/***************************************************************************** * Copyright (c) 2014-2024 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #ifdef ENABLE_SCRIPTING # include "CustomAction.h" # include "../Context.h" # include "../scripting/ScriptEngine.h" CustomAction::CustomAction(const std::string& id, const std::string& json, const std::string& pluginName) : _id(id) , _json(json) , _pluginName(pluginName) { } std::string CustomAction::GetId() const { return _id; } std::string CustomAction::GetJson() const { return _json; } std::string CustomAction::GetPluginName() const { return _pluginName; } uint16_t CustomAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void CustomAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_id) << DS_TAG(_json); } GameActions::Result CustomAction::Query() const { auto& scriptingEngine = OpenRCT2::GetContext()->GetScriptEngine(); return scriptingEngine.QueryOrExecuteCustomGameAction(*this, false); } GameActions::Result CustomAction::Execute() const { auto& scriptingEngine = OpenRCT2::GetContext()->GetScriptEngine(); return scriptingEngine.QueryOrExecuteCustomGameAction(*this, true); } #endif