/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "Map.h" #include "../Cheats.h" #include "../Context.h" #include "../Game.h" #include "../Input.h" #include "../OpenRCT2.h" #include "../actions/BannerRemoveAction.hpp" #include "../actions/FootpathRemoveAction.hpp" #include "../actions/LandLowerAction.hpp" #include "../actions/LandRaiseAction.hpp" #include "../actions/LandSetHeightAction.hpp" #include "../actions/LandSetRightsAction.hpp" #include "../actions/LargeSceneryRemoveAction.hpp" #include "../actions/ParkEntranceRemoveAction.hpp" #include "../actions/SmallSceneryRemoveAction.hpp" #include "../actions/WallRemoveAction.hpp" #include "../actions/WaterSetHeightAction.hpp" #include "../audio/audio.h" #include "../config/Config.h" #include "../core/Guard.hpp" #include "../interface/Cursors.h" #include "../interface/Window.h" #include "../localisation/Date.h" #include "../localisation/Localisation.h" #include "../management/Finance.h" #include "../network/network.h" #include "../object/ObjectManager.h" #include "../object/TerrainSurfaceObject.h" #include "../ride/RideData.h" #include "../ride/Track.h" #include "../ride/TrackData.h" #include "../ride/TrackDesign.h" #include "../scenario/Scenario.h" #include "../util/Util.h" #include "../windows/Intent.h" #include "Banner.h" #include "Climate.h" #include "Footpath.h" #include "LargeScenery.h" #include "MapAnimation.h" #include "Park.h" #include "Scenery.h" #include "SmallScenery.h" #include "Surface.h" #include "TileInspector.h" #include "Wall.h" #include #include using namespace OpenRCT2; /** * Replaces 0x00993CCC, 0x00993CCE */ const CoordsXY CoordsDirectionDelta[] = { { -32, 0 }, { 0, +32 }, { +32, 0 }, { 0, -32 }, { -32, +32 }, { +32, +32 }, { +32, -32 }, { -32, -32 } }; const TileCoordsXY TileDirectionDelta[] = { { -1, 0 }, { 0, +1 }, { +1, 0 }, { 0, -1 }, { -1, +1 }, { +1, +1 }, { +1, -1 }, { -1, -1 } }; uint16_t gMapSelectFlags; uint16_t gMapSelectType; LocationXY16 gMapSelectPositionA; LocationXY16 gMapSelectPositionB; LocationXYZ16 gMapSelectArrowPosition; uint8_t gMapSelectArrowDirection; uint8_t gMapGroundFlags; uint16_t gWidePathTileLoopX; uint16_t gWidePathTileLoopY; uint16_t gGrassSceneryTileLoopPosition; int16_t gMapSizeUnits; int16_t gMapSizeMinus2; int16_t gMapSize; int16_t gMapSizeMaxXY; int16_t gMapBaseZ; TileElement gTileElements[MAX_TILE_TILE_ELEMENT_POINTERS * 3]; TileElement* gTileElementTilePointers[MAX_TILE_TILE_ELEMENT_POINTERS]; std::vector gMapSelectionTiles; std::vector gPeepSpawns; TileElement* gNextFreeTileElement; uint32_t gNextFreeTileElementPointerIndex; bool gLandMountainMode; bool gLandPaintMode; bool gClearSmallScenery; bool gClearLargeScenery; bool gClearFootpath; uint16_t gLandRemainingOwnershipSales; uint16_t gLandRemainingConstructionSales; LocationXYZ16 gCommandPosition; bool gMapLandRightsUpdateSuccess; static void clear_elements_at(int32_t x, int32_t y); static void translate_3d_to_2d(int32_t rotation, int32_t* x, int32_t* y); void rotate_map_coordinates(int16_t* x, int16_t* y, int32_t rotation) { int32_t temp; switch (rotation) { case TILE_ELEMENT_DIRECTION_WEST: break; case TILE_ELEMENT_DIRECTION_NORTH: temp = *x; *x = *y; *y = -temp; break; case TILE_ELEMENT_DIRECTION_EAST: *x = -*x; *y = -*y; break; case TILE_ELEMENT_DIRECTION_SOUTH: temp = *y; *y = *x; *x = -temp; break; } } LocationXY16 coordinate_3d_to_2d(const LocationXYZ16* coordinate_3d, int32_t rotation) { LocationXY16 coordinate_2d; switch (rotation) { // this function has to use right-shift (... >> 1) since dividing // by 2 with (... / 2) can differ by -1 and cause issues (see PR #9301) default: case 0: coordinate_2d.x = coordinate_3d->y - coordinate_3d->x; coordinate_2d.y = ((coordinate_3d->y + coordinate_3d->x) >> 1) - coordinate_3d->z; break; case 1: coordinate_2d.x = -coordinate_3d->y - coordinate_3d->x; coordinate_2d.y = ((coordinate_3d->y - coordinate_3d->x) >> 1) - coordinate_3d->z; break; case 2: coordinate_2d.x = -coordinate_3d->y + coordinate_3d->x; coordinate_2d.y = ((-coordinate_3d->y - coordinate_3d->x) >> 1) - coordinate_3d->z; break; case 3: coordinate_2d.x = coordinate_3d->y + coordinate_3d->x; coordinate_2d.y = ((-coordinate_3d->y + coordinate_3d->x) >> 1) - coordinate_3d->z; break; } return coordinate_2d; } void tile_element_iterator_begin(tile_element_iterator* it) { it->x = 0; it->y = 0; it->element = map_get_first_element_at(0, 0); } int32_t tile_element_iterator_next(tile_element_iterator* it) { if (it->element == nullptr) { it->element = map_get_first_element_at(it->x, it->y); return 1; } if (!it->element->IsLastForTile()) { it->element++; return 1; } if (it->x < (MAXIMUM_MAP_SIZE_TECHNICAL - 1)) { it->x++; it->element = map_get_first_element_at(it->x, it->y); return 1; } if (it->y < (MAXIMUM_MAP_SIZE_TECHNICAL - 1)) { it->x = 0; it->y++; it->element = map_get_first_element_at(it->x, it->y); return 1; } return 0; } void tile_element_iterator_restart_for_tile(tile_element_iterator* it) { it->element = nullptr; } TileElement* map_get_first_element_at(int32_t x, int32_t y) { if (x < 0 || y < 0 || x > (MAXIMUM_MAP_SIZE_TECHNICAL - 1) || y > (MAXIMUM_MAP_SIZE_TECHNICAL - 1)) { log_error("Trying to access element outside of range"); return nullptr; } return gTileElementTilePointers[x + y * MAXIMUM_MAP_SIZE_TECHNICAL]; } TileElement* map_get_nth_element_at(int32_t x, int32_t y, int32_t n) { TileElement* tileElement = map_get_first_element_at(x, y); if (tileElement == nullptr) { return nullptr; } // Iterate through elements on this tile. This has to be walked, rather than // jumped directly to, because n may exceed element count for given tile, // and the order of tiles (unlike elements) is not synced over multiplayer. while (n >= 0) { if (n == 0) { return tileElement; } if (tileElement->IsLastForTile()) { break; } tileElement++; n--; } // The element sought for is not within given tile. return nullptr; } void map_set_tile_elements(int32_t x, int32_t y, TileElement* elements) { if (x < 0 || y < 0 || x > (MAXIMUM_MAP_SIZE_TECHNICAL - 1) || y > (MAXIMUM_MAP_SIZE_TECHNICAL - 1)) { log_error("Trying to access element outside of range"); return; } gTileElementTilePointers[x + y * MAXIMUM_MAP_SIZE_TECHNICAL] = elements; } SurfaceElement* map_get_surface_element_at(int32_t x, int32_t y) { TileElement* tileElement = map_get_first_element_at(x, y); if (tileElement == nullptr) return nullptr; // Find the first surface element while (tileElement->GetType() != TILE_ELEMENT_TYPE_SURFACE) { if (tileElement->IsLastForTile()) return nullptr; tileElement++; } return tileElement->AsSurface(); } SurfaceElement* map_get_surface_element_at(const CoordsXY coords) { return map_get_surface_element_at(coords.x / 32, coords.y / 32); } TileElement* map_get_path_element_at(int32_t x, int32_t y, int32_t z) { TileElement* tileElement = map_get_first_element_at(x, y); if (tileElement == nullptr) return nullptr; // Find the path element at known z do { if (tileElement->IsGhost()) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; if (tileElement->base_height != z) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; } BannerElement* map_get_banner_element_at(int32_t x, int32_t y, int32_t z, uint8_t position) { TileElement* tileElement = map_get_first_element_at(x, y); if (tileElement == nullptr) return nullptr; // Find the banner element at known z and position do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_BANNER) continue; if (tileElement->base_height != z) continue; if (tileElement->AsBanner()->GetPosition() != position) continue; return tileElement->AsBanner(); } while (!