE_STATUS_UNREGISTERED;
log_warning("Master server heartbeat failed: Invalid Token");
}
}
http_request_json_dispose(response);
});
json_decref(body);
#endif
}
NetworkGroup* Network::AddGroup()
{
NetworkGroup* addedgroup = nullptr;
int newid = -1;
// Find first unused group id
for (int id = 0; id < 255; id++) {
if (std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) { return group->id == id; }) == group_list.end()) {
newid = id;
break;
}
}
if (newid != -1) {
std::unique_ptr<NetworkGroup> group(new NetworkGroup); // change to make_unique in c++14
group->id = newid;
group->SetName("Group #" + std::to_string(newid));
addedgroup = group.get();
group_list.push_back(std::move(group));
}
return addedgroup;
}
void Network::RemoveGroup(uint8 id)
{
auto group = GetGroupIteratorByID(id);
if (group != group_list.end()) {
group_list.erase(group);
}
}
uint8 Network::GetDefaultGroup()
{
return default_group;
}
void Network::SetDefaultGroup(uint8 id)
{
if (GetGroupByID(id)) {
default_group = id;
}
}
void Network::SaveGroups()
{
if (GetMode() == NETWORK_MODE_SERVER) {
utf8 path[MAX_PATH];
SDL_RWops *file;
platform_get_user_directory(path, NULL);
strcat(path, "groups.cfg");
file = SDL_RWFromFile(path, "wb");
if (file == NULL) {
return;
}
std::unique_ptr<NetworkPacket> stream = std::move(NetworkPacket::Allocate());
*stream << (uint8)group_list.size();
*stream << default_group;
for (auto it = group_list.begin(); it != group_list.end(); it++) {
(*it)->Write(*stream);
}
SDL_RWwrite(file, stream->GetData(), stream->data->size(), 1);
SDL_RWclose(file);
}
}
void Network::LoadGroups()
{
group_list.clear();
utf8 path[MAX_PATH];
SDL_RWops *file;
platform_get_user_directory(path, NULL);
strcat(path, "groups.cfg");
file = SDL_RWFromFile(path, "rb");
if (file == NULL) {
// Hardcoded permission groups
std::unique_ptr<NetworkGroup> admin(new NetworkGroup()); // change to make_unique in c++14
admin->SetName("Admin");
admin->actions_allowed.fill(0xFF);
admin->id = 0;
group_list.push_back(std::move(admin));
std::unique_ptr<NetworkGroup> spectator(new NetworkGroup()); // change to make_unique in c++14
spectator->SetName("Spectator");
spectator->ToggleActionPermission(0); // Chat
spectator->id = 1;
group_list.push_back(std::move(spectator));
std::unique_ptr<NetworkGroup> user(new NetworkGroup()); // change to make_unique in c++14
user->SetName("User");
user->actions_allowed.fill(0xFF);
user->ToggleActionPermission(15); // Kick Player
user->ToggleActionPermission(16); // Modify Groups
user->ToggleActionPermission(17); // Set Player Group
user->id = 2;
group_list.push_back(std::move(user));
SetDefaultGroup(1);
return;
}
std::unique_ptr<NetworkPacket> stream = std::move(NetworkPacket::Allocate());
uint8 byte;
while(SDL_RWread(file, &byte, sizeof(byte), 1)){
*stream << byte;
}
stream->size = (uint16)stream->data->size();
uint8 num;
*stream >> num >> default_group;
for (unsigned int i = 0; i < num; i++) {
NetworkGroup group;
group.Read(*stream);
std::unique_ptr<NetworkGroup> newgroup(new NetworkGroup(group)); // change to make_unique in c++14
group_list.push_back(std::move(newgroup));
}
SDL_RWclose(file);
}
void Network::FreeStringIds()
{
for (auto it = group_list.begin(); it != group_list.end(); it++) {
(*it)->FreeNameStringId();
}
}
void Network::Client_Send_AUTH(const char* name, const char* password)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_AUTH;
packet->WriteString(OPENRCT2_VERSION);
packet->WriteString(name);
packet->WriteString(password);
server_connection.authstatus = NETWORK_AUTH_REQUESTED;
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_AUTH(NetworkConnection& connection)
{
uint8 new_playerid = 0;
if (connection.player) {
new_playerid = connection.player->id;
}
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.authstatus << (uint8)new_playerid;
connection.QueuePacket(std::move(packet));
if (connection.authstatus != NETWORK_AUTH_OK && connection.authstatus != NETWORK_AUTH_REQUIREPASSWORD) {
shutdown(connection.socket, SHUT_RD);
