#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers /***************************************************************************** * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * OpenRCT2 is the work of many authors, a full list can be found in contributors.md * For more information, visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * A full copy of the GNU General Public License can be found in licence.txt *****************************************************************************/ #pragma endregion #include "GameAction.h" #include "GuestSetNameAction.hpp" #include "PlaceParkEntranceAction.hpp" #include "SetParkEntranceFeeAction.hpp" #include "StaffSetNameAction.hpp" #include "RideCreateAction.hpp" #include "RideSetStatus.hpp" #include "RideSetName.hpp" #include "RideDemolishAction.hpp" #include "PlacePeepSpawnAction.hpp" #include "MazeSetTrackAction.hpp" #include "WallRemoveAction.hpp" #pragma region PlaceParkEntranceAction money32 place_park_entrance(sint16 x, sint16 y, sint16 z, uint8 direction) { auto gameAction = PlaceParkEntranceAction(x, y, z, direction); auto result = GameActions::Execute(&gameAction); if (result->Error == GA_ERROR::OK) { return 0; } else { return MONEY32_UNDEFINED; } } /** * * rct2: 0x006666E7 */ void game_command_place_park_entrance( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_PLACE_PARK_ENTRANCE DEPRECATED"); } /** * * rct2: 0x00666F4E */ money32 park_entrance_place_ghost(sint32 x, sint32 y, sint32 z, sint32 direction) { park_entrance_remove_ghost(); auto gameAction = PlaceParkEntranceAction(x, y, z, direction); gameAction.SetFlags(GAME_COMMAND_FLAG_GHOST); auto result = GameActions::Execute(&gameAction); if (result->Error == GA_ERROR::OK) { gParkEntranceGhostPosition.x = x; gParkEntranceGhostPosition.y = y; gParkEntranceGhostPosition.z = z; gParkEntranceGhostDirection = direction; gParkEntranceGhostExists = true; } return result->Cost; } #pragma endregion #pragma region SetParkEntranceFeeAction void park_set_entrance_fee(money32 fee) { auto gameAction = SetParkEntranceFeeAction((money16)fee); GameActions::Execute(&gameAction); } void game_command_set_park_entrance_fee( [[maybe_unused]] int * eax, [[maybe_unused]] int * ebx, [[maybe_unused]] int * ecx, [[maybe_unused]] int * edx, [[maybe_unused]] int * esi, int * edi, [[maybe_unused]] int * ebp) { money16 fee = (money16)(*edi & 0xFFFF); auto gameAction = SetParkEntranceFeeAction(fee); GameActions::Execute(&gameAction); } #pragma endregion #pragma region RideCreateAction /** * * rct2: 0x006B4800 */ void ride_construct_new(ride_list_item listItem) { sint32 rideEntryIndex = ride_get_entry_index(listItem.type, listItem.entry_index); sint32 colour1 = ride_get_random_colour_preset_index(listItem.type); sint32 colour2 = ride_get_unused_preset_vehicle_colour(rideEntryIndex); auto gameAction = RideCreateAction(listItem.type, listItem.entry_index, colour1, colour2); gameAction.SetCallback([](const GameAction *ga, const RideCreateGameActionResult * result) { if (result->Error != GA_ERROR::OK) return; ride_construct(result->rideIndex); }); GameActions::Execute(&gameAction); } money32 ride_create_command(sint32 type, sint32 subType, sint32 flags, uint8 *outRideIndex, uint8 *outRideColour) { sint32 rideEntryIndex = ride_get_entry_index(type, subType); sint32 colour1 = ride_get_random_colour_preset_index(type); sint32 colour2 = ride_get_unused_preset_vehicle_colour(rideEntryIndex); auto gameAction = RideCreateAction(type, subType, colour1, colour2); gameAction.SetFlags(flags); auto r = GameActions::Execute(&gameAction); const RideCreateGameActionResult *res = static_cast(r.get()); *outRideIndex = res->rideIndex; *outRideColour = colour1; return res->Cost; } /** * * rct2: 0x006B3F0F */ void game_command_create_ride( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_CREATE_RIDE DEPRECATED"); } #pragma endregion #pragma region RideSetStatusAction void ride_set_status(sint32 rideIndex, sint32 status) { auto gameAction = RideSetStatusAction(rideIndex, status); GameActions::Execute(&gameAction); } /** * * rct2: 0x006B4EA6 */ void game_command_set_ride_status( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_SET_RIDE_STATUS DEPRECATED"); } #pragma endregion #pragma region RideSetNameAction void ride_set_name(sint32 rideIndex, const char *name) { auto gameAction = RideSetNameAction(rideIndex, name); GameActions::Execute(&gameAction); } /** * * rct2: 0x006B578B */ void game_command_set_ride_name( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_SET_RIDE_NAME DEPRECATED"); } #pragma endregion #pragma region RideDemolishAction void ride_demolish(sint32 rideIndex, sint32 flags) { auto gameAction = RideDemolishAction(rideIndex); gameAction.SetFlags(flags); GameActions::Execute(&gameAction); } /** * * rct2: 0x006B49D9 */ void game_command_demolish_ride( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_DEMOLISH_RIDE DEPRECATED"); } #pragma endregion #pragma region GuestSetName void guest_set_name(uint16 spriteIndex, const char * name) { auto gameAction = GuestSetNameAction(spriteIndex, name); GameActions::Execute(&gameAction); } /** * * rct2: 0x00698D6C */ void game_command_set_guest_name( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_SET_GUEST_NAME DEPRECATED"); } #pragma endregion #pragma region StaffSetName void staff_set_name(uint16 spriteIndex, const char * name) { auto gameAction = StaffSetNameAction(spriteIndex, name); GameActions::Execute(&gameAction); } void game_command_set_staff_name( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_SET_STAFF_NAME DEPRECATED"); } #pragma endregion #pragma region PlacePeepSpawn bool place_peep_spawn(CoordsXYZD location) { auto gameAction = PlacePeepSpawnAction(location); auto result = GameActions::Execute(&gameAction); if (result->Error == GA_ERROR::OK) { return true; } else { return false; } } #pragma endregion #pragma region MazeSetTrack money32 maze_set_track(uint16 x, uint16 y, uint16 z, uint8 flags, bool initialPlacement, uint8 direction, uint8 rideIndex, uint8 mode) { auto gameAction = MazeSetTrackAction(x, y, z, initialPlacement, direction, rideIndex, mode); gameAction.SetFlags(flags); GameActionResult::Ptr res; if (!(flags & GAME_COMMAND_FLAG_APPLY)) res = GameActions::Query(&gameAction); else res = GameActions::Execute(&gameAction); // NOTE: ride_construction_tooldown_construct requires them to be set. // Refactor result type once theres no C code referencing this function. gGameCommandErrorText = res->ErrorMessage; gGameCommandErrorTitle = res->ErrorTitle; if (res->Error != GA_ERROR::OK) { return MONEY32_UNDEFINED; } return res->Cost; } /** * * rct2: 0x006CD8CE */ void game_command_set_maze_track( [[maybe_unused]] sint32 * eax, [[maybe_unused]] sint32 * ebx, [[maybe_unused]] sint32 * ecx, [[maybe_unused]] sint32 * edx, [[maybe_unused]] sint32 * esi, [[maybe_unused]] sint32 * edi, [[maybe_unused]] sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_SET_MAZE_TRACK DEPRECATED"); } #pragma endregion #pragma region RemoveWall /** * * rct2: 0x006E5597 */ void game_command_remove_wall(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp) { Guard::Assert(false, "GAME_COMMAND_REMOVE_WALL DEPRECATED"); } #pragma endregion