#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "../core/Console.hpp" #include "../core/FileStream.hpp" #include "../core/Memory.hpp" #include "../core/MemoryStream.h" #include "../core/String.hpp" #include "../core/Path.hpp" #include "BannerObject.h" #include "EntranceObject.h" #include "FootpathItemObject.h" #include "FootpathObject.h" #include "LargeSceneryObject.h" #include "Object.h" #include "ObjectFactory.h" #include "RideObject.h" #include "SceneryGroupObject.h" #include "SmallSceneryObject.h" #include "StexObject.h" #include "WallObject.h" #include "WaterObject.h" extern "C" { #include "../object.h" #include "../util/sawyercoding.h" } class ReadObjectContext : public IReadObjectContext { private: utf8 * _objectName; bool _wasWarning = false; bool _wasError = false; public: bool WasWarning() const { return _wasWarning; } bool WasError() const { return _wasError; } ReadObjectContext(const utf8 * objectFileName) { _objectName = String::Duplicate(objectFileName); } ~ReadObjectContext() override { Memory::Free(_objectName); _objectName = nullptr; } void LogWarning(uint32 code, const utf8 * text) override { _wasWarning = true; if (!String::IsNullOrEmpty(text)) { log_verbose("[%s] Warning: %s", _objectName, text); } } void LogError(uint32 code, const utf8 * text) override { _wasError = true; if (!String::IsNullOrEmpty(text)) { Console::Error::WriteLine("[%s] Error: %s", _objectName, text); } } }; namespace ObjectFactory { static void ReadObjectLegacy(Object * object, IReadObjectContext * context, IStream * stream) { try { object->ReadLegacy(context, stream); } catch (IOException ex) { // TODO check that ex is really EOF and not some other error context->LogError(OBJECT_ERROR_UNEXPECTED_EOF, "Unexpectedly reached end of file."); } catch (Exception ex) { context->LogError(OBJECT_ERROR_UNKNOWN, nullptr); } } static MemoryStream * GetDecodedChunkStream(IReadObjectContext * context, SDL_RWops * file) { size_t bufferSize = 0x600000; void * buffer = Memory::Allocate(bufferSize); if (buffer == nullptr) { log_error("Unable to allocate data buffer."); return nullptr; } bufferSize = sawyercoding_read_chunk_with_size(file, (uint8 *)buffer, bufferSize); if (bufferSize == SIZE_MAX) { context->LogError(OBJECT_ERROR_BAD_ENCODING, "Unable to decode chunk."); Memory::Free(buffer); return nullptr; } else { buffer = Memory::Reallocate(buffer, bufferSize); return new MemoryStream(buffer, bufferSize, MEMORY_ACCESS_READ | MEMORY_ACCESS_OWNER); } } Object * CreateObjectFromLegacyFile(const utf8 * path) { Object * result = nullptr; SDL_RWops * file = SDL_RWFromFile(path, "rb"); if (file != nullptr) { rct_object_entry entry; if (SDL_RWread(file, &entry, sizeof(entry), 1) == 1) { result = CreateObject(entry); if (result != nullptr) { utf8 objectName[9] = { 0 }; Memory::Copy(objectName, entry.name, 8); auto readContext = ReadObjectContext(objectName); auto chunkStream = GetDecodedChunkStream(&readContext, file); if (chunkStream != nullptr) { ReadObjectLegacy(result, &readContext, chunkStream); delete chunkStream; } if (readContext.WasError()) { Console::Error::WriteLine("Error reading object: '%s'", path); delete result; result = nullptr; } } } SDL_RWclose(file); } return result; } Object * CreateObjectFromLegacyData(const rct_object_entry * entry, const void * data, size_t dataSize) { Guard::ArgumentNotNull(entry, GUARD_LINE); Guard::ArgumentNotNull(data, GUARD_LINE); Object * result = CreateObject(*entry); if (result != nullptr) { utf8 objectName[9]; object_entry_get_name_fixed(objectName, sizeof(objectName), entry); auto readContext = ReadObjectContext(objectName); auto chunkStream = MemoryStream(data, dataSize); ReadObjectLegacy(result, &readContext, &chunkStream); if (readContext.WasError()) { delete result; result = nullptr; } } return result; } Object * CreateObject(const rct_object_entry &entry) { Object * result = nullptr; uint8 objectType = entry.flags & 0x0F; switch (objectType) { case OBJECT_TYPE_RIDE: result = new RideObject(entry); break; case OBJECT_TYPE_SMALL_SCENERY: result = new SmallSceneryObject(entry); break; case OBJECT_TYPE_LARGE_SCENERY: result = new LargeSceneryObject(entry); break; case OBJECT_TYPE_WALLS: result = new WallObject(entry); break; case OBJECT_TYPE_BANNERS: result = new BannerObject(entry); break; case OBJECT_TYPE_PATHS: result = new FootpathObject(entry); break; case OBJECT_TYPE_PATH_BITS: result = new FootpathItemObject(entry); break; case OBJECT_TYPE_SCENERY_SETS: result = new SceneryGroupObject(entry); break; case OBJECT_TYPE_PARK_ENTRANCE: result = new EntranceObject(entry); break; case OBJECT_TYPE_WATER: result = new WaterObject(entry); break; case OBJECT_TYPE_SCENARIO_TEXT: result = new StexObject(entry); break; } return result; } }