connection.SendQueuedPackets();
}
}
void Network::Server_Send_MAP(NetworkConnection* connection)
{
int buffersize = 0x600000;
std::vector<uint8> buffer(buffersize);
bool RLEState = gUseRLE;
gUseRLE = false;
SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize);
scenario_save_network(rw);
gUseRLE = RLEState;
int size = (int)SDL_RWtell(rw);
size_t chunksize = 1000;
size_t out_size;
unsigned char *compressed = util_zlib_deflate(&buffer[0], size, &out_size);
unsigned char *header;
if (compressed != NULL)
{
header = (unsigned char *)_strdup("open2_sv6_zlib");
size_t header_len = strlen((char *)header) + 1; // account for null terminator
header = (unsigned char *)realloc(header, header_len + out_size);
memcpy(&header[header_len], compressed, out_size);
out_size += header_len;
free(compressed);
log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size);
} else {
log_warning("Failed to compress the data, falling back to non-compressed sv6.");
header = (unsigned char *)malloc(size);
out_size = size;
memcpy(header, &buffer[0], size);
}
for (size_t i = 0; i < out_size; i += chunksize) {
int datasize = (std::min)(chunksize, out_size - i);
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_MAP << (uint32)out_size << (uint32)i;
packet->Write(&header[i], datasize);
if (connection) {
connection->QueuePacket(std::move(packet));
} else {
SendPacketToClients(*packet);
}
}
free(header);
SDL_RWclose(rw);
}
void Network::Client_Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_CHAT;
packet->WriteString(text);
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_CHAT;
packet->WriteString(text);
SendPacketToClients(*packet);
}
void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback;
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback;
SendPacketToClients(*packet);
}
void Network::Server_Send_TICK()
{
last_tick_sent_time = SDL_GetTicks();
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_SRAND_0, uint32);
SendPacketToClients(*packet);
}
void Network::Server_Send_PLAYERLIST()
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint8)player_list.size();
for (unsigned int i = 0; i < player_list.size(); i++) {
player_list[i]->Write(*packet);
}
SendPacketToClients(*packet);
}
void Network::Client_Send_PING()
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PING;
server_connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_PING()
{
last_ping_sent_time = SDL_GetTicks();
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PING;
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->ping_time = SDL_GetTicks();
}
SendPacketToClients(*packet, true);
}
void Network::Server_Send_PINGLIST()
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint8)player_list.size();
for (unsigned int i = 0; i < player_list.size(); i++) {
*packet << player_list[i]->id << player_list[i]->ping;
}
SendPacketToClients(*packet);
}
void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG;
packet->WriteString(msg);
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_GAMEINFO(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMEINFO;
#ifndef DISABLE_HTTP
json_t* obj = json_object();
json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name));
json_object_set_new(obj, "requiresPassword", json_boolean(password.size() > 0));
json_object_set_new(obj, "version", json_string(OPENRCT2_VERSION));
json_object_set_new(obj, "players", json_integer(player_list.size()));
json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers));
json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description));
json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless));
// Provider details
json_t* jsonProvider = json_object();
json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name));
json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email));
json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website));
json_object_set_new(obj, "provider", jsonProvider);
packet->WriteString(json_dumps(obj, 0));
json_decref(obj);
