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OpenRCT2/src/openrct2-ui/windows/TopToolbar.cpp
2024-09-04 07:34:37 +02:00

1584 lines
63 KiB
C++

/*****************************************************************************
* Copyright (c) 2014-2024 OpenRCT2 developers
*
* For a complete list of all authors, please refer to contributors.md
* Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is licensed under the GNU General Public License version 3.
*****************************************************************************/
#include "../UiContext.h"
#include "../interface/InGameConsole.h"
#include "../scripting/CustomMenu.h"
#include <iterator>
#include <limits>
#include <openrct2-ui/interface/Dropdown.h>
#include <openrct2-ui/interface/LandTool.h>
#include <openrct2-ui/interface/Viewport.h>
#include <openrct2-ui/interface/Widget.h>
#include <openrct2-ui/windows/Window.h>
#include <openrct2/Cheats.h>
#include <openrct2/Context.h>
#include <openrct2/Diagnostic.h>
#include <openrct2/Editor.h>
#include <openrct2/Game.h>
#include <openrct2/GameState.h>
#include <openrct2/Input.h>
#include <openrct2/OpenRCT2.h>
#include <openrct2/ParkImporter.h>
#include <openrct2/Version.h>
#include <openrct2/actions/GameSetSpeedAction.h>
#include <openrct2/actions/LoadOrQuitAction.h>
#include <openrct2/actions/PauseToggleAction.h>
#include <openrct2/audio/audio.h>
#include <openrct2/config/Config.h>
#include <openrct2/entity/Staff.h>
#include <openrct2/interface/Chat.h>
#include <openrct2/interface/InteractiveConsole.h>
#include <openrct2/interface/Screenshot.h>
#include <openrct2/localisation/Formatter.h>
#include <openrct2/network/network.h>
#include <openrct2/scenario/Scenario.h>
#include <openrct2/sprites.h>
#include <openrct2/ui/UiContext.h>
#include <openrct2/util/Math.hpp>
#include <openrct2/windows/Intent.h>
#include <openrct2/world/Footpath.h>
#include <openrct2/world/Park.h>
#include <openrct2/world/Scenery.h>
#include <openrct2/world/Surface.h>
#include <openrct2/world/Wall.h>
#include <string>
namespace OpenRCT2::Ui::Windows
{
enum
{
WIDX_PAUSE,
WIDX_FILE_MENU,
WIDX_MUTE,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
WIDX_LAND,
WIDX_WATER,
WIDX_SCENERY,
WIDX_PATH,
WIDX_CONSTRUCT_RIDE,
WIDX_RIDES,
WIDX_PARK,
WIDX_STAFF,
WIDX_GUESTS,
WIDX_CLEAR_SCENERY,
WIDX_FASTFORWARD,
WIDX_CHEATS,
WIDX_DEBUG,
WIDX_FINANCES,
WIDX_RESEARCH,
WIDX_NEWS,
WIDX_NETWORK,
WIDX_CHAT,
WIDX_SEPARATOR,
};
enum FileMenuDdidx
{
DDIDX_NEW_GAME = 0,
DDIDX_LOAD_GAME = 1,
// separator
DDIDX_SAVE_GAME = 3,
DDIDX_SAVE_GAME_AS = 4,
// separator
DDIDX_SCREENSHOT = 6,
DDIDX_GIANT_SCREENSHOT = 7,
// separator
DDIDX_ABOUT = 9,
DDIDX_FILE_BUG_ON_GITHUB = 10,
DDIDX_UPDATE_AVAILABLE = 11,
DDIDX_OPTIONS = 12,
// separator
DDIDX_QUIT_TO_MENU = 14,
DDIDX_EXIT_OPENRCT2 = 15,
};
enum TopToolbarViewMenuDdidx
{
DDIDX_UNDERGROUND_INSIDE = 0,
DDIDX_TRANSPARENT_WATER = 1,
DDIDX_HIDE_BASE = 2,
DDIDX_HIDE_VERTICAL = 3,
// separator
DDIDX_HIDE_RIDES = 5,
DDIDX_HIDE_VEHICLES = 6,
DDIDX_HIDE_VEGETATION = 7,
DDIDX_HIDE_SCENERY = 8,
DDIDX_HIDE_PATHS = 9,
DDIDX_HIDE_SUPPORTS = 10,
DDIDX_HIDE_GUESTS = 11,
DDIDX_HIDE_STAFF = 12,
// separator
DDIDX_LAND_HEIGHTS = 14,
DDIDX_TRACK_HEIGHTS = 15,
DDIDX_PATH_HEIGHTS = 16,
// separator
DDIDX_VIEW_CLIPPING = 18,
DDIDX_HIGHLIGHT_PATH_ISSUES = 19,
// separator
DDIDX_TRANSPARENCY = 21,
TOP_TOOLBAR_VIEW_MENU_COUNT,
};
enum TopToolbarDebugDdidx
{
DDIDX_CONSOLE = 0,
DDIDX_DEBUG_PAINT = 1,
TOP_TOOLBAR_DEBUG_COUNT,
};
enum TopToolbarNetworkDdidx
{
DDIDX_MULTIPLAYER = 0,
DDIDX_MULTIPLAYER_RECONNECT = 1,
TOP_TOOLBAR_NETWORK_COUNT,
};
enum
{
DDIDX_CHEATS,
DDIDX_TILE_INSPECTOR = 1,
DDIDX_OBJECT_SELECTION = 2,
DDIDX_INVENTIONS_LIST = 3,
DDIDX_SCENARIO_OPTIONS = 4,
DDIDX_OBJECTIVE_OPTIONS = 5,
// 6 is a separator
DDIDX_ENABLE_SANDBOX_MODE = 7,
DDIDX_DISABLE_CLEARANCE_CHECKS = 8,
DDIDX_DISABLE_SUPPORT_LIMITS = 9,
TOP_TOOLBAR_CHEATS_COUNT,
};
enum
{
DDIDX_SHOW_MAP,
DDIDX_OPEN_VIEWPORT,
};
enum
{
DDIDX_ROTATE_CLOCKWISE,
DDIDX_ROTATE_ANTI_CLOCKWISE,
};
#pragma region Toolbar_widget_ordering
// clang-format off
static constexpr std::array kWidgetOrderLeftGroup = {
WIDX_PAUSE,
WIDX_FASTFORWARD,
WIDX_FILE_MENU,
WIDX_MUTE,
WIDX_NETWORK,
WIDX_CHAT,
WIDX_CHEATS,
WIDX_DEBUG,
WIDX_SEPARATOR,
WIDX_ZOOM_OUT,
WIDX_ZOOM_IN,
WIDX_ROTATE,
WIDX_VIEW_MENU,
WIDX_MAP,
};
static constexpr std::array kWidgetOrderRightGroup = {
WIDX_CLEAR_SCENERY,
WIDX_LAND,
WIDX_WATER,
WIDX_SCENERY,
WIDX_PATH,
WIDX_CONSTRUCT_RIDE,
WIDX_SEPARATOR,
WIDX_FINANCES,
WIDX_RESEARCH,
WIDX_RIDES,
WIDX_PARK,
WIDX_STAFF,
WIDX_GUESTS,
WIDX_NEWS,
};
static constexpr size_t _totalToolbarElements = kWidgetOrderLeftGroup.size() + kWidgetOrderRightGroup.size();
// Make a combined version of both halves of the toolbar, with a separator halfway.
