/***************************************************************************** * Copyright (c) 2014-2018 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "BannerObject.h" #include "../core/IStream.hpp" #include "../drawing/Drawing.h" #include "../localisation/Language.h" #include "../object/Object.h" #include "../object/ObjectRepository.h" #include "ObjectJsonHelpers.h" #include "ObjectList.h" void BannerObject::ReadLegacy(IReadObjectContext* context, IStream* stream) { stream->Seek(6, STREAM_SEEK_CURRENT); _legacyType.banner.scrolling_mode = stream->ReadValue(); _legacyType.banner.flags = stream->ReadValue(); _legacyType.banner.price = stream->ReadValue(); _legacyType.banner.scenery_tab_id = stream->ReadValue(); stream->Seek(1, STREAM_SEEK_CURRENT); GetStringTable().Read(context, stream, OBJ_STRING_ID_NAME); rct_object_entry sgEntry = stream->ReadValue(); SetPrimarySceneryGroup(&sgEntry); GetImageTable().Read(context, stream); // Validate properties if (_legacyType.large_scenery.price <= 0) { context->LogError(OBJECT_ERROR_INVALID_PROPERTY, "Price can not be free or negative."); } // Add banners to 'Signs and items for footpaths' group, rather than lumping them in the Miscellaneous tab. // Since this is already done the other way round for original items, avoid adding those to prevent duplicates. auto identifier = GetIdentifier(); auto& objectRepository = context->GetObjectRepository(); auto item = objectRepository.FindObject(identifier); if (item != nullptr) { auto objectEntry = &item->ObjectEntry; if (object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_WACKY_WORLDS || object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_TIME_TWISTER || object_entry_get_source_game(objectEntry) == OBJECT_SOURCE_CUSTOM) { auto scgPathX = Object::GetScgPathXHeader(); SetPrimarySceneryGroup(&scgPathX); } } } void BannerObject::Load() { GetStringTable().Sort(); _legacyType.name = language_allocate_object_string(GetName()); _legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount()); } void BannerObject::Unload() { language_free_object_string(_legacyType.name); gfx_object_free_images(_legacyType.image, GetImageTable().GetCount()); _legacyType.name = 0; _legacyType.image = 0; } void BannerObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const { int32_t x = width / 2; int32_t y = height / 2; uint32_t imageId = 0x20D00000 | _legacyType.image; gfx_draw_sprite(dpi, imageId + 0, x - 12, y + 8, 0); gfx_draw_sprite(dpi, imageId + 1, x - 12, y + 8, 0); } void BannerObject::ReadJson(IReadObjectContext* context, const json_t* root) { auto properties = json_object_get(root, "properties"); _legacyType.banner.scrolling_mode = json_integer_value(json_object_get(properties, "scrollingMode")); _legacyType.banner.price = json_integer_value(json_object_get(properties, "price")); _legacyType.banner.flags = ObjectJsonHelpers::GetFlags( properties, { { "hasPrimaryColour", BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR }, }); SetPrimarySceneryGroup(ObjectJsonHelpers::GetString(json_object_get(properties, "sceneryGroup"))); ObjectJsonHelpers::LoadStrings(root, GetStringTable()); ObjectJsonHelpers::LoadImages(context, root, GetImageTable()); }