(tileElement++)->IsLastForTile()); return nullptr; } /** * * rct2: 0x0068AB4C */ void map_init(int32_t size) { gNextFreeTileElementPointerIndex = 0; for (int32_t i = 0; i < MAX_TILE_TILE_ELEMENT_POINTERS; i++) { TileElement* tile_element = &gTileElements[i]; tile_element->ClearAs(TILE_ELEMENT_TYPE_SURFACE); tile_element->flags = TILE_ELEMENT_FLAG_LAST_TILE; tile_element->base_height = 14; tile_element->clearance_height = 14; tile_element->AsSurface()->SetWaterHeight(0); tile_element->AsSurface()->SetSlope(TILE_ELEMENT_SLOPE_FLAT); tile_element->AsSurface()->SetGrassLength(GRASS_LENGTH_CLEAR_0); tile_element->AsSurface()->SetOwnership(OWNERSHIP_UNOWNED); tile_element->AsSurface()->SetParkFences(0); tile_element->AsSurface()->SetSurfaceStyle(TERRAIN_GRASS); tile_element->AsSurface()->SetEdgeStyle(TERRAIN_EDGE_ROCK); } gGrassSceneryTileLoopPosition = 0; gWidePathTileLoopX = 0; gWidePathTileLoopY = 0; gMapSizeUnits = size * 32 - 32; gMapSizeMinus2 = size * 32 - 2; gMapSize = size; gMapSizeMaxXY = size * 32 - 33; gMapBaseZ = 7; map_update_tile_pointers(); map_remove_out_of_range_elements(); AutoCreateMapAnimations(); auto intent = Intent(INTENT_ACTION_MAP); context_broadcast_intent(&intent); } /** * Counts the number of surface tiles that offer land ownership rights for sale, * but haven't been bought yet. It updates gLandRemainingOwnershipSales and * gLandRemainingConstructionSales. */ void map_count_remaining_land_rights() { gLandRemainingOwnershipSales = 0; gLandRemainingConstructionSales = 0; for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++) { for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++) { auto* surfaceElement = map_get_surface_element_at(x, y); // Surface elements are sometimes hacked out to save some space for other map elements if (surfaceElement == nullptr) { continue; } uint8_t flags = surfaceElement->GetOwnership(); // Do not combine this condition with (flags & OWNERSHIP_AVAILABLE) // As some RCT1 parks have owned tiles with the 'construction rights available' flag also set if (!(flags & OWNERSHIP_OWNED)) { if (flags & OWNERSHIP_AVAILABLE) { gLandRemainingOwnershipSales++; } else if ( (flags & OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE) && (flags & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED) == 0) { gLandRemainingConstructionSales++; } } } } } /** * This is meant to strip TILE_ELEMENT_FLAG_GHOST flag from all elements when * importing a park. * * This can only exist in hacked parks, as we remove ghost elements while saving. * * This is less invasive than removing ghost elements themselves, as they can * contain valid data. */ void map_strip_ghost_flag_from_elements() { for (auto& element : gTileElements) { element.SetGhost(false); } } /** * * rct2: 0x0068AFFD */ void map_update_tile_pointers() { int32_t i, x, y; for (i = 0; i < MAX_TILE_TILE_ELEMENT_POINTERS; i++) { gTileElementTilePointers[i] = TILE_UNDEFINED_TILE_ELEMENT; } TileElement* tileElement = gTileElements; TileElement** tile = gTileElementTilePointers; for (y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++) { for (x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++) { *tile++ = tileElement; while (!(tileElement++)->IsLastForTile()) ; } } gNextFreeTileElement = tileElement; } /** * Return the absolute height of an element, given its (x,y) coordinates * * ax: x * cx: y * dx: return remember to & with 0xFFFF if you don't want water affecting results * rct2: 0x00662783 */ int16_t tile_element_height(const CoordsXY loc) { // Off the map if ((unsigned)loc.x >= 8192 || (unsigned)loc.y >= 8192) return 16; // Get the surface element for the tile auto surfaceElement = map_get_surface_element_at(loc); if (surfaceElement == nullptr) { return 16; } uint16_t height = (surfaceElement->base_height << 3); uint32_t slope = surfaceElement->GetSlope(); uint8_t extra_height = (slope & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) >> 4; // 0x10 is the 5th bit - sets slope to double height // Remove the extra height bit slope &= TILE_ELEMENT_SLOPE_ALL_CORNERS_UP; int8_t quad = 0, quad_extra = 0; // which quadrant the element is in? // quad_extra is for extra height tiles uint8_t xl, yl; // coordinates across this tile uint8_t TILE_SIZE = 31; xl = loc.x & 0x1f; yl = loc.y & 0x1f; // Slope logic: // Each of the four bits in slope represents that corner being raised // slope == 15 (all four bits) is not used and slope == 0 is flat // If the extra_height bit is set, then the slope goes up two z-levels // We arbitrarily take the SW corner to be closest to the viewer // One corner up if (slope == TILE_ELEMENT_SLOPE_N_CORNER_UP || slope == TILE_ELEMENT_SLOPE_E_CORNER_UP || slope == TILE_ELEMENT_SLOPE_S_CORNER_UP || slope == TILE_ELEMENT_SLOPE_W_CORNER_UP) { switch (slope) { case TILE_ELEMENT_SLOPE_N_CORNER_UP: quad = xl + yl - TILE_SIZE; break; case TILE_ELEMENT_SLOPE_E_CORNER_UP: quad = xl - yl; break; case TILE_ELEMENT_SLOPE_S_CORNER_UP: quad = TILE_SIZE - yl - xl; break; case TILE_ELEMENT_SLOPE_W_CORNER_UP: quad = yl - xl; break; } // If the element is in the quadrant with the slope, raise its height if (quad > 0) { height += quad / 2; } } // One side up switch (slope) { case TILE_ELEMENT_SLOPE_NE_SIDE_UP: height += xl / 2 + 1; break; case TILE_ELEMENT_SLOPE_SE_SIDE_UP: height += (TILE_SIZE - yl) / 2; break; case TILE_ELEMENT_SLOPE_NW_SIDE_UP: height += yl / 2; height++; break; case TILE_ELEMENT_SLOPE_SW_SIDE_UP: height += (TILE_SIZE - xl) / 2; break; } // One corner down if ((slope == TILE_ELEMENT_SLOPE_W_CORNER_DN) || (slope == TILE_ELEMENT_SLOPE_S_CORNER_DN) || (slope == TILE_ELEMENT_SLOPE_E_CORNER_DN) || (slope == TILE_ELEMENT_SLOPE_N_CORNER_DN)) { switch (slope) { case TILE_ELEMENT_SLOPE_W_CORNER_DN: quad_extra = xl + TILE_SIZE - yl; quad = xl - yl; break; case TILE_ELEMENT_SLOPE_S_CORNER_DN: quad_extra = xl + yl; quad = xl + yl - TILE_SIZE - 1; break; case TILE_ELEMENT_SLOPE_E_CORNER_DN: quad_extra = TILE_SIZE - xl + yl; quad = yl - xl; break; case TILE_ELEMENT_SLOPE_N_CORNER_DN: quad_extra = (TILE_SIZE - xl) + (TILE_SIZE - yl); quad = TILE_SIZE - yl - xl - 1; break; } if (extra_height) { height += quad_extra / 2; height++; return height; } // This tile is essentially at the next height level height += 0x10; // so we move *down* the slope if (quad < 0) { height += quad / 2; } } // Valleys if ((slope == TILE_ELEMENT_SLOPE_W_E_VALLEY) || (slope == TILE_ELEMENT_SLOPE_N_S_VALLEY)) { switch (slope) { case TILE_ELEMENT_SLOPE_W_E_VALLEY: if (xl + yl <= TILE_SIZE + 1) { return height; } quad = TILE_SIZE - xl - yl; break; case TILE_ELEMENT_SLOPE_N_S_VALLEY: quad = xl - yl; break; } if (quad > 0) { height += quad / 2; } } return height; } int16_t tile_element_water_height(int32_t x, int32_t y) { // Off the map if ((unsigned)x >= 8192 || (unsigned)y >= 8192) return 0; // Truncate subtile coordinates int32_t x_tile = x & 0xFFFFFFE0; int32_t y_tile = y & 0xFFFFFFE0; // Get the surface element for the tile auto surfaceElement = map_get_surface_element_at({ x_tile, y_tile }); if (surfaceElement == nullptr) { return 0; } uint16_t height = (surfaceElement->GetWaterHeight() << 4); return height; } /** * Checks if the tile at coordinate at height counts as connected. * @return 1 if connected, 0 otherwise */ bool map_coord_is_connected(const TileCoordsXYZ loc, uint8_t faceDirection) { TileElement* tileElement = map_get_first_element_at(loc.x, loc.y); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_PATH) continue; uint8_t slopeDirection = tileElement->AsPath()->GetSlopeDirection(); if (tileElement->AsPath()->IsSloped()) { if (slopeDirection == faceDirection) { if (loc.z == tileElement->base_height + 2) return true; } else if (direction_reverse(slopeDirection) == faceDirection && loc.z == tileElement->base_height) { return true; } } else { if (loc.z == tileElement->base_height) return true; } } while (!