static constexpr std::array<int, _totalToolbarElements + 1> kWidgetOrderCombined = []() {
std::array<int, _totalToolbarElements + 1> combined;
auto halfWayPoint = std::copy(kWidgetOrderLeftGroup.begin(), kWidgetOrderLeftGroup.end(), combined.begin());
*halfWayPoint = WIDX_SEPARATOR;
std::copy(kWidgetOrderRightGroup.begin(), kWidgetOrderRightGroup.end(), halfWayPoint + 1);
return combined;
}();
#pragma endregion
static Widget _topToolbarWidgets[] = {
MakeRemapWidget({ 0, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TOOLBAR_PAUSE, STR_PAUSE_GAME_TIP ), // Pause
MakeRemapWidget({ 60, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TOOLBAR_FILE, STR_DISC_AND_GAME_OPTIONS_TIP ), // File menu
MakeRemapWidget({250, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_G2_TOOLBAR_MUTE, STR_TOOLBAR_MUTE_TIP ), // Mute
MakeRemapWidget({100, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_ZOOM_OUT, STR_ZOOM_OUT_TIP ), // Zoom out
MakeRemapWidget({130, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_ZOOM_IN, STR_ZOOM_IN_TIP ), // Zoom in
MakeRemapWidget({160, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_ROTATE, STR_ROTATE_TIP ), // Rotate camera
MakeRemapWidget({190, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_VIEW, STR_VIEW_OPTIONS_TIP ), // Transparency menu
MakeRemapWidget({220, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Secondary , SPR_TOOLBAR_MAP, STR_SHOW_MAP_TIP ), // Map
MakeRemapWidget({267, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_LAND, STR_ADJUST_LAND_TIP ), // Land
MakeRemapWidget({297, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_WATER, STR_ADJUST_WATER_TIP ), // Water
MakeRemapWidget({327, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_SCENERY, STR_PLACE_SCENERY_TIP ), // Scenery
MakeRemapWidget({357, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_FOOTPATH, STR_BUILD_FOOTPATH_TIP ), // Path
MakeRemapWidget({387, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_CONSTRUCT_RIDE, STR_BUILD_RIDE_TIP ), // Construct ride
MakeRemapWidget({490, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TOOLBAR_RIDES, STR_RIDES_IN_PARK_TIP ), // Rides
MakeRemapWidget({520, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TOOLBAR_PARK, STR_PARK_INFORMATION_TIP ), // Park
MakeRemapWidget({550, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_STAFF_TIP ), // Staff
MakeRemapWidget({560, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TOOLBAR_GUESTS, STR_GUESTS_TIP ), // Guests
MakeRemapWidget({560, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Tertiary , SPR_TOOLBAR_CLEAR_SCENERY, STR_CLEAR_SCENERY_TIP ), // Clear scenery
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_GAME_SPEED_TIP ), // Fast forward
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_CHEATS_TIP ), // Cheats
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_DEBUG_TIP ), // Debug
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_SCENARIO_OPTIONS_FINANCIAL_TIP), // Finances
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_FINANCES_RESEARCH_TIP ), // Research
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Quaternary, SPR_TAB_TOOLBAR, STR_SHOW_RECENT_MESSAGES_TIP ), // News
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_G2_TOOLBAR_MULTIPLAYER, STR_SHOW_MULTIPLAYER_STATUS_TIP ), // Network
MakeRemapWidget({ 30, 0}, {30, kTopToolbarHeight + 1}, WindowWidgetType::TrnBtn, WindowColour::Primary , SPR_TAB_TOOLBAR, STR_TOOLBAR_CHAT_TIP ), // Chat
MakeWidget ({ 0, 0}, {10, 1}, WindowWidgetType::Empty, WindowColour::Primary ), // Artificial widget separator
kWidgetsEnd,
};
// clang-format on
static void ScenarioSelectCallback(const utf8* path);
class TopToolbar final : public Window
{
private:
bool _waitingForPause{ false };
void InitViewMenu(Widget& widget);
void ViewMenuDropdown(int16_t dropdownIndex);
void InitMapMenu(Widget& widget);
void MapMenuDropdown(int16_t dropdownIndex);
void InitFastforwardMenu(Widget& widget);
void FastforwardMenuDropdown(int16_t dropdownIndex);
void InitRotateMenu(Widget& widget);
void RotateMenuDropdown(int16_t dropdownIndex);
void InitFileMenu(Widget& widget);
void InitCheatsMenu(Widget& widget);
void CheatsMenuDropdown(int16_t dropdownIndex);
void InitDebugMenu(Widget& widget);
void DebugMenuDropdown(int16_t dropdownIndex);
void InitNetworkMenu(Widget& widget);
void NetworkMenuDropdown(int16_t dropdownIndex);
public:
void OnMouseUp(WidgetIndex widgetIndex) override
{
WindowBase* mainWindow;
switch (widgetIndex)
{
case WIDX_PAUSE:
if (NetworkGetMode() != NETWORK_MODE_CLIENT)
{
auto pauseToggleAction = PauseToggleAction();
GameActions::Execute(&pauseToggleAction);
_waitingForPause = true;
}
break;
case WIDX_ZOOM_OUT:
if ((mainWindow = WindowGetMain()) != nullptr)
WindowZoomOut(*mainWindow, false);
break;
case WIDX_ZOOM_IN:
if ((mainWindow = WindowGetMain()) != nullptr)
WindowZoomIn(*mainWindow, false);
break;
case WIDX_CLEAR_SCENERY:
ToggleClearSceneryWindow();
break;
case WIDX_LAND:
ToggleLandWindow();
break;
case WIDX_WATER:
ToggleWaterWindow();
break;
case WIDX_SCENERY:
ToggleSceneryWindow();
break;
case WIDX_PATH:
ToggleFootpathWindow();
break;
case WIDX_CONSTRUCT_RIDE:
ContextOpenWindow(WindowClass::ConstructRide);
break;
case WIDX_RIDES:
ContextOpenWindow(WindowClass::RideList);
break;
case WIDX_PARK:
ContextOpenWindow(WindowClass::ParkInformation);
break;
case WIDX_STAFF:
ContextOpenWindow(WindowClass::StaffList);
break;
case WIDX_GUESTS:
ContextOpenWindow(WindowClass::GuestList);
break;
case WIDX_FINANCES:
ContextOpenWindow(WindowClass::Finances);
break;
case WIDX_RESEARCH:
ContextOpenWindow(WindowClass::Research);
break;
case WIDX_NEWS:
ContextOpenWindow(WindowClass::RecentNews);
break;
case WIDX_MUTE:
OpenRCT2::Audio::ToggleAllSounds();
break;
case WIDX_CHAT:
if (ChatAvailable())
{
ChatToggle();
}
else
{
ContextShowError(STR_CHAT_UNAVAILABLE, STR_NONE, {});
}
break;
}
}
void OnMouseDown(WidgetIndex widgetIndex) override
{
Widget& widget = widgets[widgetIndex];
switch (widgetIndex)
{
case WIDX_FILE_MENU:
InitFileMenu(widget);
break;
case WIDX_CHEATS:
InitCheatsMenu(widget);
break;
case WIDX_VIEW_MENU:
InitViewMenu(widget);
break;
case WIDX_MAP:
InitMapMenu(widget);
break;
case WIDX_FASTFORWARD:
InitFastforwardMenu(widget);
break;
case WIDX_ROTATE:
InitRotateMenu(widget);
break;
case WIDX_DEBUG:
InitDebugMenu(widget);
break;
case WIDX_NETWORK:
InitNetworkMenu(widget);
break;
}
}
void OnDropdown(WidgetIndex widgetIndex, int32_t selectedIndex) override
{
if (selectedIndex == -1)
{
return;
}
switch (widgetIndex)
{
case WIDX_FILE_MENU:
// New game is only available in the normal game. Skip one position to avoid incorrect mappings in the menus
// of the other modes.
