/***************************************************************************** * Copyright (c) 2014-2018 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "../Cheats.h" #include "../Context.h" #include "../Game.h" #include "../OpenRCT2.h" #include "../actions/FootpathRemoveAction.hpp" #include "../core/Guard.hpp" #include "../core/Util.hpp" #include "../localisation/Localisation.h" #include "../management/Finance.h" #include "../network/network.h" #include "../object/ObjectList.h" #include "../object/ObjectManager.h" #include "../paint/VirtualFloor.h" #include "../ride/Station.h" #include "../ride/Track.h" #include "../ride/TrackData.h" #include "../util/Util.h" #include "Map.h" #include "MapAnimation.h" #include "Park.h" #include "Sprite.h" #include "Surface.h" #include void footpath_update_queue_entrance_banner(int32_t x, int32_t y, rct_tile_element* tileElement); uint8_t gFootpathProvisionalFlags; LocationXYZ16 gFootpathProvisionalPosition; uint8_t gFootpathProvisionalType; uint8_t gFootpathProvisionalSlope; uint8_t gFootpathConstructionMode; uint16_t gFootpathSelectedId; uint8_t gFootpathSelectedType; LocationXYZ16 gFootpathConstructFromPosition; uint8_t gFootpathConstructDirection; uint8_t gFootpathConstructSlope; uint8_t gFootpathConstructValidDirections; money32 gFootpathPrice; uint8_t gFootpathGroundFlags; static uint8_t* _footpathQueueChainNext; static uint8_t _footpathQueueChain[64]; // This is the coordinates that a user of the bin should move to // rct2: 0x00992A4C const LocationXY16 BinUseOffsets[4] = { { 11, 16 }, { 16, 21 }, { 21, 16 }, { 16, 11 }, }; // These are the offsets for bench positions on footpaths, 2 for each edge // rct2: 0x00981F2C, 0x00981F2E const LocationXY16 BenchUseOffsets[8] = { { 7, 12 }, { 12, 25 }, { 25, 20 }, { 20, 7 }, { 7, 20 }, { 20, 25 }, { 25, 12 }, { 12, 7 }, }; /** rct2: 0x00981D6C, 0x00981D6E */ const LocationXY16 word_981D6C[4] = { { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 } }; // rct2: 0x0097B974 static constexpr const uint16_t EntranceDirections[] = { (4), 0, 0, 0, 0, 0, 0, 0, // ENTRANCE_TYPE_RIDE_ENTRANCE, (4), 0, 0, 0, 0, 0, 0, 0, // ENTRANCE_TYPE_RIDE_EXIT, (4 | 1), 0, 0, 0, 0, 0, 0, 0, // ENTRANCE_TYPE_PARK_ENTRANCE }; /** rct2: 0x0098D7F0 */ static constexpr const uint8_t connected_path_count[] = { 0, // 0b0000 1, // 0b0001 1, // 0b0010 2, // 0b0011 1, // 0b0100 2, // 0b0101 2, // 0b0110 3, // 0b0111 1, // 0b1000 2, // 0b1001 2, // 0b1010 3, // 0b1011 2, // 0b1100 3, // 0b1101 3, // 0b1110 4, // 0b1111 }; int32_t entrance_get_directions(const rct_tile_element* tileElement) { uint8_t entranceType = tileElement->properties.entrance.type; uint8_t sequence = tileElement->properties.entrance.index & 0x0F; return EntranceDirections[(entranceType * 8) + sequence]; } static bool entrance_has_direction(rct_tile_element* tileElement, int32_t direction) { return entrance_get_directions(tileElement) & (1 << (direction & 3)); } /** * * rct2: 0x006A65AD */ static void automatically_set_peep_spawn(CoordsXYZ location) { uint8_t direction = 0; if (location.x != 32) { direction++; if (location.y != gMapSizeUnits - 32) { direction++; if (location.x != gMapSizeUnits - 32) { direction++; if (location.y != 32) return; } } } PeepSpawn* peepSpawn = &gPeepSpawns[0]; peepSpawn->x = location.x + (word_981D6C[direction].x * 15) + 16; peepSpawn->y = location.y + (word_981D6C[direction].y * 15) + 16; peepSpawn->direction = direction; peepSpawn->z = location.z; } rct_tile_element* map_get_footpath_element(int32_t x, int32_t y, int32_t z) { rct_tile_element* tileElement; tileElement = map_get_first_element_at(x, y); do { if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && tileElement->base_height == z) return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; } static rct_tile_element* map_get_footpath_element_slope(int32_t x, int32_t y, int32_t z, int32_t slope) { rct_tile_element* tileElement; tileElement = map_get_first_element_at(x, y); do { if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && tileElement->base_height == z && (tileElement->properties.path.type & (FOOTPATH_PROPERTIES_FLAG_IS_SLOPED | FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK)) == slope) { return tileElement; } } while (!(tileElement++)->IsLastForTile()); return nullptr; } static void loc_6A6620(int32_t flags, int32_t x, int32_t y, rct_tile_element* tileElement) { if (footpath_element_is_sloped(tileElement) && !(flags & GAME_COMMAND_FLAG_GHOST)) { int32_t direction = footpath_element_get_slope_direction(tileElement); int32_t z = tileElement->base_height; wall_remove_intersecting_walls(x, y, z, z + 6, direction ^ 2); wall_remove_intersecting_walls(x, y, z, z + 6, direction); // Removing walls may have made the pointer invalid, so find it again tileElement = map_get_footpath_element(x / 32, y / 32, z); } if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY)) footpath_connect_edges(x, y, tileElement, flags); footpath_update_queue_chains(); map_invalidate_tile_full(x, y); } /** rct2: 0x0098D7EC */ static constexpr const uint8_t byte_98D7EC[] = { 207, 159, 63, 111 }; static money32 footpath_element_insert( int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, uint8_t pathItemType) { rct_tile_element *tileElement, *entranceElement; int32_t bl, zHigh; bool entrancePath = false, entranceIsSamePath = false; if (!map_check_free_elements_and_reorganise(1)) return MONEY32_UNDEFINED; if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & (GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHOST))) footpath_remove_litter(x, y, gCommandPosition.z); // loc_6A649D: gFootpathPrice += MONEY(12, 00); bl = 15; zHigh = z + 4; if (slope & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED) { bl = byte_98D7EC[slope & TILE_ELEMENT_DIRECTION_MASK]; zHigh += 2; } entranceElement = map_get_park_entrance_element_at(x, y, z, false); // Make sure the entrance part is the middle if (entranceElement != nullptr && (entranceElement->properties.entrance.index & 0x0F) == 0) { entrancePath = true; // Make the price the same as replacing a path if (entranceElement->properties.entrance.path_type == (type & 0xF)) entranceIsSamePath = true; else gFootpathPrice -= MONEY(6, 00); } // Do not attempt to build a crossing with a queue or a sloped. uint8_t crossingMode = (type & FOOTPATH_ELEMENT_INSERT_QUEUE) || (slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE : CREATE_CROSSING_MODE_PATH_OVER_TRACK; if (!entrancePath && !gCheatsDisableClearanceChecks && !map_can_construct_with_clear_at( x, y, z, zHigh, &map_place_non_scenery_clear_func, bl, flags, &gFootpathPrice, crossingMode)) return MONEY32_UNDEFINED; gFootpathGroundFlags = gMapGroundFlags; if (!gCheatsDisableClearanceChecks && (gMapGroundFlags & ELEMENT_IS_UNDERWATER)) { gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER; return MONEY32_UNDEFINED; } tileElement = map_get_surface_element_at({ x, y }); int32_t supportHeight = z - tileElement->base_height; gFootpathPrice += supportHeight < 0 ? MONEY(20, 00) : (supportHeight / 2) * MONEY(5, 00); if (flags & GAME_COMMAND_FLAG_APPLY) { if (entrancePath) { if (!(flags & GAME_COMMAND_FLAG_GHOST) && !entranceIsSamePath) { // Set the path type but make sure it's not a queue as that will not show up entranceElement->properties.entrance.path_type = type & 0x7F; map_invalidate_tile_full(x, y); } } else { tileElement = tile_element_insert(x / 32, y / 32, z, 0x0F); assert(tileElement != nullptr); tileElement->type = TILE_ELEMENT_TYPE_PATH; tileElement->clearance_height = z + 4 + ((slope & TILE_ELEMENT_SLOPE_NE_SIDE_UP) ? 2 : 0); footpath_element_set_type(tileElement, type); tileElement->properties.path.type |= (slope & TILE_ELEMENT_SLOPE_W_CORNER_DN); if (type & FOOTPATH_ELEMENT_INSERT_QUEUE) footpath_element_set_queue(tileElement); tileElement->properties.path.additions = pathItemType; tileElement->properties.path.addition_status = 255; tileElement->flags &= ~TILE_ELEMENT_FLAG_BROKEN; if (flags & GAME_COMMAND_FLAG_GHOST) tileElement->flags |= TILE_ELEMENT_FLAG_GHOST; footpath_queue_chain_reset(); if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY)) footpath_remove_edges_at(x, y, tileElement); if ((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & GAME_COMMAND_FLAG_GHOST)) automatically_set_peep_spawn({ x, y, tileElement->base_height * 8 }); loc_6A6620(flags, x, y, tileElement); } } // Prevent the place sound from being spammed if (entranceIsSamePath) gFootpathPrice = 0; return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice; } static money32 footpath_element_update( int32_t x, int32_t y, rct_tile_element* tileElement, int32_t type, int32_t flags, uint8_t pathItemType) { const int32_t newFootpathType = (type & (FOOTPATH_PROPERTIES_TYPE_MASK >> 4)); const bool newPathIsQueue = ((type >> 7) == 1); if (footpath_element_get_type(tileElement) != newFootpathType || footpath_element_is_queue(tileElement) != newPathIsQueue) { gFootpathPrice += MONEY(6, 00); } else if (pathItemType != 0) { if (!