(tileElement++)->IsLastForTile()); return false; } /** * * rct2: 0x006A876D */ void map_update_path_wide_flags() { if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { return; } // Presumably update_path_wide_flags is too computationally expensive to call for every // tile every update, so gWidePathTileLoopX and gWidePathTileLoopY store the x and y // progress. A maximum of 128 calls is done per update. uint16_t x = gWidePathTileLoopX; uint16_t y = gWidePathTileLoopY; for (int32_t i = 0; i < 128; i++) { footpath_update_path_wide_flags(x, y); // Next x, y tile x += 32; if (x >= 8192) { x = 0; y += 32; if (y >= 8192) { y = 0; } } } gWidePathTileLoopX = x; gWidePathTileLoopY = y; } /** * * rct2: 0x006A7B84 */ int32_t map_height_from_slope(const CoordsXY coords, int32_t slope, bool isSloped) { if (!isSloped) return 0; switch (slope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK) { case TILE_ELEMENT_DIRECTION_WEST: return (31 - (coords.x & 31)) / 2; case TILE_ELEMENT_DIRECTION_NORTH: return (coords.y & 31) / 2; case TILE_ELEMENT_DIRECTION_EAST: return (coords.x & 31) / 2; case TILE_ELEMENT_DIRECTION_SOUTH: return (31 - (coords.y & 31)) / 2; } return 0; } bool map_is_location_valid(const CoordsXY coords) { const bool is_x_valid = coords.x < (MAXIMUM_MAP_SIZE_TECHNICAL * 32) && coords.x >= 0; const bool is_y_valid = coords.y < (MAXIMUM_MAP_SIZE_TECHNICAL * 32) && coords.y >= 0; return is_x_valid && is_y_valid; } bool map_is_edge(const CoordsXY coords) { return (coords.x < 32 || coords.y < 32 || coords.x >= gMapSizeUnits || coords.y >= gMapSizeUnits); } bool map_can_build_at(CoordsXYZ loc) { if (gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) return true; if (gCheatsSandboxMode) return true; if (map_is_location_owned(loc)) return true; return false; } /** * * rct2: 0x00664F72 */ bool map_is_location_owned(CoordsXYZ loc) { // This check is to avoid throwing lots of messages in logs. if (map_is_location_valid({ loc.x, loc.y })) { auto* surfaceElement = map_get_surface_element_at({ loc.x, loc.y }); if (surfaceElement != nullptr) { if (surfaceElement->GetOwnership() & OWNERSHIP_OWNED) return true; if (surfaceElement->GetOwnership() & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED) { if (loc.z / 8 < surfaceElement->base_height || loc.z / 8 - 2 > surfaceElement->base_height) return true; } } } gGameCommandErrorText = STR_LAND_NOT_OWNED_BY_PARK; return false; } /** * * rct2: 0x00664F2C */ bool map_is_location_in_park(const CoordsXY coords) { if (map_is_location_valid(coords)) { auto surfaceElement = map_get_surface_element_at(coords); if (surfaceElement == nullptr) return false; if (surfaceElement->GetOwnership() & OWNERSHIP_OWNED) return true; } gGameCommandErrorText = STR_LAND_NOT_OWNED_BY_PARK; return false; } bool map_is_location_owned_or_has_rights(CoordsXY loc) { if (map_is_location_valid(loc)) { auto surfaceElement = map_get_surface_element_at(loc); if (surfaceElement == nullptr) { return false; } if (surfaceElement->GetOwnership() & OWNERSHIP_OWNED) return true; if (surfaceElement->GetOwnership() & OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED) return true; } return false; } // 0x00981A1E // Table of pre-calculated surface slopes (32) when raising the land tile for a given selection (5) // 0x1F = new slope // 0x20 = base height increases const uint8_t tile_element_raise_styles[9][32] = { { 0x01, 0x1B, 0x03, 0x1B, 0x05, 0x21, 0x07, 0x21, 0x09, 0x1B, 0x0B, 0x1B, 0x0D, 0x21, 0x20, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x23, 0x18, 0x19, 0x1A, 0x3B, 0x1C, 0x29, 0x24, 0x1F }, // MAP_SELECT_TYPE_CORNER_0 // (absolute rotation) { 0x02, 0x03, 0x17, 0x17, 0x06, 0x07, 0x17, 0x17, 0x0A, 0x0B, 0x22, 0x22, 0x0E, 0x20, 0x22, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x37, 0x18, 0x19, 0x1A, 0x23, 0x1C, 0x28, 0x26, 0x1F }, // MAP_SELECT_TYPE_CORNER_1 { 0x04, 0x05, 0x06, 0x07, 0x1E, 0x24, 0x1E, 0x24, 0x0C, 0x0D, 0x0E, 0x20, 0x1E, 0x24, 0x1E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x26, 0x18, 0x19, 0x1A, 0x21, 0x1C, 0x2C, 0x3E, 0x1F }, // MAP_SELECT_TYPE_CORNER_2 { 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x20, 0x1D, 0x1D, 0x28, 0x28, 0x1D, 0x1D, 0x28, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x22, 0x18, 0x19, 0x1A, 0x29, 0x1C, 0x3D, 0x2C, 0x1F }, // MAP_SELECT_TYPE_CORNER_3 { 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x22, 0x20, 0x20, 0x20, 0x21, 0x20, 0x28, 0x24, 0x20 }, // MAP_SELECT_TYPE_FULL { 0x0C, 0x0D, 0x0E, 0x20, 0x0C, 0x0D, 0x0E, 0x20, 0x0C, 0x0D, 0x0E, 0x20, 0x2C, 0x2C, 0x2C, 0x2C, 0x0C, 0x0D, 0x0E, 0x20, 0x0C, 0x0C, 0x0E, 0x22, 0x0C, 0x0D, 0x0E, 0x21, 0x2C, 0x2C, 0x2C, 0x2C }, // MAP_SELECT_TYPE_EDGE_0 { 0x09, 0x09, 0x0B, 0x0B, 0x0D, 0x0D, 0x20, 0x20, 0x09, 0x29, 0x0B, 0x29, 0x0D, 0x29, 0x20, 0x29, 0x09, 0x09, 0x0B, 0x0B, 0x0D, 0x0D, 0x24, 0x22, 0x09, 0x29, 0x0B, 0x29, 0x0D, 0x29, 0x24, 0x29 }, // MAP_SELECT_TYPE_EDGE_1 { 0x03, 0x03, 0x03, 0x23, 0x07, 0x07, 0x07, 0x23, 0x0B, 0x0B, 0x0B, 0x23, 0x20, 0x20, 0x20, 0x23, 0x03, 0x03, 0x03, 0x23, 0x07, 0x07, 0x07, 0x23, 0x0B, 0x0B, 0x0B, 0x23, 0x20, 0x28, 0x24, 0x23 }, // MAP_SELECT_TYPE_EDGE_2 { 0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x26, 0x26, 0x0E, 0x20, 0x0E, 0x20, 0x0E, 0x20, 0x26, 0x26, 0x06, 0x07, 0x06, 0x07, 0x06, 0x07, 0x26, 0x26, 0x0E, 0x20, 0x0E, 0x21, 0x0E, 0x28, 0x26, 0x26 }, // MAP_SELECT_TYPE_EDGE_3 }; // 0x00981ABE // Basically the inverse of the table above. // 0x1F = new slope // 0x20 = base height increases const uint8_t tile_element_lower_styles[9][32] = { { 0x2E, 0x00, 0x2E, 0x02, 0x3E, 0x04, 0x3E, 0x06, 0x2E, 0x08, 0x2E, 0x0A, 0x3E, 0x0C, 0x3E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x06, 0x18, 0x19, 0x1A, 0x0B, 0x1C, 0x0C, 0x3E, 0x1F }, // MAP_SELECT_TYPE_CORNER_0 { 0x2D, 0x2D, 0x00, 0x01, 0x2D, 0x2D, 0x04, 0x05, 0x3D, 0x3D, 0x08, 0x09, 0x3D, 0x3D, 0x0C, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x07, 0x18, 0x19, 0x1A, 0x09, 0x1C, 0x3D, 0x0C, 0x1F }, // MAP_SELECT_TYPE_CORNER_1 { 0x2B, 0x3B, 0x2B, 0x3B, 0x00, 0x01, 0x02, 0x03, 0x2B, 0x3B, 0x2B, 0x3B, 0x08, 0x09, 0x0A, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x03, 0x18, 0x19, 0x1A, 0x3B, 0x1C, 0x09, 0x0E, 0x1F }, // MAP_SELECT_TYPE_CORNER_2 { 0x27, 0x27, 0x37, 0x37, 0x27, 0x27, 0x37, 0x37, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x37, 0x18, 0x19, 0x1A, 0x03, 0x1C, 0x0D, 0x06, 0x1F }, // MAP_SELECT_TYPE_CORNER_3 { 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x0D, 0x0E, 0x00 }, // MAP_SELECT_TYPE_FULL { 0x23, 0x23, 0x23, 0x23, 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x02, 0x03, 0x23, 0x23, 0x23, 0x23, 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x02, 0x03, 0x00, 0x0D, 0x0E, 0x03 }, // MAP_SELECT_TYPE_EDGE_0 { 0x26, 0x00, 0x26, 0x02, 0x26, 0x04, 0x26, 0x06, 0x00, 0x00, 0x02, 0x02, 0x04, 0x04, 0x06, 0x06, 0x26, 0x00, 0x26, 0x02, 0x26, 0x04, 0x26, 0x06, 0x00, 0x00, 0x02, 0x0B, 0x04, 0x0D, 0x06, 0x06 }, // MAP_SELECT_TYPE_EDGE_1 { 0x2C, 0x00, 0x00, 0x00, 0x2C, 0x04, 0x04, 0x04, 0x2C, 0x08, 0x08, 0x08, 0x2C, 0x0C, 0x0C, 0x0C, 0x2C, 0x00, 0x00, 0x00, 0x2C, 0x04, 0x04, 0x07, 0x2C, 0x08, 0x08, 0x0B, 0x2C, 0x0C, 0x0C, 0x0C }, // MAP_SELECT_TYPE_EDGE_2 { 0x29, 0x29, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x29, 0x29, 0x08, 0x09, 0x08, 0x09, 0x08, 0x09, 0x29, 0x29, 0x00, 0x01, 0x00, 0x01, 0x00, 0x07, 0x29, 0x29, 0x08, 0x09, 0x08, 0x09, 0x0E, 0x09 }, // MAP_SELECT_TYPE_EDGE_3 }; int32_t map_get_corner_height(int32_t z, int32_t slope, int32_t direction) { switch (direction) { case 0: if (slope & TILE_ELEMENT_SLOPE_N_CORNER_UP) { z += 2; if (slope == (TILE_ELEMENT_SLOPE_S_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) { z += 2; } } break; case 1: if (slope & TILE_ELEMENT_SLOPE_E_CORNER_UP) { z += 2; if (slope == (TILE_ELEMENT_SLOPE_W_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) { z += 2; } } break; case 