/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "FootpathItemObject.h" #include "../core/IStream.hpp" #include "../drawing/Drawing.h" #include "../interface/Cursors.h" #include "../localisation/Localisation.h" #include "../object/Object.h" #include "../object/ObjectRepository.h" #include "ObjectJsonHelpers.h" #include "ObjectList.h" #include void FootpathItemObject::ReadLegacy(IReadObjectContext* context, OpenRCT2::IStream* stream) { stream->Seek(6, OpenRCT2::STREAM_SEEK_CURRENT); _legacyType.path_bit.flags = stream->ReadValue(); _legacyType.path_bit.draw_type = stream->ReadValue(); _legacyType.path_bit.tool_id = stream->ReadValue(); _legacyType.path_bit.price = stream->ReadValue(); _legacyType.path_bit.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL; stream->Seek(2, OpenRCT2::STREAM_SEEK_CURRENT); GetStringTable().Read(context, stream, OBJ_STRING_ID_NAME); rct_object_entry sgEntry = stream->ReadValue(); SetPrimarySceneryGroup(&sgEntry); GetImageTable().Read(context, stream); // Validate properties if (_legacyType.large_scenery.price <= 0) { context->LogError(OBJECT_ERROR_INVALID_PROPERTY, "Price can not be free or negative."); } // Add path bits to 'Signs and items for footpaths' group, rather than lumping them in the Miscellaneous tab. // Since this is already done the other way round for original items, avoid adding those to prevent duplicates. auto identifier = GetLegacyIdentifier(); auto& objectRepository = context->GetObjectRepository(); auto item = objectRepository.FindObject(identifier); if (item != nullptr) { auto sourceGame = item->GetFirstSourceGame(); if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS || sourceGame == OBJECT_SOURCE_TIME_TWISTER || sourceGame == OBJECT_SOURCE_CUSTOM) { auto scgPathX = Object::GetScgPathXHeader(); SetPrimarySceneryGroup(&scgPathX); } } } void FootpathItemObject::Load() { GetStringTable().Sort(); _legacyType.name = language_allocate_object_string(GetName()); _legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount()); _legacyType.path_bit.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL; } void FootpathItemObject::Unload() { language_free_object_string(_legacyType.name); gfx_object_free_images(_legacyType.image, GetImageTable().GetCount()); _legacyType.name = 0; _legacyType.image = 0; } void FootpathItemObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t height) const { auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 }; gfx_draw_sprite(dpi, _legacyType.image, screenCoords - ScreenCoordsXY{ 22, 24 }, 0); } static uint8_t ParseDrawType(const std::string& s) { if (s == "lamp") return PATH_BIT_DRAW_TYPE_LIGHTS; if (s == "bin") return PATH_BIT_DRAW_TYPE_BINS; if (s == "bench") return PATH_BIT_DRAW_TYPE_BENCHES; if (s == "fountain") return PATH_BIT_DRAW_TYPE_JUMPING_FOUNTAINS; return PATH_BIT_DRAW_TYPE_LIGHTS; } void FootpathItemObject::ReadJson(IReadObjectContext* context, const json_t* root) { auto properties = json_object_get(root, "properties"); _legacyType.path_bit.draw_type = ParseDrawType(ObjectJsonHelpers::GetString(properties, "renderAs")); _legacyType.path_bit.tool_id = ObjectJsonHelpers::ParseCursor( ObjectJsonHelpers::GetString(properties, "cursor"), CURSOR_LAMPPOST_DOWN); _legacyType.path_bit.price = json_integer_value(json_object_get(properties, "price")); SetPrimarySceneryGroup(ObjectJsonHelpers::GetString(json_object_get(properties, "sceneryGroup"))); // Flags _legacyType.path_bit.flags = ObjectJsonHelpers::GetFlags( properties, { { "isBin", PATH_BIT_FLAG_IS_BIN }, { "isBench", PATH_BIT_FLAG_IS_BENCH }, { "isBreakable", PATH_BIT_FLAG_BREAKABLE }, { "isLamp", PATH_BIT_FLAG_LAMP }, { "isJumpingFountainWater", PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER }, { "isJumpingFountainSnow", PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW }, { "isTelevision", PATH_BIT_FLAG_IS_QUEUE_SCREEN }, }); // HACK To avoid 'negated' properties in JSON, handle these separately until // flags are inverted in this code base. if (!ObjectJsonHelpers::GetBoolean(properties, "isAllowedOnQueue", false)) { _legacyType.path_bit.flags |= PATH_BIT_FLAG_DONT_ALLOW_ON_QUEUE; } if (!ObjectJsonHelpers::GetBoolean(properties, "isAllowedOnSlope", false)) { _legacyType.path_bit.flags |= PATH_BIT_FLAG_DONT_ALLOW_ON_SLOPE; } ObjectJsonHelpers::LoadStrings(root, GetStringTable()); ObjectJsonHelpers::LoadImages(context, root, GetImageTable()); }