(flags & GAME_COMMAND_FLAG_GHOST) && footpath_element_get_path_scenery(tileElement) == pathItemType && !(tileElement->flags & TILE_ELEMENT_FLAG_BROKEN)) { if (flags & GAME_COMMAND_FLAG_4) return MONEY32_UNDEFINED; return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice; } if (pathItemType != 0) { rct_scenery_entry* scenery_entry = get_footpath_item_entry(pathItemType - 1); uint16_t unk6 = scenery_entry->path_bit.flags; if ((unk6 & PATH_BIT_FLAG_DONT_ALLOW_ON_SLOPE) && footpath_element_is_sloped(tileElement)) { gGameCommandErrorText = STR_CANT_BUILD_THIS_ON_SLOPED_FOOTPATH; return MONEY32_UNDEFINED; } if ((unk6 & PATH_BIT_FLAG_DONT_ALLOW_ON_QUEUE) && footpath_element_is_queue(tileElement)) { gGameCommandErrorText = STR_CANNOT_PLACE_THESE_ON_QUEUE_LINE_AREA; return MONEY32_UNDEFINED; } if (!(unk6 & (PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER | PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW)) && (tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK) == 0x0F) { gGameCommandErrorText = STR_NONE; return MONEY32_UNDEFINED; } if ((unk6 & PATH_BIT_FLAG_IS_QUEUE_SCREEN) && !footpath_element_is_queue(tileElement)) { gGameCommandErrorText = STR_CAN_ONLY_PLACE_THESE_ON_QUEUE_AREA; return MONEY32_UNDEFINED; } gFootpathPrice += scenery_entry->path_bit.price; } if (flags & GAME_COMMAND_FLAG_4) return MONEY32_UNDEFINED; // Should place a ghost? if (flags & GAME_COMMAND_FLAG_GHOST) { // Check if there is something on the path already if (footpath_element_has_path_scenery(tileElement)) { gGameCommandErrorText = STR_NONE; return MONEY32_UNDEFINED; } // There is nothing yet - check if we should place a ghost if (flags & GAME_COMMAND_FLAG_APPLY) footpath_scenery_set_is_ghost(tileElement, true); } if (!(flags & GAME_COMMAND_FLAG_APPLY)) return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice; if ((pathItemType != 0 && !(flags & GAME_COMMAND_FLAG_GHOST)) || (pathItemType == 0 && footpath_element_path_scenery_is_ghost(tileElement))) { footpath_scenery_set_is_ghost(tileElement, false); } footpath_element_set_path_scenery(tileElement, pathItemType); tileElement->flags &= ~TILE_ELEMENT_FLAG_BROKEN; if (pathItemType != 0) { rct_scenery_entry* scenery_entry = get_footpath_item_entry(pathItemType - 1); if (scenery_entry->path_bit.flags & PATH_BIT_FLAG_IS_BIN) { tileElement->properties.path.addition_status = 255; } } map_invalidate_tile_full(x, y); return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice; } if (flags & GAME_COMMAND_FLAG_4) return MONEY32_UNDEFINED; if (flags & GAME_COMMAND_FLAG_APPLY) { footpath_queue_chain_reset(); if (!(flags & GAME_COMMAND_FLAG_PATH_SCENERY)) footpath_remove_edges_at(x, y, tileElement); footpath_element_set_type(tileElement, type); tileElement->type = (tileElement->type & 0xFE) | (type >> 7); footpath_element_set_path_scenery(tileElement, pathItemType); tileElement->flags &= ~TILE_ELEMENT_FLAG_BROKEN; loc_6A6620(flags, x, y, tileElement); } return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice; } static money32 footpath_place_real( int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, uint8_t pathItemType, bool clearDirection, int32_t direction) { rct_tile_element* tileElement; gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING; gCommandPosition.x = x + 16; gCommandPosition.y = y + 16; gCommandPosition.z = z * 8; if (!(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED) && game_is_paused() && !gCheatsBuildInPauseMode) { gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED; return MONEY32_UNDEFINED; } if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST)) footpath_interrupt_peeps(x, y, z * 8); gFootpathPrice = 0; gFootpathGroundFlags = 0; if (map_is_edge({ x, y })) { gGameCommandErrorText = STR_OFF_EDGE_OF_MAP; return MONEY32_UNDEFINED; } if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(x, y, z * 8)) return MONEY32_UNDEFINED; if (slope & SLOPE_IS_IRREGULAR_FLAG) { gGameCommandErrorText = STR_LAND_SLOPE_UNSUITABLE; return MONEY32_UNDEFINED; } if (z < 2) { gGameCommandErrorText = STR_TOO_LOW; return MONEY32_UNDEFINED; } if (z > 248) { gGameCommandErrorText = STR_TOO_HIGH; return MONEY32_UNDEFINED; } // Force ride construction to recheck area _currentTrackSelectionFlags |= TRACK_SELECTION_FLAG_RECHECK; if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) { LocationXYZ16 coord; coord.x = x + 16; coord.y = y + 16; coord.z = tile_element_height(coord.x, coord.y); network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord); if (clearDirection && !gCheatsDisableClearanceChecks) { direction = direction & 0xF; // It is possible, let's remove walls between the old and new piece of path wall_remove_intersecting_walls( x, y, z, z + 4 + ((slope & TILE_ELEMENT_SURFACE_RAISED_CORNERS_MASK) ? 2 : 0), direction ^ 2); wall_remove_intersecting_walls( x - CoordsDirectionDelta[direction].x, y - CoordsDirectionDelta[direction].y, z, z + 4, direction); } } footpath_provisional_remove(); tileElement = map_get_footpath_element_slope((x / 32), (y / 32), z, slope); if (tileElement == nullptr) { return footpath_element_insert(type, x, y, z, slope, flags, pathItemType); } else { return footpath_element_update(x, y, tileElement, type, flags, pathItemType); } } /** * * rct2: 0x006BA23E */ void remove_banners_at_element(int32_t x, int32_t y, rct_tile_element* tileElement) { while (!(tileElement++)->IsLastForTile()) { if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH) return; else if (tileElement->GetType() != TILE_ELEMENT_TYPE_BANNER) continue; game_do_command( x, 1, y, tileElement->base_height | tileElement->properties.banner.position << 8, GAME_COMMAND_REMOVE_BANNER, 0, 0); tileElement--; } } /** * * rct2: 0x006A61DE */ void game_command_place_footpath( int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, int32_t* edi, int32_t* ebp) { *ebx = footpath_place_real( (*edx >> 8) & 0xFF, *eax & 0xFFFF, *ecx & 0xFFFF, *edx & 0xFF, (*ebx >> 8) & 0xFF, *ebx & 0xFF, *edi & 0xFF, (*ebp & FOOTPATH_CLEAR_DIRECTIONAL) >> 8, *ebp & 0xFF); } static money32 footpath_place_from_track( int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t edges, int32_t flags) { rct_tile_element *tileElement, *entranceElement; bool entrancePath = false, entranceIsSamePath = false; gCommandExpenditureType = RCT_EXPENDITURE_TYPE_LANDSCAPING; gCommandPosition.x = x + 16; gCommandPosition.y = y + 16; gCommandPosition.z = z * 8; if (!(flags & GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED) && game_is_paused() && !gCheatsBuildInPauseMode) { gGameCommandErrorText = STR_CONSTRUCTION_NOT_POSSIBLE_WHILE_GAME_IS_PAUSED; return MONEY32_UNDEFINED; } if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & GAME_COMMAND_FLAG_GHOST)) footpath_interrupt_peeps(x, y, z * 8); gFootpathPrice = 0; gFootpathGroundFlags = 0; if (!map_is_location_owned(x, y, z * 8) && !gCheatsSandboxMode) { return MONEY32_UNDEFINED; } if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(x, y, z * 8)) return MONEY32_UNDEFINED; if (z < 2) { gGameCommandErrorText = STR_TOO_LOW; return MONEY32_UNDEFINED; } if (z > 248) { gGameCommandErrorText = STR_TOO_HIGH; return MONEY32_UNDEFINED; } if (flags & GAME_COMMAND_FLAG_APPLY) { if (!(flags & (GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHOST))) { footpath_remove_litter(x, y, z * 8); } } gFootpathPrice += 120; uint8_t bl = 15; int32_t zHigh = z + 4; if (slope & TILE_ELEMENT_SLOPE_S_CORNER_UP) { bl = byte_98D7EC[slope & TILE_ELEMENT_SLOPE_NE_SIDE_UP]; zHigh += 2; } entranceElement = map_get_park_entrance_element_at(x, y, z, false); // Make sure the entrance part is the middle if (entranceElement != nullptr && (entranceElement->properties.entrance.index & 0x0F) == 0) { entrancePath = true; // Make the price the same as replacing a path if (entranceElement->properties.entrance.path_type == (type & 0xF)) entranceIsSamePath = true; else gFootpathPrice -= MONEY(6, 00); } // Do not attempt to build a crossing with a queue or a sloped. uint8_t crossingMode = (type & FOOTPATH_ELEMENT_INSERT_QUEUE) || (slope != TILE_ELEMENT_SLOPE_FLAT) ? CREATE_CROSSING_MODE_NONE : CREATE_CROSSING_MODE_PATH_OVER_TRACK; if (!entrancePath && !gCheatsDisableClearanceChecks && !map_can_construct_with_clear_at( x, y, z, zHigh, &map_place_non_scenery_clear_func, bl, flags, &gFootpathPrice, crossingMode)) return MONEY32_UNDEFINED; gFootpathGroundFlags = gMapGroundFlags; if (!gCheatsDisableClearanceChecks && (gMapGroundFlags & ELEMENT_IS_UNDERWATER)) { gGameCommandErrorText = STR_CANT_BUILD_THIS_UNDERWATER; return MONEY32_UNDEFINED; } tileElement = map_get_surface_element_at({ x, y }); int32_t supportHeight = z - tileElement->base_height; gFootpathPrice += supportHeight < 0 ? MONEY(20, 00) : (supportHeight / 2) * MONEY(5, 00); if (flags & GAME_COMMAND_FLAG_APPLY) { if (gGameCommandNestLevel == 1 && !