2: if (slope & TILE_ELEMENT_SLOPE_S_CORNER_UP) { z += 2; if (slope == (TILE_ELEMENT_SLOPE_N_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) { z += 2; } } break; case 3: if (slope & TILE_ELEMENT_SLOPE_W_CORNER_UP) { z += 2; if (slope == (TILE_ELEMENT_SLOPE_E_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) { z += 2; } } break; } return z; } int32_t tile_element_get_corner_height(const SurfaceElement* surfaceElement, int32_t direction) { int32_t z = surfaceElement->base_height; int32_t slope = surfaceElement->GetSlope(); return map_get_corner_height(z, slope, direction); } uint8_t map_get_lowest_land_height(int32_t xMin, int32_t xMax, int32_t yMin, int32_t yMax) { xMin = std::max(xMin, 32); yMin = std::max(yMin, 32); xMax = std::min(xMax, (int32_t)gMapSizeMaxXY); yMax = std::min(yMax, (int32_t)gMapSizeMaxXY); uint8_t min_height = 0xFF; for (int32_t yi = yMin; yi <= yMax; yi += 32) { for (int32_t xi = xMin; xi <= xMax; xi += 32) { auto* surfaceElement = map_get_surface_element_at({ xi, yi }); if (surfaceElement != nullptr && min_height > surfaceElement->base_height) { min_height = surfaceElement->base_height; } } } return min_height; } uint8_t map_get_highest_land_height(int32_t xMin, int32_t xMax, int32_t yMin, int32_t yMax) { xMin = std::max(xMin, 32); yMin = std::max(yMin, 32); xMax = std::min(xMax, (int32_t)gMapSizeMaxXY); yMax = std::min(yMax, (int32_t)gMapSizeMaxXY); uint8_t max_height = 0; for (int32_t yi = yMin; yi <= yMax; yi += 32) { for (int32_t xi = xMin; xi <= xMax; xi += 32) { auto* surfaceElement = map_get_surface_element_at({ xi, yi }); if (surfaceElement != nullptr) { uint8_t base_height = surfaceElement->base_height; if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP) base_height += 2; if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) base_height += 2; if (max_height < base_height) max_height = base_height; } } } return max_height; } bool map_is_location_at_edge(int32_t x, int32_t y) { return x < 32 || y < 32 || x >= ((MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32) || y >= ((MAXIMUM_MAP_SIZE_TECHNICAL - 1) * 32); } /** * * rct2: 0x0068B280 */ void tile_element_remove(TileElement* tileElement) { // Replace Nth element by (N+1)th element. // This loop will make tileElement point to the old last element position, // after copy it to it's new position if (!tileElement->IsLastForTile()) { do { *tileElement = *(tileElement + 1); } while (!(++tileElement)->IsLastForTile()); } // Mark the latest element with the last element flag. (tileElement - 1)->flags |= TILE_ELEMENT_FLAG_LAST_TILE; tileElement->base_height = 0xFF; if ((tileElement + 1) == gNextFreeTileElement) { gNextFreeTileElement--; } } /** * * rct2: 0x00675A8E */ void map_remove_all_rides() { tile_element_iterator it; tile_element_iterator_begin(&it); do { switch (it.element->GetType()) { case TILE_ELEMENT_TYPE_PATH: if (it.element->AsPath()->IsQueue()) { it.element->AsPath()->SetHasQueueBanner(false); it.element->AsPath()->SetRideIndex(RIDE_ID_NULL); } break; case TILE_ELEMENT_TYPE_ENTRANCE: if (it.element->AsEntrance()->GetEntranceType() == ENTRANCE_TYPE_PARK_ENTRANCE) break; [[fallthrough]]; case TILE_ELEMENT_TYPE_TRACK: footpath_queue_chain_reset(); footpath_remove_edges_at(it.x * 32, it.y * 32, it.element); tile_element_remove(it.element); tile_element_iterator_restart_for_tile(&it); break; } } while (tile_element_iterator_next(&it)); } /** * * rct2: 0x0068AB1B */ void map_invalidate_map_selection_tiles() { if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE_CONSTRUCT)) return; for (const auto& position : gMapSelectionTiles) map_invalidate_tile_full(position.x, position.y); } void map_get_bounding_box( int32_t ax, int32_t ay, int32_t bx, int32_t by, int32_t* left, int32_t* top, int32_t* right, int32_t* bottom) { int32_t x, y; x = ax; y = ay; uint32_t rotation = get_current_rotation(); translate_3d_to_2d(rotation, &x, &y); *left = x; *right = x; *top = y; *bottom = y; x = bx; y = ay; translate_3d_to_2d(rotation, &x, &y); if (x < *left) *left = x; if (x > *right) *right = x; if (y > *bottom) *bottom = y; if (y < *top) *top = y; x = bx; y = by; translate_3d_to_2d(rotation, &x, &y); if (x < *left) *left = x; if (x > *right) *right = x; if (y > *bottom) *bottom = y; if (y < *top) *top = y; x = ax; y = by; translate_3d_to_2d(rotation, &x, &y); if (x < *left) *left = x; if (x > *right) *right = x; if (y > *bottom) *bottom = y; if (y < *top) *top = y; } /** * * rct2: 0x0068AAE1 */ void map_invalidate_selection_rect() { int32_t x0, y0, x1, y1, left, right, top, bottom; if (!(gMapSelectFlags & MAP_SELECT_FLAG_ENABLE)) return; x0 = gMapSelectPositionA.x + 16; y0 = gMapSelectPositionA.y + 16; x1 = gMapSelectPositionB.x + 16; y1 = gMapSelectPositionB.y + 16; map_get_bounding_box(x0, y0, x1, y1, &left, &top, &right, &bottom); left -= 32; right += 32; bottom += 32; top -= 32 + 2080; for (int32_t i = 0; i < MAX_VIEWPORT_COUNT; i++) { rct_viewport* viewport = &g_viewport_list[i]; if (viewport->width != 0) { viewport_invalidate(viewport, left, top, right, bottom); } } } /** * * rct2: 0x0068B111 */ void map_reorganise_elements() { context_setcurrentcursor(CURSOR_ZZZ); TileElement* new_tile_elements = (TileElement*)malloc( 3 * (MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL) * sizeof(TileElement)); TileElement* new_elements_pointer = new_tile_elements; if (new_tile_elements == nullptr) { log_fatal("Unable to allocate memory for map elements."); return; } uint32_t num_elements; for (int32_t y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++) { for (int32_t x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++) { TileElement* startElement = map_get_first_element_at(x, y); TileElement* endElement = startElement; while (!(endElement++)->IsLastForTile()) ; num_elements = (uint32_t)(endElement - startElement); std::memcpy(new_elements_pointer, startElement, num_elements * sizeof(TileElement)); new_elements_pointer += num_elements; } } num_elements = (uint32_t)(new_elements_pointer - new_tile_elements); std::memcpy(gTileElements, new_tile_elements, num_elements * sizeof(TileElement)); std::memset( gTileElements + num_elements, 0, (3 * (MAXIMUM_MAP_SIZE_TECHNICAL * MAXIMUM_MAP_SIZE_TECHNICAL) - num_elements) * sizeof(TileElement)); free(new_tile_elements); map_update_tile_pointers(); } /** * * rct2: 0x0068B044 * Returns true on space available for more elements * Reorganises the map elements to check for space */ bool map_check_free_elements_and_reorganise(int32_t numElements) { if (numElements != 0) { auto tileElementEnd = &gTileElements[MAX_TILE_ELEMENTS]; // Check if is there is room for the required number of elements auto newTileElementEnd = gNextFreeTileElement + numElements; if (newTileElementEnd > tileElementEnd) { // Defragment the map element list map_reorganise_elements(); // Check if there is any room again newTileElementEnd = gNextFreeTileElement + numElements; if (newTileElementEnd > tileElementEnd) { // Not enough spare elements left :'( gGameCommandErrorText = STR_ERR_LANDSCAPE_DATA_AREA_FULL; return false; } } } return true; } /** * * rct2: 0x0068B1F6 */ TileElement* tile_element_insert(int32_t x, int32_t y, int32_t z, int32_t flags) { TileElement *originalTileElement, *newTileElement, *insertedElement; if (!map_check_free_elements_and_reorganise(1)) { log_error("Cannot insert new element"); return nullptr; } newTileElement = gNextFreeTileElement; originalTileElement = gTileElementTilePointers[y * MAXIMUM_MAP_SIZE_TECHNICAL + x]; // Set tile index pointer to point to new element block gTileElementTilePointers[y * MAXIMUM_MAP_SIZE_TECHNICAL + x] = newTileElement; // Copy all elements that are below the insert height while (z >= originalTileElement->base_height) { // Copy over map element *newTileElement = *originalTileElement; originalTileElement->base_height = 255; originalTileElement++; newTileElement++; if ((newTileElement - 1)->flags & TILE_ELEMENT_FLAG_LAST_TILE) { // No more elements above the insert element (newTileElement - 1)->flags &= ~TILE_ELEMENT_FLAG_LAST_TILE; flags |= TILE_ELEMENT_FLAG_LAST_TILE; break; } } // Insert new map element insertedElement = newTileElement; newTileElement->type = 0; newTileElement->base_height = z; newTileElement->flags = flags; newTileElement->clearance_height = z; std::memset(&newTileElement->pad_04, 0, sizeof(newTileElement->pad_04)); newTileElement++; // Insert rest of map elements above insert height if (!