/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "../common.h" #include "../interface/Colour.h" #include "../world/Location.hpp" #include "Drawing.h" /** * Draw a rectangle, with optional border or fill * * rct2: 0x006E6F81 * dpi (edi) * left (ax) * top (cx) * right (bx) * bottom (dx) * colour (ebp) * flags (si) */ void gfx_fill_rect_inset(rct_drawpixelinfo* dpi, const ScreenRect& rect, int32_t colour, uint8_t flags) { const auto leftTop = ScreenCoordsXY{ rect.GetLeft(), rect.GetTop() }; const auto leftBottom = ScreenCoordsXY{ rect.GetLeft(), rect.GetBottom() }; const auto rightTop = ScreenCoordsXY{ rect.GetRight(), rect.GetTop() }; const auto rightBottom = ScreenCoordsXY{ rect.GetRight(), rect.GetBottom() }; if (colour & (COLOUR_FLAG_TRANSLUCENT | COLOUR_FLAG_8)) { translucent_window_palette palette; if (colour & COLOUR_FLAG_8) { // TODO: This can't be added up // palette = NOT_TRANSLUCENT(colour); assert(false); return; } else { palette = TranslucentWindowPalettes[BASE_COLOUR(colour)]; } if (flags & INSET_RECT_FLAG_BORDER_NONE) { gfx_filter_rect(dpi, rect, palette.base); } else if (flags & INSET_RECT_FLAG_BORDER_INSET) { // Draw outline of box gfx_filter_rect(dpi, { leftTop, leftBottom }, palette.highlight); gfx_filter_rect(dpi, { leftTop, rightTop }, palette.highlight); gfx_filter_rect(dpi, { rightTop, rightBottom }, palette.shadow); gfx_filter_rect(dpi, { leftBottom, rightBottom }, palette.shadow); if (!(flags & INSET_RECT_FLAG_FILL_NONE)) { gfx_filter_rect(dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, rightBottom - ScreenCoordsXY{ 1, 1 } }, palette.base); } } else { // Draw outline of box gfx_filter_rect(dpi, { leftTop, leftBottom }, palette.shadow); gfx_filter_rect(dpi, { leftTop, rightTop }, palette.shadow); gfx_filter_rect(dpi, { rightTop, rightBottom }, palette.highlight); gfx_filter_rect(dpi, { leftBottom, rightBottom }, palette.highlight); if (!(flags & INSET_RECT_FLAG_FILL_NONE)) { gfx_filter_rect( dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, { rightBottom - ScreenCoordsXY{ 1, 1 } } }, palette.base); } } } else { uint8_t shadow, fill, hilight; if (flags & INSET_RECT_FLAG_FILL_MID_LIGHT) { shadow = ColourMapA[colour].dark; fill = ColourMapA[colour].mid_light; hilight = ColourMapA[colour].lighter; } else { shadow = ColourMapA[colour].mid_dark; fill = ColourMapA[colour].light; hilight = ColourMapA[colour].lighter; } if (flags & INSET_RECT_FLAG_BORDER_NONE) { gfx_fill_rect(dpi, rect, fill); } else if (flags & INSET_RECT_FLAG_BORDER_INSET) { // Draw outline of box gfx_fill_rect(dpi, { leftTop, leftBottom }, shadow); gfx_fill_rect(dpi, { leftTop + ScreenCoordsXY{ 1, 0 }, rightTop }, shadow); gfx_fill_rect(dpi, { rightTop + ScreenCoordsXY{ 0, 1 }, rightBottom - ScreenCoordsXY{ 0, 1 } }, hilight); gfx_fill_rect(dpi, { leftBottom + ScreenCoordsXY{ 1, 0 }, rightBottom }, hilight); if (!(flags & INSET_RECT_FLAG_FILL_NONE)) { if (!(flags & INSET_RECT_FLAG_FILL_DONT_LIGHTEN)) { if (flags & INSET_RECT_FLAG_FILL_GREY) { fill = ColourMapA[COLOUR_BLACK].light; } else { fill = ColourMapA[colour].lighter; } } gfx_fill_rect(dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, rightBottom - ScreenCoordsXY{ 1, 1 } }, fill); } } else { // Draw outline of box gfx_fill_rect(dpi, { leftTop, leftBottom - ScreenCoordsXY{ 0, 1 } }, hilight); gfx_fill_rect(dpi, { leftTop + ScreenCoordsXY{ 1, 0 }, rightTop - ScreenCoordsXY{ 1, 0 } }, hilight); gfx_fill_rect(dpi, { rightTop, rightBottom - ScreenCoordsXY{ 0, 1 } }, shadow); gfx_fill_rect(dpi, { leftBottom, rightBottom }, shadow); if (!(flags & INSET_RECT_FLAG_FILL_NONE)) { if (flags & INSET_RECT_FLAG_FILL_GREY) { fill = ColourMapA[COLOUR_BLACK].light; } gfx_fill_rect(dpi, { leftTop + ScreenCoordsXY{ 1, 1 }, rightBottom - ScreenCoordsXY{ 1, 1 } }, fill); } } } }