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR))
selectedIndex += 1;
// Quicksave is only available in the normal game. Skip one position to avoid incorrect mappings in the
// menus of the other modes.
if (gScreenFlags & (SCREEN_FLAGS_SCENARIO_EDITOR) && selectedIndex > DDIDX_LOAD_GAME)
selectedIndex += 1;
// Track designer and track designs manager start with Screenshot, not Load/save
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
selectedIndex += DDIDX_SCREENSHOT;
// The "Update available" menu item is only available when there is one
if (selectedIndex >= DDIDX_UPDATE_AVAILABLE && !OpenRCT2::GetContext()->HasNewVersionInfo())
selectedIndex += 1;
switch (selectedIndex)
{
case DDIDX_NEW_GAME:
{
auto intent = Intent(WindowClass::ScenarioSelect);
intent.PutExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast<void*>(ScenarioSelectCallback));
ContextOpenIntent(&intent);
break;
}
case DDIDX_LOAD_GAME:
{
auto loadOrQuitAction = LoadOrQuitAction(LoadOrQuitModes::OpenSavePrompt);
GameActions::Execute(&loadOrQuitAction);
break;
}
case DDIDX_SAVE_GAME:
ToolCancel();
SaveGame();
break;
case DDIDX_SAVE_GAME_AS:
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
auto intent = Intent(WindowClass::Loadsave);
intent.PutExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE);
intent.PutExtra(INTENT_EXTRA_PATH, GetGameState().ScenarioName);
ContextOpenIntent(&intent);
}
else
{
ToolCancel();
SaveGameAs();
}
break;
case DDIDX_ABOUT:
ContextOpenWindow(WindowClass::About);
break;
case DDIDX_OPTIONS:
ContextOpenWindow(WindowClass::Options);
break;
case DDIDX_SCREENSHOT:
gScreenshotCountdown = 10;
break;
case DDIDX_GIANT_SCREENSHOT:
ScreenshotGiant();
break;
case DDIDX_FILE_BUG_ON_GITHUB:
{
std::string url = "https://github.com/OpenRCT2/OpenRCT2/issues/new?"
"assignees=&labels=bug&template=bug_report.yaml";
// Automatically fill the "OpenRCT2 build" input
auto versionStr = String::URLEncode(gVersionInfoFull);
url.append("&f299dd2a20432827d99b648f73eb4649b23f8ec98d158d6f82b81e43196ee36b=" + versionStr);
OpenRCT2::GetContext()->GetUiContext()->OpenURL(url);
}
break;
case DDIDX_UPDATE_AVAILABLE:
ContextOpenWindowView(WV_NEW_VERSION_INFO);
break;
case DDIDX_QUIT_TO_MENU:
{
WindowCloseByClass(WindowClass::ManageTrackDesign);
WindowCloseByClass(WindowClass::TrackDeletePrompt);
auto loadOrQuitAction = LoadOrQuitAction(
LoadOrQuitModes::OpenSavePrompt, PromptMode::SaveBeforeQuit);
GameActions::Execute(&loadOrQuitAction);
break;
}
case DDIDX_EXIT_OPENRCT2:
ContextQuit();
break;
}
break;
case WIDX_CHEATS:
CheatsMenuDropdown(selectedIndex);
break;
case WIDX_VIEW_MENU:
ViewMenuDropdown(selectedIndex);
break;
case WIDX_MAP:
MapMenuDropdown(selectedIndex);
break;
case WIDX_FASTFORWARD:
FastforwardMenuDropdown(selectedIndex);
break;
case WIDX_ROTATE:
RotateMenuDropdown(selectedIndex);
break;
case WIDX_DEBUG:
DebugMenuDropdown(selectedIndex);
break;
case WIDX_NETWORK:
NetworkMenuDropdown(selectedIndex);
break;
}
}
#ifdef ENABLE_SCRIPTING
// The following are tool events for custom tools set by user scripts.
// NB: these can't go into CustomWindow.cpp, as tools may be active without a visible window.
void OnToolUpdate(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnUpdate(screenCoords);
}
}
void OnToolDown(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnDown(screenCoords);
}
}
void OnToolDrag(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnDrag(screenCoords);
}
}
void OnToolUp(WidgetIndex widgetIndex, const ScreenCoordsXY& screenCoords) override
{
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnUp(screenCoords);
}
}
void OnToolAbort(WidgetIndex widgetIndex) override
{
auto& customTool = OpenRCT2::Scripting::ActiveCustomTool;
if (customTool)
{
customTool->OnAbort();
customTool = {};
}
}
#endif
void ResetWidgetToDefaultState()
{
// Enable / disable buttons
widgets[WIDX_PAUSE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_FILE_MENU].type = WindowWidgetType::TrnBtn;
widgets[WIDX_ZOOM_OUT].type = WindowWidgetType::TrnBtn;
widgets[WIDX_ZOOM_IN].type = WindowWidgetType::TrnBtn;
widgets[WIDX_ROTATE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_VIEW_MENU].type = WindowWidgetType::TrnBtn;
widgets[WIDX_MAP].type = WindowWidgetType::TrnBtn;
widgets[WIDX_MUTE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CHAT].type = WindowWidgetType::TrnBtn;
widgets[WIDX_LAND].type = WindowWidgetType::TrnBtn;
widgets[WIDX_WATER].type = WindowWidgetType::TrnBtn;
widgets[WIDX_SCENERY].type = WindowWidgetType::TrnBtn;
widgets[WIDX_PATH].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CONSTRUCT_RIDE].type = WindowWidgetType::TrnBtn;
widgets[WIDX_RIDES].type = WindowWidgetType::TrnBtn;
widgets[WIDX_PARK].type = WindowWidgetType::TrnBtn;
widgets[WIDX_STAFF].type = WindowWidgetType::TrnBtn;
widgets[WIDX_GUESTS].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CLEAR_SCENERY].type = WindowWidgetType::TrnBtn;
widgets[WIDX_FINANCES].type = WindowWidgetType::TrnBtn;
widgets[WIDX_RESEARCH].type = WindowWidgetType::TrnBtn;
widgets[WIDX_FASTFORWARD].type = WindowWidgetType::TrnBtn;
widgets[WIDX_CHEATS].type = WindowWidgetType::TrnBtn;
widgets[WIDX_DEBUG].type = Config::Get().general.DebuggingTools ? WindowWidgetType::TrnBtn
: WindowWidgetType::Empty;
widgets[WIDX_NEWS].type = WindowWidgetType::TrnBtn;
widgets[WIDX_NETWORK].type = WindowWidgetType::TrnBtn;
}
void HideDisabledButtons()
{
if (!Config::Get().interface.ToolbarShowMute)
widgets[WIDX_MUTE].type = WindowWidgetType::Empty;
if (!Config::Get().interface.ToolbarShowChat)
widgets[WIDX_CHAT].type = WindowWidgetType::Empty;
if (!Config::Get().interface.ToolbarShowResearch)
