/***************************************************************************** * Copyright (c) 2014-2023 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "LandSetRightsAction.h" #include "../Context.h" #include "../OpenRCT2.h" #include "../actions/LandSetHeightAction.h" #include "../audio/audio.h" #include "../interface/Window.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../ride/RideData.h" #include "../util/Math.hpp" #include "../windows/Intent.h" #include "../world/Park.h" #include "../world/Scenery.h" #include "../world/Surface.h" #include "../world/TileElementsView.h" using namespace OpenRCT2; LandSetRightsAction::LandSetRightsAction(const MapRange& range, LandSetRightSetting setting, uint8_t ownership) : _range(range) , _setting(setting) , _ownership(ownership) { } LandSetRightsAction::LandSetRightsAction(const CoordsXY& coord, LandSetRightSetting setting, uint8_t ownership) : _range(coord.x, coord.y, coord.x, coord.y) , _setting(setting) , _ownership(ownership) { } void LandSetRightsAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_range); visitor.Visit("setting", _setting); visitor.Visit("ownership", _ownership); } uint16_t LandSetRightsAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::EditorOnly; } void LandSetRightsAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_range) << DS_TAG(_setting) << DS_TAG(_ownership); } GameActions::Result LandSetRightsAction::Query() const { return QueryExecute(false); } GameActions::Result LandSetRightsAction::Execute() const { return QueryExecute(true); } GameActions::Result LandSetRightsAction::QueryExecute(bool isExecuting) const { auto res = GameActions::Result(); auto validRange = ClampRangeWithinMap(_range.Normalise()); CoordsXYZ centre{ (validRange.GetLeft() + validRange.GetRight()) / 2 + 16, (validRange.GetTop() + validRange.GetBottom()) / 2 + 16, 0 }; centre.z = TileElementHeight(centre); res.Position = centre; res.Expenditure = ExpenditureType::LandPurchase; if (!(gScreenFlags & SCREEN_FLAGS_EDITOR) && !gCheatsSandboxMode) { return GameActions::Result(GameActions::Status::NotInEditorMode, STR_NONE, STR_LAND_NOT_FOR_SALE); } // Game command modified to accept selection size for (auto y = validRange.GetTop(); y <= validRange.GetBottom(); y += COORDS_XY_STEP) { for (auto x = validRange.GetLeft(); x <= validRange.GetRight(); x += COORDS_XY_STEP) { if (!LocationValid({ x, y })) continue; auto result = map_buy_land_rights_for_tile({ x, y }, isExecuting); if (result.Error == GameActions::Status::Ok) { res.Cost += result.Cost; } } } if (isExecuting) { MapCountRemainingLandRights(); OpenRCT2::Audio::Play3D(OpenRCT2::Audio::SoundId::PlaceItem, centre); } return res; } GameActions::Result LandSetRightsAction::map_buy_land_rights_for_tile(const CoordsXY& loc, bool isExecuting) const { SurfaceElement* surfaceElement = MapGetSurfaceElementAt(loc); if (surfaceElement == nullptr) { log_error("Could not find surface. x = %d, y = %d", loc.x, loc.y); return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } auto res = GameActions::Result(); switch (_setting) { case LandSetRightSetting::UnownLand: if (isExecuting) { surfaceElement->SetOwnership( surfaceElement->GetOwnership() & ~(OWNERSHIP_OWNED | OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED)); ParkUpdateFencesAroundTile(loc); } return res; case LandSetRightSetting::UnownConstructionRights: if (isExecuting) { surfaceElement->SetOwnership(surfaceElement->GetOwnership() & ~OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED); uint16_t baseZ = surfaceElement->GetBaseZ(); MapInvalidateTile({ loc, baseZ, baseZ + 16 }); } return res; case LandSetRightSetting::SetForSale: if (isExecuting) { surfaceElement->SetOwnership(surfaceElement->GetOwnership() | OWNERSHIP_AVAILABLE); uint16_t baseZ = surfaceElement->GetBaseZ(); MapInvalidateTile({ loc, baseZ, baseZ + 16 }); } return res; case LandSetRightSetting::SetConstructionRightsForSale: if (isExecuting) { surfaceElement->SetOwnership(surfaceElement->GetOwnership() | OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE); uint16_t baseZ = surfaceElement->GetBaseZ(); MapInvalidateTile({ loc, baseZ, baseZ + 16 }); } return res; case LandSetRightSetting::SetOwnershipWithChecks: { if (_ownership == surfaceElement->GetOwnership()) { return res; } for (auto* entranceElement : TileElementsView(loc)) { if (entranceElement->GetEntranceType() != ENTRANCE_TYPE_PARK_ENTRANCE) continue; // Do not allow ownership of park entrance. if (_ownership == OWNERSHIP_OWNED || _ownership == OWNERSHIP_AVAILABLE) return res; // Allow construction rights available / for sale on park entrances on surface. // There is no need to check the height if _ownership is 0 (unowned and no rights available). if (_ownership == OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED || _ownership == OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE) { if (entranceElement->base_height - 3 > surfaceElement->base_height || entranceElement->base_height < surfaceElement->base_height) { return res; } } } res.Cost = gLandPrice; if (isExecuting) { if (_ownership != OWNERSHIP_UNOWNED) { gPeepSpawns.erase( std::remove_if( gPeepSpawns.begin(), gPeepSpawns.end(), [x = loc.x, y = loc.y](const auto& spawn) { return floor2(spawn.x, 32) == x && floor2(spawn.y, 32) == y; }), gPeepSpawns.end()); } surfaceElement->SetOwnership(_ownership); ParkUpdateFencesAroundTile(loc); gMapLandRightsUpdateSuccess = true; } return res; } default: log_warning("Tried calling set land rights with an incorrect setting. setting = %u", _setting); return GameActions::Result(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE); } }