#endif
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_SHOWERROR << title << message;
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_GROUPLIST(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GROUPLIST << (uint8)group_list.size() << default_group;
for (unsigned int i = 0; i < group_list.size(); i++) {
group_list[i]->Write(*packet);
}
connection.QueuePacket(std::move(packet));
}
bool Network::ProcessConnection(NetworkConnection& connection)
{
int packetStatus;
do {
packetStatus = connection.ReadPacket();
switch(packetStatus) {
case NETWORK_READPACKET_DISCONNECTED:
// closed connection or network error
if (!connection.last_disconnect_reason) {
connection.last_disconnect_reason = "Connection Closed";
}
return false;
break;
case NETWORK_READPACKET_SUCCESS:
// done reading in packet
ProcessPacket(connection, connection.inboundpacket);
break;
case NETWORK_READPACKET_MORE_DATA:
// more data required to be read
break;
case NETWORK_READPACKET_NO_DATA:
// could not read anything from socket
break;
}
} while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS);
connection.SendQueuedPackets();
if (!connection.ReceivedPacketRecently()) {
if (!connection.last_disconnect_reason) {
connection.last_disconnect_reason = "No Data";
}
return false;
}
return true;
}
void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 command;
packet >> command;
if (command < NETWORK_COMMAND_MAX) {
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
if (server_command_handlers[command]) {
if (connection.authstatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) {
(this->*server_command_handlers[command])(connection, packet);
}
}
break;
case NETWORK_MODE_CLIENT:
if (client_command_handlers[command]) {
(this->*client_command_handlers[command])(connection, packet);
}
break;
}
}
packet.Clear();
}
void Network::ProcessGameCommandQueue()
{
while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) {
// run all the game commands at the current tick
const GameCommand& gc = (*game_command_queue.begin());
if (GetPlayerID() == gc.playerid) {
game_command_callback = game_command_callback_get_callback(gc.callback);
}
game_command_playerid = gc.playerid;
int command = gc.esi;
money32 cost = game_do_command_p(command, (int*)&gc.eax, (int*)&gc.ebx, (int*)&gc.ecx, (int*)&gc.edx, (int*)&gc.esi, (int*)&gc.edi, (int*)&gc.ebp);
if (cost != MONEY32_UNDEFINED) {
NetworkPlayer* player = GetPlayerByID(gc.playerid);
if (player) {
player->last_action = gNetworkActions.FindCommand(command);
player->last_action_time = SDL_GetTicks();
player->AddMoneySpent(cost);
}
}
game_command_queue.erase(game_command_queue.begin());
}
}
void Network::AddClient(SOCKET socket)
{
auto connection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
connection->socket = socket;
connection->SetTCPNoDelay(true);
client_connection_list.push_back(std::move(connection));
}
void Network::RemoveClient(std::unique_ptr<NetworkConnection>& connection)
{
NetworkPlayer* connection_player = connection->player;
if (connection_player) {
char text[256];
char* lineCh = text;
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_RED);
char reasonstr[100];
reasonstr[0] = 0;
if (connection->last_disconnect_reason && strlen(connection->last_disconnect_reason) < sizeof(reasonstr)) {
sprintf(reasonstr, " (%s)", connection->last_disconnect_reason);
}
sprintf(lineCh, "%s has disconnected%s", connection_player->name, reasonstr);
chat_history_add(text);
gNetwork.Server_Send_CHAT(text);
}
player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr<NetworkPlayer>& player){ return player.get() == connection_player; }), player_list.end());
client_connection_list.remove(connection);
Server_Send_PLAYERLIST();
}
NetworkPlayer* Network::AddPlayer()
{
NetworkPlayer* addedplayer = nullptr;
int newid = -1;
if (GetMode() == NETWORK_MODE_SERVER) {
// Find first unused player id
for (int id = 0; id < 255; id++) {
if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) { return player->id == id; }) == player_list.end()) {