(flags & GAME_COMMAND_FLAG_GHOST)) { LocationXYZ16 coord; coord.x = x + 16; coord.y = y + 16; coord.z = tile_element_height(coord.x, coord.y); network_set_player_last_action_coord(network_get_player_index(game_command_playerid), coord); } if (entrancePath) { if (!(flags & GAME_COMMAND_FLAG_GHOST) && !entranceIsSamePath) { // Set the path type but make sure it's not a queue as that will not show up entranceElement->properties.entrance.path_type = type & 0x7F; map_invalidate_tile_full(x, y); } } else { tileElement = tile_element_insert(x / 32, y / 32, z, 0x0F); assert(tileElement != nullptr); tileElement->type = TILE_ELEMENT_TYPE_PATH; tileElement->clearance_height = z + 4 + ((slope & TILE_ELEMENT_SLOPE_S_CORNER_UP) ? 2 : 0); tileElement->properties.path.type = (type << 4) | (slope & TILE_ELEMENT_SLOPE_W_CORNER_DN); tileElement->type |= type >> 7; tileElement->properties.path.additions = 0; tileElement->properties.path.addition_status = 255; tileElement->properties.path.edges = edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK; tileElement->flags &= ~TILE_ELEMENT_FLAG_BROKEN; if (flags & (1 << 6)) tileElement->flags |= TILE_ELEMENT_FLAG_GHOST; map_invalidate_tile_full(x, y); } } if (entranceIsSamePath) gFootpathPrice = 0; return gParkFlags & PARK_FLAGS_NO_MONEY ? 0 : gFootpathPrice; } /** * * rct2: 0x006A68AE */ void game_command_place_footpath_from_track( int32_t* eax, int32_t* ebx, int32_t* ecx, int32_t* edx, [[maybe_unused]] int32_t* esi, [[maybe_unused]] int32_t* edi, [[maybe_unused]] int32_t* ebp) { *ebx = footpath_place_from_track( (*edx >> 8) & 0xFF, *eax & 0xFFFF, *ecx & 0xFFFF, *edx & 0xFF, ((*ebx >> 13) & 0x3) | ((*ebx >> 10) & 0x4), (*ebx >> 8) & 0xF, *ebx & 0xFF); } money32 footpath_place(int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags) { return game_do_command(x, (slope << 8) | flags, y, (type << 8) | z, GAME_COMMAND_PLACE_PATH, 0, 0); } money32 footpath_place_remove_intersecting( int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope, int32_t flags, int32_t direction) { return game_do_command( x, (slope << 8) | flags, y, (type << 8) | z, GAME_COMMAND_PLACE_PATH, 0, FOOTPATH_CLEAR_DIRECTIONAL | direction); } money32 footpath_remove(int32_t x, int32_t y, int32_t z, int32_t flags) { auto action = FootpathRemoveAction(x, y, z); action.SetFlags(flags); if (flags & GAME_COMMAND_FLAG_APPLY) { auto res = GameActions::Execute(&action); return res->Cost; } auto res = GameActions::Query(&action); return res->Cost; } /** * * rct2: 0x006A76FF */ money32 footpath_provisional_set(int32_t type, int32_t x, int32_t y, int32_t z, int32_t slope) { money32 cost; footpath_provisional_remove(); cost = footpath_place( type, x, y, z, slope, GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_5 | GAME_COMMAND_FLAG_4 | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_APPLY); if (cost != MONEY32_UNDEFINED) { gFootpathProvisionalType = type; gFootpathProvisionalPosition.x = x; gFootpathProvisionalPosition.y = y; gFootpathProvisionalPosition.z = z & 0xFF; gFootpathProvisionalSlope = slope; gFootpathProvisionalFlags |= PROVISIONAL_PATH_FLAG_1; if (gFootpathGroundFlags & ELEMENT_IS_UNDERGROUND) { viewport_set_visibility(1); } else { viewport_set_visibility(3); } } // Invalidate previous footpath piece. virtual_floor_invalidate(); if (!scenery_tool_is_active()) { if (cost == MONEY32_UNDEFINED) { // If we can't build this, don't show a virtual floor. virtual_floor_set_height(0); } else if ( gFootpathConstructSlope == TILE_ELEMENT_SLOPE_FLAT || gFootpathProvisionalPosition.z * 8 < gFootpathConstructFromPosition.z) { // Going either straight on, or down. virtual_floor_set_height(gFootpathProvisionalPosition.z * 8); } else { // Going up in the world! virtual_floor_set_height((gFootpathProvisionalPosition.z + 2) * 8); } } return cost; } /** * * rct2: 0x006A77FF */ void footpath_provisional_remove() { if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1) { gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_1; footpath_remove( gFootpathProvisionalPosition.x, gFootpathProvisionalPosition.y, gFootpathProvisionalPosition.z, GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_5 | GAME_COMMAND_FLAG_GHOST); } } /** * * rct2: 0x006A7831 */ void footpath_provisional_update() { if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_SHOW_ARROW) { gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_SHOW_ARROW; gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW; map_invalidate_tile_full(gFootpathConstructFromPosition.x, gFootpathConstructFromPosition.y); } footpath_provisional_remove(); } /** * Determines the location of the footpath at which we point with the cursor. If no footpath is underneath the cursor, * then return the location of the ground tile. Besides the location it also computes the direction of the yellow arrow * when we are going to build a footpath bridge/tunnel. * rct2: 0x00689726 * In: * screenX: eax * screenY: ebx * Out: * x: ax * y: bx * direction: ecx * tileElement: edx */ void footpath_get_coordinates_from_pos( int32_t screenX, int32_t screenY, int32_t* x, int32_t* y, int32_t* direction, rct_tile_element** tileElement) { int32_t z = 0, interactionType; rct_tile_element* myTileElement; rct_viewport* viewport; LocationXY16 position = {}; get_map_coordinates_from_pos( screenX, screenY, VIEWPORT_INTERACTION_MASK_FOOTPATH, &position.x, &position.y, &interactionType, &myTileElement, &viewport); if (interactionType != VIEWPORT_INTERACTION_ITEM_FOOTPATH || !(viewport->flags & (VIEWPORT_FLAG_UNDERGROUND_INSIDE | VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_HIDE_VERTICAL))) { get_map_coordinates_from_pos( screenX, screenY, VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_TERRAIN, &position.x, &position.y, &interactionType, &myTileElement, &viewport); if (interactionType == VIEWPORT_INTERACTION_ITEM_NONE) { if (x != nullptr) *x = LOCATION_NULL; return; } } LocationXY16 minPosition = position; LocationXY16 maxPosition = { int16_t(position.x + 31), int16_t(position.y + 31) }; position.x += 16; position.y += 16; if (interactionType == VIEWPORT_INTERACTION_ITEM_FOOTPATH) { z = myTileElement->base_height * 8; if (footpath_element_is_sloped(myTileElement)) { z += 8; } } LocationXY16 start_vp_pos = screen_coord_to_viewport_coord(viewport, screenX, screenY); for (int32_t i = 0; i < 5; i++) { if (interactionType != VIEWPORT_INTERACTION_ITEM_FOOTPATH) { z = tile_element_height(position.x, position.y); } position = viewport_coord_to_map_coord(start_vp_pos.x, start_vp_pos.y, z); position.x = std::clamp(position.x, minPosition.x, maxPosition.x); position.y = std::clamp(position.y, minPosition.y, maxPosition.y); } // Determine to which edge the cursor is closest uint32_t myDirection; int32_t mod_x = position.x & 0x1F, mod_y = position.y & 0x1F; if (mod_x < mod_y) { if (mod_x + mod_y < 32) { myDirection = 0; } else { myDirection = 1; } } else { if (mod_x + mod_y < 32) { myDirection = 3; } else { myDirection = 2; } } if (x != nullptr) *x = position.x & ~0x1F; if (y != nullptr) *y = position.y & ~0x1F; if (direction != nullptr) *direction = myDirection; if (tileElement != nullptr) *tileElement = myTileElement; } /** * * rct2: 0x0068A0C9 * screenX: eax * screenY: ebx * x: ax * y: bx * direction: cl * tileElement: edx */ void footpath_bridge_get_info_from_pos( int32_t screenX, int32_t screenY, int32_t* x, int32_t* y, int32_t* direction, rct_tile_element** tileElement) { // First check if we point at an entrance or exit. In that case, we would want the path coming from the entrance/exit. int32_t interactionType; rct_viewport* viewport; LocationXY16 map_pos = {}; get_map_coordinates_from_pos( screenX, screenY, VIEWPORT_INTERACTION_MASK_RIDE, &map_pos.x, &map_pos.y, &interactionType, tileElement, &viewport); *x = map_pos.x; *y = map_pos.y; if (interactionType == VIEWPORT_INTERACTION_ITEM_RIDE && viewport->flags & (VIEWPORT_FLAG_UNDERGROUND_INSIDE | VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_HIDE_VERTICAL) && (*tileElement)->GetType() == TILE_ELEMENT_TYPE_ENTRANCE) { int32_t directions = entrance_get_directions(*tileElement); if (directions & 0x0F) { int32_t bx = bitscanforward(directions); bx += (*tileElement)->type; bx &= 3; if (direction != nullptr) *direction = bx; return; } } get_map_coordinates_from_pos( screenX, screenY, VIEWPORT_INTERACTION_MASK_RIDE & VIEWPORT_INTERACTION_MASK_FOOTPATH & VIEWPORT_INTERACTION_MASK_TERRAIN, &map_pos.x, &map_pos.y, &interactionType, tileElement, &viewport); *x = map_pos.x; *y = map_pos.y; if (interactionType == VIEWPORT_INTERACTION_ITEM_RIDE && (*tileElement)->GetType() == TILE_ELEMENT_TYPE_ENTRANCE) { int32_t