/***************************************************************************** * Copyright (c) 2014-2024 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "Drawing.h" #include "../Context.h" #include "../Game.h" #include "../GameState.h" #include "../OpenRCT2.h" #include "../common.h" #include "../config/Config.h" #include "../core/Guard.hpp" #include "../object/Object.h" #include "../object/ObjectEntryManager.h" #include "../object/WaterEntry.h" #include "../platform/Platform.h" #include "../sprites.h" #include "../util/Util.h" #include "../world/Climate.h" #include "../world/Location.hpp" #include "LightFX.h" #include using namespace OpenRCT2; const PaletteMap& PaletteMap::GetDefault() { static bool initialised = false; static uint8_t data[256]; static PaletteMap defaultMap(data); if (!initialised) { for (size_t i = 0; i < sizeof(data); i++) { data[i] = static_cast(i); } initialised = true; } return defaultMap; } uint8_t& PaletteMap::operator[](size_t index) { assert(index < _dataLength); // Provide safety in release builds if (index >= _dataLength) { static uint8_t dummy; return dummy; } return _data[index]; } uint8_t PaletteMap::operator[](size_t index) const { assert(index < _dataLength); // Provide safety in release builds if (index >= _dataLength) { return 0; } return _data[index]; } uint8_t PaletteMap::Blend(uint8_t src, uint8_t dst) const { // src = 0 would be transparent so there is no blend palette for that, hence (src - 1) assert(src != 0 && (src - 1) < _numMaps); assert(dst < _mapLength); auto idx = ((src - 1) * 256) + dst; return (*this)[idx]; } void PaletteMap::Copy(size_t dstIndex, const PaletteMap& src, size_t srcIndex, size_t length) { auto maxLength = std::min(_mapLength - srcIndex, _mapLength - dstIndex); assert(length <= maxLength); auto copyLength = std::min(length, maxLength); std::memcpy(&_data[dstIndex], &src._data[srcIndex], copyLength); } GamePalette gPalette; uint8_t gGamePalette[256 * 4]; uint32_t gPaletteEffectFrame; ImageId gPickupPeepImage; int32_t gPickupPeepX; int32_t gPickupPeepY; // Originally 0x9ABE04 uint8_t gTextPalette[0x8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; enum { SPR_PALETTE_3100 = 3100, SPR_PALETTE_3101 = 3101, SPR_PALETTE_3102 = 3102, SPR_PALETTE_3103 = 3103, SPR_PALETTE_3104 = 3104, SPR_PALETTE_3105 = 3105, SPR_PALETTE_3106 = 3106, SPR_PALETTE_3107 = 3107, SPR_PALETTE_3108 = 3108, SPR_PALETTE_3109 = 3109, SPR_PALETTE_3110 = 3110, SPR_PALETTE_BLACK = 4915, SPR_PALETTE_GREY = 4916, SPR_PALETTE_WHITE = 4917, SPR_PALETTE_DARK_PURPLE = 4918, SPR_PALETTE_LIGHT_PURPLE = 4919, SPR_PALETTE_BRIGHT_PURPLE = 4920, SPR_PALETTE_DARK_BLUE = 4921, SPR_PALETTE_LIGHT_BLUE = 4922, SPR_PALETTE_ICY_BLUE = 4923, SPR_PALETTE_TEAL = 4924, SPR_PALETTE_AQUAMARINE = 4925, SPR_PALETTE_SATURATED_GREEN = 4926, SPR_PALETTE_DARK_GREEN = 4927, SPR_PALETTE_MOSS_GREEN = 4928, SPR_PALETTE_BRIGHT_GREEN = 4929, SPR_PALETTE_OLIVE_GREEN = 4930, SPR_PALETTE_DARK_OLIVE_GREEN = 4931, SPR_PALETTE_BRIGHT_YELLOW = 4932, SPR_PALETTE_YELLOW = 4933, SPR_PALETTE_DARK_YELLOW = 4934, SPR_PALETTE_LIGHT_ORANGE = 4935, SPR_PALETTE_DARK_ORANGE = 4936, SPR_PALETTE_LIGHT_BROWN = 4937, SPR_PALETTE_SATURATED_BROWN = 4938, SPR_PALETTE_DARK_BROWN = 4939, SPR_PALETTE_SALMON_PINK = 4940, SPR_PALETTE_BORDEAUX_RED = 4941, SPR_PALETTE_SATURATED_RED = 4942, SPR_PALETTE_BRIGHT_RED = 4943, SPR_PALETTE_DARK_PINK = 4944, SPR_PALETTE_BRIGHT_PINK = 4945, SPR_PALETTE_LIGHT_PINK = 4946, SPR_PALETTE_WATER = 4947, SPR_PALETTE_4948 = 4948, SPR_PALETTE_4949 = 4949, SPR_PALETTE_4950 = 4950, SPR_PALETTE_DARKEN_3 = 4951, SPR_PALETTE_4952 = 4952, SPR_PALETTE_DARKEN_1 = 4953, SPR_PALETTE_DARKEN_2 = 4954, SPR_PALETTE_4955 = 4955, SPR_PALETTE_TRANSLUCENT_GREY = 4956, SPR_PALETTE_TRANSLUCENT_GREY_HIGHLIGHT = 4957, SPR_PALETTE_TRANSLUCENT_GREY_SHADOW = 4958, SPR_PALETTE_TRANSLUCENT_LIGHT_BLUE = 4959, SPR_PALETTE_TRANSLUCENT_LIGHT_BLUE_HIGHLIGHT = 4960, SPR_PALETTE_TRANSLUCENT_LIGHT_BLUE_SHADOW = 4961, SPR_PALETTE_TRANSLUCENT_BORDEAUX_RED = 4962, SPR_PALETTE_TRANSLUCENT_BORDEAUX_RED_HIGHLIGHT = 4963, SPR_PALETTE_TRANSLUCENT_BORDEAUX_RED_SHADOW = 4964, SPR_PALETTE_TRANSLUCENT_DARK_GREEN = 4965, SPR_PALETTE_TRANSLUCENT_DARK_GREEN_HIGHLIGHT = 4966, SPR_PALETTE_TRANSLUCENT_DARK_GREEN_SHADOW = 4967, SPR_PALETTE_TRANSLUCENT_LIGHT_PURPLE = 4968, SPR_PALETTE_TRANSLUCENT_LIGHT_PURPLE_HIGHLIGHT = 4969, SPR_PALETTE_TRANSLUCENT_LIGHT_PURPLE_SHADOW = 4970, SPR_PALETTE_TRANSLUCENT_DARK_OLIVE_GREEN = 4971, SPR_PALETTE_TRANSLUCENT_DARK_OLIVE_GREEN_HIGHLIGHT = 4972, SPR_PALETTE_TRANSLUCENT_DARK_OLIVE_GREEN_SHADOW = 4973, SPR_PALETTE_TRANSLUCENT_LIGHT_BROWN = 4974, SPR_PALETTE_TRANSLUCENT_LIGHT_BROWN_HIGHLIGHT = 4975, SPR_PALETTE_TRANSLUCENT_LIGHT_BROWN_SHADOW = 4976, SPR_PALETTE_TRANSLUCENT_YELLOW = 4977, SPR_PALETTE_TRANSLUCENT_YELLOW_HIGHLIGHT = 4978, SPR_PALETTE_TRANSLUCENT_YELLOW_SHADOW = 4979, SPR_PALETTE_TRANSLUCENT_MOSS_GREEN = 4980, SPR_PALETTE_TRANSLUCENT_MOSS_GREEN_HIGHLIGHT = 4981, SPR_PALETTE_TRANSLUCENT_MOSS_GREEN_SHADOW = 4982, SPR_PALETTE_TRANSLUCENT_OLIVE_GREEN = 4983, SPR_PALETTE_TRANSLUCENT_OLIVE_GREEN_HIGHLIGHT = 4984, SPR_PALETTE_TRANSLUCENT_OLIVE_GREEN_SHADOW = 4985, SPR_PALETTE_TRANSLUCENT_BRIGHT_GREEN = 4986, SPR_PALETTE_TRANSLUCENT_BRIGHT_GREEN_HIGHLIGHT = 4987, SPR_PALETTE_TRANSLUCENT_BRIGHT_GREEN_SHADOW = 4988, SPR_PALETTE_TRANSLUCENT_SALMON_PINK = 4989, SPR_PALETTE_TRANSLUCENT_SALMON_PINK_HIGHLIGHT = 4990, SPR_PALETTE_TRANSLUCENT_SALMON_PINK_SHADOW = 4991, SPR_PALETTE_TRANSLUCENT_BRIGHT_PURPLE = 4992, SPR_PALETTE_TRANSLUCENT_BRIGHT_PURPLE_HIGHLIGHT = 