newid = id;
break;
}
}
} else {
newid = 0;
}
if (newid != -1) {
std::unique_ptr<NetworkPlayer> player(new NetworkPlayer); // change to make_unique in c++14
player->id = newid;
player->group = GetDefaultGroup();
addedplayer = player.get();
player_list.push_back(std::move(player));
}
return addedplayer;
}
void Network::PrintError()
{
#ifdef __WINDOWS__
wchar_t *s = NULL;
FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, LAST_SOCKET_ERROR(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&s, 0, NULL);
fprintf(stderr, "%S\n", s);
LocalFree(s);
#else
char *s = strerror(LAST_SOCKET_ERROR());
fprintf(stderr, "%s\n", s);
#endif
}
void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
{
packet >> (uint32&)connection.authstatus >> (uint8&)player_id;
switch(connection.authstatus) {
case NETWORK_AUTH_BADNAME:
connection.last_disconnect_reason = "Bad Player Name";
shutdown(connection.socket, SHUT_RDWR);
break;
case NETWORK_AUTH_BADVERSION:
connection.last_disconnect_reason = "Incorrect Software Version";
shutdown(connection.socket, SHUT_RDWR);
break;
case NETWORK_AUTH_BADPASSWORD:
connection.last_disconnect_reason = "Bad Password";
shutdown(connection.socket, SHUT_RDWR);
break;
case NETWORK_AUTH_FULL:
connection.last_disconnect_reason = "Server Full";
shutdown(connection.socket, SHUT_RDWR);
break;
case NETWORK_AUTH_REQUIREPASSWORD:
window_network_status_open_password();
break;
}
}
void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
{
if (connection.authstatus != NETWORK_AUTH_OK) {
const char* gameversion = packet.ReadString();
const char* name = packet.ReadString();
const char* password = packet.ReadString();
if (!gameversion || strcmp(gameversion, OPENRCT2_VERSION) != 0) {
connection.authstatus = NETWORK_AUTH_BADVERSION;
} else
if (!name) {
connection.authstatus = NETWORK_AUTH_BADNAME;
} else
if ((!password || strlen(password) == 0) && Network::password.size() > 0) {
connection.authstatus = NETWORK_AUTH_REQUIREPASSWORD;
} else
if (password && Network::password != password) {
connection.authstatus = NETWORK_AUTH_BADPASSWORD;
} else
if (gConfigNetwork.maxplayers <= player_list.size()) {
connection.authstatus = NETWORK_AUTH_FULL;
} else {
connection.authstatus = NETWORK_AUTH_OK;
NetworkPlayer* player = AddPlayer();
connection.player = player;
if (player) {
player->SetName(name);
char text[256];
char* lineCh = text;
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_GREEN);
sprintf(lineCh, "%s has joined the game", player->name);
chat_history_add(text);
Server_Send_MAP(&connection);
gNetwork.Server_Send_CHAT(text);
Server_Send_GROUPLIST(connection);
Server_Send_PLAYERLIST();
}
}
Server_Send_AUTH(connection);
}
}
void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 size, offset;
packet >> size >> offset;
if (offset > 0x600000) {
// too big
return;
} else {
int chunksize = packet.size - packet.read;
if (chunksize <= 0) {
return;
}
if (offset + chunksize > chunk_buffer.size()) {
chunk_buffer.resize(offset + chunksize);
}
char status[256];
sprintf(status, "Downloading map ... (%u / %u)", (offset + chunksize) / 1000, size / 1000);
window_network_status_open(status);
memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize);
if (offset + chunksize == size) {
window_network_status_close();
bool has_to_free = false;
unsigned char *data = &chunk_buffer[0];
size_t data_size = size;
// zlib-compressed
if (strcmp("open2_sv6_zlib", (char *)&chunk_buffer[0]) == 0)
{
log_warning("Received zlib-compressed sv6 map");
has_to_free = true;
size_t header_len = strlen("open2_sv6_zlib") + 1;
data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size);
if (data == NULL)
{
log_warning("Failed to decompress data sent from server.");
return;
}
} else {
log_warning("Assuming received map is in plain sv6 format");
}
SDL_RWops* rw = SDL_RWFromMem(data, data_size);
if (game_load_network(rw)) {
game_load_init();
game_command_queue.clear();
server_tick = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32);