(flags & TILE_ELEMENT_FLAG_LAST_TILE)) { do { // Copy over map element *newTileElement = *originalTileElement; originalTileElement->base_height = 255; originalTileElement++; newTileElement++; } while (!((newTileElement - 1)->IsLastForTile())); } gNextFreeTileElement = newTileElement; return insertedElement; } /** * * rct2: 0x0068BB18 */ void map_obstruction_set_error_text(TileElement* tileElement) { rct_string_id errorStringId; Ride* ride; rct_scenery_entry* sceneryEntry; errorStringId = STR_OBJECT_IN_THE_WAY; switch (tileElement->GetType()) { case TILE_ELEMENT_TYPE_SURFACE: errorStringId = STR_RAISE_OR_LOWER_LAND_FIRST; break; case TILE_ELEMENT_TYPE_PATH: errorStringId = STR_FOOTPATH_IN_THE_WAY; break; case TILE_ELEMENT_TYPE_TRACK: ride = get_ride(tileElement->AsTrack()->GetRideIndex()); if (ride != nullptr) { errorStringId = STR_X_IN_THE_WAY; ride->FormatNameTo(gCommonFormatArgs); } break; case TILE_ELEMENT_TYPE_SMALL_SCENERY: sceneryEntry = tileElement->AsSmallScenery()->GetEntry(); errorStringId = STR_X_IN_THE_WAY; set_format_arg(0, rct_string_id, sceneryEntry->name); break; case TILE_ELEMENT_TYPE_ENTRANCE: switch (tileElement->AsEntrance()->GetEntranceType()) { case ENTRANCE_TYPE_RIDE_ENTRANCE: errorStringId = STR_RIDE_ENTRANCE_IN_THE_WAY; break; case ENTRANCE_TYPE_RIDE_EXIT: errorStringId = STR_RIDE_EXIT_IN_THE_WAY; break; case ENTRANCE_TYPE_PARK_ENTRANCE: errorStringId = STR_PARK_ENTRANCE_IN_THE_WAY; break; } break; case TILE_ELEMENT_TYPE_WALL: sceneryEntry = tileElement->AsWall()->GetEntry(); errorStringId = STR_X_IN_THE_WAY; set_format_arg(0, rct_string_id, sceneryEntry->name); break; case TILE_ELEMENT_TYPE_LARGE_SCENERY: sceneryEntry = tileElement->AsLargeScenery()->GetEntry(); errorStringId = STR_X_IN_THE_WAY; set_format_arg(0, rct_string_id, sceneryEntry->name); break; } gGameCommandErrorText = errorStringId; } /** * * rct2: 0x0068B932 * ax = x * cx = y * dl = zLow * dh = zHigh * ebp = clearFunc * bl = bl */ bool map_can_construct_with_clear_at( int32_t x, int32_t y, int32_t zLow, int32_t zHigh, CLEAR_FUNC clearFunc, QuarterTile bl, uint8_t flags, money32* price, uint8_t crossingMode) { int32_t al, ah, bh, cl, ch, water_height; al = ah = bh = cl = ch = water_height = 0; uint8_t slope = 0; gMapGroundFlags = ELEMENT_IS_ABOVE_GROUND; bool canBuildCrossing = false; if (x >= gMapSizeUnits || y >= gMapSizeUnits || x < 32 || y < 32) { gGameCommandErrorText = STR_OFF_EDGE_OF_MAP; return false; } if (gCheatsDisableClearanceChecks) { return true; } TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_SURFACE) { if (zLow < tileElement->clearance_height && zHigh > tileElement->base_height && !(tileElement->IsGhost())) { if (tileElement->flags & (bl.GetBaseQuarterOccupied())) { goto loc_68BABC; } } continue; } water_height = tileElement->AsSurface()->GetWaterHeight() * 2; if (water_height && water_height > zLow && tileElement->base_height < zHigh) { gMapGroundFlags |= ELEMENT_IS_UNDERWATER; if (water_height < zHigh) { goto loc_68BAE6; } } loc_68B9B7: if (gParkFlags & PARK_FLAGS_FORBID_HIGH_CONSTRUCTION) { al = zHigh - tileElement->base_height; if (al >= 0) { if (al > 18) { gGameCommandErrorText = STR_LOCAL_AUTHORITY_WONT_ALLOW_CONSTRUCTION_ABOVE_TREE_HEIGHT; return false; } } } // Only allow building crossings directly on a flat surface tile. if (tileElement->GetType() == TILE_ELEMENT_TYPE_SURFACE && (tileElement->AsSurface()->GetSlope()) == TILE_ELEMENT_SLOPE_FLAT && tileElement->base_height == zLow) { canBuildCrossing = true; } if (bl.GetZQuarterOccupied() != 0b1111) { if (tileElement->base_height >= zHigh) { // loc_68BA81 gMapGroundFlags |= ELEMENT_IS_UNDERGROUND; gMapGroundFlags &= ~ELEMENT_IS_ABOVE_GROUND; } else { al = tileElement->base_height; ah = al; cl = al; ch = al; slope = tileElement->AsSurface()->GetSlope(); if (slope & TILE_ELEMENT_SLOPE_N_CORNER_UP) { al += 2; if (slope == (TILE_ELEMENT_SLOPE_S_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) al += 2; } if (slope & TILE_ELEMENT_SLOPE_E_CORNER_UP) { ah += 2; if (slope == (TILE_ELEMENT_SLOPE_W_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) ah += 2; } if (slope & TILE_ELEMENT_SLOPE_S_CORNER_UP) { cl += 2; if (slope == (TILE_ELEMENT_SLOPE_N_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) cl += 2; } if (slope & TILE_ELEMENT_SLOPE_W_CORNER_UP) { ch += 2; if (slope == (TILE_ELEMENT_SLOPE_E_CORNER_DN | TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT)) ch += 2; } bh = zLow + 4; { auto baseQuarter = bl.GetBaseQuarterOccupied(); auto zQuarter = bl.GetZQuarterOccupied(); if ((!(baseQuarter & 0b0001) || ((zQuarter & 0b0001 || zLow >= al) && bh >= al)) && (!(baseQuarter & 0b0010) || ((zQuarter & 0b0010 || zLow >= ah) && bh >= ah)) && (!(baseQuarter & 0b0100) || ((zQuarter & 0b0100 || zLow >= cl) && bh >= cl)) && (!(baseQuarter & 0b1000) || ((zQuarter & 0b1000 || zLow >= ch) && bh >= ch))) { continue; } } loc_68BABC: if (clearFunc != nullptr) { if (!clearFunc(&tileElement, x, y, flags, price)) { continue; } } // Crossing mode 1: building track over path if (crossingMode == 1 && canBuildCrossing && tileElement->GetType() == TILE_ELEMENT_TYPE_PATH && tileElement->base_height == zLow && !tileElement->AsPath()->IsQueue() && !tileElement->AsPath()->IsSloped()) { continue; } // Crossing mode 2: building path over track else if ( crossingMode == 2 && canBuildCrossing && tileElement->GetType() == TILE_ELEMENT_TYPE_TRACK && tileElement->base_height == zLow && tileElement->AsTrack()->GetTrackType() == TRACK_ELEM_FLAT) { auto ride = get_ride(tileElement->AsTrack()->GetRideIndex()); if (ride != nullptr && ride->type == RIDE_TYPE_MINIATURE_RAILWAY) { continue; } } if (tileElement != nullptr) { map_obstruction_set_error_text(tileElement); } return false; loc_68BAE6: if (clearFunc != nullptr) { if (!clearFunc(&tileElement, x, y, flags, price)) { goto loc_68B9B7; } } if (tileElement != nullptr) { gGameCommandErrorText = STR_CANNOT_BUILD_PARTLY_ABOVE_AND_PARTLY_BELOW_WATER; } return false; } } } while (!