widgets[WIDX_RESEARCH].type = WindowWidgetType::Empty;
if (!Config::Get().interface.ToolbarShowCheats)
widgets[WIDX_CHEATS].type = WindowWidgetType::Empty;
if (!Config::Get().interface.ToolbarShowNews)
widgets[WIDX_NEWS].type = WindowWidgetType::Empty;
if (!Config::Get().interface.ToolbarShowZoom)
{
widgets[WIDX_ZOOM_IN].type = WindowWidgetType::Empty;
widgets[WIDX_ZOOM_OUT].type = WindowWidgetType::Empty;
}
if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR || gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER)
{
widgets[WIDX_PAUSE].type = WindowWidgetType::Empty;
}
if ((GetGameState().Park.Flags & PARK_FLAGS_NO_MONEY) || !Config::Get().interface.ToolbarShowFinances)
widgets[WIDX_FINANCES].type = WindowWidgetType::Empty;
}
void ApplyEditorMode()
{
if ((gScreenFlags & SCREEN_FLAGS_EDITOR) == 0)
{
return;
}
widgets[WIDX_PARK].type = WindowWidgetType::Empty;
widgets[WIDX_STAFF].type = WindowWidgetType::Empty;
widgets[WIDX_GUESTS].type = WindowWidgetType::Empty;
widgets[WIDX_FINANCES].type = WindowWidgetType::Empty;
widgets[WIDX_RESEARCH].type = WindowWidgetType::Empty;
widgets[WIDX_NEWS].type = WindowWidgetType::Empty;
widgets[WIDX_NETWORK].type = WindowWidgetType::Empty;
auto& gameState = GetGameState();
if (gameState.EditorStep != EditorStep::LandscapeEditor)
{
widgets[WIDX_LAND].type = WindowWidgetType::Empty;
widgets[WIDX_WATER].type = WindowWidgetType::Empty;
}
if (gameState.EditorStep != EditorStep::RollercoasterDesigner)
{
widgets[WIDX_RIDES].type = WindowWidgetType::Empty;
widgets[WIDX_CONSTRUCT_RIDE].type = WindowWidgetType::Empty;
widgets[WIDX_FASTFORWARD].type = WindowWidgetType::Empty;
}
if (gameState.EditorStep != EditorStep::LandscapeEditor
&& gameState.EditorStep != EditorStep::RollercoasterDesigner)
{
widgets[WIDX_MAP].type = WindowWidgetType::Empty;
widgets[WIDX_SCENERY].type = WindowWidgetType::Empty;
widgets[WIDX_PATH].type = WindowWidgetType::Empty;
widgets[WIDX_CLEAR_SCENERY].type = WindowWidgetType::Empty;
widgets[WIDX_ZOOM_OUT].type = WindowWidgetType::Empty;
widgets[WIDX_ZOOM_IN].type = WindowWidgetType::Empty;
widgets[WIDX_ROTATE].type = WindowWidgetType::Empty;
widgets[WIDX_VIEW_MENU].type = WindowWidgetType::Empty;
}
}
void ApplyNetworkMode()
{
switch (NetworkGetMode())
{
case NETWORK_MODE_NONE:
widgets[WIDX_NETWORK].type = WindowWidgetType::Empty;
widgets[WIDX_CHAT].type = WindowWidgetType::Empty;
break;
case NETWORK_MODE_CLIENT:
widgets[WIDX_PAUSE].type = WindowWidgetType::Empty;
[[fallthrough]];
case NETWORK_MODE_SERVER:
widgets[WIDX_FASTFORWARD].type = WindowWidgetType::Empty;
break;
}
}
void ApplyZoomState()
{
// Zoomed out/in disable. Not sure where this code is in the original.
const auto* mainWindow = WindowGetMain();
if (mainWindow == nullptr || mainWindow->viewport == nullptr)
{
LOG_ERROR("mainWindow or mainWindow->viewport is null!");
return;
}
if (mainWindow->viewport->zoom == ZoomLevel::min())
{
disabled_widgets |= (1uLL << WIDX_ZOOM_IN);
}
else if (mainWindow->viewport->zoom >= ZoomLevel::max())
{
disabled_widgets |= (1uLL << WIDX_ZOOM_OUT);
}
else
{
disabled_widgets &= ~((1uLL << WIDX_ZOOM_IN) | (1uLL << WIDX_ZOOM_OUT));
}
}
void ApplyPausedState()
{
bool paused = (gGamePaused & GAME_PAUSED_NORMAL);
if (paused || _waitingForPause)
{
pressed_widgets |= (1uLL << WIDX_PAUSE);
if (paused)
_waitingForPause = false;
}
else
pressed_widgets &= ~(1uLL << WIDX_PAUSE);
}
void ApplyMapRotation()
{
// Set map button to the right image.
if (widgets[WIDX_MAP].type != WindowWidgetType::Empty)
{
static constexpr uint32_t _imageIdByRotation[] = {
SPR_G2_MAP_NORTH,
SPR_G2_MAP_WEST,
SPR_G2_MAP_SOUTH,
SPR_G2_MAP_EAST,
};
uint32_t mapImageId = _imageIdByRotation[GetCurrentRotation()];
widgets[WIDX_MAP].image = ImageId(mapImageId, FilterPaletteID::PaletteNull);
}
}
void ApplyAudioState()
{
if (!OpenRCT2::Audio::gGameSoundsOff)
widgets[WIDX_MUTE].image = ImageId(SPR_G2_TOOLBAR_MUTE, FilterPaletteID::PaletteNull);
else
widgets[WIDX_MUTE].image = ImageId(SPR_G2_TOOLBAR_UNMUTE, FilterPaletteID::PaletteNull);
}
void ApplyFootpathPressed()
{
// Footpath button pressed down
if (WindowFindByClass(WindowClass::Footpath) == nullptr)
pressed_widgets &= ~(1uLL << WIDX_PATH);
else
pressed_widgets |= (1uLL << WIDX_PATH);
}
// TODO: look into using std::span
template<typename T> uint16_t GetToolbarWidth(T toolbarItems)
{
bool firstItem = true;
auto totalWidth = 0;
for (auto widgetIndex : toolbarItems)
{
auto* widget = &widgets[widgetIndex];
if (widget->type == WindowWidgetType::Empty && widgetIndex != WIDX_SEPARATOR)
continue;
if (firstItem && widgetIndex == WIDX_SEPARATOR)
continue;
totalWidth += widget->width() + 1;
firstItem = false;
}
return totalWidth;
}
// TODO: look into using std::span
template<typename T> void AlignButtons(T toolbarItems, uint16_t xPos)
{
bool firstItem = true;
for (auto widgetIndex : toolbarItems)
{
auto* widget = &widgets[widgetIndex];
if (widget->type == WindowWidgetType::Empty && widgetIndex != WIDX_SEPARATOR)
continue;
if (firstItem && widgetIndex == WIDX_SEPARATOR)
continue;
auto widgetWidth = widget->width();
widget->left = xPos;
xPos += widgetWidth;
widget->right = xPos;
xPos += 1;
firstItem = false;
}
}
void AlignButtonsLeftRight()
{
// Align left hand side toolbar buttons
AlignButtons(kWidgetOrderLeftGroup, 0);
// Align right hand side toolbar buttons
auto totalWidth = GetToolbarWidth(kWidgetOrderRightGroup);
auto xPos = ContextGetWidth() - totalWidth;
AlignButtons(kWidgetOrderRightGroup, xPos);
}
void AlignButtonsCentre()
{
// First, we figure out how much space we'll be needing
auto totalWidth = GetToolbarWidth(kWidgetOrderCombined);
// We'll start from the centre of the UI...
auto xPos = (ContextGetWidth() - totalWidth) / 2;
// And finally, align the buttons in the centre
AlignButtons(kWidgetOrderCombined, xPos);
}
void OnPrepareDraw() override
{
ResetWidgetToDefaultState();
HideDisabledButtons();
ApplyEditorMode();
ApplyPausedState();
ApplyAudioState();
ApplyNetworkMode();
ApplyZoomState();
ApplyMapRotation();
ApplyFootpathPressed();
if (!Config::Get().interface.ToolbarButtonsCentred)
AlignButtonsLeftRight();
else
AlignButtonsCentre();
}
void OnDraw(DrawPixelInfo& dpi) override
{
const auto& gameState = GetGameState();
int32_t imgId;
WindowDrawWidgets(*this, dpi);
ScreenCoordsXY screenPos{};
// Draw staff button image (setting masks to the staff colours)
if (widgets[WIDX_STAFF].type != WindowWidgetType::Empty)
{
screenPos = { windowPos.x + widgets[WIDX_STAFF].left, windowPos.y + widgets[WIDX_STAFF].top };
imgId = SPR_TOOLBAR_STAFF;
if (WidgetIsPressed(*this, WIDX_STAFF))
imgId++;
GfxDrawSprite(dpi, ImageId(imgId, gameState.StaffHandymanColour, gameState.StaffMechanicColour), screenPos);
}
// Draw fast forward button
if (widgets[WIDX_FASTFORWARD].type != WindowWidgetType::Empty)
{
screenPos = { windowPos.x + widgets[WIDX_FASTFORWARD].left + 0,
windowPos.y + widgets[WIDX_FASTFORWARD].top + 0 };
if (WidgetIsPressed(*this, WIDX_FASTFORWARD))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_FASTFORWARD), screenPos + ScreenCoordsXY{ 6, 3 });
for (int32_t i = 0; i < gGameSpeed && gGameSpeed <= 4; i++)
{
GfxDrawSprite(dpi, ImageId(SPR_G2_SPEED_ARROW), screenPos + ScreenCoordsXY{ 5 + i * 5, 15 });
}
for (int32_t i = 0; i < 3 && i < gGameSpeed - 4 && gGameSpeed >= 5; i++)
{
GfxDrawSprite(dpi, ImageId(SPR_G2_HYPER_ARROW), screenPos + ScreenCoordsXY{ 5 + i * 6, 15 });
}
}
// Draw cheats button
if (widgets[WIDX_CHEATS].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_CHEATS].left - 1, widgets[WIDX_CHEATS].top - 1 };
if (WidgetIsPressed(*this, WIDX_CHEATS))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_SANDBOX), screenPos);
// Draw an overlay if clearance checks are disabled
if (GetGameState().Cheats.DisableClearanceChecks)
{
auto colour = ColourWithFlags{ COLOUR_DARK_ORANGE }.withFlag(ColourFlag::withOutline, true);
DrawTextBasic(
dpi, screenPos + ScreenCoordsXY{ 26, 2 }, STR_OVERLAY_CLEARANCE_CHECKS_DISABLED, {},
{ colour, TextAlignment::RIGHT });
}
}
// Draw chat button
if (widgets[WIDX_CHAT].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_CHAT].left, widgets[WIDX_CHAT].top - 2 };
if (WidgetIsPressed(*this, WIDX_CHAT))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_CHAT), screenPos);
}
// Draw debug button
if (widgets[WIDX_DEBUG].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_DEBUG].left, widgets[WIDX_DEBUG].top - 1 };
if (WidgetIsPressed(*this, WIDX_DEBUG))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_TAB_GEARS_0), screenPos);
}
// Draw research button
if (widgets[WIDX_RESEARCH].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_RESEARCH].left - 1, widgets[WIDX_RESEARCH].top };
if (WidgetIsPressed(*this, WIDX_RESEARCH))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_TAB_FINANCES_RESEARCH_0), screenPos);
}
// Draw finances button
if (widgets[WIDX_FINANCES].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_FINANCES].left + 3, widgets[WIDX_FINANCES].top + 1 };
if (WidgetIsPressed(*this, WIDX_FINANCES))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_FINANCE), screenPos);
}
// Draw news button
if (widgets[WIDX_NEWS].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_NEWS].left + 3, widgets[WIDX_NEWS].top + 0 };
if (WidgetIsPressed(*this, WIDX_NEWS))
screenPos.y++;
GfxDrawSprite(dpi, ImageId(SPR_G2_TAB_NEWS), screenPos);
}
// Draw network button
if (widgets[WIDX_NETWORK].type != WindowWidgetType::Empty)
{
screenPos = windowPos + ScreenCoordsXY{ widgets[WIDX_NETWORK].left + 3, widgets[WIDX_NETWORK].top + 0 };
if (WidgetIsPressed(*this, WIDX_NETWORK))
screenPos.y++;
// Draw (de)sync icon.
imgId = (NetworkIsDesynchronised() ? SPR_G2_MULTIPLAYER_DESYNC : SPR_G2_MULTIPLAYER_SYNC);
GfxDrawSprite(dpi, ImageId(imgId), screenPos + ScreenCoordsXY{ 3, 11 });
// Draw number of players.
auto ft = Formatter();
ft.Add<int32_t>(NetworkGetNumVisiblePlayers());
auto colour = ColourWithFlags{ COLOUR_WHITE }.withFlag(ColourFlag::withOutline, true);
DrawTextBasic(dpi, screenPos + ScreenCoordsXY{ 23, 1 }, STR_COMMA16, ft, { colour, TextAlignment::RIGHT });
}
}
};
static void ScenarioSelectCallback(const utf8* path)
{
WindowCloseByClass(WindowClass::EditorObjectSelection);
GameNotifyMapChange();
GetContext()->LoadParkFromFile(path, false, true);
GameLoadScripts();
GameNotifyMapChanged();
}
/**
* Creates the main game top toolbar window.
