/***************************************************************************** * Copyright (c) 2014 Dániel Tar * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef _SCENERY_H_ #define _SCENERY_H_ #include "../common.h" #include "../object.h" typedef struct { uint32 flags; // 0x06 uint8 height; // 0x0A uint8 tool_id; // 0x0B sint16 price; // 0x0C sint16 removal_price; // 0x0E uint32 var_10; uint8 pad_14[0x06]; uint8 scenery_tab_id; // 0x1A } rct_small_scenery_entry; typedef enum { SMALL_SCENERY_FLAG_FULL_TILE = (1 << 0), // 0x1 SMALL_SCENERY_FLAG_VOFFSET_CENTRE = (1 << 1), // 0x2 SMALL_SCENERY_FLAG_REQUIRE_FLAT_SURFACE = (1 << 2), // 0x4 SMALL_SCENERY_FLAG4 = (1 << 3), // 0x8 SMALL_SCENERY_FLAG_ANIMATED = (1 << 4), // 0x10 SMALL_SCENERY_FLAG6 = (1 << 5), // 0x20 SMALL_SCENERY_FLAG_CAN_BE_WATERED = (1 << 6), // 0x40 SMALL_SCENERY_FLAG8 = (1 << 7), // 0x80 SMALL_SCENERY_FLAG9 = (1 << 8), // 0x100 SMALL_SCENERY_FLAG10 = (1 << 9), // 0x200 SMALL_SCENERY_FLAG_HAS_PRIMARY_COLOUR = (1 << 10), // 0x400 SMALL_SCENERY_FLAG12 = (1 << 11), // 0x800 SMALL_SCENERY_FLAG13 = (1 << 12), // 0x1000 SMALL_SCENERY_FLAG_IS_CLOCK = (1 << 13), // 0x2000 SMALL_SCENERY_FLAG15 = (1 << 14), // 0x4000 SMALL_SCENERY_FLAG16 = (1 << 15), // 0x8000 SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000 SMALL_SCENERY_FLAG18 = (1 << 17), // 0x20000 SMALL_SCENERY_FLAG_ALLOW_WALLS = (1 << 18), // 0x40000 SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000 SMALL_SCENERY_FLAG20 = (1 << 20), // 0x100000 SMALL_SCENERY_FLAG21 = (1 << 21), // 0x200000 SMALL_SCENERY_FLAG22 = (1 << 22), // 0x400000 SMALL_SCENERY_FLAG23 = (1 << 23), // 0x800000 SMALL_SCENERY_FLAG24 = (1 << 24), // 0x1000000 SMALL_SCENERY_FLAG25 = (1 << 25), // 0x2000000 } SMALL_SCENERY_FLAGS; typedef struct { sint16 x_offset; sint16 y_offset; sint16 z_offset; uint8 var_6; uint16 var_7; } rct_large_scenery_tile; typedef struct { uint8 tool_id; // 0x06 uint8 flags; // 0x07 sint16 price; // 0x08 sint16 removal_price; // 0x0A rct_large_scenery_tile* tiles; // 0x0C uint8 scenery_tab_id; // 0x10 uint8 var_11; uint32 var_12; uint32 var_16; } rct_large_scenery_entry; typedef struct { uint8 tool_id; // 0x06 uint8 flags; // 0x07 uint8 height; // 0x08 uint8 flags2; // 0x09 sint16 price; // 0x0A uint8 scenery_tab_id; // 0x0C uint8 var_0D; } rct_wall_scenery_entry; typedef enum { WALL_SCENERY_FLAG1 = (1 << 0), // 0x1 WALL_SCENERY_FLAG2 = (1 << 1), // 0x2 WALL_SCENERY_FLAG3 = (1 << 2), // 0x4 WALL_SCENERY_FLAG4 = (1 << 3), // 0x8 WALL_SCENERY_FLAG5 = (1 << 4), // 0x10 WALL_SCENERY_FLAG6 = (1 << 5), // 0x20 WALL_SCENERY_HAS_SECONDARY_COLOUR = (1 << 6), // 0x40 WALL_SCENERY_HAS_TERNARY_COLOUR = (1 << 7), // 0x80 } WALL_SCENERY_FLAGS; typedef struct { uint16 var_06; uint8 pad_08; uint8 tool_id; // 0x09 sint16 price; // 0x0A uint8 scenery_tab_id; // 0x0C } rct_path_bit_scenery_entry; typedef struct { uint8 scrolling_mode; // 0x06 uint8 flags; // 0x07 sint16 price; // 0x08 uint8 scenery_tab_id; // 0x0A } rct_banner_scenery_entry; typedef struct { rct_string_id name; // 0x00 uint32 image; // 0x02 union { rct_small_scenery_entry small_scenery; rct_large_scenery_entry large_scenery; rct_wall_scenery_entry wall; rct_path_bit_scenery_entry path_bit; rct_banner_scenery_entry banner; }; } rct_scenery_entry; typedef struct { rct_string_id name; // 0x00 uint32 image; // 0x02 uint16 scenery_entries[0x80]; // 0x06 uint8 entry_count; // 0x106 uint8 var_107; uint8 var_108; // 0x108, order? uint8 pad_109; uint32 var_10A; } rct_scenery_set_entry; enum { PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER = 1 << 4, PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW = 1 << 5 }; enum { SCENERY_TYPE_SMALL, SCENERY_TYPE_PATH_ITEM, SCENERY_TYPE_WALL, SCENERY_TYPE_LARGE, SCENERY_TYPE_BANNER }; #define SCENERY_ENTRIES_BY_TAB 128 #define g_smallSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_SMALL_SCENERY].chunks) #define g_largeSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_LARGE_SCENERY].chunks) #define g_wallSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_WALLS].chunks) #define g_bannerSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_BANNERS].chunks) // Often 0x009ADA50 is used for pathBits this is 1 entry before g_pathBitSceneryEntries and is used // because 0 represents no path bits on a path. So remember to remove 1 when using it for 0x009ADA50 #define g_pathBitSceneryEntries ((rct_scenery_entry**)object_entry_groups[OBJECT_TYPE_PATH_BITS].chunks) #define g_scenerySetEntries ((rct_scenery_set_entry**)object_entry_groups[OBJECT_TYPE_SCENERY_SETS].chunks) #define window_scenery_active_tab_index RCT2_GLOBAL(0x00F64EDC, uint8) #define window_scenery_selected_scenery_by_tab RCT2_ADDRESS(0x00F64EDD, sint16) #define window_scenery_is_build_cluster_tool_on RCT2_GLOBAL(0x00F64F1A, uint8) #define window_scenery_is_repaint_scenery_tool_on RCT2_GLOBAL(0x00F64F19, uint8) #define window_scenery_rotation RCT2_GLOBAL(0x00F64F05, uint8) #define window_scenery_primary_colour RCT2_GLOBAL(0x00F64F06, uint8) #define window_scenery_secondary_colour RCT2_GLOBAL(0x00F64F07, uint8) #define window_scenery_tertiary_colour RCT2_GLOBAL(0x00F64F08, uint8) extern sint16 window_scenery_tab_entries[20][SCENERY_ENTRIES_BY_TAB + 1]; void init_scenery(); void scenery_update_tile(int x, int y); void scenery_update_age(int x, int y, rct_map_element *mapElement); void scenery_set_default_placement_configuration(); void scenery_remove_ghost_tool_placement(); void scenery_set_default_placement_configuration(); #endif