directions = entrance_get_directions(*tileElement); if (directions & 0x0F) { int32_t bx = tile_element_get_direction_with_offset(*tileElement, bitscanforward(directions)); if (direction != nullptr) *direction = bx; return; } } // We point at something else footpath_get_coordinates_from_pos(screenX, screenY, x, y, direction, tileElement); } /** * * rct2: 0x00673883 */ void footpath_remove_litter(int32_t x, int32_t y, int32_t z) { uint16_t spriteIndex = sprite_get_first_in_quadrant(x, y); while (spriteIndex != SPRITE_INDEX_NULL) { rct_litter* sprite = &get_sprite(spriteIndex)->litter; uint16_t nextSpriteIndex = sprite->next_in_quadrant; if (sprite->linked_list_type_offset == SPRITE_LIST_LITTER * 2) { int32_t distanceZ = abs(sprite->z - z); if (distanceZ <= 32) { invalidate_sprite_0((rct_sprite*)sprite); sprite_remove((rct_sprite*)sprite); } } spriteIndex = nextSpriteIndex; } } /** * * rct2: 0x0069A48B */ void footpath_interrupt_peeps(int32_t x, int32_t y, int32_t z) { uint16_t spriteIndex = sprite_get_first_in_quadrant(x, y); while (spriteIndex != SPRITE_INDEX_NULL) { rct_peep* peep = &get_sprite(spriteIndex)->peep; uint16_t nextSpriteIndex = peep->next_in_quadrant; if (peep->linked_list_type_offset == SPRITE_LIST_PEEP * 2) { if (peep->state == PEEP_STATE_SITTING || peep->state == PEEP_STATE_WATCHING) { if (peep->z == z) { peep->SetState(PEEP_STATE_WALKING); peep->destination_x = (peep->x & 0xFFE0) + 16; peep->destination_y = (peep->y & 0xFFE0) + 16; peep->destination_tolerance = 5; peep->UpdateCurrentActionSpriteType(); } } } spriteIndex = nextSpriteIndex; } } /** * * rct2: 0x006E59DC */ bool fence_in_the_way(int32_t x, int32_t y, int32_t z0, int32_t z1, int32_t direction) { rct_tile_element* tileElement; tileElement = map_get_first_element_at(x >> 5, y >> 5); if (tileElement == nullptr) return false; do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL) continue; if (tileElement->flags & TILE_ELEMENT_FLAG_GHOST) continue; if (z0 >= tileElement->clearance_height) continue; if (z1 <= tileElement->base_height) continue; if ((tile_element_get_direction(tileElement)) != direction) continue; return true; } while (!(tileElement++)->IsLastForTile()); return false; } static rct_tile_element* footpath_connect_corners_get_neighbour(int32_t x, int32_t y, int32_t z, int32_t requireEdges) { if (!map_is_location_valid({ x, y })) { return nullptr; } rct_tile_element* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (footpath_element_is_queue(tileElement)) continue; if (tileElement->base_height != z) continue; if (!(tileElement->properties.path.edges & requireEdges)) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; } /** * Sets the corner edges of four path tiles. * The function will search for a path in the direction given, then check clockwise to see if it there is a path and again until * it reaches the initial path. In other words, checks if there are four paths together so that it can set the inner corners of * each one. * * rct2: 0x006A70EB */ static void footpath_connect_corners(int32_t initialX, int32_t initialY, rct_tile_element* initialTileElement) { rct_tile_element* tileElement[4]; if (footpath_element_is_queue(initialTileElement)) return; if (footpath_element_is_sloped(initialTileElement)) return; tileElement[0] = initialTileElement; int32_t z = initialTileElement->base_height; for (int32_t initialDirection = 0; initialDirection < 4; initialDirection++) { int32_t x = initialX; int32_t y = initialY; int32_t direction = initialDirection; x += CoordsDirectionDelta[direction].x; y += CoordsDirectionDelta[direction].y; tileElement[1] = footpath_connect_corners_get_neighbour(x, y, z, (1 << (direction ^ 2))); if (tileElement[1] == nullptr) continue; direction = (direction + 1) & 3; x += CoordsDirectionDelta[direction].x; y += CoordsDirectionDelta[direction].y; tileElement[2] = footpath_connect_corners_get_neighbour(x, y, z, (1 << (direction ^ 2))); if (tileElement[2] == nullptr) continue; direction = (direction + 1) & 3; x += CoordsDirectionDelta[direction].x; y += CoordsDirectionDelta[direction].y; // First check link to previous tile tileElement[3] = footpath_connect_corners_get_neighbour(x, y, z, (1 << (direction ^ 2))); if (tileElement[3] == nullptr) continue; // Second check link to initial tile tileElement[3] = footpath_connect_corners_get_neighbour(x, y, z, (1 << ((direction + 1) & 3))); if (tileElement[3] == nullptr) continue; direction = (direction + 1) & 3; tileElement[3]->properties.path.edges |= (1 << (direction + 4)); map_invalidate_element(x, y, tileElement[3]); direction = (direction - 1) & 3; tileElement[2]->properties.path.edges |= (1 << (direction + 4)); map_invalidate_element(x, y, tileElement[2]); direction = (direction - 1) & 3; tileElement[1]->properties.path.edges |= (1 << (direction + 4)); map_invalidate_element(x, y, tileElement[1]); direction = initialDirection; tileElement[0]->properties.path.edges |= (1 << (direction + 4)); map_invalidate_element(x, y, tileElement[0]); } } struct rct_neighbour { uint8_t order; uint8_t direction; uint8_t ride_index; uint8_t entrance_index; }; struct rct_neighbour_list { rct_neighbour items[8]; size_t count; }; static int32_t rct_neighbour_compare(const void* a, const void* b) { uint8_t va = ((rct_neighbour*)a)->order; uint8_t vb = ((rct_neighbour*)b)->order; if (va < vb) return 1; else if (va > vb) return -1; else { uint8_t da = ((rct_neighbour*)a)->direction; uint8_t db = ((rct_neighbour*)b)->direction; if (da < db) return -1; else if (da > db) return 1; else return 0; } } static void neighbour_list_init(rct_neighbour_list* neighbourList) { neighbourList->count = 0; } static void neighbour_list_push( rct_neighbour_list* neighbourList, int32_t order, int32_t direction, uint8_t rideIndex, uint8_t entrance_index) { Guard::Assert(neighbourList->count < Util::CountOf(neighbourList->items)); neighbourList->items[neighbourList->count].order = order; neighbourList->items[neighbourList->count].direction = direction; neighbourList->items[neighbourList->count].ride_index = rideIndex; neighbourList->items[neighbourList->count].entrance_index = entrance_index; neighbourList->count++; } static bool neighbour_list_pop(rct_neighbour_list* neighbourList, rct_neighbour* outNeighbour) { if (neighbourList->count == 0) return false; *outNeighbour = neighbourList->items[0]; const size_t bytesToMove = (neighbourList->count - 1) * sizeof(neighbourList->items[0]); memmove(&neighbourList->items[0], &neighbourList->items[1], bytesToMove); neighbourList->count--; return true; } static void neighbour_list_remove(rct_neighbour_list* neighbourList, size_t index) { Guard::ArgumentInRange(index, 0, neighbourList->count - 1); int32_t itemsRemaining = (int32_t)(neighbourList->count - index) - 1; if (itemsRemaining > 0) { memmove(&neighbourList->items[index], &neighbourList->items[index + 1], sizeof(rct_neighbour) * itemsRemaining); } neighbourList->count--; } static void neighbour_list_sort(rct_neighbour_list* neighbourList) { qsort(neighbourList->items, neighbourList->count, sizeof(rct_neighbour), rct_neighbour_compare); } static rct_tile_element* footpath_get_element(int32_t x, int32_t y, int32_t z0, int32_t z1, int32_t direction) { rct_tile_element* tileElement; int32_t slope; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (z1 == tileElement->base_height) { if (footpath_element_is_sloped(tileElement)) { slope = footpath_element_get_slope_direction(tileElement); if (slope != direction) break; } return tileElement; } if (z0 == tileElement->base_height) { if (!footpath_element_is_sloped(tileElement)) break; slope = footpath_element_get_slope_direction(tileElement) ^ 2; if (slope != direction) break; return tileElement; } } while (!