4993, SPR_PALETTE_TRANSLUCENT_BRIGHT_PURPLE_SHADOW = 4994, SPR_PALETTE_TRANSLUCENT_BRIGHT_RED = 4995, SPR_PALETTE_TRANSLUCENT_BRIGHT_RED_HIGHLIGHT = 4996, SPR_PALETTE_TRANSLUCENT_BRIGHT_RED_SHADOW = 4997, SPR_PALETTE_TRANSLUCENT_LIGHT_ORANGE = 4998, SPR_PALETTE_TRANSLUCENT_LIGHT_ORANGE_HIGHLIGHT = 4999, SPR_PALETTE_TRANSLUCENT_LIGHT_ORANGE_SHADOW = 5000, SPR_PALETTE_TRANSLUCENT_TEAL = 5001, SPR_PALETTE_TRANSLUCENT_TEAL_HIGHLIGHT = 5002, SPR_PALETTE_TRANSLUCENT_TEAL_SHADOW = 5003, SPR_PALETTE_TRANSLUCENT_BRIGHT_PINK = 5004, SPR_PALETTE_TRANSLUCENT_BRIGHT_PINK_HIGHLIGHT = 5005, SPR_PALETTE_TRANSLUCENT_BRIGHT_PINK_SHADOW = 5006, SPR_PALETTE_TRANSLUCENT_DARK_BROWN = 5007, SPR_PALETTE_TRANSLUCENT_DARK_BROWN_HIGHLIGHT = 5008, SPR_PALETTE_TRANSLUCENT_DARK_BROWN_SHADOW = 5009, SPR_PALETTE_TRANSLUCENT_LIGHT_PINK = 5010, SPR_PALETTE_TRANSLUCENT_LIGHT_PINK_HIGHLIGHT = 5011, SPR_PALETTE_TRANSLUCENT_LIGHT_PINK_SHADOW = 5012, SPR_PALETTE_TRANSLUCENT_WHITE = 5013, SPR_PALETTE_TRANSLUCENT_WHITE_HIGHLIGHT = 5014, SPR_PALETTE_TRANSLUCENT_WHITE_SHADOW = 5015, SPR_PALETTE_GLASS_BLACK = 5016, SPR_PALETTE_GLASS_GREY = 5017, SPR_PALETTE_GLASS_WHITE = 5018, SPR_PALETTE_GLASS_DARK_PURPLE = 5019, SPR_PALETTE_GLASS_LIGHT_PURPLE = 5020, SPR_PALETTE_GLASS_BRIGHT_PURPLE = 5021, SPR_PALETTE_GLASS_DARK_BLUE = 5022, SPR_PALETTE_GLASS_LIGHT_BLUE = 5023, SPR_PALETTE_GLASS_ICY_BLUE = 5024, SPR_PALETTE_GLASS_TEAL = 5025, SPR_PALETTE_GLASS_AQUAMARINE = 5026, SPR_PALETTE_GLASS_SATURATED_GREEN = 5027, SPR_PALETTE_GLASS_DARK_GREEN = 5028, SPR_PALETTE_GLASS_MOSS_GREEN = 5029, SPR_PALETTE_GLASS_BRIGHT_GREEN = 5030, SPR_PALETTE_GLASS_OLIVE_GREEN = 5031, SPR_PALETTE_GLASS_DARK_OLIVE_GREEN = 5032, SPR_PALETTE_GLASS_BRIGHT_YELLOW = 5033, SPR_PALETTE_GLASS_YELLOW = 5034, SPR_PALETTE_GLASS_DARK_YELLOW = 5035, SPR_PALETTE_GLASS_LIGHT_ORANGE = 5036, SPR_PALETTE_GLASS_DARK_ORANGE = 5037, SPR_PALETTE_GLASS_LIGHT_BROWN = 5038, SPR_PALETTE_GLASS_SATURATED_BROWN = 5039, SPR_PALETTE_GLASS_DARK_BROWN = 5040, SPR_PALETTE_GLASS_SALMON_PINK = 5041, SPR_PALETTE_GLASS_BORDEAUX_RED = 5042, SPR_PALETTE_GLASS_SATURATED_RED = 5043, SPR_PALETTE_GLASS_BRIGHT_RED = 5044, SPR_PALETTE_GLASS_DARK_PINK = 5045, SPR_PALETTE_GLASS_BRIGHT_PINK = 5046, SPR_PALETTE_GLASS_LIGHT_PINK = 5047, SPR_PALETTE_DARK_OLIVE_DARK = SPR_G2_PALETTE_BEGIN, SPR_PALETTE_DARK_OLIVE_LIGHT, SPR_PALETTE_SATURATED_BROWN_LIGHT, SPR_PALETTE_BORDEAUX_RED_DARK, SPR_PALETTE_BORDEAUX_RED_LIGHT, SPR_PALETTE_GRASS_GREEN_DARK, SPR_PALETTE_GRASS_GREEN_LIGHT, SPR_PALETTE_OLIVE_DARK, SPR_PALETTE_OLIVE_LIGHT, SPR_PALETTE_SATURATED_GREEN_LIGHT, SPR_PALETTE_TAN_DARK, SPR_PALETTE_TAN_LIGHT, SPR_PALETTE_DULL_PURPLE_LIGHT, SPR_PALETTE_DULL_GREEN_DARK, SPR_PALETTE_DULL_GREEN_LIGHT, SPR_PALETTE_SATURATED_PURPLE_DARK, SPR_PALETTE_SATURATED_PURPLE_LIGHT, SPR_PALETTE_ORANGE_LIGHT, SPR_PALETTE_AQUA_DARK, SPR_PALETTE_MAGENTA_LIGHT, SPR_PALETTE_DULL_BROWN_DARK, SPR_PALETTE_DULL_BROWN_LIGHT, SPR_PALETTE_INVISIBLE, SPR_PALETTE_VOID, SPR_PALETTE_GLASS_DARK_OLIVE_DARK, SPR_PALETTE_GLASS_DARK_OLIVE_LIGHT, SPR_PALETTE_GLASS_SATURATED_BROWN_LIGHT, SPR_PALETTE_GLASS_BORDEAUX_RED_DARK, SPR_PALETTE_GLASS_BORDEAUX_RED_LIGHT, SPR_PALETTE_GLASS_GRASS_GREEN_DARK, SPR_PALETTE_GLASS_GRASS_GREEN_LIGHT, SPR_PALETTE_GLASS_OLIVE_DARK, SPR_PALETTE_GLASS_OLIVE_LIGHT, SPR_PALETTE_GLASS_SATURATED_GREEN_LIGHT, SPR_PALETTE_GLASS_TAN_DARK, SPR_PALETTE_GLASS_TAN_LIGHT, SPR_PALETTE_GLASS_DULL_PURPLE_LIGHT, SPR_PALETTE_GLASS_DULL_GREEN_DARK, SPR_PALETTE_GLASS_DULL_GREEN_LIGHT, SPR_PALETTE_GLASS_SATURATED_PURPLE_DARK, SPR_PALETTE_GLASS_SATURATED_PURPLE_LIGHT, SPR_PALETTE_GLASS_ORANGE_LIGHT, SPR_PALETTE_GLASS_AQUA_DARK, SPR_PALETTE_GLASS_MAGENTA_LIGHT, SPR_PALETTE_GLASS_DULL_BROWN_DARK, SPR_PALETTE_GLASS_DULL_BROWN_LIGHT, SPR_PALETTE_GLASS_INVISIBLE, SPR_PALETTE_GLASS_VOID, }; static constexpr FilterPaletteID GlassPaletteIds[COLOUR_COUNT] = { FilterPaletteID::PaletteGlassBlack, FilterPaletteID::PaletteGlassGrey, FilterPaletteID::PaletteGlassWhite, FilterPaletteID::PaletteGlassDarkPurple, FilterPaletteID::PaletteGlassLightPurple, FilterPaletteID::PaletteGlassBrightPurple, FilterPaletteID::PaletteGlassDarkBlue, FilterPaletteID::PaletteGlassLightBlue, FilterPaletteID::PaletteGlassIcyBlue, FilterPaletteID::PaletteGlassTeal, FilterPaletteID::PaletteGlassAquamarine, FilterPaletteID::PaletteGlassSaturatedGreen, FilterPaletteID::PaletteGlassDarkGreen, FilterPaletteID::PaletteGlassMossGreen, FilterPaletteID::PaletteGlassBrightGreen, FilterPaletteID::PaletteGlassOliveGreen, FilterPaletteID::PaletteGlassDarkOliveGreen, FilterPaletteID::PaletteGlassBrightYellow, FilterPaletteID::PaletteGlassYellow, FilterPaletteID::PaletteGlassDarkYellow, FilterPaletteID::PaletteGlassLightOrange, FilterPaletteID::PaletteGlassDarkOrange, FilterPaletteID::PaletteGlassLightBrown, FilterPaletteID::PaletteGlassSaturatedBrown, FilterPaletteID::PaletteGlassDarkBrown, FilterPaletteID::PaletteGlassSalmonPink, FilterPaletteID::PaletteGlassBordeauxRed, FilterPaletteID::PaletteGlassSaturatedRed, FilterPaletteID::PaletteGlassBrightRed, FilterPaletteID::PaletteGlassDarkPink, FilterPaletteID::PaletteGlassBrightPink, FilterPaletteID::PaletteGlassLightPink, FilterPaletteID::PaletteGlassDarkOliveDark, FilterPaletteID::PaletteGlassDarkOliveLight, FilterPaletteID::PaletteGlassSaturatedBrownLight, FilterPaletteID::PaletteGlassBordeauxRedDark, FilterPaletteID::PaletteGlassBordeauxRedLight, FilterPaletteID::PaletteGlassGrassGreenDark, FilterPaletteID::PaletteGlassGrassGreenLight, FilterPaletteID::PaletteGlassOliveDark, FilterPaletteID::PaletteGlassOliveLight, FilterPaletteID::PaletteGlassSaturatedGreenLight, FilterPaletteID::PaletteGlassTanDark, FilterPaletteID::PaletteGlassTanLight, FilterPaletteID::PaletteGlassDullPurpleLight, FilterPaletteID::PaletteGlassDullGreenDark, FilterPaletteID::PaletteGlassDullGreenLight, FilterPaletteID::PaletteGlassSaturatedPurpleDark, FilterPaletteID::PaletteGlassSaturatedPurpleLight, FilterPaletteID::PaletteGlassOrangeLight, FilterPaletteID::PaletteGlassAquaDark, FilterPaletteID::PaletteGlassMagentaLight, FilterPaletteID::PaletteGlassDullBrownDark, FilterPaletteID::PaletteGlassDullBrownLight, FilterPaletteID::PaletteGlassInvisible, FilterPaletteID::PaletteGlassVoid, }; // Previously 0x97FCBC use it to get the correct palette from g1_elements // clang-format off static constexpr uint16_t palette_to_g1_offset[kPaletteTotalOffsets] = { SPR_PALETTE_BLACK, SPR_PALETTE_GREY, SPR_PALETTE_WHITE, SPR_PALETTE_DARK_PURPLE, SPR_PALETTE_LIGHT_PURPLE, SPR_PALETTE_BRIGHT_PURPLE, SPR_PALETTE_DARK_BLUE, SPR_PALETTE_LIGHT_BLUE, SPR_PALETTE_ICY_BLUE, SPR_PALETTE_TEAL, SPR_PALETTE_AQUAMARINE, SPR_PALETTE_SATURATED_GREEN, SPR_PALETTE_DARK_GREEN, SPR_PALETTE_MOSS_GREEN, SPR_PALETTE_BRIGHT_GREEN, SPR_PALETTE_OLIVE_GREEN, SPR_PALETTE_DARK_OLIVE_GREEN, SPR_PALETTE_BRIGHT_YELLOW, SPR_PALETTE_YELLOW, SPR_PALETTE_DARK_YELLOW, SPR_PALETTE_LIGHT_ORANGE, SPR_PALETTE_DARK_ORANGE, SPR_PALETTE_LIGHT_BROWN, SPR_PALETTE_SATURATED_BROWN, SPR_PALETTE_DARK_BROWN, SPR_PALETTE_SALMON_PINK, SPR_PALETTE_BORDEAUX_RED, SPR_PALETTE_SATURATED_RED, SPR_PALETTE_BRIGHT_RED, SPR_PALETTE_DARK_PINK, SPR_PALETTE_BRIGHT_PINK, SPR_PALETTE_LIGHT_PINK, SPR_PALETTE_DARK_OLIVE_DARK, SPR_PALETTE_DARK_OLIVE_LIGHT, SPR_PALETTE_SATURATED_BROWN_LIGHT, SPR_PALETTE_BORDEAUX_RED_DARK, SPR_PALETTE_BORDEAUX_RED_LIGHT, SPR_PALETTE_GRASS_GREEN_DARK, SPR_PALETTE_GRASS_GREEN_LIGHT, SPR_PALETTE_OLIVE_DARK, SPR_PALETTE_OLIVE_LIGHT, SPR_PALETTE_SATURATED_GREEN_LIGHT, SPR_PALETTE_TAN_DARK, SPR_PALETTE_TAN_LIGHT, SPR_PALETTE_DULL_PURPLE_LIGHT, SPR_PALETTE_DULL_GREEN_DARK, SPR_PALETTE_DULL_GREEN_LIGHT, SPR_PALETTE_SATURATED_PURPLE_DARK, SPR_PALETTE_SATURATED_PURPLE_LIGHT, SPR_PALETTE_ORANGE_LIGHT, SPR_PALETTE_AQUA_DARK, SPR_PALETTE_MAGENTA_LIGHT, SPR_PALETTE_DULL_BROWN_DARK, SPR_PALETTE_DULL_BROWN_LIGHT, SPR_PALETTE_INVISIBLE, SPR_PALETTE_VOID, SPR_PALETTE_WATER, // PaletteWater (water) SPR_PALETTE_3100, SPR_PALETTE_3101, // Palette34 SPR_PALETTE_3102, SPR_PALETTE_3103, SPR_PALETTE_3104, SPR_PALETTE_3106, SPR_PALETTE_3107, SPR_PALETTE_3108, // 40 SPR_PALETTE_3109, SPR_PALETTE_3110, SPR_PALETTE_3105, SPR_PALETTE_4948, SPR_PALETTE_4949, // Palette45 SPR_PALETTE_4950, SPR_PALETTE_DARKEN_3, // PaletteDarken3 SPR_PALETTE_4952, // Decreases contrast SPR_PALETTE_DARKEN_1, // PaletteDarken1 SPR_PALETTE_DARKEN_2, // PaletteDarken2 (construction