server_srand0_tick = 0;
// window_network_status_open("Loaded new map from network");
_desynchronised = false;
}
SDL_RWclose(rw);
if (has_to_free)
{
free(data);
}
}
}
}
void Network::Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
{
const char* text = packet.ReadString();
if (text) {
chat_history_add(text);
}
}
void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
{
if (connection.player) {
NetworkGroup* group = GetGroupByID(connection.player->group);
if (!group || (group && !group->CanPerformCommand(-1))) {
return;
}
}
const char* text = packet.ReadString();
if (text) {
const char* formatted = FormatChat(connection.player, text);
chat_history_add(formatted);
Server_Send_CHAT(formatted);
}
}
void Network::Client_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 tick;
uint32 args[7];
uint8 playerid;
uint8 callback;
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback;
GameCommand gc = GameCommand(tick, args, playerid, callback);
game_command_queue.insert(gc);
}
void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 tick;
uint32 args[7];
uint8 playerid;
uint8 callback;
if (!connection.player) {
return;
}
playerid = connection.player->id;
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback;
int commandCommand = args[4];
// Check if player's group permission allows command to run
NetworkGroup* group = GetGroupByID(connection.player->group);
if (!group || (group && !group->CanPerformCommand(commandCommand))) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED);
return;
}
// Don't let clients send pause or quit
if (commandCommand == GAME_COMMAND_TOGGLE_PAUSE ||
commandCommand == GAME_COMMAND_LOAD_OR_QUIT
) {
return;
}
// Set this to reference inside of game command functions
game_command_playerid = playerid;
// Run game command, and if it is successful send to clients
money32 cost = game_do_command(args[0], args[1] | GAME_COMMAND_FLAG_NETWORKED, args[2], args[3], args[4], args[5], args[6]);
if (cost == MONEY32_UNDEFINED) {
return;
}
connection.player->last_action = gNetworkActions.FindCommand(commandCommand);
connection.player->last_action_time = SDL_GetTicks();
connection.player->AddMoneySpent(cost);
Server_Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6], playerid, callback);
}
void Network::Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 srand0;
packet >> server_tick >> srand0;
if (server_srand0_tick == 0) {
server_srand0 = srand0;
server_srand0_tick = server_tick;
}
}
void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet)
{
uint8 size;
packet >> size;
std::vector<uint8> ids;
for (unsigned int i = 0; i < size; i++) {
NetworkPlayer tempplayer;
tempplayer.Read(packet);
ids.push_back(tempplayer.id);
if (!GetPlayerByID(tempplayer.id)) {
NetworkPlayer* player = AddPlayer();
if (player) {
*player = tempplayer;
if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
server_connection.player = player;
}
}
}
}
// Remove any players that are not in newly received list
auto it = player_list.begin();
while (it != player_list.end()) {
if (std::find(ids.begin(), ids.end(), (*it)->id) == ids.end()) {
it = player_list.erase(it);
} else {
it++;
}
}
}
void Network::Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet)
{
Client_Send_PING();
}
void Network::Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet)
{
int ping = SDL_GetTicks() - connection.ping_time;
if (ping < 0) {
ping = 0;
}
if (connection.player) {
connection.player->ping = ping;
window_invalidate_by_number(WC_PLAYER, connection.player->id);
}
}
void Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet)
{
uint8 size;
packet >> size;
for (unsigned int i = 0; i < size; i++) {
uint8 id;
uint16 ping;
packet >> id >> ping;
NetworkPlayer* player = GetPlayerByID(id);
if (player) {
player->ping = ping;
}
}
window_invalidate_by_class(WC_PLAYER);
}
void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
static std::string msg;
const char* disconnectmsg = packet.ReadString();
if (disconnectmsg) {
msg = disconnectmsg;
