/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "TrackDesign.h" #include "../Cheats.h" #include "../Context.h" #include "../Game.h" #include "../OpenRCT2.h" #include "../TrackImporter.h" #include "../actions/FootpathPlaceFromTrackAction.h" #include "../actions/FootpathRemoveAction.h" #include "../actions/LargeSceneryPlaceAction.h" #include "../actions/LargeSceneryRemoveAction.h" #include "../actions/MazePlaceTrackAction.h" #include "../actions/RideCreateAction.h" #include "../actions/RideEntranceExitPlaceAction.h" #include "../actions/RideSetNameAction.h" #include "../actions/RideSetSettingAction.h" #include "../actions/RideSetVehicleAction.h" #include "../actions/SmallSceneryPlaceAction.h" #include "../actions/SmallSceneryRemoveAction.h" #include "../actions/TrackPlaceAction.h" #include "../actions/TrackRemoveAction.h" #include "../actions/WallPlaceAction.h" #include "../actions/WallRemoveAction.h" #include "../audio/audio.h" #include "../core/DataSerialiser.h" #include "../core/File.h" #include "../core/Numerics.hpp" #include "../core/String.hpp" #include "../drawing/X8DrawingEngine.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../network/network.h" #include "../object/FootpathObject.h" #include "../object/FootpathSurfaceObject.h" #include "../object/ObjectList.h" #include "../object/ObjectManager.h" #include "../object/ObjectRepository.h" #include "../rct1/RCT1.h" #include "../rct1/Tables.h" #include "../util/SawyerCoding.h" #include "../util/Util.h" #include "../world/Footpath.h" #include "../world/Park.h" #include "../world/Scenery.h" #include "../world/SmallScenery.h" #include "../world/Surface.h" #include "../world/Wall.h" #include "Ride.h" #include "RideData.h" #include "Track.h" #include "TrackData.h" #include "TrackDesign.h" #include "TrackDesignRepository.h" #include "Vehicle.h" #include #include #include using namespace OpenRCT2; using namespace OpenRCT2::Drawing; using namespace OpenRCT2::TrackMetaData; bool gTrackDesignSceneryToggle; static CoordsXYZ _trackPreviewMin; static CoordsXYZ _trackPreviewMax; static CoordsXYZ _trackPreviewOrigin; bool _trackDesignDrawingPreview; static uint8_t _trackDesignPlaceOperation; static int16_t _trackDesignPlaceZ; static int16_t _trackDesignPlaceSceneryZ; // Previously all flags in byte_F4414E static bool _trackDesignPlaceStateEntranceExitPlaced = false; bool _trackDesignPlaceStateSceneryUnavailable = false; static bool _trackDesignPlaceStateHasScenery = false; static bool _trackDesignPlaceStatePlaceScenery = true; static bool _trackDesignPlaceIsReplay = false; static void track_design_preview_clear_map(); rct_string_id TrackDesign::CreateTrackDesign(const Ride& ride) { type = ride.type; auto object = object_entry_get_object(ObjectType::Ride, ride.subtype); if (object != nullptr) { auto entry = object->GetObjectEntry(); if (entry.IsEmpty()) { // TODO create a new error message for `JSON objects are unsupported` return STR_UNKNOWN_OBJECT_TYPE; } vehicle_object = ObjectEntryDescriptor(entry); } ride_mode = ride.mode; colour_scheme = ride.colour_scheme_type & 3; for (int32_t i = 0; i < RCT2_MAX_CARS_PER_TRAIN; i++) { vehicle_colours[i].body_colour = ride.vehicle_colours[i].Body; vehicle_colours[i].trim_colour = ride.vehicle_colours[i].Trim; vehicle_additional_colour[i] = ride.vehicle_colours[i].Ternary; } for (int32_t i = 0; i < RCT12_NUM_COLOUR_SCHEMES; i++) { track_spine_colour[i] = ride.track_colour[i].main; track_rail_colour[i] = ride.track_colour[i].additional; track_support_colour[i] = ride.track_colour[i].supports; } depart_flags = ride.depart_flags; number_of_trains = ride.num_vehicles; number_of_cars_per_train = ride.num_cars_per_train; min_waiting_time = ride.min_waiting_time; max_waiting_time = ride.max_waiting_time; operation_setting = ride.operation_option; lift_hill_speed = ride.lift_hill_speed; num_circuits = ride.num_circuits; entrance_style = ride.entrance_style; max_speed = static_cast(ride.max_speed / 65536); average_speed = static_cast(ride.average_speed / 65536); ride_length = ride_get_total_length(&ride) / 65536; max_positive_vertical_g = ride.max_positive_vertical_g / 32; max_negative_vertical_g = ride.max_negative_vertical_g / 32; max_lateral_g = ride.max_lateral_g / 32; inversions = ride.holes & 0x1F; inversions = ride.inversions & 0x1F; inversions |= (ride.sheltered_eighths << 5); drops = ride.drops; highest_drop_height = ride.highest_drop_height; uint16_t totalAirTime = (ride.total_air_time * 123) / 1024; if (totalAirTime > 255) { totalAirTime = 0; } total_air_time = static_cast(totalAirTime); excitement = ride.ratings.Excitement / 10; intensity = ride.ratings.Intensity / 10; nausea = ride.ratings.Nausea / 10; upkeep_cost = ride.upkeep_cost; flags = 0; flags2 = 0; if (type == RIDE_TYPE_MAZE) { return CreateTrackDesignMaze(ride); } return CreateTrackDesignTrack(ride); } rct_string_id TrackDesign::CreateTrackDesignTrack(const Ride& ride) { CoordsXYE trackElement; if (!ride_try_get_origin_element(&ride, &trackElement)) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } ride_get_start_of_track(&trackElement); int32_t z = trackElement.element->GetBaseZ(); auto trackType = trackElement.element->AsTrack()->GetTrackType(); uint8_t direction = trackElement.element->GetDirection(); _saveDirection = direction; auto newCoords = GetTrackElementOriginAndApplyChanges( { trackElement, z, direction }, trackType, 0, &trackElement.element, 0); if (!newCoords.has_value()) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } trackElement.x = newCoords->x; trackElement.y = newCoords->y; z = newCoords->z; const auto& ted = GetTrackElementDescriptor(trackElement.element->AsTrack()->GetTrackType()); const rct_track_coordinates* trackCoordinates = &ted.Coordinates; const auto* trackBlock = ted.Block; // Used in the following loop to know when we have // completed all of the elements and are back at the // start. TileElement* initialMap = trackElement.element; CoordsXYZ startPos = { trackElement.x, trackElement.y, z + trackCoordinates->z_begin - trackBlock->z }; _trackPreviewOrigin = startPos; do { TrackDesignTrackElement track{}; track.type = trackElement.element->AsTrack()->GetTrackType(); uint8_t trackFlags; if (TrackTypeHasSpeedSetting(track.type)) { trackFlags = trackElement.element->AsTrack()->GetBrakeBoosterSpeed() >> 1; } else { trackFlags = trackElement.element->AsTrack()->GetSeatRotation(); } if (trackElement.element->AsTrack()->HasChain()) trackFlags |= RCT12_TRACK_ELEMENT_TYPE_FLAG_CHAIN_LIFT; trackFlags |= trackElement.element->AsTrack()->GetColourScheme() << 4; if (ride.GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_HAS_ALTERNATIVE_TRACK_TYPE) && trackElement.element->AsTrack()->IsInverted()) { trackFlags |= TD6_TRACK_ELEMENT_FLAG_INVERTED; } track.flags = trackFlags; track_elements.push_back(track); if (!track_block_get_next(&trackElement, &trackElement, nullptr, nullptr)) { break; } z = trackElement.element->GetBaseZ(); direction = trackElement.element->GetDirection(); trackType = trackElement.element->AsTrack()->GetTrackType(); newCoords = GetTrackElementOriginAndApplyChanges( { trackElement, z, direction }, trackType, 0, &trackElement.element, 0); if (!newCoords.has_value()) { break; } trackElement.x = newCoords->x; trackElement.y = newCoords->y; if (track_elements.size() > TD6MaxTrackElements) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } } while (trackElement.element != initialMap); // First entrances, second exits for (int32_t i = 0; i < 2; i++) { for (StationIndex station_index = 0; station_index < RCT12_MAX_STATIONS_PER_RIDE; station_index++) { z = ride.stations[station_index].GetBaseZ(); TileCoordsXYZD location; if (i == 0) { location = ride_get_entrance_location(&ride, station_index); } else { location = ride_get_exit_location(&ride, station_index); } if (location.IsNull()) { continue; } CoordsXY mapLocation = location.ToCoordsXY(); TileElement* tileElement = map_get_first_element_at(mapLocation); if (tileElement == nullptr) continue; do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->GetBaseZ() == z) break; } while (!(tileElement++)->IsLastForTile()); // Add something that stops this from walking off the end Direction entranceDirection = tileElement->GetDirection(); entranceDirection -= _saveDirection; entranceDirection &= TILE_ELEMENT_DIRECTION_MASK; TrackDesignEntranceElement entrance{}; entrance.direction = entranceDirection; mapLocation -= _trackPreviewOrigin; // Rotate entrance coordinates backwards to the correct direction auto rotatedMapLocation = mapLocation.Rotate(0 - _saveDirection); entrance.x = rotatedMapLocation.x; entrance.y = rotatedMapLocation.y; z -= _trackPreviewOrigin.z; z /= 8; if (z > 127 || z < -126) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } entrance.z = z; // If this is the exit version if (i == 1) { entrance.isExit = true; } entrance_elements.push_back(entrance); } } place_virtual_track(this, PTD_OPERATION_DRAW_OUTLINES, true, GetOrAllocateRide(PreviewRideId), { 4096, 4096, 0 }); // Resave global vars for scenery reasons. _trackPreviewOrigin = startPos; gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT; gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW; gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN; space_required_x = ((_trackPreviewMax.x - _trackPreviewMin.x) / 32) + 1; space_required_y = ((_trackPreviewMax.y - _trackPreviewMin.y) / 32) + 1; return STR_NONE; } rct_string_id TrackDesign::CreateTrackDesignMaze(const Ride& ride) { auto startLoc = MazeGetFirstElement(ride); if (startLoc.element == nullptr) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } _trackPreviewOrigin = { startLoc.x, startLoc.y, startLoc.element->GetBaseZ() }; // x is defined here as we can start the search // on tile start_x, start_y but then the next row // must restart on 0 for (int32_t y = startLoc.y, x = startLoc.x; y < MAXIMUM_MAP_SIZE_BIG; y += COORDS_XY_STEP) { for (; x < MAXIMUM_MAP_SIZE_BIG; x += COORDS_XY_STEP) { auto tileElement = map_get_first_element_at(CoordsXY{ x, y }); do { if (tileElement == nullptr) break; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->AsTrack()->GetRideIndex() != ride.id) continue; TrackDesignMazeElement maze{}; maze.maze_entry = tileElement->AsTrack()->GetMazeEntry(); maze.x = (x - startLoc.x) / COORDS_XY_STEP; maze.y = (y - startLoc.y) / COORDS_XY_STEP; _saveDirection = tileElement->GetDirection(); maze_elements.push_back(maze); if (maze_elements.size() >= 2000) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } } while (!(tileElement++)->IsLastForTile()); } x = 0; } auto location = ride_get_entrance_location(&ride, 0); if (location.IsNull()) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } CoordsXY entranceLoc = location.ToCoordsXY(); auto tileElement = map_get_first_element_at(entranceLoc); do { if (tileElement == nullptr) return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_ENTRANCE) continue; if (tileElement->AsEntrance()->GetRideIndex() == ride.id) break; } while (!(tileElement++)->IsLastForTile()); // Add something that stops this from walking off the end uint8_t entranceDirection = tileElement->GetDirection(); TrackDesignMazeElement mazeEntrance{}; mazeEntrance.direction = entranceDirection; mazeEntrance.type = 8; mazeEntrance.x = static_cast((entranceLoc.x - startLoc.x) / 32); mazeEntrance.y = static_cast((entranceLoc.y - startLoc.y) / 32); maze_elements.push_back(mazeEntrance); location = ride_get_exit_location(&ride, 0); if (location.IsNull()) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } CoordsXY exitLoc = location.ToCoordsXY(); tileElement = map_get_first_element_at(exitLoc); if (tileElement == nullptr) return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_EXIT) continue; if (tileElement->AsEntrance()->GetRideIndex() == ride.id) break; } while (!(tileElement++)->IsLastForTile()); // Add something that stops this from walking off the end uint8_t exit_direction = tileElement->GetDirection(); TrackDesignMazeElement mazeExit{}; mazeExit.direction = exit_direction; mazeExit.type = 0x80; mazeExit.x = static_cast((exitLoc.x - startLoc.x) / 32); mazeExit.y = static_cast((exitLoc.y - startLoc.y) / 32); maze_elements.push_back(mazeExit); // Save global vars as they are still used by scenery???? int32_t startZ = _trackPreviewOrigin.z; place_virtual_track(this, PTD_OPERATION_DRAW_OUTLINES, true, GetOrAllocateRide(PreviewRideId), { 4096, 4096, 0 }); _trackPreviewOrigin = { startLoc.x, startLoc.y, startZ }; gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_CONSTRUCT; gMapSelectFlags &= ~MAP_SELECT_FLAG_ENABLE_ARROW; gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN; space_required_x = ((_trackPreviewMax.x - _trackPreviewMin.x) / 32) + 1; space_required_y = ((_trackPreviewMax.y - _trackPreviewMin.y) / 32) + 1; return STR_NONE; } CoordsXYE TrackDesign::MazeGetFirstElement(const Ride& ride) { CoordsXYE tile{}; for (tile.y = 0; tile.y < MAXIMUM_MAP_SIZE_BIG; tile.y += COORDS_XY_STEP) { for (tile.x = 0; tile.x < MAXIMUM_MAP_SIZE_BIG; tile.x += COORDS_XY_STEP) { tile.element = map_get_first_element_at(CoordsXY{ tile.x, tile.y }); do { if (tile.element == nullptr) break; if (tile.element->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tile.element->AsTrack()->GetRideIndex() == ride.id) { return tile; } } while (!