/***************************************************************************** * Copyright (c) 2014-2025 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace OpenRCT2::Ui::Windows { static constexpr ScreenSize kWindowSizeSave = { 260, 54 }; static constexpr ScreenSize kWindowSizeQuit = { 177, 38 }; enum WindowSavePromptWidgetIdx { WIDX_BACKGROUND, WIDX_TITLE, WIDX_CLOSE, WIDX_LABEL, WIDX_SAVE, WIDX_DONT_SAVE, WIDX_CANCEL }; // clang-format off static constexpr auto _savePromptWidgets = makeWidgets( makeWindowShim(kStringIdNone, kWindowSizeSave), makeWidget({ 2, 19}, {256, 12}, WidgetType::labelCentred, WindowColour::primary, kStringIdEmpty ), // question/label makeWidget({ 8, 35}, { 78, 14}, WidgetType::button, WindowColour::primary, STR_SAVE_PROMPT_SAVE ), // save makeWidget({ 91, 35}, { 78, 14}, WidgetType::button, WindowColour::primary, STR_SAVE_PROMPT_DONT_SAVE), // don't save makeWidget({174, 35}, { 78, 14}, WidgetType::button, WindowColour::primary, STR_SAVE_PROMPT_CANCEL ) // cancel ); // clang-format on enum WindowQuitPromptWidgetIdx { WQIDX_BACKGROUND, WQIDX_TITLE, WQIDX_CLOSE, WQIDX_OK, WQIDX_CANCEL }; // clang-format off static constexpr auto _quitPromptWidgets = makeWidgets( makeWindowShim(STR_QUIT_GAME_PROMPT_TITLE, kWindowSizeQuit), makeWidget({ 8, 19}, {78, 14}, WidgetType::button, WindowColour::primary, STR_OK ), // ok makeWidget({91, 19}, {78, 14}, WidgetType::button, WindowColour::primary, STR_CANCEL) // cancel ); // clang-format on static constexpr StringId window_save_prompt_labels[][2] = { { STR_LOAD_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_LOADING }, { STR_QUIT_GAME_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING }, { STR_QUIT_GAME_2_PROMPT_TITLE, STR_SAVE_BEFORE_QUITTING_2 }, { STR_NEW_GAME, STR_SAVE_BEFORE_QUITTING }, }; static void WindowSavePromptCallback(ModalResult result, const utf8* path) { if (result == ModalResult::ok) { GameLoadOrQuitNoSavePrompt(); } } class SavePromptWindow final : public Window { private: PromptMode _promptMode; public: SavePromptWindow(PromptMode promptMode) : _promptMode(promptMode) { } void OnOpen() override { bool canSave = !(isInTrackDesignerOrManager()); if (canSave) SetWidgets(_savePromptWidgets); else SetWidgets(_quitPromptWidgets); InitScrollWidgets(); // Pause the game if not network play. if (NetworkGetMode() == NETWORK_MODE_NONE) { gGamePaused |= GAME_PAUSED_MODAL; Audio::StopAll(); } auto* windowMgr = Ui::GetWindowManager(); windowMgr->InvalidateByClass(WindowClass::TopToolbar); if (canSave) { StringId stringId = window_save_prompt_labels[EnumValue(_promptMode)][0]; if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gLegacyScene == LegacyScene::scenarioEditor) { stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE; } else if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gLegacyScene == LegacyScene::scenarioEditor) { stringId = STR_QUIT_SCENARIO_EDITOR; } widgets[WIDX_TITLE].text = stringId; widgets[WIDX_LABEL].text = window_save_prompt_labels[EnumValue(_promptMode)][1]; } } void OnClose() override { // Unpause the game if (NetworkGetMode() == NETWORK_MODE_NONE) { gGamePaused &= ~GAME_PAUSED_MODAL; Audio::Resume(); } auto* windowMgr = Ui::GetWindowManager(); windowMgr->InvalidateByClass(WindowClass::TopToolbar); } void OnMouseUp(WidgetIndex widgetIndex) override { if (gLegacyScene == LegacyScene::titleSequence || gLegacyScene == LegacyScene::trackDesigner || gLegacyScene == LegacyScene::trackDesignsManager) { switch (widgetIndex) { case WQIDX_OK: GameLoadOrQuitNoSavePrompt(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: Close(); break; } return; } switch (widgetIndex) { case WIDX_SAVE: { std::unique_ptr intent; if (isInEditorMode()) { intent = std::make_unique(WindowClass::Loadsave); intent->PutEnumExtra(INTENT_EXTRA_LOADSAVE_ACTION, LoadSaveAction::save); intent->PutEnumExtra(INTENT_EXTRA_LOADSAVE_TYPE, LoadSaveType::landscape); intent->PutExtra(INTENT_EXTRA_PATH, getGameState().scenarioOptions.name); } else { intent = CreateSaveGameAsIntent(); } Close(); intent->PutExtra(INTENT_EXTRA_CALLBACK, reinterpret_cast(WindowSavePromptCallback)); ContextOpenIntent(intent.get()); break; } case WIDX_DONT_SAVE: GameLoadOrQuitNoSavePrompt(); return; case WIDX_CLOSE: case WIDX_CANCEL: Close(); return; } } void OnDraw(RenderTarget& rt) override { DrawWidgets(rt); } }; WindowBase* SavePromptOpen() { PromptMode prompt_mode = gSavePromptMode; if (prompt_mode == PromptMode::quit) { prompt_mode = PromptMode::saveBeforeQuit; } // do not show save prompt if we're in the title demo and click on load game if (gLegacyScene == LegacyScene::titleSequence) { GameLoadOrQuitNoSavePrompt(); return nullptr; } if (!Config::Get().general.ConfirmationPrompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (gScreenAge < 3840 && NetworkGetMode() == NETWORK_MODE_NONE) { GameLoadOrQuitNoSavePrompt(); return nullptr; } } auto* windowMgr = GetWindowManager(); // Check if window is already open auto* window = windowMgr->BringToFrontByClass(WindowClass::SavePrompt); if (window != nullptr) { windowMgr->Close(*window); } if (EnumValue(prompt_mode) >= std::size(window_save_prompt_labels)) { LOG_WARNING("Invalid save prompt mode %u", prompt_mode); return nullptr; } auto windowSize = kWindowSizeSave; if (isInTrackDesignerOrManager()) { windowSize = kWindowSizeQuit; } auto savePromptWindow = std::make_unique(prompt_mode); return windowMgr->Create( std::move(savePromptWindow), WindowClass::SavePrompt, {}, windowSize, WF_TRANSPARENT | WF_STICK_TO_FRONT | WF_CENTRE_SCREEN | WF_AUTO_POSITION); } } // namespace OpenRCT2::Ui::Windows