/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "LargeScenerySetColourAction.h" #include "../OpenRCT2.h" #include "../management/Finance.h" #include "../world/Scenery.h" LargeScenerySetColourAction::LargeScenerySetColourAction( const CoordsXYZD& loc, uint8_t tileIndex, uint8_t primaryColour, uint8_t secondaryColour) : _loc(loc) , _tileIndex(tileIndex) , _primaryColour(primaryColour) , _secondaryColour(secondaryColour) { } uint16_t LargeScenerySetColourAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void LargeScenerySetColourAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_tileIndex) << DS_TAG(_primaryColour) << DS_TAG(_secondaryColour); } GameActions::Result::Ptr LargeScenerySetColourAction::Query() const { return QueryExecute(false); } GameActions::Result::Ptr LargeScenerySetColourAction::Execute() const { return QueryExecute(true); } GameActions::Result::Ptr LargeScenerySetColourAction::QueryExecute(bool isExecuting) const { auto res = MakeResult(); res->Expenditure = ExpenditureType::Landscaping; res->Position.x = _loc.x + 16; res->Position.y = _loc.y + 16; res->Position.z = tile_element_height(_loc); res->ErrorTitle = STR_CANT_REPAINT_THIS; if (_loc.x < 0 || _loc.y < 0 || _loc.x > gMapSizeMaxXY || _loc.y > gMapSizeMaxXY) { log_error("Invalid x / y coordinates: x = %d, y = %d", _loc.x, _loc.y); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if (_primaryColour > 31) { log_error("Invalid primary colour: colour = %u", _primaryColour); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if (_secondaryColour > 31) { log_error("Invalid primary colour: colour = %u", _secondaryColour); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } auto largeElement = map_get_large_scenery_segment(_loc, _tileIndex); if (largeElement == nullptr) { log_error( "Could not find large scenery at: x = %d, y = %d, z = %d, direction = %d, tileIndex = %u", _loc.x, _loc.y, _loc.z, _loc.direction, _tileIndex); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(largeElement->IsGhost())) { return res; } rct_scenery_entry* sceneryEntry = largeElement->GetEntry(); if (sceneryEntry == nullptr) { log_error("Could not find scenery object. type = %u", largeElement->GetEntryIndex()); return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); } // Work out the base tile coordinates (Tile with index 0) auto rotatedBaseCoordsOffset = CoordsXYZ{ CoordsXY{ sceneryEntry->large_scenery.tiles[_tileIndex].x_offset, sceneryEntry->large_scenery.tiles[_tileIndex].y_offset } .Rotate(_loc.direction), sceneryEntry->large_scenery.tiles[_tileIndex].z_offset }; auto baseTile = CoordsXYZ{ _loc.x, _loc.y, _loc.z } - rotatedBaseCoordsOffset; auto i = 0; for (auto tile = sceneryEntry->large_scenery.tiles; tile->x_offset != -1; ++tile, ++i) { // Work out the current tile coordinates auto rotatedTileCoords = CoordsXYZ{ CoordsXY{ tile->x_offset, tile->y_offset }.Rotate(_loc.direction), tile->z_offset }; auto currentTile = CoordsXYZ{ baseTile.x, baseTile.y, baseTile.z } + rotatedTileCoords; if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !gCheatsSandboxMode) { if (!map_is_location_owned(currentTile)) { return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } } if (!LocationValid(currentTile)) { return MakeResult(GameActions::Status::NotOwned, STR_CANT_REPAINT_THIS, STR_LAND_NOT_OWNED_BY_PARK); } auto tileElement = map_get_large_scenery_segment({ currentTile.x, currentTile.y, _loc.z, _loc.direction }, i); if (tileElement == nullptr) { log_error( "Large scenery element not found at: x = %d, y = %d, z = %d, direction = %d", _loc.x, _loc.y, _loc.z, _loc.direction); return MakeResult(GameActions::Status::Unknown, STR_CANT_REPAINT_THIS); } if (isExecuting) { tileElement->SetPrimaryColour(_primaryColour); tileElement->SetSecondaryColour(_secondaryColour); map_invalidate_tile_full(currentTile); } } return res; }