/***************************************************************************** * Copyright (c) 2014 Ted John, Peter Hill, Duncan Frost * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef _TITLE_SEQUENCES_H_ #define _TITLE_SEQUENCES_H_ #include "../common.h" #include "window.h" #include "../config.h" #include "../title.h" #define TITLE_SEQUENCE_DEFAULT_PRESETS 2 title_command TitleScriptMakeCommand(int command, int parameter1, int parameter2); #define TITLE_WAIT(t) TitleScriptMakeCommand(TITLE_SCRIPT_WAIT, t, 0) #define TITLE_LOADMM() TitleScriptMakeCommand(TITLE_SCRIPT_LOADMM, 0, 0) #define TITLE_LOCATION(x, y) TitleScriptMakeCommand(TITLE_SCRIPT_LOCATION, x, y) #define TITLE_ROTATE(n) TitleScriptMakeCommand(TITLE_SCRIPT_ROTATE, n, 0) #define TITLE_ZOOM(d) TitleScriptMakeCommand(TITLE_SCRIPT_ZOOM, d, 0) #define TITLE_RESTART() TitleScriptMakeCommand(TITLE_SCRIPT_RESTART, 0, 0) #define TITLE_LOAD(i) TitleScriptMakeCommand(TITLE_SCRIPT_LOAD, i, 0) // The index of the current title sequence being edited extern uint16 gCurrentTitleSequence; // The index of the current title sequence being shown extern uint16 gCurrentPreviewTitleSequence; bool title_sequence_name_exists(const char *name); bool title_sequence_save_exists(int preset, const char *name); // Presets void title_sequence_change_preset(int preset); void title_sequence_create_preset(const char *name); void title_sequence_duplicate_preset(int duplicate, const char *name); void title_sequence_delete_preset(int preset); void title_sequence_rename_preset(int preset, const char *newName); // Saves void title_sequence_add_save(int preset, const char *path, const char *newName); void title_sequence_remove_save(int preset, int index); void title_sequence_rename_save(int preset, int index, const char *newName); // Commands void title_sequence_add_command(int preset, title_command command); void title_sequence_insert_command(int preset, int index, title_command command); void title_sequence_delete_command(int preset, int index); void title_sequence_move_down_command(int preset, int index); void title_sequence_move_up_command(int preset, int index); #endif