(tileElement++)->IsLastForTile()); return nullptr; } static bool sub_footpath_disconnect_queue_from_path( int32_t x, int32_t y, rct_tile_element* tileElement, int32_t action, int32_t direction) { if (((tileElement->properties.path.edges & (1 << direction)) == 0) ^ (action < 0)) return false; if ((action < 0) && fence_in_the_way(x, y, tileElement->base_height, tileElement->clearance_height, direction)) return false; int32_t x1 = x + CoordsDirectionDelta[direction].x; int32_t y1 = y + CoordsDirectionDelta[direction].y; int32_t z = tileElement->base_height; rct_tile_element* otherTileElement = footpath_get_element(x1, y1, z - 2, z, direction); if (otherTileElement != nullptr && !footpath_element_is_queue(otherTileElement)) { tileElement->properties.path.type &= ~FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK; if (action > 0) { tileElement->properties.path.edges &= ~(1 << direction); otherTileElement->properties.path.edges &= ~(1 << ((direction + 2) & 3)); if (action >= 2) tileElement->properties.path.type |= direction; } else if (action < 0) { tileElement->properties.path.edges |= (1 << direction); otherTileElement->properties.path.edges |= (1 << ((direction + 2) & 3)); } if (action != 0) map_invalidate_tile_full(x1, y1); return true; } return false; } static bool footpath_disconnect_queue_from_path(int32_t x, int32_t y, rct_tile_element* tileElement, int32_t action) { if (!footpath_element_is_queue(tileElement)) return false; if (footpath_element_is_sloped(tileElement)) return false; uint8_t c = connected_path_count[tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK]; if ((action < 0) ? (c >= 2) : (c < 2)) return false; if (action < 0) { uint8_t direction = footpath_element_get_slope_direction(tileElement); if (sub_footpath_disconnect_queue_from_path(x, y, tileElement, action, direction)) return true; } for (int32_t direction = 0; direction < 4; direction++) { if ((action < 0) && (direction == footpath_element_get_slope_direction(tileElement))) continue; if (sub_footpath_disconnect_queue_from_path(x, y, tileElement, action, direction)) return true; } return false; } /** * * rct2: 0x006A6D7E */ static void loc_6A6D7E( int32_t initialX, int32_t initialY, int32_t z, int32_t direction, rct_tile_element* initialTileElement, int32_t flags, bool query, rct_neighbour_list* neighbourList) { int32_t x = initialX + CoordsDirectionDelta[direction].x; int32_t y = initialY + CoordsDirectionDelta[direction].y; if (((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && map_is_edge({ x, y })) { if (query) { neighbour_list_push(neighbourList, 7, direction, 255, 255); } } else { rct_tile_element* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { switch (tileElement->GetType()) { case TILE_ELEMENT_TYPE_PATH: if (z == tileElement->base_height) { if (footpath_element_is_sloped(tileElement) && footpath_element_get_slope_direction(tileElement) != direction) { return; } else { goto loc_6A6F1F; } } if (z - 2 == tileElement->base_height) { if (!footpath_element_is_sloped(tileElement) || footpath_element_get_slope_direction(tileElement) != (direction ^ 2)) { return; } goto loc_6A6F1F; } break; case TILE_ELEMENT_TYPE_TRACK: if (z == tileElement->base_height) { Ride* ride = get_ride(track_element_get_ride_index(tileElement)); if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) { continue; } const uint8_t trackType = track_element_get_type(tileElement); const uint8_t trackSequence = tile_element_get_track_sequence(tileElement); if (!(FlatRideTrackSequenceProperties[trackType][trackSequence] & TRACK_SEQUENCE_FLAG_CONNECTS_TO_PATH)) { return; } uint16_t dx = ((direction - tile_element_get_direction(tileElement)) & TILE_ELEMENT_DIRECTION_MASK) ^ 2; if (!(FlatRideTrackSequenceProperties[trackType][trackSequence] & (1 << dx))) { return; } if (query) { neighbour_list_push(neighbourList, 1, direction, track_element_get_ride_index(tileElement), 255); } goto loc_6A6FD2; } break; case TILE_ELEMENT_TYPE_ENTRANCE: if (z == tileElement->base_height) { if (entrance_has_direction(tileElement, (direction - tile_element_get_direction(tileElement)) ^ 2)) { if (query) { neighbour_list_push( neighbourList, 8, direction, tileElement->properties.entrance.ride_index, tileElement->properties.entrance.index); } else { if (tileElement->properties.entrance.type != ENTRANCE_TYPE_PARK_ENTRANCE) { footpath_queue_chain_push(tileElement->properties.entrance.ride_index); } } goto loc_6A6FD2; } } break; } } while (!(tileElement++)->IsLastForTile()); return; loc_6A6F1F: if (query) { if (fence_in_the_way(x, y, tileElement->base_height, tileElement->clearance_height, direction ^ 2)) { return; } if (footpath_element_is_queue(tileElement)) { if (connected_path_count[tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK] < 2) { neighbour_list_push( neighbourList, 4, direction, tileElement->properties.path.ride_index, tileElement->properties.entrance.index); } else { if ((initialTileElement)->GetType() == TILE_ELEMENT_TYPE_PATH && footpath_element_is_queue(initialTileElement)) { if (footpath_disconnect_queue_from_path(x, y, tileElement, 0)) { neighbour_list_push( neighbourList, 3, direction, tileElement->properties.path.ride_index, tileElement->properties.entrance.index); } } } } else { neighbour_list_push(neighbourList, 2, direction, 255, 255); } } else { footpath_disconnect_queue_from_path(x, y, tileElement, 1 + ((flags >> 6) & 1)); tileElement->properties.path.edges |= (1 << (direction ^ 2)); if (footpath_element_is_queue(tileElement)) { footpath_queue_chain_push(tileElement->properties.path.ride_index); } } if (!(flags & (GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED))) { footpath_interrupt_peeps(x, y, tileElement->base_height * 8); } map_invalidate_element(x, y, tileElement); } loc_6A6FD2: if ((initialTileElement)->GetType() == TILE_ELEMENT_TYPE_PATH) { if (!query) { initialTileElement->properties.path.edges |= (1 << direction); map_invalidate_element(initialX, initialY, initialTileElement); } } } static void loc_6A6C85( int32_t x, int32_t y, int32_t direction, rct_tile_element* tileElement, int32_t flags, bool query, rct_neighbour_list* neighbourList) { if (query && fence_in_the_way(x, y, tileElement->base_height, tileElement->clearance_height, direction)) return; if (tileElement->GetType() == TILE_ELEMENT_TYPE_ENTRANCE) { if (!entrance_has_direction(tileElement, direction - tile_element_get_direction(tileElement))) { return; } } if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK) { Ride* ride = get_ride(track_element_get_ride_index(tileElement)); if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) { return; } const uint8_t trackType = track_element_get_type(tileElement); const uint8_t trackSequence = tile_element_get_track_sequence(tileElement); if (!(FlatRideTrackSequenceProperties[trackType][trackSequence] & TRACK_SEQUENCE_FLAG_CONNECTS_TO_PATH)) { return; } uint16_t dx = (direction - tile_element_get_direction(tileElement)) & TILE_ELEMENT_DIRECTION_MASK; if (!(FlatRideTrackSequenceProperties[trackType][trackSequence] & (1 << dx))) { return; } } int32_t z = tileElement->base_height; if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH) { if (footpath_element_is_sloped(tileElement)) { if ((footpath_element_get_slope_direction(tileElement) - direction) & 1) { return; } if (footpath_element_get_slope_direction(tileElement) == direction) { z += 2; } } } loc_6A6D7E(x, y, z, direction, tileElement, flags, query, neighbourList); } /** * * rct2: 0x006A6C66 */ void footpath_connect_edges(int32_t x, int32_t y, rct_tile_element* tileElement, int32_t flags) { rct_neighbour_list neighbourList; rct_neighbour neighbour; footpath_update_queue_chains(); neighbour_list_init(&neighbourList); footpath_update_queue_entrance_banner(x, y, tileElement); for (int32_t direction = 0; direction < 4; direction++) { loc_6A6C85(x, y, direction, tileElement, flags, true, &neighbourList); } neighbour_list_sort(&neighbourList); if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && footpath_element_is_queue(tileElement)) { int32_t rideIndex = -1; uint8_t entranceIndex = 255; for (size_t i = 0; i < neighbourList.count; i++) { if (neighbourList.items[i].ride_index != 255) { if (rideIndex == -1) { rideIndex = neighbourList.items[i].ride_index; entranceIndex = neighbourList.items[i].entrance_index; } else if (rideIndex != neighbourList.items[i].ride_index) { neighbour_list_remove(&neighbourList, i); } else if ( rideIndex == neighbourList.items[i].ride_index && entranceIndex != neighbourList.items[i].entrance_index && neighbourList.items[i].entrance_index != 255) { neighbour_list_remove(&neighbourList, i); } } } neighbourList.count = std::min(neighbourList.count, 2); } while (neighbour_list_pop(&neighbourList, &neighbour)) { loc_6A6C85(x, y, neighbour.direction, tileElement, flags, false, nullptr); } if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH) { footpath_connect_corners(x, y, tileElement); } } /** * * rct2: 0x006A742F */ void footpath_chain_ride_queue( int32_t rideIndex, int32_t entranceIndex, int32_t x, int32_t y, rct_tile_element* tileElement, int32_t direction) { rct_tile_element *lastPathElement, *lastQueuePathElement; int32_t lastPathX = x, lastPathY = y, lastPathDirection = direction; lastPathElement = nullptr; lastQueuePathElement = nullptr; int32_t z = tileElement->base_height; for (;;) { if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH) { lastPathElement = tileElement; lastPathX = x; lastPathY = y; lastPathDirection = direction; if (footpath_element_is_sloped(tileElement)) { if (footpath_element_get_slope_direction(tileElement) == direction) { z += 2; } } } x += CoordsDirectionDelta[direction].x; y += CoordsDirectionDelta[direction].y; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (lastQueuePathElement == tileElement) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (tileElement->base_height == z) { if (footpath_element_is_sloped(tileElement)) { if (footpath_element_get_slope_direction(tileElement) != direction) break; } goto foundNextPath; } if (tileElement->base_height == z - 2) { if (!footpath_element_is_sloped(tileElement)) break; if ((footpath_element_get_slope_direction(tileElement) ^ 2) != direction) break; z -= 2; goto foundNextPath; } } while (!