connection.last_disconnect_reason = msg.c_str();
}
}
void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet)
{
Server_Send_GAMEINFO(connection);
}
void Network::Client_Handle_SHOWERROR(NetworkConnection& connection, NetworkPacket& packet)
{
rct_string_id title, message;
packet >> title >> message;
window_error_open(title, message);
}
void Network::Client_Handle_GROUPLIST(NetworkConnection& connection, NetworkPacket& packet)
{
group_list.clear();
uint8 size;
packet >> size >> default_group;
for (unsigned int i = 0; i < size; i++) {
NetworkGroup group;
group.Read(packet);
std::unique_ptr<NetworkGroup> newgroup(new NetworkGroup(group)); // change to make_unique in c++14
group_list.push_back(std::move(newgroup));
}
}
int network_init()
{
return gNetwork.Init();
}
void network_close()
{
gNetwork.Close();
}
void network_shutdown_client()
{
gNetwork.ShutdownClient();
}
int network_begin_client(const char *host, int port)
{
return gNetwork.BeginClient(host, port);
}
int network_begin_server(int port)
{
return gNetwork.BeginServer(port);
}
void network_update()
{
gNetwork.Update();
}
int network_get_mode()
{
return gNetwork.GetMode();
}
int network_get_status()
{
return gNetwork.GetStatus();
}
int network_get_authstatus()
{
return gNetwork.GetAuthStatus();
}
uint32 network_get_server_tick()
{
return gNetwork.GetServerTick();
}
uint8 network_get_current_player_id()
{
return gNetwork.GetPlayerID();
}
int network_get_num_players()
{
return gNetwork.player_list.size();
}
const char* network_get_player_name(unsigned int index)
{
return (const char*)gNetwork.player_list[index]->name;
}
uint32 network_get_player_flags(unsigned int index)
{
return gNetwork.player_list[index]->flags;
}
int network_get_player_ping(unsigned int index)
{
return gNetwork.player_list[index]->ping;
}
int network_get_player_id(unsigned int index)
{
return gNetwork.player_list[index]->id;
}
money32 network_get_player_money_spent(unsigned int index)
{
return gNetwork.player_list[index]->money_spent;
}
void network_add_player_money_spent(unsigned int index, money32 cost)
{
gNetwork.player_list[index]->AddMoneySpent(cost);
}
int network_get_player_last_action(unsigned int index, int time)
{
if (time && SDL_TICKS_PASSED(SDL_GetTicks(), gNetwork.player_list[index]->last_action_time + time)) {
return -999;
}
return gNetwork.player_list[index]->last_action;
}
void network_set_player_last_action(unsigned int index, int command)
{
gNetwork.player_list[index]->last_action = gNetworkActions.FindCommand(command);
gNetwork.player_list[index]->last_action_time = SDL_GetTicks();
}
rct_xyz16 network_get_player_last_action_coord(unsigned int index)
{
return gNetwork.player_list[index]->last_action_coord;
}
void network_set_player_last_action_coord(int index, rct_xyz16 coord)
{
if (index >= 0 && index < gNetwork.player_list.size()) {
gNetwork.player_list[index]->last_action_coord = coord;
}
}
unsigned int network_get_player_commands_ran(unsigned int index)
{
return gNetwork.player_list[index]->commands_ran;
}
int network_get_player_index(uint8 id)
{
auto it = gNetwork.GetPlayerIteratorByID(id);
if(it == gNetwork.player_list.end()){
return -1;
}
return gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin();
}
uint8 network_get_player_group(unsigned int index)
{
return gNetwork.player_list[index]->group;
}
void network_set_player_group(unsigned int index, unsigned int groupindex)
{
gNetwork.player_list[index]->group = gNetwork.group_list[groupindex]->id;
}
int network_get_group_index(uint8 id)
{
auto it = gNetwork.GetGroupIteratorByID(id);
if(it == gNetwork.group_list.end()){
return -1;
}
return gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin();
}
uint8 network_get_group_id(unsigned int index)
{
return gNetwork.group_list[index]->id;
}
int network_get_num_groups()
{
return gNetwork.group_list.size();
}
const char* network_get_group_name(unsigned int index)
{
return gNetwork.group_list[index]->GetName().c_str();
}
rct_string_id network_get_group_name_string_id(unsigned int index)