(tile.element++)->IsLastForTile()); } } tile.element = nullptr; return tile; } rct_string_id TrackDesign::CreateTrackDesignScenery() { scenery_elements = _trackSavedTileElementsDesc; // Run an element loop for (auto& scenery : scenery_elements) { switch (scenery.scenery_object.GetType()) { case ObjectType::Paths: { uint8_t slope = (scenery.flags & 0x60) >> 5; slope -= _saveDirection; scenery.flags &= 0x9F; scenery.flags |= ((slope & 3) << 5); // Direction of connection on path uint8_t direction = scenery.flags & 0xF; // Rotate the direction by the track direction direction = ((direction << 4) >> _saveDirection); scenery.flags &= 0xF0; scenery.flags |= (direction & 0xF) | (direction >> 4); break; } case ObjectType::Walls: { uint8_t direction = scenery.flags & 3; direction -= _saveDirection; scenery.flags &= 0xFC; scenery.flags |= (direction & 3); break; } default: { uint8_t direction = scenery.flags & 3; uint8_t quadrant = (scenery.flags & 0x0C) >> 2; direction -= _saveDirection; quadrant -= _saveDirection; scenery.flags &= 0xF0; scenery.flags |= (direction & 3) | ((quadrant & 3) << 2); break; } } // Cast the value into a uint8_t as this value is not signed yet. auto sceneryPos = TileCoordsXY(static_cast(scenery.x), static_cast(scenery.y)).ToCoordsXY(); CoordsXY sceneryMapPos = sceneryPos - _trackPreviewOrigin; CoordsXY rotatedSceneryMapPos = sceneryMapPos.Rotate(0 - _saveDirection); TileCoordsXY sceneryTilePos{ rotatedSceneryMapPos }; if (sceneryTilePos.x > 127 || sceneryTilePos.y > 127 || sceneryTilePos.x < -126 || sceneryTilePos.y < -126) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } scenery.x = static_cast(sceneryTilePos.x); scenery.y = static_cast(sceneryTilePos.y); int32_t z = scenery.z * COORDS_Z_STEP - _trackPreviewOrigin.z; z /= COORDS_Z_STEP; if (z > 127 || z < -126) { return STR_TRACK_TOO_LARGE_OR_TOO_MUCH_SCENERY; } scenery.z = z; } return STR_NONE; } void TrackDesign::Serialise(DataSerialiser& stream) { if (stream.IsLogging()) { stream << DS_TAG(name); // There is too much information logged. // See sub actions for this information if required. return; } stream << DS_TAG(type); stream << DS_TAG(vehicle_type); stream << DS_TAG(cost); stream << DS_TAG(flags); stream << DS_TAG(ride_mode); stream << DS_TAG(track_flags); stream << DS_TAG(colour_scheme); stream << DS_TAG(vehicle_colours); stream << DS_TAG(entrance_style); stream << DS_TAG(total_air_time); stream << DS_TAG(depart_flags); stream << DS_TAG(number_of_trains); stream << DS_TAG(number_of_cars_per_train); stream << DS_TAG(min_waiting_time); stream << DS_TAG(max_waiting_time); stream << DS_TAG(operation_setting); stream << DS_TAG(max_speed); stream << DS_TAG(average_speed); stream << DS_TAG(ride_length); stream << DS_TAG(max_positive_vertical_g); stream << DS_TAG(max_negative_vertical_g); stream << DS_TAG(max_lateral_g); stream << DS_TAG(inversions); stream << DS_TAG(holes); stream << DS_TAG(drops); stream << DS_TAG(highest_drop_height); stream << DS_TAG(excitement); stream << DS_TAG(intensity); stream << DS_TAG(nausea); stream << DS_TAG(upkeep_cost); stream << DS_TAG(track_spine_colour); stream << DS_TAG(track_rail_colour); stream << DS_TAG(track_support_colour); stream << DS_TAG(flags2); stream << DS_TAG(vehicle_object.Entry); stream << DS_TAG(space_required_x); stream << DS_TAG(space_required_y); stream << DS_TAG(vehicle_additional_colour); stream << DS_TAG(lift_hill_speed); stream << DS_TAG(num_circuits); stream << DS_TAG(maze_elements); stream << DS_TAG(track_elements); stream << DS_TAG(entrance_elements); stream << DS_TAG(scenery_elements); stream << DS_TAG(name); } std::unique_ptr track_design_open(const utf8* path) { try { auto trackImporter = TrackImporter::Create(path); trackImporter->Load(path); return trackImporter->Import(); } catch (const std::exception& e) { log_error("Unable to load track design: %s", e.what()); } log_verbose("track_design_open(\"%s\")", path); return nullptr; } /** * * rct2: 0x006ABDB0 */ static void track_design_load_scenery_objects(TrackDesign* td6) { auto& objectManager = OpenRCT2::GetContext()->GetObjectManager(); objectManager.UnloadAll(); // Load ride object if (td6->vehicle_object.HasValue()) { objectManager.LoadObject(td6->vehicle_object); } // Load scenery objects for (const auto& scenery : td6->scenery_elements) { if (scenery.scenery_object.HasValue()) { objectManager.LoadObject(scenery.scenery_object); } } } struct TrackSceneryEntry { ObjectType Type = ObjectType::None; ObjectEntryIndex Index = OBJECT_ENTRY_INDEX_NULL; ObjectEntryIndex SecondaryIndex = OBJECT_ENTRY_INDEX_NULL; // For footpath railing }; static ObjectEntryIndex TrackDesignGetDefaultSurfaceIndex(bool isQueue) { for (ObjectEntryIndex i = 0; i < MAX_FOOTPATH_SURFACE_OBJECTS; i++) { auto footpathSurfaceObj = GetPathSurfaceEntry(i); if (footpathSurfaceObj != nullptr) { if (footpathSurfaceObj->Flags & FOOTPATH_ENTRY_FLAG_SHOW_ONLY_IN_SCENARIO_EDITOR) { continue; } if (isQueue != ((footpathSurfaceObj->Flags & FOOTPATH_ENTRY_FLAG_IS_QUEUE) != 0)) { continue; } return i; } } return OBJECT_ENTRY_INDEX_NULL; } static ObjectEntryIndex TrackDesignGetDefaultRailingIndex() { for (ObjectEntryIndex i = 0; i < MAX_FOOTPATH_RAILINGS_OBJECTS; i++) { auto footpathRailingsObj = GetPathRailingsEntry(i); if (footpathRailingsObj != nullptr) { return i; } } return OBJECT_ENTRY_INDEX_NULL; } static ObjectEntryIndex TrackDesignGetDefaultPathIndex(bool isQueue) { for (ObjectEntryIndex i = 0; i < MAX_PATH_OBJECTS; i++) { auto legacyPathEntry = GetLegacyFootpathEntry(i); if (legacyPathEntry != nullptr) { const auto& surfaceDescriptor = isQueue ? legacyPathEntry->GetQueueSurfaceDescriptor() : legacyPathEntry->GetPathSurfaceDescriptor(); if (surfaceDescriptor.IsEditorOnly()) { continue; } return i; } } return OBJECT_ENTRY_INDEX_NULL; } static std::optional TrackDesignPlaceSceneryElementGetEntry(const TrackDesignSceneryElement& scenery) { TrackSceneryEntry result; auto& objectMgr = OpenRCT2::GetContext()->GetObjectManager(); if (scenery.scenery_object.GetType() == ObjectType::Paths) { auto footpathMapping = GetFootpathSurfaceId(scenery.scenery_object, true, scenery.IsQueue()); if (footpathMapping == nullptr) { // Check if legacy path object is loaded auto obj = objectMgr.GetLoadedObject(scenery.scenery_object); if (obj != nullptr) { result.Type = obj->GetObjectType(); result.Index = objectMgr.GetLoadedObjectEntryIndex(obj); } else { result.Type = ObjectType::FootpathSurface; } } else { result.Type = ObjectType::FootpathSurface; result.Index = objectMgr.GetLoadedObjectEntryIndex( ObjectEntryDescriptor(scenery.IsQueue() ? footpathMapping->QueueSurface : footpathMapping->NormalSurface)); result.SecondaryIndex = objectMgr.GetLoadedObjectEntryIndex(ObjectEntryDescriptor(footpathMapping->Railing)); } if (result.Index == OBJECT_ENTRY_INDEX_NULL) result.Index = TrackDesignGetDefaultSurfaceIndex(scenery.IsQueue()); if (result.SecondaryIndex == OBJECT_ENTRY_INDEX_NULL) result.SecondaryIndex = TrackDesignGetDefaultRailingIndex(); // NOTE: This block can be deleted in the NSF branch. if (result.Index == OBJECT_ENTRY_INDEX_NULL) { result.Type = ObjectType::Paths; result.Index = TrackDesignGetDefaultPathIndex(scenery.IsQueue()); } if (result.Index == OBJECT_ENTRY_INDEX_NULL) { _trackDesignPlaceStateSceneryUnavailable = true; return {}; } } else { auto obj = objectMgr.GetLoadedObject(scenery.scenery_object); if (obj != nullptr) { result.Type = obj->GetObjectType(); result.Index = objectMgr.GetLoadedObjectEntryIndex(obj); } else { _trackDesignPlaceStateSceneryUnavailable = true; return {}; } } return result; } /** * * rct2: 0x006D247A */ static void track_design_mirror_scenery(TrackDesign* td6) { auto& objectMgr = OpenRCT2::GetContext()->GetObjectManager(); for (auto& scenery : td6->scenery_elements) { auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery); if (!entryInfo) continue; auto obj = objectMgr.GetLoadedObject(entryInfo->Type, entryInfo->Index); switch (obj->GetObjectType()) { case ObjectType::LargeScenery: { auto* sceneryEntry = reinterpret_cast(obj->GetLegacyData()); int16_t x1 = 0, x2 = 0, y1 = 0, y2 = 0; for (rct_large_scenery_tile* tile = sceneryEntry->tiles; tile->x_offset != -1; tile++) { if (x1 > tile->x_offset) { x1 = tile->x_offset; } if (x2 < tile->x_offset) { x2 = tile->x_offset; } if (y1 > tile->y_offset) { y1 = tile->y_offset; } if (y2 < tile->y_offset) { y2 = tile->y_offset; } } switch (scenery.flags & 3) { case 0: scenery.y = (-(scenery.y * 32 + y1) - y2) / 32; break; case 1: scenery.x = (scenery.x * 32 + y2 + y1) / 32; scenery.y = (-(scenery.y * 32)) / 32; scenery.flags ^= (1 << 1); break; case 2: scenery.y = (-(scenery.y * 32 - y2) + y1) / 32; break; case 3: scenery.x = (scenery.x * 32 - y2 - y1) / 32; scenery.y = (-(scenery.y * 32)) / 32; scenery.flags ^= (1 << 1); break; } break; } case ObjectType::SmallScenery: { auto* sceneryEntry = reinterpret_cast(obj->GetLegacyData()); scenery.y = -scenery.y; if (sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_DIAGONAL)) { scenery.flags ^= (1 << 0); if (!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE)) { scenery.flags ^= (1 << 2); } break; } if (scenery.flags & (1 << 0)) { scenery.flags ^= (1 << 1); } scenery.flags ^= (1 << 2); break; } case ObjectType::Walls: { scenery.y = -scenery.y; if (scenery.flags & (1 << 0)) { scenery.flags ^= (1 << 1); } break; } case ObjectType::Paths: case ObjectType::FootpathSurface: { scenery.y = -scenery.y; if (scenery.flags & (1 << 5)) { scenery.flags ^= (1 << 6); } uint8_t flags = scenery.flags; flags = ((flags & (1 << 3)) >> 2) | ((flags & (1 << 1)) << 2); scenery.flags &= 0xF5; scenery.flags |= flags; break; } default: break; } } } /** * * rct2: 0x006D2443 */ static void track_design_mirror_ride(TrackDesign* td6) { for (auto& track : td6->track_elements) { const auto& ted = GetTrackElementDescriptor(track.type); track.type = ted.MirrorElement; } for (auto& entrance : td6->entrance_elements) { entrance.y = -entrance.y; if (entrance.direction & 1) { entrance.direction = direction_reverse(entrance.direction); } } } /** rct2: 0x00993EDC */ static constexpr const uint8_t maze_segment_mirror_map[] = { 5, 4, 2, 7, 1, 0, 14, 3, 13, 12, 10, 15, 9, 8, 6, 11, }; /** * * rct2: 0x006D25FA */ static void track_design_mirror_maze(TrackDesign* td6) { for (auto& maze : td6->maze_elements) { maze.y = -maze.y; if (maze.type == 0x8 || maze.type == 0x80) { if (maze.direction & 1) { maze.direction = direction_reverse(maze.direction); } continue; } uint16_t maze_entry = maze.maze_entry; uint16_t new_entry = 0; for (uint8_t position = bitscanforward(maze_entry); position != 0xFF; position = bitscanforward(maze_entry)) { maze_entry &= ~(1 << position); new_entry |= (1 << maze_segment_mirror_map[position]); } maze.maze_entry = new_entry; } } /** * * rct2: 0x006D2436 */ void track_design_mirror(TrackDesign* td6) { if (td6->type == RIDE_TYPE_MAZE) { track_design_mirror_maze(td6); } else { track_design_mirror_ride(td6); } track_design_mirror_scenery(td6); } static void track_design_add_selection_tile(const CoordsXY& coords) { auto tileIterator = std::find(gMapSelectionTiles.begin(), gMapSelectionTiles.end(), coords); if (tileIterator == gMapSelectionTiles.end()) { gMapSelectionTiles.push_back(coords); } } static void track_design_update_max_min_coordinates(const CoordsXYZ& coords) { _trackPreviewMin = { std::min(_trackPreviewMin.x, coords.x), std::min(_trackPreviewMin.y, coords.y), std::min(_trackPreviewMin.z, coords.z) }; _trackPreviewMax = { std::max(_trackPreviewMax.x, coords.x), std::max(_trackPreviewMax.y, coords.y), std::max(_trackPreviewMax.z, coords.z) }; } static bool TrackDesignPlaceSceneryElementRemoveGhost( CoordsXY mapCoord, const TrackDesignSceneryElement& scenery, uint8_t rotation, int32_t originZ) { auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery); if (!entryInfo) { return true; } if (_trackDesignPlaceStateSceneryUnavailable) { return true; } int32_t z = (scenery.z * COORDS_Z_STEP) + originZ; uint8_t sceneryRotation = (rotation + scenery.flags) & TILE_ELEMENT_DIRECTION_MASK; const uint32_t flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; std::unique_ptr ga; switch (entryInfo->Type) { case ObjectType::SmallScenery: { uint8_t quadrant = (scenery.flags >> 2) + _currentTrackPieceDirection; quadrant &= 3; auto* sceneryEntry = get_small_scenery_entry(entryInfo->Index); if (!(!sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_FULL_TILE) && sceneryEntry->HasFlag(SMALL_SCENERY_FLAG_DIAGONAL)) && sceneryEntry->HasFlag( SMALL_SCENERY_FLAG_DIAGONAL | SMALL_SCENERY_FLAG_HALF_SPACE | SMALL_SCENERY_FLAG_THREE_QUARTERS)) { quadrant = 0; } ga = std::make_unique(CoordsXYZ{ mapCoord.x, mapCoord.y, z }, quadrant, entryInfo->Index); break; } case ObjectType::LargeScenery: ga = std::make_unique(CoordsXYZD{ mapCoord.x, mapCoord.y, z, sceneryRotation }, 0); break; case ObjectType::Walls: ga = std::make_unique(CoordsXYZD{ mapCoord.x, mapCoord.y, z, sceneryRotation }); break; case ObjectType::Paths: case ObjectType::FootpathSurface: ga = std::make_unique(CoordsXYZ{ mapCoord.x, mapCoord.y, z }); break; default: return true; } ga->SetFlags(flags); GameActions::ExecuteNested(ga.get()); return true; } static bool TrackDesignPlaceSceneryElementGetPlaceZ(const TrackDesignSceneryElement& scenery) { int32_t z = scenery.z * COORDS_Z_STEP + _trackDesignPlaceZ; if (z < _trackDesignPlaceSceneryZ) { _trackDesignPlaceSceneryZ = z; } TrackDesignPlaceSceneryElementGetEntry(scenery); return true; } static std::optional