marker) SPR_PALETTE_4955, // Palette51 SPR_PALETTE_TRANSLUCENT_GREY, SPR_PALETTE_TRANSLUCENT_GREY_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_GREY_SHADOW, SPR_PALETTE_TRANSLUCENT_LIGHT_BLUE, SPR_PALETTE_TRANSLUCENT_LIGHT_BLUE_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_LIGHT_BLUE_SHADOW, SPR_PALETTE_TRANSLUCENT_BORDEAUX_RED, SPR_PALETTE_TRANSLUCENT_BORDEAUX_RED_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_BORDEAUX_RED_SHADOW, SPR_PALETTE_TRANSLUCENT_DARK_GREEN, SPR_PALETTE_TRANSLUCENT_DARK_GREEN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_DARK_GREEN_SHADOW, SPR_PALETTE_TRANSLUCENT_LIGHT_PURPLE, SPR_PALETTE_TRANSLUCENT_LIGHT_PURPLE_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_LIGHT_PURPLE_SHADOW, SPR_PALETTE_TRANSLUCENT_DARK_OLIVE_GREEN, SPR_PALETTE_TRANSLUCENT_DARK_OLIVE_GREEN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_DARK_OLIVE_GREEN_SHADOW, SPR_PALETTE_TRANSLUCENT_LIGHT_BROWN, SPR_PALETTE_TRANSLUCENT_LIGHT_BROWN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_LIGHT_BROWN_SHADOW, SPR_PALETTE_TRANSLUCENT_YELLOW, SPR_PALETTE_TRANSLUCENT_YELLOW_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_YELLOW_SHADOW, SPR_PALETTE_TRANSLUCENT_MOSS_GREEN, SPR_PALETTE_TRANSLUCENT_MOSS_GREEN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_MOSS_GREEN_SHADOW, SPR_PALETTE_TRANSLUCENT_OLIVE_GREEN, SPR_PALETTE_TRANSLUCENT_OLIVE_GREEN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_OLIVE_GREEN_SHADOW, SPR_PALETTE_TRANSLUCENT_BRIGHT_GREEN, SPR_PALETTE_TRANSLUCENT_BRIGHT_GREEN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_BRIGHT_GREEN_SHADOW, SPR_PALETTE_TRANSLUCENT_SALMON_PINK, SPR_PALETTE_TRANSLUCENT_SALMON_PINK_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_SALMON_PINK_SHADOW, SPR_PALETTE_TRANSLUCENT_BRIGHT_PURPLE, SPR_PALETTE_TRANSLUCENT_BRIGHT_PURPLE_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_BRIGHT_PURPLE_SHADOW, SPR_PALETTE_TRANSLUCENT_BRIGHT_RED, SPR_PALETTE_TRANSLUCENT_BRIGHT_RED_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_BRIGHT_RED_SHADOW, SPR_PALETTE_TRANSLUCENT_LIGHT_ORANGE, SPR_PALETTE_TRANSLUCENT_LIGHT_ORANGE_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_LIGHT_ORANGE_SHADOW, SPR_PALETTE_TRANSLUCENT_TEAL, SPR_PALETTE_TRANSLUCENT_TEAL_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_TEAL_SHADOW, SPR_PALETTE_TRANSLUCENT_BRIGHT_PINK, SPR_PALETTE_TRANSLUCENT_BRIGHT_PINK_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_BRIGHT_PINK_SHADOW, SPR_PALETTE_TRANSLUCENT_DARK_BROWN, SPR_PALETTE_TRANSLUCENT_DARK_BROWN_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_DARK_BROWN_SHADOW, SPR_PALETTE_TRANSLUCENT_LIGHT_PINK, SPR_PALETTE_TRANSLUCENT_LIGHT_PINK_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_LIGHT_PINK_SHADOW, SPR_PALETTE_TRANSLUCENT_WHITE, SPR_PALETTE_TRANSLUCENT_WHITE_HIGHLIGHT, SPR_PALETTE_TRANSLUCENT_WHITE_SHADOW, SPR_PALETTE_GLASS_BLACK, SPR_PALETTE_GLASS_GREY, SPR_PALETTE_GLASS_WHITE, SPR_PALETTE_GLASS_DARK_PURPLE, SPR_PALETTE_GLASS_LIGHT_PURPLE, SPR_PALETTE_GLASS_BRIGHT_PURPLE, SPR_PALETTE_GLASS_DARK_BLUE, SPR_PALETTE_GLASS_LIGHT_BLUE, SPR_PALETTE_GLASS_ICY_BLUE, SPR_PALETTE_GLASS_TEAL, SPR_PALETTE_GLASS_AQUAMARINE, SPR_PALETTE_GLASS_SATURATED_GREEN, SPR_PALETTE_GLASS_DARK_GREEN, SPR_PALETTE_GLASS_MOSS_GREEN, SPR_PALETTE_GLASS_BRIGHT_GREEN, SPR_PALETTE_GLASS_OLIVE_GREEN, SPR_PALETTE_GLASS_DARK_OLIVE_GREEN, SPR_PALETTE_GLASS_BRIGHT_YELLOW, SPR_PALETTE_GLASS_YELLOW, SPR_PALETTE_GLASS_DARK_YELLOW, SPR_PALETTE_GLASS_LIGHT_ORANGE, SPR_PALETTE_GLASS_DARK_ORANGE, SPR_PALETTE_GLASS_LIGHT_BROWN, SPR_PALETTE_GLASS_SATURATED_BROWN, SPR_PALETTE_GLASS_DARK_BROWN, SPR_PALETTE_GLASS_SALMON_PINK, SPR_PALETTE_GLASS_BORDEAUX_RED, SPR_PALETTE_GLASS_SATURATED_RED, SPR_PALETTE_GLASS_BRIGHT_RED, SPR_PALETTE_GLASS_DARK_PINK, SPR_PALETTE_GLASS_BRIGHT_PINK, SPR_PALETTE_GLASS_LIGHT_PINK, SPR_PALETTE_GLASS_DARK_OLIVE_DARK, SPR_PALETTE_GLASS_DARK_OLIVE_LIGHT, SPR_PALETTE_GLASS_SATURATED_BROWN_LIGHT, SPR_PALETTE_GLASS_BORDEAUX_RED_DARK, SPR_PALETTE_GLASS_BORDEAUX_RED_LIGHT, SPR_PALETTE_GLASS_GRASS_GREEN_DARK, SPR_PALETTE_GLASS_GRASS_GREEN_LIGHT, SPR_PALETTE_GLASS_OLIVE_DARK, SPR_PALETTE_GLASS_OLIVE_LIGHT, SPR_PALETTE_GLASS_SATURATED_GREEN_LIGHT, SPR_PALETTE_GLASS_TAN_DARK, SPR_PALETTE_GLASS_TAN_LIGHT, SPR_PALETTE_GLASS_DULL_PURPLE_LIGHT, SPR_PALETTE_GLASS_DULL_GREEN_DARK, SPR_PALETTE_GLASS_DULL_GREEN_LIGHT, SPR_PALETTE_GLASS_SATURATED_PURPLE_DARK, SPR_PALETTE_GLASS_SATURATED_PURPLE_LIGHT, SPR_PALETTE_GLASS_ORANGE_LIGHT, SPR_PALETTE_GLASS_AQUA_DARK, SPR_PALETTE_GLASS_MAGENTA_LIGHT, SPR_PALETTE_GLASS_DULL_BROWN_DARK, SPR_PALETTE_GLASS_DULL_BROWN_LIGHT, SPR_PALETTE_GLASS_INVISIBLE, SPR_PALETTE_GLASS_VOID, }; #define WINDOW_PALETTE_GREY {FilterPaletteID::PaletteTranslucentGrey, FilterPaletteID::PaletteTranslucentGreyHighlight, FilterPaletteID::PaletteTranslucentGreyShadow} #define WINDOW_PALETTE_LIGHT_PURPLE {FilterPaletteID::PaletteTranslucentLightPurple, FilterPaletteID::PaletteTranslucentLightPurpleHighlight, FilterPaletteID::PaletteTranslucentLightPurpleShadow} #define WINDOW_PALETTE_BRIGHT_PURPLE {FilterPaletteID::PaletteTranslucentBrightPurple, FilterPaletteID::PaletteTranslucentBrightPurpleHighlight, FilterPaletteID::PaletteTranslucentBrightPurpleShadow} #define WINDOW_PALETTE_LIGHT_BLUE {FilterPaletteID::PaletteTranslucentLightBlue, FilterPaletteID::PaletteTranslucentLightBlueHighlight, FilterPaletteID::PaletteTranslucentLightBlueShadow} #define WINDOW_PALETTE_TEAL {FilterPaletteID::PaletteTranslucentTeal, FilterPaletteID::PaletteTranslucentTealHighlight, FilterPaletteID::PaletteTranslucentTealShadow} #define