{
return gNetwork.group_list[index]->GetNameStringId();
}
void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
{
uint8 playerid = (uint8)*ecx;
uint8 groupid = (uint8)*edx;
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
NetworkGroup* fromgroup = gNetwork.GetGroupByID(game_command_playerid);
if (!player) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (!gNetwork.GetGroupByID(groupid)) {
*ebx = MONEY32_UNDEFINED;
return;
}
if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO;
*ebx = MONEY32_UNDEFINED;
return;
}
if (groupid == 0 && fromgroup && fromgroup->id != 0) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_CANT_SET_TO_THIS_GROUP;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
player->group = groupid;
window_invalidate_by_number(WC_PLAYER, playerid);
}
*ebx = 0;
}
void game_command_modify_groups(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
uint8 action = (uint8)*eax;
uint8 groupid = (uint8)(*eax >> 8);
uint8 nameChunkIndex = (uint8)(*eax >> 16);
char oldName[128];
static char newName[128];
switch (action)
{
case 0:{ // add group
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* newgroup = gNetwork.AddGroup();
if (!newgroup) {
*ebx = MONEY32_UNDEFINED;
return;
}
}
}break;
case 1:{ // remove group
if (groupid == 0) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_THIS_GROUP_CANNOT_BE_MODIFIED;
*ebx = MONEY32_UNDEFINED;
return;
}
for (auto it = gNetwork.player_list.begin(); it != gNetwork.player_list.end(); it++) {
if((*it)->group == groupid) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO;
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
gNetwork.RemoveGroup(groupid);
}
}break;
case 2:{ // set permissions
int index = *ecx;
bool all = *edx & 1;
bool allvalue = (*edx >> 1) & 1;
if (groupid == 0) { // cant change admin group permissions
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_THIS_GROUP_CANNOT_BE_MODIFIED;
*ebx = MONEY32_UNDEFINED;
return;
}
NetworkGroup* mygroup = nullptr;
NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid);
if (player && !all) {
mygroup = gNetwork.GetGroupByID(player->group);
if (!mygroup || (mygroup && !mygroup->CanPerformAction(index))) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF;
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
if (group) {
if (all) {
if (mygroup) {
if (allvalue) {
group->actions_allowed = mygroup->actions_allowed;
} else {
group->actions_allowed.fill(0x00);
}
}
} else {
group->ToggleActionPermission(index);
}
}
}
}break;
case 3:{ // set group name
size_t nameChunkOffset = nameChunkIndex - 1;
if (nameChunkIndex == 0)
nameChunkOffset = 2;
nameChunkOffset *= 12;
nameChunkOffset = (std::min)(nameChunkOffset, Util::CountOf(newName) - 12);
RCT2_GLOBAL(newName + nameChunkOffset + 0, uint32) = *edx;
RCT2_GLOBAL(newName + nameChunkOffset + 4, uint32) = *ebp;
RCT2_GLOBAL(newName + nameChunkOffset + 8, uint32) = *edi;
if (nameChunkIndex != 0) {
*ebx = 0;
return;
}
if (strcmp(oldName, newName) == 0) {
*ebx = 0;
return;
}
if (newName[0] == 0) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TEXT, uint16) = STR_INVALID_RIDE_ATTRACTION_NAME;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
if (group) {
group->SetName(newName);
}
}
}break;
case 4:{ // set default group
if (groupid == 0) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_CANT_SET_TO_THIS_GROUP;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
gNetwork.SetDefaultGroup(groupid);
}
}break;
}
gNetwork.SaveGroups();
*ebx = 0;
}
void game_command_kick_player(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
{
uint8 playerid = (uint8)*eax;
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
if (player && player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_TITLE, uint16) = STR_CANT_KICK_THE_HOST;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
if (gNetwork.GetMode() == NETWORK_MODE_SERVER) {
gNetwork.KickPlayer(playerid);
}
}
*ebx = 0;
}
uint8 network_get_default_group()
{
return gNetwork.GetDefaultGroup();