TrackDesignPlaceSceneryElement( CoordsXY mapCoord, uint8_t mode, const TrackDesignSceneryElement& scenery, uint8_t rotation, int32_t originZ) { if (_trackDesignPlaceOperation == PTD_OPERATION_DRAW_OUTLINES && mode == 0) { track_design_add_selection_tile(mapCoord); return 0; } if (_trackDesignPlaceOperation == PTD_OPERATION_REMOVE_GHOST && mode == 0) { if (TrackDesignPlaceSceneryElementRemoveGhost(mapCoord, scenery, rotation, originZ)) return 0; return std::nullopt; } if (_trackDesignPlaceOperation == PTD_OPERATION_GET_PLACE_Z) { if (TrackDesignPlaceSceneryElementGetPlaceZ(scenery)) return 0; return std::nullopt; } money32 totalCost = 0; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY || _trackDesignPlaceOperation == PTD_OPERATION_PLACE || _trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST || _trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { auto entryInfo = TrackDesignPlaceSceneryElementGetEntry(scenery); if (!entryInfo) { return 0; } money32 cost; int16_t z; uint8_t flags; uint8_t quadrant; switch (entryInfo->Type) { case ObjectType::SmallScenery: { if (mode != 0) { return 0; } if (_trackDesignPlaceOperation == PTD_OPERATION_GET_PLACE_Z) { return 0; } rotation += scenery.flags; rotation &= 3; z = scenery.z * COORDS_Z_STEP + originZ; quadrant = ((scenery.flags >> 2) + _currentTrackPieceDirection) & 3; flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = GAME_COMMAND_FLAG_PATH_SCENERY; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } gGameCommandErrorTitle = STR_CANT_POSITION_THIS_HERE; auto smallSceneryPlace = SmallSceneryPlaceAction( { mapCoord.x, mapCoord.y, z, rotation }, quadrant, entryInfo->Index, scenery.primary_colour, scenery.secondary_colour); smallSceneryPlace.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&smallSceneryPlace) : GameActions::QueryNested(&smallSceneryPlace); cost = res->Error == GameActions::Status::Ok ? res->Cost : 0; break; } case ObjectType::LargeScenery: { if (mode != 0) { return 0; } if (_trackDesignPlaceOperation == PTD_OPERATION_GET_PLACE_Z) { return 0; } rotation += scenery.flags; rotation &= 3; z = scenery.z * COORDS_Z_STEP + originZ; flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_GHOST | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = GAME_COMMAND_FLAG_PATH_SCENERY; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } auto sceneryPlaceAction = LargeSceneryPlaceAction( { mapCoord.x, mapCoord.y, z, rotation }, entryInfo->Index, scenery.primary_colour, scenery.secondary_colour); sceneryPlaceAction.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&sceneryPlaceAction) : GameActions::QueryNested(&sceneryPlaceAction); cost = res->Cost; break; } case ObjectType::Walls: { if (mode != 0) { return 0; } if (_trackDesignPlaceOperation == PTD_OPERATION_GET_PLACE_Z) { return 0; } z = scenery.z * COORDS_Z_STEP + originZ; rotation += scenery.flags; rotation &= 3; flags = GAME_COMMAND_FLAG_APPLY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_PATH_SCENERY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = 0; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } auto wallPlaceAction = WallPlaceAction( entryInfo->Index, { mapCoord.x, mapCoord.y, z }, rotation, scenery.primary_colour, scenery.secondary_colour, (scenery.flags & 0xFC) >> 2); wallPlaceAction.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&wallPlaceAction) : GameActions::QueryNested(&wallPlaceAction); cost = res->Cost; break; } case ObjectType::Paths: case ObjectType::FootpathSurface: if (_trackDesignPlaceOperation == PTD_OPERATION_GET_PLACE_Z) { return 0; } z = (scenery.z * COORDS_Z_STEP + originZ) / COORDS_Z_STEP; if (mode == 0) { auto isQueue = scenery.IsQueue(); uint8_t bh = ((scenery.flags & 0xF) << rotation); flags = bh >> 4; bh = (bh | flags) & 0xF; flags = (((scenery.flags >> 5) + rotation) & 3) << 5; bh |= flags; bh |= scenery.flags & 0x90; flags = GAME_COMMAND_FLAG_APPLY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = 0; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } uint8_t slope = ((bh >> 5) & 0x3) | ((bh >> 2) & 0x4); uint8_t edges = bh & 0xF; PathConstructFlags constructFlags = 0; if (isQueue) constructFlags |= PathConstructFlag::IsQueue; if (entryInfo->Type == ObjectType::Paths) constructFlags |= PathConstructFlag::IsLegacyPathObject; auto footpathPlaceAction = FootpathPlaceFromTrackAction( { mapCoord.x, mapCoord.y, z * COORDS_Z_STEP }, slope, entryInfo->Index, entryInfo->SecondaryIndex, edges, constructFlags); footpathPlaceAction.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&footpathPlaceAction) : GameActions::QueryNested(&footpathPlaceAction); // Ignore failures cost = res->Error == GameActions::Status::Ok ? res->Cost : 0; } else { if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { return 0; } auto* pathElement = map_get_path_element_at({ mapCoord.x / 32, mapCoord.y / 32, z }); if (pathElement == nullptr) { return 0; } footpath_queue_chain_reset(); footpath_remove_edges_at(mapCoord, reinterpret_cast(pathElement)); flags = GAME_COMMAND_FLAG_APPLY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } footpath_connect_edges(mapCoord, reinterpret_cast(pathElement), flags); footpath_update_queue_chains(); return 0; } break; default: _trackDesignPlaceStateSceneryUnavailable = true; return 0; } totalCost = add_clamp_money32(totalCost, cost); if (_trackDesignPlaceOperation != PTD_OPERATION_PLACE) { if (cost == MONEY32_UNDEFINED) { totalCost = MONEY32_UNDEFINED; } } if (totalCost != MONEY32_UNDEFINED) { return totalCost; } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE) { return totalCost; } return std::nullopt; } return totalCost; } /** * * rct2: 0x006D0964 */ static std::optional track_design_place_all_scenery( const std::vector& sceneryList, const CoordsXYZ& origin) { money32 cost = 0; for (uint8_t mode = 0; mode <= 1; mode++) { if (!sceneryList.empty()) { _trackDesignPlaceStateHasScenery = true; } if (!