* rct2: 0x0066B485 (part of 0x0066B3E8)
*/
WindowBase* TopToolbarOpen()
{
TopToolbar* window = WindowCreate<TopToolbar>(
WindowClass::TopToolbar, ScreenCoordsXY(0, 0), ContextGetWidth(), kTopToolbarHeight + 1,
WF_STICK_TO_FRONT | WF_TRANSPARENT | WF_NO_BACKGROUND);
window->widgets = _topToolbarWidgets;
WindowInitScrollWidgets(*window);
return window;
}
void TopToolbar::InitViewMenu(Widget& widget)
{
using namespace Dropdown;
constexpr ItemExt items[] = {
ToggleOption(DDIDX_UNDERGROUND_INSIDE, STR_UNDERGROUND_VIEW),
ToggleOption(DDIDX_TRANSPARENT_WATER, STR_VIEWPORT_TRANSPARENT_WATER),
ToggleOption(DDIDX_HIDE_BASE, STR_REMOVE_BASE_LAND),
ToggleOption(DDIDX_HIDE_VERTICAL, STR_REMOVE_VERTICAL_FACES),
Separator(),
ToggleOption(DDIDX_HIDE_RIDES, STR_SEE_THROUGH_RIDES),
ToggleOption(DDIDX_HIDE_VEHICLES, STR_SEE_THROUGH_VEHICLES),
ToggleOption(DDIDX_HIDE_VEGETATION, STR_SEE_THROUGH_VEGETATION),
ToggleOption(DDIDX_HIDE_SCENERY, STR_SEE_THROUGH_SCENERY),
ToggleOption(DDIDX_HIDE_PATHS, STR_SEE_THROUGH_PATHS),
ToggleOption(DDIDX_HIDE_SUPPORTS, STR_SEE_THROUGH_SUPPORTS),
ToggleOption(DDIDX_HIDE_GUESTS, STR_SEE_THROUGH_GUESTS),
ToggleOption(DDIDX_HIDE_STAFF, STR_SEE_THROUGH_STAFF),
Separator(),
ToggleOption(DDIDX_LAND_HEIGHTS, STR_HEIGHT_MARKS_ON_LAND),
ToggleOption(DDIDX_TRACK_HEIGHTS, STR_HEIGHT_MARKS_ON_RIDE_TRACKS),
ToggleOption(DDIDX_PATH_HEIGHTS, STR_HEIGHT_MARKS_ON_PATHS),
Separator(),
ToggleOption(DDIDX_VIEW_CLIPPING, STR_VIEW_CLIPPING_MENU),
ToggleOption(DDIDX_HIGHLIGHT_PATH_ISSUES, STR_HIGHLIGHT_PATH_ISSUES_MENU),
Separator(),
ToggleOption(DDIDX_TRANSPARENCY, STR_TRANSPARENCY_OPTIONS),
};
static_assert(ItemIDsMatchIndices(items));
SetItems(items);
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[1].withFlag(ColourFlag::translucent, true), 0, TOP_TOOLBAR_VIEW_MENU_COUNT);
// Set checkmarks
auto* mainViewport = WindowGetMain()->viewport;
if (mainViewport->flags & VIEWPORT_FLAG_UNDERGROUND_INSIDE)
Dropdown::SetChecked(DDIDX_UNDERGROUND_INSIDE, true);
if (Config::Get().general.TransparentWater)
Dropdown::SetChecked(DDIDX_TRANSPARENT_WATER, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_BASE)
Dropdown::SetChecked(DDIDX_HIDE_BASE, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VERTICAL)
Dropdown::SetChecked(DDIDX_HIDE_VERTICAL, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_RIDES)
Dropdown::SetChecked(DDIDX_HIDE_RIDES, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VEHICLES)
Dropdown::SetChecked(DDIDX_HIDE_VEHICLES, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_VEGETATION)
Dropdown::SetChecked(DDIDX_HIDE_VEGETATION, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_SCENERY)
Dropdown::SetChecked(DDIDX_HIDE_SCENERY, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_PATHS)
Dropdown::SetChecked(DDIDX_HIDE_PATHS, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_SUPPORTS)
Dropdown::SetChecked(DDIDX_HIDE_SUPPORTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_GUESTS)
Dropdown::SetChecked(DDIDX_HIDE_GUESTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIDE_STAFF)
Dropdown::SetChecked(DDIDX_HIDE_STAFF, true);
if (mainViewport->flags & VIEWPORT_FLAG_LAND_HEIGHTS)
Dropdown::SetChecked(DDIDX_LAND_HEIGHTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_TRACK_HEIGHTS)
Dropdown::SetChecked(DDIDX_TRACK_HEIGHTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_PATH_HEIGHTS)
Dropdown::SetChecked(DDIDX_PATH_HEIGHTS, true);
if (mainViewport->flags & VIEWPORT_FLAG_CLIP_VIEW)
Dropdown::SetChecked(DDIDX_VIEW_CLIPPING, true);
if (mainViewport->flags & VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES)
Dropdown::SetChecked(DDIDX_HIGHLIGHT_PATH_ISSUES, true);
gDropdownDefaultIndex = DDIDX_UNDERGROUND_INSIDE;
// Opaque water relies on RCT1 sprites.
if (!IsCsgLoaded())
{
Dropdown::SetDisabled(DDIDX_TRANSPARENT_WATER, true);
}
}
void TopToolbar::ViewMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
switch (dropdownIndex)
{
case DDIDX_UNDERGROUND_INSIDE:
w->viewport->flags ^= VIEWPORT_FLAG_UNDERGROUND_INSIDE;
break;
case DDIDX_TRANSPARENT_WATER:
Config::Get().general.TransparentWater ^= 1;
Config::Save();
break;
case DDIDX_HIDE_BASE:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_BASE;
break;
case DDIDX_HIDE_VERTICAL:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VERTICAL;
break;
case DDIDX_HIDE_RIDES:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_RIDES;
break;
case DDIDX_HIDE_VEHICLES:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VEHICLES;
break;
case DDIDX_HIDE_VEGETATION:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_VEGETATION;
break;
case DDIDX_HIDE_SCENERY:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_SCENERY;
break;
case DDIDX_HIDE_PATHS:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_PATHS;
break;
case DDIDX_HIDE_SUPPORTS:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_SUPPORTS;
break;
case DDIDX_HIDE_GUESTS:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_GUESTS;
break;
case DDIDX_HIDE_STAFF:
w->viewport->flags ^= VIEWPORT_FLAG_HIDE_STAFF;
break;
case DDIDX_LAND_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_LAND_HEIGHTS;
break;
case DDIDX_TRACK_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_TRACK_HEIGHTS;
break;
case DDIDX_PATH_HEIGHTS:
w->viewport->flags ^= VIEWPORT_FLAG_PATH_HEIGHTS;
break;
case DDIDX_VIEW_CLIPPING:
if (WindowFindByClass(WindowClass::ViewClipping) == nullptr)
{
ContextOpenWindow(WindowClass::ViewClipping);
}
else
{