(tileElement++)->IsLastForTile()); return true; } /** * * rct2: 0x0068B93A */ int32_t map_can_construct_at(int32_t x, int32_t y, int32_t zLow, int32_t zHigh, QuarterTile bl) { return map_can_construct_with_clear_at(x, y, zLow, zHigh, nullptr, bl, 0, nullptr, CREATE_CROSSING_MODE_NONE); } /** * Updates grass length, scenery age and jumping fountains. * * rct2: 0x006646E1 */ void map_update_tiles() { int32_t ignoreScreenFlags = SCREEN_FLAGS_SCENARIO_EDITOR | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER; if (gScreenFlags & ignoreScreenFlags) return; // Update 43 more tiles for (int32_t j = 0; j < 43; j++) { int32_t x = 0; int32_t y = 0; uint16_t interleaved_xy = gGrassSceneryTileLoopPosition; for (int32_t i = 0; i < 8; i++) { x = (x << 1) | (interleaved_xy & 1); interleaved_xy >>= 1; y = (y << 1) | (interleaved_xy & 1); interleaved_xy >>= 1; } auto* surfaceElement = map_get_surface_element_at(x, y); if (surfaceElement != nullptr) { surfaceElement->UpdateGrassLength({ x * 32, y * 32 }); scenery_update_tile(x * 32, y * 32); } gGrassSceneryTileLoopPosition++; gGrassSceneryTileLoopPosition &= 0xFFFF; } } void map_remove_provisional_elements() { if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1) { footpath_provisional_remove(); gFootpathProvisionalFlags |= PROVISIONAL_PATH_FLAG_1; } if (window_find_by_class(WC_RIDE_CONSTRUCTION) != nullptr) { ride_remove_provisional_track_piece(); ride_entrance_exit_remove_ghost(); } } void map_restore_provisional_elements() { if (gFootpathProvisionalFlags & PROVISIONAL_PATH_FLAG_1) { gFootpathProvisionalFlags &= ~PROVISIONAL_PATH_FLAG_1; footpath_provisional_set( gFootpathProvisionalType, gFootpathProvisionalPosition.x, gFootpathProvisionalPosition.y, gFootpathProvisionalPosition.z, gFootpathProvisionalSlope); } if (window_find_by_class(WC_RIDE_CONSTRUCTION) != nullptr) { ride_restore_provisional_track_piece(); ride_entrance_exit_place_provisional_ghost(); } } /** * Removes elements that are out of the map size range and crops the park perimeter. * rct2: 0x0068ADBC */ void map_remove_out_of_range_elements() { int32_t mapMaxXY = gMapSizeMaxXY; for (int32_t y = 0; y < (MAXIMUM_MAP_SIZE_TECHNICAL * 32); y += 32) { for (int32_t x = 0; x < (MAXIMUM_MAP_SIZE_TECHNICAL * 32); x += 32) { if (x == 0 || y == 0 || x >= mapMaxXY || y >= mapMaxXY) { // Note this purposely does not use LandSetRightsAction as X Y coordinates are outside of normal range. auto surfaceElement = map_get_surface_element_at({ x, y }); if (surfaceElement != nullptr) { surfaceElement->SetOwnership(OWNERSHIP_UNOWNED); update_park_fences_around_tile({ x, y }); } clear_elements_at(x, y); } } } } /** * Copies the terrain and slope from the edge of the map to the new tiles. Used when increasing the size of the map. * rct2: 0x0068AC15 */ void map_extend_boundary_surface() { SurfaceElement *existingTileElement, *newTileElement; int32_t x, y, z, slope; y = gMapSize - 2; for (x = 0; x < MAXIMUM_MAP_SIZE_TECHNICAL; x++) { existingTileElement = map_get_surface_element_at(x, y - 1); newTileElement = map_get_surface_element_at(x, y); newTileElement->SetSurfaceStyle(existingTileElement->GetSurfaceStyle()); newTileElement->SetEdgeStyle(existingTileElement->GetEdgeStyle()); newTileElement->SetGrassLength(existingTileElement->GetGrassLength()); newTileElement->SetOwnership(OWNERSHIP_UNOWNED); newTileElement->SetWaterHeight(existingTileElement->GetWaterHeight()); z = existingTileElement->base_height; slope = existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_NW_SIDE_UP; if (slope == TILE_ELEMENT_SLOPE_NW_SIDE_UP) { z += 2; slope = TILE_ELEMENT_SLOPE_FLAT; if (existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) { slope = TILE_ELEMENT_SLOPE_N_CORNER_UP; if (existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_S_CORNER_UP) { slope = TILE_ELEMENT_SLOPE_W_CORNER_UP; if (existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_E_CORNER_UP) { slope = TILE_ELEMENT_SLOPE_FLAT; } } } } if (slope & TILE_ELEMENT_SLOPE_N_CORNER_UP) slope |= TILE_ELEMENT_SLOPE_E_CORNER_UP; if (slope & TILE_ELEMENT_SLOPE_W_CORNER_UP) slope |= TILE_ELEMENT_SLOPE_S_CORNER_UP; newTileElement->SetSlope(slope); newTileElement->base_height = z; newTileElement->clearance_height = z; update_park_fences({ x << 5, y << 5 }); } x = gMapSize - 2; for (y = 0; y < MAXIMUM_MAP_SIZE_TECHNICAL; y++) { existingTileElement = map_get_surface_element_at(x - 1, y); newTileElement = map_get_surface_element_at(x, y); newTileElement->SetSurfaceStyle(existingTileElement->GetSurfaceStyle()); newTileElement->SetEdgeStyle(existingTileElement->GetEdgeStyle()); newTileElement->SetGrassLength(existingTileElement->GetGrassLength()); newTileElement->SetOwnership(OWNERSHIP_UNOWNED); newTileElement->SetWaterHeight(existingTileElement->GetWaterHeight()); z = existingTileElement->base_height; slope = existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_NE_SIDE_UP; if (slope == TILE_ELEMENT_SLOPE_NE_SIDE_UP) { z += 2; slope = TILE_ELEMENT_SLOPE_FLAT; if (existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) { slope = TILE_ELEMENT_SLOPE_N_CORNER_UP; if (existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_S_CORNER_UP) { slope = TILE_ELEMENT_SLOPE_E_CORNER_UP; if (existingTileElement->GetSlope() & TILE_ELEMENT_SLOPE_W_CORNER_UP) { slope = TILE_ELEMENT_SLOPE_FLAT; } } } } if (slope & TILE_ELEMENT_SLOPE_N_CORNER_UP) slope |= TILE_ELEMENT_SLOPE_W_CORNER_UP; if (slope & TILE_ELEMENT_SLOPE_E_CORNER_UP) slope |= TILE_ELEMENT_SLOPE_S_CORNER_UP; newTileElement->SetSlope(slope); newTileElement->base_height = z; newTileElement->clearance_height = z; update_park_fences({ x << 5, y << 5 }); } } /** * Clears the provided element properly from a certain tile, and updates * the pointer (when needed) passed to this function to point to the next element. */ static void clear_element_at(int32_t x, int32_t y, TileElement** elementPtr) { TileElement* element = *elementPtr; switch (element->GetType()) { case TILE_ELEMENT_TYPE_SURFACE: element->base_height = 2; element->clearance_height = 2; element->AsSurface()->SetSlope(TILE_ELEMENT_SLOPE_FLAT); element->AsSurface()->SetSurfaceStyle(TERRAIN_GRASS); element->AsSurface()->SetEdgeStyle(TERRAIN_EDGE_ROCK); element->AsSurface()->SetGrassLength(GRASS_LENGTH_CLEAR_0); element->AsSurface()->SetOwnership(OWNERSHIP_UNOWNED); element->AsSurface()->SetParkFences(0); element->AsSurface()->SetWaterHeight(0); // Because this element is not completely removed, the pointer must be updated manually // The rest of the elements are removed from the array, so the pointer doesn't need to be updated. (*elementPtr)++; break; case TILE_ELEMENT_TYPE_ENTRANCE: { int32_t rotation = element->GetDirectionWithOffset(1); switch (element->AsEntrance()->GetSequenceIndex()) { case 1: x += CoordsDirectionDelta[rotation].x; y += CoordsDirectionDelta[rotation].y; break; case 2: x -= CoordsDirectionDelta[rotation].x; y -= CoordsDirectionDelta[rotation].y; break; } auto parkEntranceRemoveAction = ParkEntranceRemoveAction({ x, y, element->base_height * 8 }); GameActions::Execute(&parkEntranceRemoveAction); break; } case TILE_ELEMENT_TYPE_WALL: { CoordsXYZD wallLocation = { x, y, element->base_height * 8, element->GetDirection() }; auto wallRemoveAction = WallRemoveAction(wallLocation); GameActions::Execute(&wallRemoveAction); } break; case TILE_ELEMENT_TYPE_LARGE_SCENERY: { auto removeSceneryAction = LargeSceneryRemoveAction( { x, y, element->base_height * 8, element->GetDirection() }, element->AsLargeScenery()->GetSequenceIndex()); GameActions::Execute(&removeSceneryAction); } break; case TILE_ELEMENT_TYPE_BANNER: { auto bannerRemoveAction = BannerRemoveAction( { x, y, element->base_height * 8, element->AsBanner()->GetPosition() }); GameActions::Execute(&bannerRemoveAction); break; } default: tile_element_remove(element); break; } } /** * Clears all elements properly from a certain tile. * rct2: 0x0068AE2A */ static void clear_elements_at(int32_t x, int32_t y) { // Remove the spawn point (if there is one in the current tile) gPeepSpawns.erase( std::remove_if( gPeepSpawns.begin(), gPeepSpawns.end(), [x, y](const auto& spawn) { return floor2(spawn.x, 32) == x && floor2(spawn.y, 32) == y; }), gPeepSpawns.end()); TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); // Remove all elements except the last one while (!tileElement->IsLastForTile()) clear_element_at(x, y, &tileElement); // Remove the last element clear_element_at(x, y, &tileElement); } int32_t map_get_highest_z(int32_t tileX, int32_t tileY) { uint32_t z; auto surfaceElement = map_get_surface_element_at(tileX, tileY); if (surfaceElement == nullptr) return -1; z = surfaceElement->base_height * 8; // Raise z so that is above highest point of land and water on tile if ((surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_ALL_CORNERS_UP) != TILE_ELEMENT_SLOPE_FLAT) z += 16; if ((surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) != 0) z += 16; z = std::max(z, surfaceElement->GetWaterHeight() * 16); return z; } LargeSceneryElement* map_get_large_scenery_segment(int32_t x, int32_t y, int32_t z, int32_t direction, int32_t sequence) { TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); if (tileElement == nullptr) { return nullptr; } do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_LARGE_SCENERY) continue; if (tileElement->base_height != z) continue; if (tileElement->AsLargeScenery()->GetSequenceIndex() != sequence) continue; if ((tileElement->GetDirection()) != direction) continue; return tileElement->AsLargeScenery(); } while (!