_trackDesignPlaceStatePlaceScenery) { continue; } for (const auto& scenery : sceneryList) { uint8_t rotation = _currentTrackPieceDirection; TileCoordsXY tileCoords = TileCoordsXY(origin); TileCoordsXY offsets = { scenery.x, scenery.y }; tileCoords += offsets.Rotate(rotation); auto mapCoord = CoordsXYZ{ tileCoords.ToCoordsXY(), origin.z }; track_design_update_max_min_coordinates(mapCoord); auto placementCost = TrackDesignPlaceSceneryElement(mapCoord, mode, scenery, rotation, origin.z); if (!placementCost.has_value() || placementCost == MONEY32_UNDEFINED) { return std::nullopt; } cost += placementCost.value(); } } return cost; } static std::optional track_design_place_maze(TrackDesign* td6, const CoordsXYZ& coords, Ride* ride) { if (_trackDesignPlaceOperation == PTD_OPERATION_DRAW_OUTLINES) { gMapSelectionTiles.clear(); gMapSelectArrowPosition = CoordsXYZ{ coords, tile_element_height(coords) }; gMapSelectArrowDirection = _currentTrackPieceDirection; } _trackDesignPlaceZ = 0; money32 totalCost = 0; for (const auto& maze_element : td6->maze_elements) { uint8_t rotation = _currentTrackPieceDirection & 3; CoordsXY mazeMapPos = TileCoordsXY(maze_element.x, maze_element.y).ToCoordsXY(); auto mapCoord = mazeMapPos.Rotate(rotation); mapCoord += coords; track_design_update_max_min_coordinates({ mapCoord, coords.z }); if (_trackDesignPlaceOperation == PTD_OPERATION_DRAW_OUTLINES) { track_design_add_selection_tile(mapCoord); } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY || _trackDesignPlaceOperation == PTD_OPERATION_PLACE || _trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST || _trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { uint8_t flags; money32 cost = 0; uint16_t maze_entry; switch (maze_element.type) { case MAZE_ELEMENT_TYPE_ENTRANCE: // entrance rotation += maze_element.direction; rotation &= 3; flags = GAME_COMMAND_FLAG_APPLY; gGameCommandErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { auto res = RideEntranceExitPlaceAction::TrackPlaceQuery({ mapCoord, coords.z }, false); cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED; } else { if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, false); rideEntranceExitPlaceAction.SetFlags(flags); auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction); cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED; } if (cost != MONEY32_UNDEFINED) { _trackDesignPlaceStateEntranceExitPlaced = true; } break; case MAZE_ELEMENT_TYPE_EXIT: // exit rotation += maze_element.direction; rotation &= 3; flags = GAME_COMMAND_FLAG_APPLY; gGameCommandErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { auto res = RideEntranceExitPlaceAction::TrackPlaceQuery({ mapCoord, coords.z }, true); cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED; } else { if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction(mapCoord, rotation, ride->id, 0, true); rideEntranceExitPlaceAction.SetFlags(flags); auto res = GameActions::ExecuteNested(&rideEntranceExitPlaceAction); cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED; } if (cost != MONEY32_UNDEFINED) { _trackDesignPlaceStateEntranceExitPlaced = true; } break; default: maze_entry = Numerics::rol16(maze_element.maze_entry, rotation * 4); if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = 0; } else { flags = GAME_COMMAND_FLAG_APPLY; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } gGameCommandErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; auto mazePlace = MazePlaceTrackAction({ mapCoord, coords.z }, ride->id, maze_entry); mazePlace.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&mazePlace) : GameActions::QueryNested(&mazePlace); cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED; break; } totalCost += cost; if (cost == MONEY32_UNDEFINED) { return std::nullopt; } } if (_trackDesignPlaceOperation == PTD_OPERATION_GET_PLACE_Z) { if (!map_is_location_valid(mapCoord)) { continue; } auto surfaceElement = map_get_surface_element_at(mapCoord); if (surfaceElement == nullptr) continue; int16_t surfaceZ = surfaceElement->GetBaseZ(); if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP) { surfaceZ += LAND_HEIGHT_STEP; if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) { surfaceZ += LAND_HEIGHT_STEP; } } int16_t waterZ = surfaceElement->GetWaterHeight(); if (waterZ > 0 && waterZ > surfaceZ) { surfaceZ = waterZ; } int16_t temp_z = coords.z + _trackDesignPlaceZ - surfaceZ; if (temp_z < 0) { _trackDesignPlaceZ -= temp_z; } } } if (_trackDesignPlaceOperation == PTD_OPERATION_REMOVE_GHOST) { ride_action_modify( ride, RIDE_MODIFY_DEMOLISH, GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST); } _trackPreviewOrigin = coords; return totalCost; } static std::optional track_design_place_ride(TrackDesign* td6, const CoordsXYZ& origin, Ride* ride) { _trackPreviewOrigin = origin; if (_trackDesignPlaceOperation == PTD_OPERATION_DRAW_OUTLINES) { gMapSelectionTiles.clear(); gMapSelectArrowPosition = CoordsXYZ{ origin, tile_element_height(origin) }; gMapSelectArrowDirection = _currentTrackPieceDirection; } _trackDesignPlaceZ = 0; money32 totalCost = 0; uint8_t rotation = _currentTrackPieceDirection; // Track elements auto newCoords = origin; for (const auto& track : td6->track_elements) { auto trackType = track.type; const auto& ted = GetTrackElementDescriptor(trackType); track_design_update_max_min_coordinates(newCoords); switch (_trackDesignPlaceOperation) { case PTD_OPERATION_DRAW_OUTLINES: for (const rct_preview_track* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++) { auto tile = CoordsXY{ newCoords } + CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(rotation); track_design_update_max_min_coordinates({ tile, newCoords.z }); track_design_add_selection_tile(tile); } break; case PTD_OPERATION_REMOVE_GHOST: { const rct_track_coordinates* trackCoordinates = &ted.Coordinates; const rct_preview_track* trackBlock = ted.Block; int32_t tempZ = newCoords.z - trackCoordinates->z_begin + trackBlock->z; auto trackRemoveAction = TrackRemoveAction( trackType, 0, { newCoords, tempZ, static_cast(rotation & 3) }); trackRemoveAction.SetFlags( GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST); GameActions::ExecuteNested(&trackRemoveAction); break; } case PTD_OPERATION_PLACE_QUERY: case PTD_OPERATION_PLACE: case PTD_OPERATION_PLACE_GHOST: case PTD_OPERATION_PLACE_TRACK_PREVIEW: { const rct_track_coordinates* trackCoordinates = &ted.Coordinates; // di int16_t tempZ = newCoords.z - trackCoordinates->z_begin; uint32_t trackColour = (track.flags >> 4) & 0x3; uint32_t brakeSpeed = (track.flags & 0x0F) * 2; uint32_t seatRotation = track.flags & 0x0F; int32_t liftHillAndAlternativeState = 0; if (track.flags & RCT12_TRACK_ELEMENT_TYPE_FLAG_CHAIN_LIFT) { liftHillAndAlternativeState |= 1; } if (track.flags & TD6_TRACK_ELEMENT_FLAG_INVERTED) { liftHillAndAlternativeState |= 2; } uint8_t flags = GAME_COMMAND_FLAG_APPLY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags |= GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED; flags |= GAME_COMMAND_FLAG_NO_SPEND; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags |= GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED; flags |= GAME_COMMAND_FLAG_NO_SPEND; flags |= GAME_COMMAND_FLAG_GHOST; } else if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = GAME_COMMAND_FLAG_NO_SPEND; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } gGameCommandErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; auto trackPlaceAction = TrackPlaceAction( _currentRideIndex, trackType, { newCoords, tempZ, static_cast(rotation) }, brakeSpeed, trackColour, seatRotation, liftHillAndAlternativeState, true); trackPlaceAction.