// If window is already open, toggle the view clipping on/off
w->viewport->flags ^= VIEWPORT_FLAG_CLIP_VIEW;
}
break;
case DDIDX_HIGHLIGHT_PATH_ISSUES:
w->viewport->flags ^= VIEWPORT_FLAG_HIGHLIGHT_PATH_ISSUES;
break;
case DDIDX_TRANSPARENCY:
ContextOpenWindow(WindowClass::Transparency);
break;
default:
return;
}
w->Invalidate();
}
}
void TopToolbar::InitMapMenu(Widget& widget)
{
auto i = 0;
gDropdownItems[i++].Format = STR_SHORTCUT_SHOW_MAP;
gDropdownItems[i++].Format = STR_EXTRA_VIEWPORT;
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && GetGameState().EditorStep == EditorStep::LandscapeEditor)
{
gDropdownItems[i++].Format = STR_MAPGEN_WINDOW_TITLE;
}
#ifdef ENABLE_SCRIPTING
const auto& customMenuItems = OpenRCT2::Scripting::CustomMenuItems;
if (!customMenuItems.empty())
{
gDropdownItems[i++].Format = STR_EMPTY;
for (const auto& item : customMenuItems)
{
if (item.Kind == OpenRCT2::Scripting::CustomToolbarMenuItemKind::Standard)
{
gDropdownItems[i].Format = STR_STRING;
auto sz = item.Text.c_str();
std::memcpy(&gDropdownItems[i].Args, &sz, sizeof(const char*));
i++;
}
}
}
#endif
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[1].withFlag(ColourFlag::translucent, true), 0, i);
gDropdownDefaultIndex = DDIDX_SHOW_MAP;
}
void TopToolbar::MapMenuDropdown(int16_t dropdownIndex)
{
int32_t customStartIndex = 3;
if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && GetGameState().EditorStep == EditorStep::LandscapeEditor)
{
customStartIndex++;
}
if (dropdownIndex < customStartIndex)
{
switch (dropdownIndex)
{
case 0:
ContextOpenWindow(WindowClass::Map);
break;
case 1:
ContextOpenWindow(WindowClass::Viewport);
break;
case 2:
ContextOpenWindow(WindowClass::Mapgen);
break;
}
}
else
{
#ifdef ENABLE_SCRIPTING
const auto& customMenuItems = OpenRCT2::Scripting::CustomMenuItems;
auto customIndex = static_cast<size_t>(dropdownIndex - customStartIndex);
size_t i = 0;
for (const auto& item : customMenuItems)
{
if (item.Kind == OpenRCT2::Scripting::CustomToolbarMenuItemKind::Standard)
{
if (i == customIndex)
{
item.Invoke();
break;
}
i++;
}
}
#endif
}
}
void TopToolbar::InitFastforwardMenu(Widget& widget)
{
int32_t num_items = 4;
gDropdownItems[0].Format = STR_TOGGLE_OPTION;
gDropdownItems[1].Format = STR_TOGGLE_OPTION;
gDropdownItems[2].Format = STR_TOGGLE_OPTION;
gDropdownItems[3].Format = STR_TOGGLE_OPTION;
if (Config::Get().general.DebuggingTools)
{
gDropdownItems[4].Format = STR_EMPTY;
gDropdownItems[5].Format = STR_TOGGLE_OPTION;
gDropdownItems[5].Args = STR_SPEED_HYPER;
num_items = 6;
}
gDropdownItems[0].Args = STR_SPEED_NORMAL;
gDropdownItems[1].Args = STR_SPEED_QUICK;
gDropdownItems[2].Args = STR_SPEED_FAST;
gDropdownItems[3].Args = STR_SPEED_TURBO;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[0].withFlag(ColourFlag::translucent, true), 0, num_items);
// Set checkmarks
if (gGameSpeed <= 4)
{
Dropdown::SetChecked(gGameSpeed - 1, true);
}
if (gGameSpeed == 8)
{
Dropdown::SetChecked(5, true);
}
if (Config::Get().general.DebuggingTools)
{
gDropdownDefaultIndex = (gGameSpeed == 8 ? 0 : gGameSpeed);
}
else
{
gDropdownDefaultIndex = (gGameSpeed >= 4 ? 0 : gGameSpeed);
}
if (gDropdownDefaultIndex == 4)
{
gDropdownDefaultIndex = 5;
}
}
void TopToolbar::FastforwardMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
if (dropdownIndex >= 0 && dropdownIndex <= 5)
{
auto newSpeed = dropdownIndex + 1;
if (newSpeed >= 5)
newSpeed = 8;
auto setSpeedAction = GameSetSpeedAction(newSpeed);
GameActions::Execute(&setSpeedAction);
}
}
}
void TopToolbar::InitRotateMenu(Widget& widget)
{
gDropdownItems[0].Format = STR_ROTATE_CLOCKWISE;
gDropdownItems[1].Format = STR_ROTATE_ANTI_CLOCKWISE;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[1].withFlag(ColourFlag::translucent, true), 0, 2);
gDropdownDefaultIndex = DDIDX_ROTATE_CLOCKWISE;
}
void TopToolbar::RotateMenuDropdown(int16_t dropdownIndex)
{
if (dropdownIndex == 0)
{
ViewportRotateAll(1);
}
else if (dropdownIndex == 1)
{
ViewportRotateAll(-1);
}
}
void TopToolbar::InitFileMenu(Widget& widget)
{
int32_t numItems = 0;
if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER))
{
gDropdownItems[numItems++].Format = STR_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_GIANT_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_ABOUT;
gDropdownItems[numItems++].Format = STR_FILE_BUG_ON_GITHUB;
if (OpenRCT2::GetContext()->HasNewVersionInfo())
gDropdownItems[numItems++].Format = STR_UPDATE_AVAILABLE;
gDropdownItems[numItems++].Format = STR_OPTIONS;
gDropdownItems[numItems++].Format = STR_EMPTY;
if (gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
gDropdownItems[numItems++].Format = STR_QUIT_ROLLERCOASTER_DESIGNER;
else
gDropdownItems[numItems++].Format = STR_QUIT_TRACK_DESIGNS_MANAGER;
gDropdownItems[numItems++].Format = STR_EXIT_OPENRCT2;
}
else if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR)
{
gDropdownItems[numItems++].Format = STR_LOAD_LANDSCAPE;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_SAVE_LANDSCAPE;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_GIANT_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_ABOUT;
gDropdownItems[numItems++].Format = STR_FILE_BUG_ON_GITHUB;
if (OpenRCT2::GetContext()->HasNewVersionInfo())
gDropdownItems[numItems++].Format = STR_UPDATE_AVAILABLE;
gDropdownItems[numItems++].Format = STR_OPTIONS;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_QUIT_SCENARIO_EDITOR;
gDropdownItems[numItems++].Format = STR_EXIT_OPENRCT2;
}
else
{
gDropdownItems[numItems++].Format = STR_NEW_GAME;
