#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #ifndef DISABLE_NETWORK #include "network.h" #include "NetworkConnection.h" #include "../core/String.hpp" #include "../localisation/localisation.h" #include "../platform/platform.h" constexpr size_t NETWORK_DISCONNECT_REASON_BUFFER_SIZE = 256; NetworkConnection::NetworkConnection() { ResetLastPacketTime(); } NetworkConnection::~NetworkConnection() { delete Socket; if (_lastDisconnectReason) { delete[] _lastDisconnectReason; } } sint32 NetworkConnection::ReadPacket() { if (InboundPacket.BytesTransferred < sizeof(InboundPacket.Size)) { // read packet size void * buffer = &((char*)&InboundPacket.Size)[InboundPacket.BytesTransferred]; size_t bufferLength = sizeof(InboundPacket.Size) - InboundPacket.BytesTransferred; size_t readBytes; NETWORK_READPACKET status = Socket->ReceiveData(buffer, bufferLength, &readBytes); if (status != NETWORK_READPACKET_SUCCESS) { return status; } InboundPacket.BytesTransferred += readBytes; if (InboundPacket.BytesTransferred == sizeof(InboundPacket.Size)) { InboundPacket.Size = Convert::NetworkToHost(InboundPacket.Size); if (InboundPacket.Size == 0) // Can't have a size 0 packet { return NETWORK_READPACKET_DISCONNECTED; } InboundPacket.Data->resize(InboundPacket.Size); } } else { // read packet data if (InboundPacket.Data->capacity() > 0) { void * buffer = &InboundPacket.GetData()[InboundPacket.BytesTransferred - sizeof(InboundPacket.Size)]; size_t bufferLength = sizeof(InboundPacket.Size) + InboundPacket.Size - InboundPacket.BytesTransferred; size_t readBytes; NETWORK_READPACKET status = Socket->ReceiveData(buffer, bufferLength, &readBytes); if (status != NETWORK_READPACKET_SUCCESS) { return status; } InboundPacket.BytesTransferred += readBytes; } if (InboundPacket.BytesTransferred == sizeof(InboundPacket.Size) + InboundPacket.Size) { _lastPacketTime = platform_get_ticks(); return NETWORK_READPACKET_SUCCESS; } } return NETWORK_READPACKET_MORE_DATA; } bool NetworkConnection::SendPacket(NetworkPacket& packet) { uint16 sizen = Convert::HostToNetwork(packet.Size); std::vector tosend; tosend.reserve(sizeof(sizen) + packet.Size); tosend.insert(tosend.end(), (uint8*)&sizen, (uint8*)&sizen + sizeof(sizen)); tosend.insert(tosend.end(), packet.Data->begin(), packet.Data->end()); const void * buffer = &tosend[packet.BytesTransferred]; size_t bufferSize = tosend.size() - packet.BytesTransferred; size_t sent = Socket->SendData(buffer, bufferSize); if (sent > 0) { packet.BytesTransferred += sent; } if (packet.BytesTransferred == tosend.size()) { return true; } return false; } void NetworkConnection::QueuePacket(std::unique_ptr packet, bool front) { if (AuthStatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth()) { packet->Size = (uint16)packet->Data->size(); if (front) { // If the first packet was already partially sent add new packet to second position if (_outboundPackets.size() > 0 && _outboundPackets.front()->BytesTransferred > 0) { auto it = _outboundPackets.begin(); it++; // Second position _outboundPackets.insert(it, std::move(packet)); } else { _outboundPackets.push_front(std::move(packet)); } } else { _outboundPackets.push_back(std::move(packet)); } } } void NetworkConnection::SendQueuedPackets() { while (_outboundPackets.size() > 0 && SendPacket(*(_outboundPackets.front()).get())) { _outboundPackets.remove(_outboundPackets.front()); } } void NetworkConnection::ResetLastPacketTime() { _lastPacketTime = platform_get_ticks(); } bool NetworkConnection::ReceivedPacketRecently() { #ifndef DEBUG if (platform_get_ticks() > _lastPacketTime + 7000) { return false; } #endif return true; } const utf8 * NetworkConnection::GetLastDisconnectReason() const { return this->_lastDisconnectReason; } void NetworkConnection::SetLastDisconnectReason(const utf8 * src) { if (src == nullptr) { if (_lastDisconnectReason) { delete[] _lastDisconnectReason; _lastDisconnectReason = nullptr; } return; } if (_lastDisconnectReason == nullptr) { _lastDisconnectReason = new utf8[NETWORK_DISCONNECT_REASON_BUFFER_SIZE]; } String::Set(_lastDisconnectReason, NETWORK_DISCONNECT_REASON_BUFFER_SIZE, src); } void NetworkConnection::SetLastDisconnectReason(const rct_string_id string_id, void *args) { char buffer[NETWORK_DISCONNECT_REASON_BUFFER_SIZE]; format_string(buffer, NETWORK_DISCONNECT_REASON_BUFFER_SIZE, string_id, args); SetLastDisconnectReason(buffer); } #endif