(tileElement++)->IsLastForTile()); break; foundNextPath: if (footpath_element_is_queue(tileElement)) { // Fix #2051: Stop queue paths that are already connected to two other tiles // from connecting to the tile we are coming from. int32_t edges = tileElement->properties.path.edges; int32_t numEdges = bitcount(edges); if (numEdges >= 2) { int32_t requiredEdgeMask = 1 << (direction ^ 2); if (!(edges & requiredEdgeMask)) { break; } } tileElement->properties.path.type &= ~FOOTPATH_PROPERTIES_FLAG_HAS_QUEUE_BANNER; tileElement->properties.path.edges |= (1 << (direction ^ 2)); tileElement->properties.path.ride_index = rideIndex; tileElement->properties.path.additions &= ~FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK; tileElement->properties.path.additions |= (entranceIndex << 4) & FOOTPATH_PROPERTIES_ADDITIONS_STATION_INDEX_MASK; map_invalidate_element(x, y, tileElement); if (lastQueuePathElement == nullptr) { lastQueuePathElement = tileElement; } if (tileElement->properties.path.edges & (1 << direction)) continue; direction = (direction + 1) & 3; if (tileElement->properties.path.edges & (1 << direction)) continue; direction ^= 2; if (tileElement->properties.path.edges & (1 << direction)) continue; } break; } if (rideIndex != 255 && lastPathElement != nullptr) { if (footpath_element_is_queue(lastPathElement)) { lastPathElement->properties.path.type |= FOOTPATH_PROPERTIES_FLAG_HAS_QUEUE_BANNER; lastPathElement->type &= 0x3F; // Clear the ride sign direction footpath_element_set_direction(lastPathElement, lastPathDirection); // set the ride sign direction map_animation_create(MAP_ANIMATION_TYPE_QUEUE_BANNER, lastPathX, lastPathY, lastPathElement->base_height); } } } void footpath_queue_chain_reset() { _footpathQueueChainNext = _footpathQueueChain; } /** * * rct2: 0x006A76E9 */ void footpath_queue_chain_push(uint8_t rideIndex) { if (rideIndex != 255) { uint8_t* lastSlot = _footpathQueueChain + Util::CountOf(_footpathQueueChain) - 1; if (_footpathQueueChainNext <= lastSlot) { *_footpathQueueChainNext++ = rideIndex; } } } /** * * rct2: 0x006A759F */ void footpath_update_queue_chains() { for (uint8_t* queueChainPtr = _footpathQueueChain; queueChainPtr < _footpathQueueChainNext; queueChainPtr++) { uint8_t rideIndex = *queueChainPtr; Ride* ride = get_ride(rideIndex); if (ride->type == RIDE_TYPE_NULL) continue; for (int32_t i = 0; i < MAX_STATIONS; i++) { TileCoordsXYZD location = ride_get_entrance_location(rideIndex, i); if (location.isNull()) continue; rct_tile_element* tileElement = map_get_first_element_at(location.x, location.y); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->properties.entrance.type != ENTRANCE_TYPE_RIDE_ENTRANCE) continue; if (tileElement->properties.entrance.ride_index != rideIndex) continue; uint8_t direction = tile_element_get_direction_with_offset(tileElement, 2); footpath_chain_ride_queue(rideIndex, i, location.x << 5, location.y << 5, tileElement, direction); } while (!(tileElement++)->IsLastForTile()); } } } /** * * rct2: 0x0069ADBD */ static void footpath_fix_ownership(int32_t x, int32_t y) { const rct_tile_element* surfaceElement = map_get_surface_element_at({ x, y }); uint16_t ownership; // Unlikely to be NULL unless deliberate. if (surfaceElement != nullptr) { // If the tile is not safe to own construction rights of, erase them. if (check_max_allowable_land_rights_for_tile(x >> 5, y >> 5, surfaceElement->base_height) == OWNERSHIP_UNOWNED) { ownership = OWNERSHIP_UNOWNED; } // If the tile is safe to own construction rights of, do not erase contruction rights. else { ownership = surfaceElement->properties.surface.ownership; // You can't own the entrance path. if (ownership == OWNERSHIP_OWNED || ownership == OWNERSHIP_AVAILABLE) { ownership = OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED; } } } else { ownership = OWNERSHIP_UNOWNED; } map_buy_land_rights(x, y, x, y, BUY_LAND_RIGHTS_FLAG_SET_OWNERSHIP_WITH_CHECKS, (ownership << 4) | GAME_COMMAND_FLAG_APPLY); } static bool get_next_direction(int32_t edges, int32_t* direction) { int32_t index = bitscanforward(edges); if (index == -1) return false; *direction = index; return true; } /** * * rct2: 0x0069AC1A * @param flags (1 << 0): Ignore queues * (1 << 5): Unown * (1 << 7): Ignore no entry signs */ static int32_t footpath_is_connected_to_map_edge_recurse( int32_t x, int32_t y, int32_t z, int32_t direction, int32_t flags, int32_t level, int32_t distanceFromJunction, int32_t junctionTolerance) { rct_tile_element* tileElement; int32_t edges, slopeDirection; x += CoordsDirectionDelta[direction].x; y += CoordsDirectionDelta[direction].y; if (++level > 250) return FOOTPATH_SEARCH_TOO_COMPLEX; // Check if we are at edge of map if (x < 32 || y < 32) return FOOTPATH_SEARCH_SUCCESS; if (x >= gMapSizeUnits || y >= gMapSizeUnits) return FOOTPATH_SEARCH_SUCCESS; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (footpath_element_is_sloped(tileElement) && (slopeDirection = footpath_element_get_slope_direction(tileElement)) != direction) { if ((slopeDirection ^ 2) != direction) continue; if (tileElement->base_height + 2 != z) continue; } else if (tileElement->base_height != z) { continue; } if (!(flags & (1 << 0))) { if (footpath_element_is_queue(tileElement)) { continue; } } if (flags & (1 << 5)) { footpath_fix_ownership(x, y); } edges = tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK; direction ^= 2; if (!(flags & (1 << 7))) { if (tileElement[1].type == TILE_ELEMENT_TYPE_BANNER) { for (int32_t i = 1; i < 4; i++) { if ((&tileElement[i - 1])->IsLastForTile()) break; if (tileElement[i].type != TILE_ELEMENT_TYPE_BANNER) break; edges &= tileElement[i].properties.banner.flags; } } if (tileElement[2].type == TILE_ELEMENT_TYPE_BANNER && tileElement[1].type != TILE_ELEMENT_TYPE_PATH) { for (int32_t i = 1; i < 6; i++) { if ((&tileElement[i - 1])->IsLastForTile()) break; if (tileElement[i].type != TILE_ELEMENT_TYPE_BANNER) break; edges &= tileElement[i].properties.banner.flags; } } } goto searchFromFootpath; } while (!(tileElement++)->IsLastForTile()); return level == 1 ? FOOTPATH_SEARCH_NOT_FOUND : FOOTPATH_SEARCH_INCOMPLETE; searchFromFootpath: // Exclude direction we came from z = tileElement->base_height; edges &= ~(1 << direction); // Find next direction to go if (!get_next_direction(edges, &direction)) { return FOOTPATH_SEARCH_INCOMPLETE; } edges &= ~(1 << direction); if (edges == 0) { // Only possible direction to go if (footpath_element_is_sloped(tileElement) && footpath_element_get_slope_direction(tileElement) == direction) { z += 2; } return footpath_is_connected_to_map_edge_recurse( x, y, z, direction, flags, level, distanceFromJunction + 1, junctionTolerance); } else { // We have reached a junction if (distanceFromJunction != 0) { junctionTolerance--; } junctionTolerance--; if (junctionTolerance < 0) { return FOOTPATH_SEARCH_TOO_COMPLEX; } do { edges &= ~(1 << direction); if (footpath_element_is_sloped(tileElement) && footpath_element_get_slope_direction(tileElement) == direction) { z += 2; } int32_t result = footpath_is_connected_to_map_edge_recurse(x, y, z, direction, flags, level, 0, junctionTolerance); if (result == FOOTPATH_SEARCH_SUCCESS) { return result; } } while (get_next_direction(edges, &direction)); return FOOTPATH_SEARCH_INCOMPLETE; } } int32_t footpath_is_connected_to_map_edge(int32_t x, int32_t y, int32_t z, int32_t direction, int32_t flags) { flags |= (1 << 0); return footpath_is_connected_to_map_edge_recurse(x, y, z, direction, flags, 0, 0, 16); } bool footpath_element_is_sloped(const rct_tile_element* tileElement) { return (tileElement->properties.path.type & FOOTPATH_PROPERTIES_FLAG_IS_SLOPED) != 0; } void footpath_element_set_sloped(rct_tile_element* tileElement, bool isSloped) { tileElement->properties.path.type &= ~FOOTPATH_PROPERTIES_FLAG_IS_SLOPED; if (isSloped) tileElement->properties.path.type |= FOOTPATH_PROPERTIES_FLAG_IS_SLOPED; } uint8_t footpath_element_get_slope_direction(const rct_tile_element* tileElement) { return tileElement->properties.path.type & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK; } bool footpath_element_is_queue(const rct_tile_element* tileElement) { return (tileElement->type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE) != 0; } void footpath_element_set_queue(rct_tile_element* tileElement) { tileElement->type |= FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE; } void footpath_element_clear_queue(rct_tile_element* tileElement) { tileElement->type &= ~FOOTPATH_ELEMENT_TYPE_FLAG_IS_QUEUE; } bool footpath_element_has_queue_banner(const rct_tile_element* tileElement) { return (tileElement->properties.path.type & FOOTPATH_PROPERTIES_FLAG_HAS_QUEUE_BANNER) != 0; } bool footpath_element_is_wide(const rct_tile_element* tileElement) { return (tileElement->type & FOOTPATH_ELEMENT_TYPE_FLAG_IS_WIDE) != 0; } void footpath_element_set_wide(rct_tile_element* tileElement, bool isWide) { tileElement->type &= ~FOOTPATH_ELEMENT_TYPE_FLAG_IS_WIDE; if (isWide) tileElement->type |= FOOTPATH_ELEMENT_TYPE_FLAG_IS_WIDE; } bool footpath_element_has_path_scenery(const rct_tile_element* tileElement) { return footpath_element_get_path_scenery(tileElement) != 0; } uint8_t footpath_element_get_path_scenery(const rct_tile_element* tileElement) { return tileElement->properties.path.additions & FOOTPATH_PROPERTIES_ADDITIONS_TYPE_MASK; } void footpath_element_set_path_scenery(rct_tile_element* tileElement, uint8_t pathSceneryType) { tileElement->properties.path.additions &= ~FOOTPATH_PROPERTIES_ADDITIONS_TYPE_MASK; tileElement->properties.path.additions |= pathSceneryType; } uint8_t footpath_element_get_path_scenery_index(const rct_tile_element* tileElement) { return footpath_element_get_path_scenery(tileElement) - 1; } bool footpath_element_path_scenery_is_ghost(const rct_tile_element* tileElement) { return (tileElement->properties.path.additions & FOOTPATH_ADDITION_FLAG_IS_GHOST) != 0; } void footpath_scenery_set_is_ghost(rct_tile_element* tileElement, bool isGhost) { // Remove ghost flag tileElement->properties.path.additions &= ~FOOTPATH_ADDITION_FLAG_IS_GHOST; // Set flag if it should be a ghost if (isGhost) tileElement->properties.path.additions |= FOOTPATH_ADDITION_FLAG_IS_GHOST; } uint8_t footpath_element_get_type(const rct_tile_element* tileElement) { return (tileElement->properties.path.type & FOOTPATH_PROPERTIES_TYPE_MASK) >> 4; } void footpath_element_set_type(rct_tile_element* tileElement, uint8_t type) { tileElement->properties.path.type &= ~FOOTPATH_PROPERTIES_TYPE_MASK; tileElement->properties.path.type |= (type << 4); } uint8_t footpath_element_get_direction(const rct_tile_element* tileElement) { return ((tileElement->type & FOOTPATH_ELEMENT_TYPE_DIRECTION_MASK) >> 6); } void footpath_element_set_direction(rct_tile_element* tileElement, uint8_t direction) { tileElement->type &= ~FOOTPATH_ELEMENT_TYPE_DIRECTION_MASK; tileElement->type |= (direction << 6); } /** * * rct2: 0x006A8B12 * clears the wide footpath flag for all footpaths * at location */ static void footpath_clear_wide(int32_t x, int32_t y) { rct_tile_element* tileElement = map_get_first_element_at(x / 32, y / 32); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; footpath_element_set_wide(tileElement, false); } while (!(tileElement++)->IsLastForTile()); } /** * * rct2: 0x006A8ACF * returns footpath element if it can be made wide * returns NULL if it can not be made wide */ static rct_tile_element* footpath_can_be_wide(int32_t x, int32_t y, uint8_t height) { rct_tile_element* tileElement = map_get_first_element_at(x / 32, y / 32); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (height != tileElement->base_height) continue; if (footpath_element_is_queue(tileElement)) continue; if (footpath_element_is_sloped(tileElement)) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; } /** * * rct2: 0x006A87BB */ void footpath_update_path_wide_flags(int32_t x, int32_t y) { if (x < 0x20) return; if (y < 0x20) return; if (x > 0x1FDF) return; if (y > 0x1FDF) return; footpath_clear_wide(x, y); /* Rather than clearing the wide flag of the following tiles and * checking the state of them later, leave them intact and assume * they were cleared. Consequently only the wide flag for this single * tile is modified by this update. * This is important for avoiding glitches in pathfinding that occurs * between the batches of updates to the path wide flags. * Corresponding pathList[] indexes for the following tiles * are: 2, 3, 4, 5. * Note: indexes 3, 4, 5 are reset in the current call; * index 2 is reset in the previous call. */ // x += 0x20; // footpath_clear_wide(x, y); // y += 0x20; // footpath_clear_wide(x, y); // x -= 0x20; // footpath_clear_wide(x, y); // y -= 0x20; rct_tile_element* tileElement = map_get_first_element_at(x / 32, y / 32); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (footpath_element_is_queue(tileElement)) continue; if (footpath_element_is_sloped(tileElement)) continue; if ((tileElement->properties.path.edges & FOOTPATH_PROPERTIES_EDGES_EDGES_MASK) == 0) continue; uint8_t height = tileElement->base_height; // pathList is a list of elements, set by sub_6A8ACF adjacent to x,y // Spanned from 0x00F3EFA8 to 0x00F3EFC7 (8 elements) in the original rct_tile_element* pathList[8]; x -= 0x20; y -= 0x20; pathList[0] = footpath_can_be_wide(x, y, height); y += 0x20; pathList[1] = footpath_can_be_wide(x, y, height); y += 0x20; pathList[2] = footpath_can_be_wide(x, y, height); x += 0x20; pathList[3] = footpath_can_be_wide(x, y, height); x += 0x20; pathList[4] = footpath_can_be_wide(x, y, height); y -= 0x20; pathList[5] = footpath_can_be_wide(x, y, height); y -= 0x20; pathList[6] = footpath_can_be_wide(x, y, height); x -= 0x20; pathList[7] = footpath_can_be_wide(x, y, height); y += 0x20; uint8_t F3EFA5 = 0; if (tileElement->properties.path.edges & EDGE_NW) { F3EFA5 |= 0x80; if (pathList[7] != nullptr) { if (footpath_element_is_wide(pathList[7])) { F3EFA5 &= ~0x80; } } } if (tileElement->properties.path.edges & EDGE_NE) { F3EFA5 |= 0x2; if (pathList[1] != nullptr) { if (footpath_element_is_wide(pathList[1])) { F3EFA5 &= ~0x2; } } } if (tileElement->properties.path.edges & EDGE_SE) { F3EFA5 |= 0x8; /* In the following: * footpath_element_is_wide(pathList[3]) * is always false due to the tile update order * in combination with reset tiles. * Commented out since it will never occur. */ // if (pathList[3] != nullptr) { // if (footpath_element_is_wide(pathList[3])) { // F3EFA5 &= ~0x8; // } //} } if (tileElement->properties.path.edges & EDGE_SW) { F3EFA5 |= 0x20; /* In the following: * footpath_element_is_wide(pathList[5]) * is always false due to the tile update order * in combination with reset tiles. * Commented out since it will never occur. */ // if (pathList[5] != nullptr) { // if (footpath_element_is_wide(pathList[5])) { // F3EFA5 &= ~0x20; // } //} } if ((F3EFA5 & 0x80) && (pathList[7] != nullptr) && !(footpath_element_is_wide(pathList[7]))) { if ((F3EFA5 & 2) && (pathList[0] != nullptr) && (!footpath_element_is_wide(pathList[0])) && ((pathList[0]->properties.path.edges & 6) == 6) && // N E (pathList[1] != nullptr) && (!footpath_element_is_wide(pathList[1]))) { F3EFA5 |= 0x1; } /* In the following: * footpath_element_is_wide(pathList[5]) * is always false due to the tile update order * in combination with reset tiles. * Short circuit the logic appropriately. */ if ((F3EFA5 & 0x20) && (pathList[6] != nullptr) && (!footpath_element_is_wide(pathList[6])) && ((pathList[6]->properties.path.edges & 3) == 3) && // N W (pathList[5] != nullptr) && (true || !footpath_element_is_wide(pathList[5]))) { F3EFA5 |= 0x40; } } /* In the following: * footpath_element_is_wide(pathList[2]) * footpath_element_is_wide(pathList[3]) * are always false due to the tile update order * in combination with reset tiles. * Short circuit the logic appropriately. */ if ((F3EFA5 & 0x8) && (pathList[3] != nullptr) && (true || !footpath_element_is_wide(pathList[3]))) { if ((F3EFA5 & 2) && (pathList[2] != nullptr) && (true || !footpath_element_is_wide(pathList[2])) && ((pathList[2]->properties.path.edges & 0xC) == 0xC) && (pathList[1] != nullptr) && (!footpath_element_is_wide(pathList[1]))) { F3EFA5 |= 0x4; } /* In the following: * footpath_element_is_wide(pathList[4]) * footpath_element_is_wide(pathList[5]) * are always false due to the tile update order * in combination with reset tiles. * Short circuit the logic appropriately. */ if ((F3EFA5 & 0x20) && (pathList[4] != nullptr) && (true || !footpath_element_is_wide(pathList[4])) && ((pathList[4]->properties.path.edges & 9) == 9) && (pathList[5] != nullptr) && (true || !footpath_element_is_wide(pathList[5]))) { F3EFA5 |= 0x10; } } if ((F3EFA5 & 0x80) && (F3EFA5 & (0x40 | 0x1))) F3EFA5 &= ~0x80; if ((F3EFA5 & 0x2) && (F3EFA5 & (0x4 | 0x1))) F3EFA5 &= ~0x2; if ((F3EFA5 & 0x8) && (F3EFA5 & (0x10 | 0x4))) F3EFA5 &= ~0x8; if ((F3EFA5 & 0x20) && (F3EFA5 & (0x40 | 0x10))) F3EFA5 &= ~0x20; if (!(F3EFA5 & (0x2 | 0x8 | 0x20 | 0x80))) { uint8_t e = tileElement->properties.path.edges; if ((e != 0b10101111) && (e != 0b01011111) && (e != 0b11101111)) footpath_element_set_wide(tileElement, true); } } while (!