/***************************************************************************** * Copyright (c) 2014-2020 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "StaffSetNameAction.h" #include "../Cheats.h" #include "../Context.h" #include "../core/MemoryStream.h" #include "../drawing/Drawing.h" #include "../entity/EntityRegistry.h" #include "../entity/Staff.h" #include "../interface/Window.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../windows/Intent.h" #include "../world/Park.h" StaffSetNameAction::StaffSetNameAction(uint16_t spriteIndex, const std::string& name) : _spriteIndex(spriteIndex) , _name(name) { } uint16_t StaffSetNameAction::GetActionFlags() const { return GameAction::GetActionFlags() | GameActions::Flags::AllowWhilePaused; } void StaffSetNameAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_spriteIndex) << DS_TAG(_name); } GameActions::Result StaffSetNameAction::Query() const { if (_spriteIndex >= MAX_ENTITIES) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_NONE); } auto staff = TryGetEntity(_spriteIndex); if (staff == nullptr) { log_warning("Invalid game command for sprite %u", _spriteIndex); return GameActions::Result(GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_NONE); } return GameActions::Result(); } GameActions::Result StaffSetNameAction::Execute() const { auto staff = TryGetEntity(_spriteIndex); if (staff == nullptr) { log_warning("Invalid game command for sprite %u", _spriteIndex); return GameActions::Result(GameActions::Status::InvalidParameters, STR_STAFF_ERROR_CANT_NAME_STAFF_MEMBER, STR_NONE); } auto curName = staff->GetName(); if (curName == _name) { return GameActions::Result(); } if (!staff->SetName(_name)) { return GameActions::Result(GameActions::Status::Unknown, STR_CANT_NAME_GUEST, STR_NONE); } gfx_invalidate_screen(); auto intent = Intent(INTENT_ACTION_REFRESH_STAFF_LIST); context_broadcast_intent(&intent); auto res = GameActions::Result(); res.Position = staff->GetLocation(); return res; }