/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "FootpathAdditionPlaceAction.h" #include "../Cheats.h" #include "../OpenRCT2.h" #include "../core/MemoryStream.h" #include "../interface/Window.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../world/Footpath.h" #include "../world/Location.hpp" #include "../world/Park.h" #include "../world/Scenery.h" #include "../world/Wall.h" FootpathAdditionPlaceAction::FootpathAdditionPlaceAction(const CoordsXYZ& loc, ObjectEntryIndex pathItemType) : _loc(loc) , _pathItemType(pathItemType) { } void FootpathAdditionPlaceAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_loc); visitor.Visit("object", _pathItemType); } uint16_t FootpathAdditionPlaceAction::GetActionFlags() const { return GameAction::GetActionFlags(); } void FootpathAdditionPlaceAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_pathItemType); } GameActions::Result::Ptr FootpathAdditionPlaceAction::Query() const { auto res = MakeResult(); res->Expenditure = ExpenditureType::Landscaping; res->Position = _loc; if (!LocationValid(_loc)) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_OFF_EDGE_OF_MAP); } if (!((gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gCheatsSandboxMode) && !map_is_location_owned(_loc)) { return MakeResult(GameActions::Status::Disallowed, STR_CANT_POSITION_THIS_HERE, STR_LAND_NOT_OWNED_BY_PARK); } if (_loc.z < FootpathMinHeight) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_LOW); } if (_loc.z > FootpathMaxHeight) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_TOO_HIGH); } auto tileElement = map_get_footpath_element(_loc); if (tileElement == nullptr) { log_error("Could not find path element."); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE); } auto pathElement = tileElement->AsPath(); if (pathElement->IsLevelCrossing(_loc)) { return MakeResult( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANNOT_BUILD_PATH_ADDITIONS_ON_LEVEL_CROSSINGS); } // No change if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAddition() == _pathItemType && !(pathElement->IsBroken())) { return res; } if (_pathItemType != 0) { auto* pathBitEntry = get_footpath_item_entry(_pathItemType - 1); if (pathBitEntry == nullptr) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE); } uint16_t sceneryFlags = pathBitEntry->flags; if ((sceneryFlags & PATH_BIT_FLAG_DONT_ALLOW_ON_SLOPE) && pathElement->IsSloped()) { return MakeResult( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANT_BUILD_THIS_ON_SLOPED_FOOTPATH); } if ((sceneryFlags & PATH_BIT_FLAG_DONT_ALLOW_ON_QUEUE) && pathElement->IsQueue()) { return MakeResult( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CANNOT_PLACE_THESE_ON_QUEUE_LINE_AREA); } if (!(sceneryFlags & (PATH_BIT_FLAG_JUMPING_FOUNTAIN_WATER | PATH_BIT_FLAG_JUMPING_FOUNTAIN_SNOW)) && (pathElement->GetEdges()) == 0x0F) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE); } if ((sceneryFlags & PATH_BIT_FLAG_IS_QUEUE_SCREEN) && !pathElement->IsQueue()) { return MakeResult( GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE, STR_CAN_ONLY_PLACE_THESE_ON_QUEUE_AREA); } res->Cost = pathBitEntry->price; } // Should place a ghost? if (GetFlags() & GAME_COMMAND_FLAG_GHOST) { // Check if there is something on the path already if (pathElement->HasAddition()) { return MakeResult(GameActions::Status::ItemAlreadyPlaced, STR_CANT_POSITION_THIS_HERE); } } return res; } GameActions::Result::Ptr FootpathAdditionPlaceAction::Execute() const { auto res = MakeResult(); res->Position = _loc; res->Expenditure = ExpenditureType::Landscaping; auto tileElement = map_get_footpath_element(_loc); auto pathElement = tileElement->AsPath(); if (pathElement == nullptr) { log_error("Could not find path element."); return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE); } // No change if (!(GetFlags() & GAME_COMMAND_FLAG_GHOST) && pathElement->GetAddition() == _pathItemType && !(pathElement->IsBroken()) && !pathElement->AdditionIsGhost()) { return res; } if (_pathItemType != 0) { auto* pathBitEntry = get_footpath_item_entry(_pathItemType - 1); if (pathBitEntry == nullptr) { return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_POSITION_THIS_HERE); } res->Cost = pathBitEntry->price; } if (GetFlags() & GAME_COMMAND_FLAG_GHOST) { pathElement->SetAdditionIsGhost(true); } else { footpath_interrupt_peeps(_loc); } if ((_pathItemType != 0 && !(GetFlags() & GAME_COMMAND_FLAG_GHOST)) || (_pathItemType == 0 && pathElement->AdditionIsGhost())) { pathElement->SetAdditionIsGhost(false); } pathElement->SetAddition(_pathItemType); pathElement->SetIsBroken(false); if (_pathItemType != 0) { auto* pathBitEntry = get_footpath_item_entry(_pathItemType - 1); if (pathBitEntry != nullptr && pathBitEntry->flags & PATH_BIT_FLAG_IS_BIN) { pathElement->SetAdditionStatus(255); } } map_invalidate_tile_full(_loc); return res; }