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&trackPlaceAction) : GameActions::QueryNested(&trackPlaceAction); money32 cost = res->Error == GameActions::Status::Ok ? res->Cost : MONEY32_UNDEFINED; totalCost += cost; if (cost == MONEY32_UNDEFINED) { return std::nullopt; } break; } case PTD_OPERATION_GET_PLACE_Z: { int32_t tempZ = newCoords.z - ted.Coordinates.z_begin; for (const rct_preview_track* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++) { auto tile = CoordsXY{ newCoords } + CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(rotation); if (!map_is_location_valid(tile)) { continue; } auto surfaceElement = map_get_surface_element_at(tile); if (surfaceElement == nullptr) { return std::nullopt; } int32_t surfaceZ = surfaceElement->GetBaseZ(); if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP) { surfaceZ += LAND_HEIGHT_STEP; if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) { surfaceZ += LAND_HEIGHT_STEP; } } auto waterZ = surfaceElement->GetWaterHeight(); if (waterZ > 0 && waterZ > surfaceZ) { surfaceZ = waterZ; } int32_t heightDifference = tempZ + _trackDesignPlaceZ + trackBlock->z - surfaceZ; if (heightDifference < 0) { _trackDesignPlaceZ -= heightDifference; } } break; } } const rct_track_coordinates& track_coordinates = ted.Coordinates; auto offsetAndRotatedTrack = CoordsXY{ newCoords } + CoordsXY{ track_coordinates.x, track_coordinates.y }.Rotate(rotation); newCoords = { offsetAndRotatedTrack, newCoords.z - track_coordinates.z_begin + track_coordinates.z_end }; rotation = (rotation + track_coordinates.rotation_end - track_coordinates.rotation_begin) & 3; if (track_coordinates.rotation_end & (1 << 2)) { rotation |= (1 << 2); } else { newCoords += CoordsDirectionDelta[rotation]; } } // Entrance elements for (const auto& entrance : td6->entrance_elements) { rotation = _currentTrackPieceDirection & 3; CoordsXY entranceMapPos{ entrance.x, entrance.y }; auto rotatedEntranceMapPos = entranceMapPos.Rotate(rotation); newCoords = { rotatedEntranceMapPos + _trackPreviewOrigin, newCoords.z }; track_design_update_max_min_coordinates(newCoords); switch (_trackDesignPlaceOperation) { case PTD_OPERATION_DRAW_OUTLINES: track_design_add_selection_tile(newCoords); break; case PTD_OPERATION_PLACE_QUERY: case PTD_OPERATION_PLACE: case PTD_OPERATION_PLACE_GHOST: case PTD_OPERATION_PLACE_TRACK_PREVIEW: { rotation = (rotation + entrance.direction) & 3; if (_trackDesignPlaceOperation != PTD_OPERATION_PLACE_QUERY) { auto tile = CoordsXY{ newCoords } + CoordsDirectionDelta[rotation]; TileElement* tile_element = map_get_first_element_at(tile); newCoords.z = _trackPreviewOrigin.z / COORDS_Z_STEP; newCoords.z += entrance.z; if (tile_element == nullptr) { return std::nullopt; } do { if (tile_element->GetType() != TILE_ELEMENT_TYPE_TRACK) { continue; } if (tile_element->base_height != newCoords.z) { continue; } auto stationIndex = tile_element->AsTrack()->GetStationIndex(); uint8_t flags = GAME_COMMAND_FLAG_APPLY; if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_GHOST) { flags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND | GAME_COMMAND_FLAG_GHOST; } if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_QUERY) { flags = 0; } if (_trackDesignPlaceIsReplay) { flags |= GAME_COMMAND_FLAG_REPLAY; } gGameCommandErrorTitle = STR_RIDE_CONSTRUCTION_CANT_CONSTRUCT_THIS_HERE; auto rideEntranceExitPlaceAction = RideEntranceExitPlaceAction( newCoords, rotation, ride->id, stationIndex, entrance.isExit); rideEntranceExitPlaceAction.SetFlags(flags); auto res = flags & GAME_COMMAND_FLAG_APPLY ? GameActions::ExecuteNested(&rideEntranceExitPlaceAction) : GameActions::QueryNested(&rideEntranceExitPlaceAction); totalCost += res->Cost; if (res->Error != GameActions::Status::Ok) { return std::nullopt; } _trackDesignPlaceStateEntranceExitPlaced = true; break; } while (!(tile_element++)->IsLastForTile()); } else { newCoords.z = entrance.z * COORDS_Z_STEP; newCoords.z += _trackPreviewOrigin.z; auto res = RideEntranceExitPlaceAction::TrackPlaceQuery(newCoords, false); if (res->Error != GameActions::Status::Ok) { return std::nullopt; } totalCost += res->Cost; _trackDesignPlaceStateEntranceExitPlaced = true; } break; } } } if (_trackDesignPlaceOperation == PTD_OPERATION_REMOVE_GHOST) { ride->ValidateStations(); ride->Delete(); } return totalCost; } /** * Places a virtual track. This can involve highlighting the surface tiles and showing the track layout. It is also used by * the track preview window to place the whole track. * Depending on the value of bl it modifies the function. * bl == 0, Draw outlines on the ground * bl == 1, * bl == 2, * bl == 3, Returns the z value of a successful placement. Only lower 16 bits are the value, the rest may be garbage? * bl == 4, * bl == 5, Returns cost to create the track. All 32 bits are used. Places the track. (used by the preview) * bl == 6, Clear white outlined track. * rct2: 0x006D01B3 */ money32 place_virtual_track(TrackDesign* td6, uint8_t ptdOperation, bool placeScenery, Ride* ride, const CoordsXYZ& coords) { // Previously byte_F4414E was cleared here _trackDesignPlaceStatePlaceScenery = placeScenery; _trackDesignPlaceStateEntranceExitPlaced = false; _trackDesignPlaceStateSceneryUnavailable = false; _trackDesignPlaceStateHasScenery = false; _trackDesignPlaceIsReplay = ptdOperation & PTD_OPERATION_FLAG_IS_REPLAY; ptdOperation &= ~PTD_OPERATION_FLAG_IS_REPLAY; _trackDesignPlaceOperation = ptdOperation; if (gTrackDesignSceneryToggle) { _trackDesignPlaceStatePlaceScenery = false; } _currentRideIndex = ride->id; _trackPreviewMin = coords; _trackPreviewMax = coords; _trackDesignPlaceSceneryZ = 0; std::optional trackPlaceCost; if (td6->type == RIDE_TYPE_MAZE) { trackPlaceCost = track_design_place_maze(td6, coords, ride); } else { trackPlaceCost = track_design_place_ride(td6, coords, ride); } // Scenery elements if (trackPlaceCost.has_value()) { auto sceneryCost = track_design_place_all_scenery(td6->scenery_elements, _trackPreviewOrigin); if (!sceneryCost.has_value()) { return MONEY32_UNDEFINED; } trackPlaceCost = trackPlaceCost.value() + sceneryCost.value(); } // 0x6D0FE6 if (_trackDesignPlaceOperation == PTD_OPERATION_DRAW_OUTLINES) { gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_CONSTRUCT; gMapSelectFlags |= MAP_SELECT_FLAG_ENABLE_ARROW; gMapSelectFlags &= ~MAP_SELECT_FLAG_GREEN; map_invalidate_map_selection_tiles(); } if (ptdOperation == PTD_OPERATION_GET_PLACE_Z) { // Change from vanilla: originally, _trackDesignPlaceSceneryZ was not subtracted // from _trackDesignPlaceZ, causing bug #259. return _trackDesignPlaceZ - _trackDesignPlaceSceneryZ; } return trackPlaceCost.has_value() ? trackPlaceCost.value() : MONEY32_UNDEFINED; } static money32 track_design_ride_create_command(int32_t type, int32_t subType, int32_t flags, ride_id_t* outRideIndex) { // Don't set colours as will be set correctly later. auto gameAction = RideCreateAction(type, subType, 0, 0); gameAction.SetFlags(flags); auto res = GameActions::ExecuteNested(&gameAction); // Callee's of this function expect MONEY32_UNDEFINED in case of failure. if (res->Error != GameActions::Status::Ok) { return MONEY32_UNDEFINED; } *outRideIndex = res->GetData(); return res->Cost; } /** * * rct2: 0x006D2189 * ebx = ride_id * cost = edi */ static bool track_design_place_preview(TrackDesign* td6, money32* cost, Ride** outRide, uint8_t* flags) { *outRide = nullptr; *flags = 0; auto& objManager = GetContext()->GetObjectManager(); auto entry_index = objManager.GetLoadedObjectEntryIndex(td6->vehicle_object); ride_id_t rideIndex; uint8_t rideCreateFlags = GAME_COMMAND_FLAG_APPLY | GAME_COMMAND_FLAG_ALLOW_DURING_PAUSED | GAME_COMMAND_FLAG_NO_SPEND; if (track_design_ride_create_command(td6->type, entry_index, rideCreateFlags, &rideIndex) == MONEY32_UNDEFINED) { return false; } auto ride = get_ride(rideIndex); if (ride == nullptr) return false; ride->custom_name = {}; auto stationIdentifier = GetStationIdentifierFromStyle(td6->entrance_style); ride->entrance_style = objManager.GetLoadedObjectEntryIndex(stationIdentifier); if (ride->entrance_style == OBJECT_ENTRY_INDEX_NULL) { ride->entrance_style = gLastEntranceStyle; } for (int32_t i = 0; i < RCT12_NUM_COLOUR_SCHEMES; i++) { ride->track_colour[i].main = td6->track_spine_colour[i]; ride->track_colour[i].additional = td6->track_rail_colour[i]; ride->track_colour[i].supports = td6->track_support_colour[i]; } // Flat rides need their vehicle colours loaded for display // in the preview window if (!GetRideTypeDescriptor(td6->type).HasFlag(RIDE_TYPE_FLAG_HAS_TRACK)) { for (int32_t i = 0; i < RCT12_MAX_VEHICLE_COLOURS; i++) { ride->vehicle_colours[i].Body = td6->vehicle_colours[i].body_colour; ride->vehicle_colours[i].Trim = td6->vehicle_colours[i].trim_colour; ride->vehicle_colours[i].Ternary = td6->vehicle_additional_colour[i]; } } _trackDesignDrawingPreview = true; uint8_t backup_rotation = _currentTrackPieceDirection; uint32_t backup_park_flags = gParkFlags; gParkFlags &= ~PARK_FLAGS_FORBID_HIGH_CONSTRUCTION; int32_t mapSize = gMapSize << 4; _currentTrackPieceDirection = 0; int32_t z = place_virtual_track( td6, PTD_OPERATION_GET_PLACE_Z, true, GetOrAllocateRide(PreviewRideId), { mapSize, mapSize, 16 }); if (_trackDesignPlaceStateHasScenery) { *flags |= TRACK_DESIGN_FLAG_HAS_SCENERY; } z += 16 - _trackDesignPlaceSceneryZ; bool placeScenery = true; if (_trackDesignPlaceStateSceneryUnavailable) { placeScenery = false; *flags |= TRACK_DESIGN_FLAG_SCENERY_UNAVAILABLE; } money32 resultCost = place_virtual_track( td6, PTD_OPERATION_PLACE_TRACK_PREVIEW, placeScenery, ride, { mapSize, mapSize, z }); gParkFlags = backup_park_flags; if (resultCost != MONEY32_UNDEFINED) { if (entry_index == OBJECT_ENTRY_INDEX_NULL) { *flags |= TRACK_DESIGN_FLAG_VEHICLE_UNAVAILABLE; } else if (!ride_entry_is_invented(entry_index) && !gCheatsIgnoreResearchStatus) { *flags |= TRACK_DESIGN_FLAG_VEHICLE_UNAVAILABLE; } _currentTrackPieceDirection = backup_rotation; _trackDesignDrawingPreview = false; *cost = resultCost; *outRide = ride; return true; } _currentTrackPieceDirection = backup_rotation; ride->Delete(); _trackDesignDrawingPreview = false; return false; } #pragma region Track Design Preview /** * * rct2: 0x006D1EF0 */ void track_design_draw_preview(TrackDesign* td6, uint8_t* pixels) { StashMap(); track_design_preview_clear_map(); if (gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER) { track_design_load_scenery_objects(td6); } money32 cost; Ride* ride; uint8_t flags; if (!track_design_place_preview(td6, &cost, &ride, &flags)) { std::fill_n(pixels, TRACK_PREVIEW_IMAGE_SIZE * 4, 0x00); UnstashMap(); return; } td6->cost = cost; td6->track_flags = flags & 7; CoordsXYZ centre = { (_trackPreviewMin.x + _trackPreviewMax.x) / 2 + 16, (_trackPreviewMin.y + _trackPreviewMax.y) / 2 + 16, (_trackPreviewMin.z + _trackPreviewMax.z) / 2 }; int32_t size_x = _trackPreviewMax.x - _trackPreviewMin.x; int32_t size_y = _trackPreviewMax.y - _trackPreviewMin.y; int32_t size_z = _trackPreviewMax.z - _trackPreviewMin.z; // Special case for flat rides - Z-axis info is irrelevant // and must be zeroed out lest the preview be off-centre if (!GetRideTypeDescriptor(td6->type).HasFlag(RIDE_TYPE_FLAG_HAS_TRACK)) { centre.z = 0; size_z = 0; } int32_t zoom_level = 1; if (size_x < size_y) { size_x = size_y; } if (size_x > 1000 || size_z > 280) { zoom_level = 2; } if (size_x > 1600 || size_z > 1000) { zoom_level = 3; } size_x = 370 << zoom_level; size_y = 217 << zoom_level; rct_viewport view; view.width = 370; view.height = 217; view.view_width = size_x; view.view_height = size_y; view.pos = { 0, 0 }; view.zoom = zoom_level; view.flags = VIEWPORT_FLAG_HIDE_BASE | VIEWPORT_FLAG_INVISIBLE_SPRITES; rct_drawpixelinfo dpi; dpi.zoom_level = zoom_level; dpi.x = 0; dpi.y = 0; dpi.width = 370; dpi.height = 217; dpi.pitch = 0; dpi.bits = pixels; auto drawingEngine = std::make_unique(GetContext()->GetUiContext()); dpi.DrawingEngine = drawingEngine.get(); const ScreenCoordsXY offset = { size_x / 2, size_y / 2 }; for (uint8_t i = 0; i < 4; i++) { gCurrentRotation = i; view.viewPos = translate_3d_to_2d_with_z(i, centre) - offset; viewport_paint(&view, &dpi, { view.viewPos, view.viewPos + ScreenCoordsXY{ size_x, size_y } }); dpi.bits += TRACK_PREVIEW_IMAGE_SIZE; } ride->Delete(); UnstashMap(); } /** * Resets all the map elements to surface tiles for track preview. * rct2: 0x006D1D9A */ static void track_design_preview_clear_map() { auto numTiles = MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL; gMapSize = 256; // Reserve ~8 elements per tile std::vector tileElements; tileElements.reserve(numTiles * 8); for (int32_t i = 0; i < numTiles; i++) { auto* element = &tileElements.emplace_back(); element->ClearAs(TILE_ELEMENT_TYPE_SURFACE); element->SetLastForTile(true); element->AsSurface()->SetSlope(TILE_ELEMENT_SLOPE_FLAT); element->AsSurface()->SetWaterHeight(0); element->AsSurface()->SetSurfaceStyle(0); element->AsSurface()->SetEdgeStyle(0); element->AsSurface()->SetGrassLength(GRASS_LENGTH_CLEAR_0); element->AsSurface()->SetOwnership(OWNERSHIP_OWNED); element->AsSurface()->SetParkFences(0); } SetTileElements(std::move(tileElements)); } bool track_design_are_entrance_and_exit_placed() { return _trackDesignPlaceStateEntranceExitPlaced; } #pragma endregion