}
int network_get_num_actions()
{
return gNetworkActions.actions.size();
}
rct_string_id network_get_action_name_string_id(unsigned int index)
{
return gNetworkActions.actions[index].name;
}
int network_can_perform_action(unsigned int groupindex, unsigned int index)
{
return gNetwork.group_list[groupindex]->CanPerformAction(index);
}
void network_free_string_ids()
{
gNetwork.FreeStringIds();
}
void network_send_map()
{
gNetwork.Server_Send_MAP();
}
void network_send_chat(const char* text)
{
if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) {
gNetwork.Client_Send_CHAT(text);
} else
if (gNetwork.GetMode() == NETWORK_MODE_SERVER) {
NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
const char* formatted = gNetwork.FormatChat(player, text);
chat_history_add(formatted);
gNetwork.Server_Send_CHAT(formatted);
}
}
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
{
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback);
break;
case NETWORK_MODE_CLIENT:
gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback);
break;
}
}
void network_send_password(const char* password)
{
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password);
}
void network_set_password(const char* password)
{
gNetwork.SetPassword(password);
}
#else
int network_get_mode() { return NETWORK_MODE_NONE; }
int network_get_status() { return NETWORK_STATUS_NONE; }
int network_get_authstatus() { return NETWORK_AUTH_NONE; }
uint32 network_get_server_tick() { return RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32); }
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {}
void network_send_map() {}
void network_update() {}
int network_begin_client(const char *host, int port) { return 1; }
int network_begin_server(int port) { return 1; }
int network_get_num_players() { return 1; }
const char* network_get_player_name(unsigned int index) { return "local (OpenRCT2 compiled without MP)"; }
uint32 network_get_player_flags(unsigned int index) { return 0; }
int network_get_player_ping(unsigned int index) { return 0; }
int network_get_player_id(unsigned int index) { return 0; }
money32 network_get_player_money_spent(unsigned int index) { return MONEY(0, 0); }
void network_add_player_money_spent(unsigned int index, money32 cost) { }
int network_get_player_last_action(unsigned int index, int time) { return -999; }
void network_set_player_last_action(unsigned int index, int command) { }
rct_xyz16 network_get_player_last_action_coord(unsigned int index) { return {0, 0, 0}; }
void network_set_player_last_action_coord(int index, rct_xyz16 coord) { }
unsigned int network_get_player_commands_ran(unsigned int index) { return 0; }
int network_get_player_index(uint8 id) { return -1; }
uint8 network_get_player_group(unsigned int index) { return 0; }
void network_set_player_group(unsigned int index, unsigned int groupindex) { }
int network_get_group_index(uint8 id) { return -1; }
uint8 network_get_group_id(unsigned int index) { return 0; }
int network_get_num_groups() { return 0; }
const char* network_get_group_name(unsigned int index) { return ""; };
rct_string_id network_get_group_name_string_id(unsigned int index) { return -1; }
void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { }
void game_command_modify_groups(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { }
void game_command_kick_player(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp) { }
uint8 network_get_default_group() { return 0; }
int network_get_num_actions() { return 0; }
rct_string_id network_get_action_name_string_id(unsigned int index) { return -1; }
int network_can_perform_action(unsigned int groupindex, unsigned int index) { return 0; }
void network_free_string_ids() {}
void network_send_chat(const char* text) {}
void network_send_password(const char* password) {}
void network_close() {}
void network_shutdown_client() {}
void network_set_password(const char* password) {}
uint8 network_get_current_player_id() { return 0; }
#endif /* DISABLE_NETWORK */