#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "core/Math.hpp" #include "core/Util.hpp" #include "Game.h" #include "object.h" #include "ObjectList.h" #include "object/ObjectRepository.h" #include "util/SawyerCoding.h" #include "util/Util.h" // 98DA00 sint32 object_entry_group_counts[] = { MAX_RIDE_OBJECTS, // rides MAX_SMALL_SCENERY_OBJECTS, // small scenery MAX_LARGE_SCENERY_OBJECTS, // large scenery MAX_WALL_SCENERY_OBJECTS, // walls MAX_BANNER_OBJECTS, // banners MAX_PATH_OBJECTS, // paths MAX_PATH_ADDITION_OBJECTS, // path bits MAX_SCENERY_GROUP_OBJECTS, // scenery sets MAX_PARK_ENTRANCE_OBJECTS, // park entrance MAX_WATER_OBJECTS, // water MAX_SCENARIO_TEXT_OBJECTS // scenario text }; // 98DA2C sint32 object_entry_group_encoding[] = { CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_RLE, CHUNK_ENCODING_ROTATE }; rct_ride_entry *gRideEntries[MAX_RIDE_OBJECTS]; rct_small_scenery_entry *gSmallSceneryEntries[MAX_SMALL_SCENERY_OBJECTS]; rct_large_scenery_entry *gLargeSceneryEntries[MAX_LARGE_SCENERY_OBJECTS]; rct_wall_scenery_entry *gWallSceneryEntries[MAX_WALL_SCENERY_OBJECTS]; rct_banner *gBannerSceneryEntries[MAX_BANNER_OBJECTS]; rct_footpath_entry *gFootpathEntries[MAX_PATH_OBJECTS]; rct_path_bit_scenery_entry *gFootpathAdditionEntries[MAX_PATH_ADDITION_OBJECTS]; rct_scenery_group_entry *gSceneryGroupEntries[MAX_SCENERY_GROUP_OBJECTS]; rct_entrance_type *gParkEntranceEntries[MAX_PARK_ENTRANCE_OBJECTS]; rct_water_type *gWaterEntries[MAX_WATER_OBJECTS]; rct_stex_entry *gStexEntries[MAX_SCENARIO_TEXT_OBJECTS]; static rct_object_entry_extended _objectEntriesRides[MAX_RIDE_OBJECTS]; static rct_object_entry_extended _objectEntriesSmallScenery[MAX_SMALL_SCENERY_OBJECTS]; static rct_object_entry_extended _objectEntriesLargeScenery[MAX_LARGE_SCENERY_OBJECTS]; static rct_object_entry_extended _objectEntriesWalls[MAX_WALL_SCENERY_OBJECTS]; static rct_object_entry_extended _objectEntriesBanners[MAX_BANNER_OBJECTS]; static rct_object_entry_extended _objectEntriesFootpaths[MAX_PATH_OBJECTS]; static rct_object_entry_extended _objectEntriesFootpathAdditions[MAX_PATH_ADDITION_OBJECTS]; static rct_object_entry_extended _objectEntriesSceneryGroups[MAX_SCENERY_GROUP_OBJECTS]; static rct_object_entry_extended _objectEntriesParkEntrances[MAX_PARK_ENTRANCE_OBJECTS]; static rct_object_entry_extended _objectEntriesWaters[MAX_WATER_OBJECTS]; static rct_object_entry_extended _objectEntriesStexs[MAX_SCENARIO_TEXT_OBJECTS]; // 0x98D97C chunk address', 0x98D980 object_entries const rct_object_entry_group object_entry_groups[] = { (void**)(gRideEntries ), _objectEntriesRides, // rides (void**)(gSmallSceneryEntries ), _objectEntriesSmallScenery, // small scenery 0x009AD1A4, 0xF2FA3C (void**)(gLargeSceneryEntries ), _objectEntriesLargeScenery, // large scenery 0x009AD594, 0xF40DEC (void**)(gWallSceneryEntries ), _objectEntriesWalls, // walls 0x009AD794, 0xF417EC (void**)(gBannerSceneryEntries ), _objectEntriesBanners, // banners 0x009AD994, 0xF421EC (void**)(gFootpathEntries ), _objectEntriesFootpaths, // paths 0x009ADA14, 0xF4246C (void**)(gFootpathAdditionEntries ), _objectEntriesFootpathAdditions, // path bits 0x009ADA54, 0xF425AC (void**)(gSceneryGroupEntries ), _objectEntriesSceneryGroups, // scenery sets 0x009ADA90, 0xF426D8 (void**)(gParkEntranceEntries ), _objectEntriesParkEntrances, // park entrance 0x009ADADC, 0xF42854 (void**)(gWaterEntries ), _objectEntriesWaters, // water 0x009ADAE0, 0xF42868 (void**)(gStexEntries ), _objectEntriesStexs, // scenario text 0x009ADAE4, 0xF4287C }; bool object_entry_is_empty(const rct_object_entry *entry) { uint64 a, b; memcpy(&a, (uint8 *)entry, 8); memcpy(&b, (uint8 *)entry + 8, 8); if (a == 0xFFFFFFFFFFFFFFFF && b == 0xFFFFFFFFFFFFFFFF) return true; if (a == 0 && b == 0) return true; return false; } uint8 object_entry_get_source_game(const rct_object_entry * objectEntry) { return (objectEntry->flags & 0xF0) >> 4; } /** * * rct2: 0x006AB344 */ void object_create_identifier_name(char* string_buffer, size_t size, const rct_object_entry* object) { snprintf(string_buffer, size, "%.8s/%4X%4X", object->name, object->flags, object->checksum); } /** * * rct2: 0x006A9DA2 * bl = entry_index * ecx = entry_type */ sint32 find_object_in_entry_group(const rct_object_entry* entry, uint8* entry_type, uint8* entry_index){ if ((entry->flags & 0xF) >= Util::CountOf(object_entry_groups)) { return 0; } *entry_type = entry->flags & 0xF; rct_object_entry_group entry_group = object_entry_groups[*entry_type]; for (*entry_index = 0; *entry_index < object_entry_group_counts[*entry_type]; ++(*entry_index), entry_group.chunks++, entry_group.entries++){ if (*entry_group.chunks == NULL) continue; if (object_entry_compare((rct_object_entry*)entry_group.entries, entry))break; } if (*entry_index == object_entry_group_counts[*entry_type])return 0; return 1; } void get_type_entry_index(size_t index, uint8 * outObjectType, uint8 * outEntryIndex) { uint8 objectType = OBJECT_TYPE_RIDE; for (size_t groupCount : object_entry_group_counts) { if (index >= groupCount) { index -= groupCount; objectType++; } else { break; } } if (outObjectType != NULL) *outObjectType = objectType; if (outEntryIndex != NULL) *outEntryIndex = (uint8)index; } const rct_object_entry * get_loaded_object_entry(size_t index) { uint8 objectType, entryIndex; get_type_entry_index(index, &objectType, &entryIndex); rct_object_entry * entry = (rct_object_entry *)&(object_entry_groups[objectType].entries[entryIndex]); return entry; } void * get_loaded_object_chunk(size_t index) { uint8 objectType, entryIndex; get_type_entry_index(index, &objectType, &entryIndex); void *entry = object_entry_groups[objectType].chunks[entryIndex]; return entry; } void object_entry_get_name_fixed(utf8 * buffer, size_t bufferSize, const rct_object_entry * entry) { bufferSize = Math::Min((size_t)9, bufferSize); memcpy(buffer, entry->name, bufferSize - 1); buffer[bufferSize - 1] = 0; }