(tileElement++)->IsLastForTile()); return nullptr; } EntranceElement* map_get_park_entrance_element_at(int32_t x, int32_t y, int32_t z, bool ghost) { TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); if (tileElement != nullptr) { do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->base_height != z) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_PARK_ENTRANCE) continue; if (!ghost && tileElement->IsGhost()) continue; return tileElement->AsEntrance(); } while (!(tileElement++)->IsLastForTile()); } return nullptr; } EntranceElement* map_get_ride_entrance_element_at(int32_t x, int32_t y, int32_t z, bool ghost) { TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); if (tileElement != nullptr) { do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->base_height != z) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_ENTRANCE) continue; if (!ghost && tileElement->IsGhost()) continue; return tileElement->AsEntrance(); } while (!(tileElement++)->IsLastForTile()); } return nullptr; } EntranceElement* map_get_ride_exit_element_at(int32_t x, int32_t y, int32_t z, bool ghost) { TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); if (tileElement != nullptr) { do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_ENTRANCE) continue; if (tileElement->base_height != z) continue; if (tileElement->AsEntrance()->GetEntranceType() != ENTRANCE_TYPE_RIDE_EXIT) continue; if (!ghost && tileElement->IsGhost()) continue; return tileElement->AsEntrance(); } while (!(tileElement++)->IsLastForTile()); } return nullptr; } SmallSceneryElement* map_get_small_scenery_element_at(int32_t x, int32_t y, int32_t z, int32_t type, uint8_t quadrant) { TileElement* tileElement = map_get_first_element_at(x / 32, y / 32); if (tileElement != nullptr) { do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY) continue; if (tileElement->AsSmallScenery()->GetSceneryQuadrant() != quadrant) continue; if (tileElement->base_height != z) continue; if (tileElement->AsSmallScenery()->GetEntryIndex() != type) continue; return tileElement->AsSmallScenery(); } while (!(tileElement++)->IsLastForTile()); } return nullptr; } bool map_large_scenery_get_origin( int32_t x, int32_t y, int32_t z, int32_t direction, int32_t sequence, int32_t* outX, int32_t* outY, int32_t* outZ, LargeSceneryElement** outElement) { rct_scenery_entry* sceneryEntry; rct_large_scenery_tile* tile; int16_t offsetX, offsetY; auto tileElement = map_get_large_scenery_segment(x, y, z, direction, sequence); if (tileElement == nullptr) return false; sceneryEntry = tileElement->GetEntry(); tile = &sceneryEntry->large_scenery.tiles[sequence]; offsetX = tile->x_offset; offsetY = tile->y_offset; rotate_map_coordinates(&offsetX, &offsetY, direction); *outX = x - offsetX; *outY = y - offsetY; *outZ = (z * 8) - tile->z_offset; if (outElement != nullptr) *outElement = tileElement; return true; } /** * * rct2: 0x006B9B05 */ bool sign_set_colour( int32_t x, int32_t y, int32_t z, int32_t direction, int32_t sequence, uint8_t mainColour, uint8_t textColour) { LargeSceneryElement* tileElement; rct_scenery_entry* sceneryEntry; rct_large_scenery_tile *sceneryTiles, *tile; int16_t offsetX, offsetY; int32_t x0, y0, z0; if (!map_large_scenery_get_origin(x, y, z, direction, sequence, &x0, &y0, &z0, &tileElement)) { return false; } sceneryEntry = tileElement->GetEntry(); sceneryTiles = sceneryEntry->large_scenery.tiles; // Iterate through each tile of the large scenery element sequence = 0; for (tile = sceneryTiles; tile->x_offset != -1; tile++, sequence++) { offsetX = tile->x_offset; offsetY = tile->y_offset; rotate_map_coordinates(&offsetX, &offsetY, direction); x = x0 + offsetX; y = y0 + offsetY; z = (z0 + tile->z_offset) / 8; tileElement = map_get_large_scenery_segment(x, y, z, direction, sequence); if (tileElement != nullptr) { tileElement->SetPrimaryColour(mainColour); tileElement->SetSecondaryColour(textColour); map_invalidate_tile(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); } } return true; } static void translate_3d_to_2d(int32_t rotation, int32_t* x, int32_t* y) { int32_t rx, ry; switch (rotation & 3) { default: case 0: rx = (*y) - (*x); ry = (*x) + (*y); break; case 1: rx = -(*x) - (*y); ry = (*y) - (*x); break; case 2: rx = (*x) - (*y); ry = -(*x) - (*y); break; case 3: rx = (*x) + (*y); ry = (*x) - (*y); break; } ry /= 2; *x = rx; *y = ry; } CoordsXY translate_3d_to_2d_with_z(int32_t rotation, CoordsXYZ pos) { CoordsXY result = {}; switch (rotation & 3) { default: case 0: result.x = pos.y - pos.x; result.y = (pos.x + pos.y) / 2 - pos.z; break; case 1: result.x = -pos.x - pos.y; result.y = (pos.y - pos.x) / 2 - pos.z; break; case 2: result.x = pos.x - pos.y; result.y = (-pos.x - pos.y) / 2 - pos.z; break; case 3: result.x = pos.x + pos.y; result.y = (pos.x - pos.y) / 2 - pos.z; break; } return result; } static void map_invalidate_tile_under_zoom(int32_t x, int32_t y, int32_t z0, int32_t z1, int32_t maxZoom) { if (gOpenRCT2Headless) return; int32_t x1, y1, x2, y2; x += 16; y += 16; translate_3d_to_2d(get_current_rotation(), &x, &y); x1 = x - 32; y1 = y - 32 - z1; x2 = x + 32; y2 = y + 32 - z0; for (int32_t i = 0; i < MAX_VIEWPORT_COUNT; i++) { rct_viewport* viewport = &g_viewport_list[i]; if (viewport->width != 0 && (maxZoom == -1 || viewport->zoom <= maxZoom)) { viewport_invalidate(viewport, x1, y1, x2, y2); } } } /** * * rct2: 0x006EC847 */ void map_invalidate_tile(int32_t x, int32_t y, int32_t z0, int32_t z1) { map_invalidate_tile_under_zoom(x, y, z0, z1, -1); } /** * * rct2: 0x006ECB60 */ void map_invalidate_tile_zoom1(int32_t x, int32_t y, int32_t z0, int32_t z1) { map_invalidate_tile_under_zoom(x, y, z0, z1, 1); } /** * * rct2: 0x006EC9CE */ void map_invalidate_tile_zoom0(int32_t x, int32_t y, int32_t z0, int32_t z1) { map_invalidate_tile_under_zoom(x, y, z0, z1, 0); } /** * * rct2: 0x006EC6D7 */ void map_invalidate_tile_full(int32_t x, int32_t y) { map_invalidate_tile(x, y, 0, 2080); } void map_invalidate_element(int32_t x, int32_t y, TileElement* tileElement) { map_invalidate_tile(x, y, tileElement->base_height * 8, tileElement->clearance_height * 8); } void map_invalidate_region(const LocationXY16& mins, const LocationXY16& maxs) { int32_t x0, y0, x1, y1, left, right, top, bottom; x0 = mins.x + 16; y0 = mins.y + 16; x1 = maxs.x + 16; y1 = maxs.y + 16; map_get_bounding_box(x0, y0, x1, y1, &left, &top, &right, &bottom); left -= 32; right += 32; bottom += 32; top -= 32 + 2080; for (int32_t i = 0; i < MAX_VIEWPORT_COUNT; i++) { rct_viewport* viewport = &g_viewport_list[i]; if (viewport->width != 0) { viewport_invalidate(viewport, left, top, right, bottom); } } } int32_t map_get_tile_side(int32_t mapX, int32_t mapY) { int32_t subMapX = mapX & (32 - 1); int32_t subMapY = mapY & (32 - 1); return (subMapX < subMapY) ? ((subMapX + subMapY) < 32 ? 0 : 1) : ((subMapX + subMapY) < 32 ? 3 : 2); } int32_t map_get_tile_quadrant(int32_t mapX, int32_t mapY) { int32_t subMapX = mapX & (32 - 1); int32_t subMapY = mapY & (32 - 1); return (subMapX > 16) ? (subMapY < 16 ? 1 : 0) : (subMapY < 16 ? 