#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #ifndef _PAINT_MAP_ELEMENT_H #define _PAINT_MAP_ELEMENT_H #include "../../common.h" #include "../../world/map.h" typedef enum edge { EDGE_NE = (1 << 0), EDGE_SE = (1 << 1), EDGE_SW = (1 << 2), EDGE_NW = (1 << 3), EDGE_BOTTOMLEFT = EDGE_SW, EDGE_BOTTOMRIGHT = EDGE_SE, EDGE_TOPLEFT = EDGE_NW, EDGE_TOPRIGHT = EDGE_NE } edge; enum { SEGMENT_B4 = (1 << 0), // 0 SEGMENT_CC = (1 << 1), // 6 SEGMENT_BC = (1 << 2), // 2 SEGMENT_D4 = (1 << 3), // 8 SEGMENT_C0 = (1 << 4), // 3 SEGMENT_D0 = (1 << 5), // 7 SEGMENT_B8 = (1 << 6), // 1 SEGMENT_C8 = (1 << 7), // 5 SEGMENT_C4 = (1 << 8), // 4 }; extern const int SEGMENTS_ALL; extern const uint16 segment_offsets[9]; enum { TUNNEL_0 = 0, TUNNEL_1 = 1, TUNNEL_2 = 2, TUNNEL_6 = 6, TUNNEL_7 = 7, TUNNEL_8 = 8, TUNNEL_10 = 0x0A, TUNNEL_12 = 0x0C, TUNNEL_14 = 0x0E }; extern bool gShowSupportSegmentHeights; void paint_util_push_tunnel_left(uint16 height, uint8 type); void paint_util_push_tunnel_right(uint16 height, uint8 type); void paint_util_set_general_support_height(sint16 height, uint8 slope); void paint_util_force_set_general_support_height(sint16 height, uint8 slope); void paint_util_set_segment_support_height(int segments, uint16 height, uint8 slope); uint16 paint_util_rotate_segments(uint16 segments, uint8 rotation); void map_element_paint_setup(int x, int y); void entrance_paint(uint8 direction, int height, rct_map_element* map_element); void banner_paint(uint8 direction, int height, rct_map_element* map_element); void surface_paint(uint8 direction, uint16 height, rct_map_element *mapElement); void path_paint(uint8 direction, uint16 height, rct_map_element *mapElement); void scenery_paint(uint8 direction, int height, rct_map_element* mapElement); void fence_paint(uint8 direction, int height, rct_map_element* mapElement); void scenery_multiple_paint(uint8 direction, uint16 height, rct_map_element *mapElement); void track_paint(uint8 direction, int height, rct_map_element *mapElement); #endif