(tileElement++)->IsLastForTile()); } bool footpath_is_blocked_by_vehicle(const TileCoordsXYZ& position) { auto pathElement = map_get_path_element_at(position.x, position.y, position.z); return pathElement != nullptr && (pathElement->flags & TILE_ELEMENT_FLAG_BLOCKED_BY_VEHICLE); } /** * * rct2: 0x006A7642 */ void footpath_update_queue_entrance_banner(int32_t x, int32_t y, rct_tile_element* tileElement) { int32_t elementType = tileElement->GetType(); switch (elementType) { case TILE_ELEMENT_TYPE_PATH: if (footpath_element_is_queue(tileElement)) { footpath_queue_chain_push(tileElement->properties.path.ride_index); for (int32_t direction = 0; direction < 4; direction++) { if (tileElement->properties.path.edges & (1 << direction)) { footpath_chain_ride_queue(255, 0, x, y, tileElement, direction); } } tileElement->properties.path.ride_index = 255; } break; case TILE_ELEMENT_TYPE_ENTRANCE: if (tileElement->properties.entrance.type == ENTRANCE_TYPE_RIDE_ENTRANCE) { footpath_queue_chain_push(tileElement->properties.entrance.ride_index); footpath_chain_ride_queue(255, 0, x, y, tileElement, tile_element_get_direction_with_offset(tileElement, 2)); } break; } } /** * * rct2: 0x006A6B7F */ static void footpath_remove_edges_towards_here( int32_t x, int32_t y, int32_t z, int32_t direction, rct_tile_element* tileElement, bool isQueue) { int32_t d; if (footpath_element_is_queue(tileElement)) { footpath_queue_chain_push(tileElement->properties.path.ride_index); } d = direction ^ 2; tileElement->properties.path.edges &= ~(1 << d); d = ((d - 1) & 3) + 4; tileElement->properties.path.edges &= ~(1 << d); d = (((d - 4) + 1) & 3) + 4; tileElement->properties.path.edges &= ~(1 << d); map_invalidate_tile(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); if (isQueue) footpath_disconnect_queue_from_path(x, y, tileElement, -1); direction = (direction + 1) & 3; x += CoordsDirectionDelta[direction].x; y += CoordsDirectionDelta[direction].y; tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (tileElement->base_height != z) continue; if (footpath_element_is_sloped(tileElement)) break; d = ((direction + 1) & 3) + 4; tileElement->properties.path.edges &= ~(1 << d); map_invalidate_tile(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); break; } while (!(tileElement++)->IsLastForTile()); } /** * * rct2: 0x006A6B14 */ static void footpath_remove_edges_towards(int32_t x, int32_t y, int32_t z0, int32_t z1, int32_t direction, bool isQueue) { if (!map_is_location_valid({ x, y })) { return; } rct_tile_element* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (z1 == tileElement->base_height) { if (footpath_element_is_sloped(tileElement)) { uint8_t slope = footpath_element_get_slope_direction(tileElement); if (slope != direction) break; } footpath_remove_edges_towards_here(x, y, z1, direction, tileElement, isQueue); break; } if (z0 == tileElement->base_height) { if (!footpath_element_is_sloped(tileElement)) break; uint8_t slope = footpath_element_get_slope_direction(tileElement) ^ 2; if (slope != direction) break; footpath_remove_edges_towards_here(x, y, z1, direction, tileElement, isQueue); break; } } while (!(tileElement++)->IsLastForTile()); } // Returns true when there is an element at the given coordinates that want to connect to a path with the given direction (ride // entrances and exits, shops, paths). bool tile_element_wants_path_connection_towards(TileCoordsXYZD coords, const rct_tile_element* const elementToBeRemoved) { rct_tile_element* tileElement = map_get_first_element_at(coords.x, coords.y); do { // Don't check the element that gets removed if (tileElement == elementToBeRemoved) continue; switch (tileElement->GetType()) { case TILE_ELEMENT_TYPE_PATH: if (tileElement->base_height == coords.z) { if (!footpath_element_is_sloped(tileElement)) // The footpath is flat, it can be connected to from any direction return true; else if (footpath_element_get_slope_direction(tileElement) == (coords.direction ^ 2)) // The footpath is sloped and its lowest point matches the edge connection return true; } else if (tileElement->base_height + 2 == coords.z) { if (footpath_element_is_sloped(tileElement) && footpath_element_get_slope_direction(tileElement) == coords.direction) // The footpath is sloped and its higher point matches the edge connection return true; } break; case TILE_ELEMENT_TYPE_TRACK: if (tileElement->base_height == coords.z) { Ride* ride = get_ride(track_element_get_ride_index(tileElement)); if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) break; const uint8_t trackType = track_element_get_type(tileElement); const uint8_t trackSequence = tile_element_get_track_sequence(tileElement); if (FlatRideTrackSequenceProperties[trackType][trackSequence] & TRACK_SEQUENCE_FLAG_CONNECTS_TO_PATH) { uint16_t dx = ((coords.direction - tile_element_get_direction(tileElement)) & TILE_ELEMENT_DIRECTION_MASK); if (FlatRideTrackSequenceProperties[trackType][trackSequence] & (1 << dx)) { // Track element has the flags required for the given direction return true; } } } break; case TILE_ELEMENT_TYPE_ENTRANCE: if (tileElement->base_height == coords.z) { if (entrance_has_direction(tileElement, coords.direction - tile_element_get_direction(tileElement))) { // Entrance wants to be connected towards the given direction return true; } } break; default: break; } } while (!(tileElement++)->IsLastForTile()); return false; } // fix up the corners around the given path element that gets removed static void footpath_fix_corners_around(int32_t x, int32_t y, rct_tile_element* pathElement) { // A mask for the paths' corners of each possible neighbour static constexpr uint8_t cornersTouchingTile[3][3] = { { 0b0010, 0b0011, 0b0001 }, { 0b0110, 0b0000, 0b1001 }, { 0b0100, 0b1100, 0b1000 }, }; // Sloped paths don't create filled corners, so no need to remove any if (footpath_element_is_sloped(pathElement)) return; for (int32_t xOffset = -1; xOffset <= 1; xOffset++) { for (int32_t yOffset = -1; yOffset <= 1; yOffset++) { // Skip self if (xOffset == 0 && yOffset == 0) continue; rct_tile_element* tileElement = map_get_first_element_at(x + xOffset, y + yOffset); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (footpath_element_is_sloped(tileElement)) continue; if (tileElement->base_height != pathElement->base_height) continue; const int32_t ix = xOffset + 1; const int32_t iy = yOffset + 1; tileElement->properties.path.edges &= ~(cornersTouchingTile[iy][ix] << 4); } while (!(tileElement++)->IsLastForTile()); } } } /** * * rct2: 0x006A6AA7 * @param x x-coordinate in units (not tiles) * @param y y-coordinate in units (not tiles) */ void footpath_remove_edges_at(int32_t x, int32_t y, rct_tile_element* tileElement) { if (tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK) { int32_t rideIndex = track_element_get_ride_index(tileElement); Ride* ride = get_ride(rideIndex); if (!ride_type_has_flag(ride->type, RIDE_TYPE_FLAG_FLAT_RIDE)) return; } footpath_update_queue_entrance_banner(x, y, tileElement); bool fixCorners = false; for (uint8_t direction = 0; direction < 4; direction++) { int32_t z1 = tileElement->base_height; if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH) { if (footpath_element_is_sloped(tileElement)) { int32_t slope = footpath_element_get_slope_direction(tileElement); // Sloped footpaths don't connect sideways if ((slope - direction) & 1) continue; // When a path is sloped, the higher point of the path is 2 units higher z1 += (slope == direction) ? 2 : 0; } } // When clearance checks were disabled a neighbouring path can be connected to both the path-ghost and to something // else, so before removing edges from neighbouring paths we have to make sure there is nothing else they are connected // to. if (!tile_element_wants_path_connection_towards({ x / 32, y / 32, z1, direction }, tileElement)) { int32_t z0 = z1 - 2; footpath_remove_edges_towards( x + CoordsDirectionDelta[direction].x, y + CoordsDirectionDelta[direction].y, z0, z1, direction, footpath_element_is_queue(tileElement)); } else { // A footpath may stay connected, but its edges must be fixed later on when another edge does get removed. fixCorners = true; } } // Only fix corners when needed, to avoid changing corners that have been set for its looks. if (fixCorners && tile_element_is_ghost(tileElement)) { footpath_fix_corners_around(x / 32, y / 32, tileElement); } if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH) tileElement->properties.path.edges = 0; } rct_footpath_entry* get_footpath_entry(int32_t entryIndex) { rct_footpath_entry* result = nullptr; auto objMgr = OpenRCT2::GetContext()->GetObjectManager(); if (objMgr != nullptr) { auto obj = objMgr->GetLoadedObject(OBJECT_TYPE_PATHS, entryIndex); if (obj != nullptr) { result = (rct_footpath_entry*)obj->GetLegacyData(); } } return result; } uint8_t footpath_get_edges(const rct_tile_element* element) { return element->properties.path.edges & 0xF; }