2 : 3); } /** * * rct2: 0x00693BFF */ bool map_surface_is_blocked(int16_t x, int16_t y) { if (x >= 8192 || y >= 8192) return true; auto surfaceElement = map_get_surface_element_at({ x, y }); if (surfaceElement == nullptr) { return true; } int16_t water_height = surfaceElement->GetWaterHeight(); water_height *= 2; if (water_height > surfaceElement->base_height) return true; int16_t base_z = surfaceElement->base_height; int16_t clear_z = surfaceElement->base_height + 2; if (surfaceElement->GetSlope() & TILE_ELEMENT_SLOPE_DOUBLE_HEIGHT) clear_z += 2; auto tileElement = reinterpret_cast(surfaceElement); while (!(tileElement++)->IsLastForTile()) { if (clear_z >= tileElement->clearance_height) continue; if (base_z < tileElement->base_height) continue; if (tileElement->GetType() == TILE_ELEMENT_TYPE_PATH || tileElement->GetType() == TILE_ELEMENT_TYPE_WALL) continue; if (tileElement->GetType() != TILE_ELEMENT_TYPE_SMALL_SCENERY) return true; rct_scenery_entry* scenery = tileElement->AsSmallScenery()->GetEntry(); if (scenery == nullptr) { return false; } if (scenery_small_entry_has_flag(scenery, SMALL_SCENERY_FLAG_FULL_TILE)) return true; } return false; } /* Clears all map elements, to be used before generating a new map */ void map_clear_all_elements() { for (int32_t y = 0; y < (MAXIMUM_MAP_SIZE_TECHNICAL * 32); y += 32) { for (int32_t x = 0; x < (MAXIMUM_MAP_SIZE_TECHNICAL * 32); x += 32) { clear_elements_at(x, y); } } } /** * Gets the track element at x, y, z. * @param x x units, not tiles. * @param y y units, not tiles. * @param z Base height. */ TrackElement* map_get_track_element_at(int32_t x, int32_t y, int32_t z) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->base_height != z) continue; return tileElement->AsTrack(); } while (!(tileElement++)->IsLastForTile()); return nullptr; } /** * Gets the track element at x, y, z that is the given track type. * @param x x units, not tiles. * @param y y units, not tiles. * @param z Base height. */ TileElement* map_get_track_element_at_of_type(int32_t x, int32_t y, int32_t z, int32_t trackType) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->base_height != z) continue; if (tileElement->AsTrack()->GetTrackType() != trackType) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; } /** * Gets the track element at x, y, z that is the given track type and sequence. * @param x x units, not tiles. * @param y y units, not tiles. * @param z Base height. */ TileElement* map_get_track_element_at_of_type_seq(int32_t x, int32_t y, int32_t z, int32_t trackType, int32_t sequence) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement == nullptr) break; if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->base_height != z) continue; if (tileElement->AsTrack()->GetTrackType() != trackType) continue; if (tileElement->AsTrack()->GetSequenceIndex() != sequence) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; } TrackElement* map_get_track_element_at_of_type(CoordsXYZD location, int32_t trackType) { auto tileElement = map_get_first_element_at(location.x / 32, location.y / 32); if (tileElement != nullptr) { do { auto trackElement = tileElement->AsTrack(); if (trackElement != nullptr) { if (trackElement->base_height != location.z / 8) continue; if (trackElement->GetDirection() != location.direction) continue; if (trackElement->GetTrackType() != trackType) continue; return trackElement; } } while (!(tileElement++)->IsLastForTile()); } return nullptr; } TrackElement* map_get_track_element_at_of_type_seq(CoordsXYZD location, int32_t trackType, int32_t sequence) { auto tileElement = map_get_first_element_at(location.x / 32, location.y / 32); if (tileElement != nullptr) { do { auto trackElement = tileElement->AsTrack(); if (trackElement != nullptr) { if (trackElement->base_height != location.z / 8) continue; if (trackElement->GetDirection() != location.direction) continue; if (trackElement->GetTrackType() != trackType) continue; if (trackElement->GetSequenceIndex() != sequence) continue; return trackElement; } } while (!(tileElement++)->IsLastForTile()); } return nullptr; } /** * Gets the track element at x, y, z that is the given track type and sequence. * @param x x units, not tiles. * @param y y units, not tiles. * @param z Base height. */ TileElement* map_get_track_element_at_of_type_from_ride(int32_t x, int32_t y, int32_t z, int32_t trackType, ride_id_t rideIndex) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->base_height != z) continue; if (tileElement->AsTrack()->GetRideIndex() != rideIndex) continue; if (tileElement->AsTrack()->GetTrackType() != trackType) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; }; /** * Gets the track element at x, y, z that is the given track type and sequence. * @param x x units, not tiles. * @param y y units, not tiles. * @param z Base height. */ TileElement* map_get_track_element_at_from_ride(int32_t x, int32_t y, int32_t z, ride_id_t rideIndex) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->base_height != z) continue; if (tileElement->AsTrack()->GetRideIndex() != rideIndex) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; }; /** * Gets the track element at x, y, z that is the given track type and sequence. * @param x x units, not tiles. * @param y y units, not tiles. * @param z Base height. * @param direction The direction (0 - 3). */ TileElement* map_get_track_element_at_with_direction_from_ride( int32_t x, int32_t y, int32_t z, int32_t direction, ride_id_t rideIndex) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_TRACK) continue; if (tileElement->base_height != z) continue; if (tileElement->AsTrack()->GetRideIndex() != rideIndex) continue; if (tileElement->GetDirection() != direction) continue; return tileElement; } while (!(tileElement++)->IsLastForTile()); return nullptr; }; void map_offset_with_rotation(int16_t* x, int16_t* y, int16_t offsetX, int16_t offsetY, uint8_t rotation) { TileCoordsXY offsets = { offsetX, offsetY }; TileCoordsXY newCoords = { *x, *y }; newCoords += offsets.Rotate(rotation); *x = (int16_t)newCoords.x; *y = (int16_t)newCoords.y; } WallElement* map_get_wall_element_at(int32_t x, int32_t y, int32_t z, int32_t direction) { TileElement* tileElement = map_get_first_element_at(x >> 5, y >> 5); do { if (tileElement->GetType() != TILE_ELEMENT_TYPE_WALL) continue; if (tileElement->base_height != z) continue; if (tileElement->GetDirection() != direction) continue; return tileElement->AsWall(); } while (!(tileElement++)->IsLastForTile()); return nullptr; } uint16_t check_max_allowable_land_rights_for_tile(uint8_t x, uint8_t y, uint8_t base_z) { TileElement* tileElement = map_get_first_element_at(x, y); uint16_t destOwnership = OWNERSHIP_OWNED; // Sometimes done deliberately. if (tileElement == nullptr) { return OWNERSHIP_OWNED; } do { int32_t type = tileElement->GetType(); if (type == TILE_ELEMENT_TYPE_PATH || (type == TILE_ELEMENT_TYPE_ENTRANCE && tileElement->AsEntrance()->GetEntranceType() == ENTRANCE_TYPE_PARK_ENTRANCE)) { destOwnership = OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED; // Do not own construction rights if too high/below surface if (tileElement->base_height - 3 > base_z || tileElement->base_height < base_z) { destOwnership = OWNERSHIP_UNOWNED; break; } } } while (!(tileElement++)->IsLastForTile()); return destOwnership; } void FixLandOwnershipTiles(std::initializer_list tiles) { FixLandOwnershipTilesWithOwnership(tiles, OWNERSHIP_AVAILABLE); } void FixLandOwnershipTilesWithOwnership(std::initializer_list tiles, uint8_t ownership) { for (const TileCoordsXY* tile = tiles.begin(); tile != tiles.end(); ++tile) { auto surfaceElement = map_get_surface_element_at((*tile).x, (*tile).y); surfaceElement->SetOwnership(ownership); update_park_fences_around_tile({ (*tile).x * 32, (*tile).y * 32 }); } }