gDropdownItems[numItems++].Format = STR_LOAD_GAME;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_SAVE_GAME;
gDropdownItems[numItems++].Format = STR_SAVE_GAME_AS;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_GIANT_SCREENSHOT;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_ABOUT;
gDropdownItems[numItems++].Format = STR_FILE_BUG_ON_GITHUB;
if (OpenRCT2::GetContext()->HasNewVersionInfo())
gDropdownItems[numItems++].Format = STR_UPDATE_AVAILABLE;
gDropdownItems[numItems++].Format = STR_OPTIONS;
gDropdownItems[numItems++].Format = STR_EMPTY;
gDropdownItems[numItems++].Format = STR_QUIT_TO_MENU;
gDropdownItems[numItems++].Format = STR_EXIT_OPENRCT2;
}
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[0].withFlag(ColourFlag::translucent, true), Dropdown::Flag::StayOpen, numItems);
}
void TopToolbar::InitCheatsMenu(Widget& widget)
{
using namespace Dropdown;
constexpr ItemExt items[] = {
ToggleOption(DDIDX_CHEATS, STR_CHEAT_TITLE),
ToggleOption(DDIDX_TILE_INSPECTOR, STR_DEBUG_DROPDOWN_TILE_INSPECTOR),
ToggleOption(DDIDX_OBJECT_SELECTION, STR_DEBUG_DROPDOWN_OBJECT_SELECTION),
ToggleOption(DDIDX_INVENTIONS_LIST, STR_DEBUG_DROPDOWN_INVENTIONS_LIST),
ToggleOption(DDIDX_SCENARIO_OPTIONS, STR_DEBUG_DROPDOWN_SCENARIO_OPTIONS),
ToggleOption(DDIDX_OBJECTIVE_OPTIONS, STR_CHEATS_MENU_OBJECTIVE_OPTIONS),
Separator(),
ToggleOption(DDIDX_ENABLE_SANDBOX_MODE, STR_ENABLE_SANDBOX_MODE),
ToggleOption(DDIDX_DISABLE_CLEARANCE_CHECKS, STR_DISABLE_CLEARANCE_CHECKS),
ToggleOption(DDIDX_DISABLE_SUPPORT_LIMITS, STR_DISABLE_SUPPORT_LIMITS),
};
static_assert(ItemIDsMatchIndices(items));
SetItems(items);
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[0].withFlag(ColourFlag::translucent, true), Dropdown::Flag::StayOpen, TOP_TOOLBAR_CHEATS_COUNT);
// Disable items that are not yet available in multiplayer
if (NetworkGetMode() != NETWORK_MODE_NONE)
{
Dropdown::SetDisabled(DDIDX_OBJECT_SELECTION, true);
Dropdown::SetDisabled(DDIDX_INVENTIONS_LIST, true);
Dropdown::SetDisabled(DDIDX_OBJECTIVE_OPTIONS, true);
}
if (gScreenFlags & SCREEN_FLAGS_EDITOR)
{
Dropdown::SetDisabled(DDIDX_OBJECT_SELECTION, true);
Dropdown::SetDisabled(DDIDX_INVENTIONS_LIST, true);
Dropdown::SetDisabled(DDIDX_SCENARIO_OPTIONS, true);
Dropdown::SetDisabled(DDIDX_OBJECTIVE_OPTIONS, true);
Dropdown::SetDisabled(DDIDX_ENABLE_SANDBOX_MODE, true);
}
auto& gameState = GetGameState();
if (gameState.Cheats.SandboxMode)
{
Dropdown::SetChecked(DDIDX_ENABLE_SANDBOX_MODE, true);
}
if (gameState.Cheats.DisableClearanceChecks)
{
Dropdown::SetChecked(DDIDX_DISABLE_CLEARANCE_CHECKS, true);
}
if (gameState.Cheats.DisableSupportLimits)
{
Dropdown::SetChecked(DDIDX_DISABLE_SUPPORT_LIMITS, true);
}
gDropdownDefaultIndex = DDIDX_CHEATS;
}
void TopToolbar::CheatsMenuDropdown(int16_t dropdownIndex)
{
switch (dropdownIndex)
{
case DDIDX_CHEATS:
ContextOpenWindow(WindowClass::Cheats);
break;
case DDIDX_TILE_INSPECTOR:
ContextOpenWindow(WindowClass::TileInspector);
break;
case DDIDX_OBJECT_SELECTION:
WindowCloseAll();
ContextOpenWindow(WindowClass::EditorObjectSelection);
break;
case DDIDX_INVENTIONS_LIST:
ContextOpenWindow(WindowClass::EditorInventionList);
break;
case DDIDX_SCENARIO_OPTIONS:
ContextOpenWindow(WindowClass::EditorScenarioOptions);
break;
case DDIDX_OBJECTIVE_OPTIONS:
ContextOpenWindow(WindowClass::EditorObjectiveOptions);
break;
case DDIDX_ENABLE_SANDBOX_MODE:
CheatsSet(CheatType::SandboxMode, !GetGameState().Cheats.SandboxMode);
break;
case DDIDX_DISABLE_CLEARANCE_CHECKS:
CheatsSet(CheatType::DisableClearanceChecks, !GetGameState().Cheats.DisableClearanceChecks);
break;
case DDIDX_DISABLE_SUPPORT_LIMITS:
CheatsSet(CheatType::DisableSupportLimits, !GetGameState().Cheats.DisableSupportLimits);
break;
}
}
void TopToolbar::InitDebugMenu(Widget& widget)
{
gDropdownItems[DDIDX_CONSOLE].Format = STR_TOGGLE_OPTION;
gDropdownItems[DDIDX_CONSOLE].Args = STR_DEBUG_DROPDOWN_CONSOLE;
gDropdownItems[DDIDX_DEBUG_PAINT].Format = STR_TOGGLE_OPTION;
gDropdownItems[DDIDX_DEBUG_PAINT].Args = STR_DEBUG_DROPDOWN_DEBUG_PAINT;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[0].withFlag(ColourFlag::translucent, true), Dropdown::Flag::StayOpen, TOP_TOOLBAR_DEBUG_COUNT);
Dropdown::SetChecked(DDIDX_DEBUG_PAINT, WindowFindByClass(WindowClass::DebugPaint) != nullptr);
}
void TopToolbar::DebugMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
switch (dropdownIndex)
{
case DDIDX_CONSOLE:
{
auto& console = GetInGameConsole();
console.Open();
break;
}
case DDIDX_DEBUG_PAINT:
if (WindowFindByClass(WindowClass::DebugPaint) == nullptr)
{
ContextOpenWindow(WindowClass::DebugPaint);
}
else
{
WindowCloseByClass(WindowClass::DebugPaint);
}
break;
}
}
}
void TopToolbar::InitNetworkMenu(Widget& widget)
{
gDropdownItems[DDIDX_MULTIPLAYER].Format = STR_MULTIPLAYER;
gDropdownItems[DDIDX_MULTIPLAYER_RECONNECT].Format = STR_MULTIPLAYER_RECONNECT;
WindowDropdownShowText(
{ windowPos.x + widget.left, windowPos.y + widget.top }, widget.height() + 1,
colours[0].withFlag(ColourFlag::translucent, true), 0, TOP_TOOLBAR_NETWORK_COUNT);
Dropdown::SetDisabled(DDIDX_MULTIPLAYER_RECONNECT, !NetworkIsDesynchronised());
gDropdownDefaultIndex = DDIDX_MULTIPLAYER;
}
void TopToolbar::NetworkMenuDropdown(int16_t dropdownIndex)
{
auto* w = WindowGetMain();
if (w != nullptr)
{
switch (dropdownIndex)
{
case DDIDX_MULTIPLAYER:
ContextOpenWindow(WindowClass::Multiplayer);
break;
case DDIDX_MULTIPLAYER_RECONNECT:
NetworkReconnect();
break;
}
}
}
} // namespace OpenRCT2::Ui::Windows