WINDOW_PALETTE_BRIGHT_GREEN {FilterPaletteID::PaletteTranslucentBrightGreen, FilterPaletteID::PaletteTranslucentBrightGreenHighlight, FilterPaletteID::PaletteTranslucentBrightGreenShadow} #define WINDOW_PALETTE_DARK_GREEN {FilterPaletteID::PaletteTranslucentDarkGreen, FilterPaletteID::PaletteTranslucentDarkGreenHighlight, FilterPaletteID::PaletteTranslucentDarkGreenShadow} #define WINDOW_PALETTE_MOSS_GREEN {FilterPaletteID::PaletteTranslucentMossGreen, FilterPaletteID::PaletteTranslucentMossGreenHighlight, FilterPaletteID::PaletteTranslucentMossGreenShadow} #define WINDOW_PALETTE_OLIVE_GREEN {FilterPaletteID::PaletteTranslucentOliveGreen, FilterPaletteID::PaletteTranslucentOliveGreenHighlight, FilterPaletteID::PaletteTranslucentOliveGreenShadow} #define WINDOW_PALETTE_DARK_OLIVE_GREEN {FilterPaletteID::PaletteTranslucentDarkOliveGreen, FilterPaletteID::PaletteTranslucentDarkOliveGreenHighlight, FilterPaletteID::PaletteTranslucentDarkOliveGreenShadow} #define WINDOW_PALETTE_YELLOW {FilterPaletteID::PaletteTranslucentYellow, FilterPaletteID::PaletteTranslucentYellowHighlight, FilterPaletteID::PaletteTranslucentYellowShadow} #define WINDOW_PALETTE_LIGHT_ORANGE {FilterPaletteID::PaletteTranslucentLightOrange, FilterPaletteID::PaletteTranslucentLightOrangeHighlight, FilterPaletteID::PaletteTranslucentLightOrangeShadow} #define WINDOW_PALETTE_LIGHT_BROWN {FilterPaletteID::PaletteTranslucentLightBrown, FilterPaletteID::PaletteTranslucentLightBrownHighlight, FilterPaletteID::PaletteTranslucentLightBrownShadow} #define WINDOW_PALETTE_DARK_BROWN {FilterPaletteID::PaletteTranslucentDarkBrown, FilterPaletteID::PaletteTranslucentDarkBrownHighlight, FilterPaletteID::PaletteTranslucentDarkBrownShadow} #define WINDOW_PALETTE_SALMON_PINK {FilterPaletteID::PaletteTranslucentSalmonPink, FilterPaletteID::PaletteTranslucentSalmonPinkHighlight, FilterPaletteID::PaletteTranslucentSalmonPinkShadow} #define WINDOW_PALETTE_BORDEAUX_RED {FilterPaletteID::PaletteTranslucentBordeauxRed, FilterPaletteID::PaletteTranslucentBordeauxRedHighlight, FilterPaletteID::PaletteTranslucentBordeauxRedShadow} #define WINDOW_PALETTE_BRIGHT_RED {FilterPaletteID::PaletteTranslucentBrightRed, FilterPaletteID::PaletteTranslucentBrightRedHighlight, FilterPaletteID::PaletteTranslucentBrightRedShadow} #define WINDOW_PALETTE_BRIGHT_PINK {FilterPaletteID::PaletteTranslucentBrightPink, FilterPaletteID::PaletteTranslucentBrightPinkHighlight, FilterPaletteID::PaletteTranslucentBrightPinkShadow} const TranslucentWindowPalette TranslucentWindowPalettes[COLOUR_COUNT] = { WINDOW_PALETTE_GREY, // COLOUR_BLACK WINDOW_PALETTE_GREY, // COLOUR_GREY {FilterPaletteID::PaletteTranslucentWhite, FilterPaletteID::PaletteTranslucentWhiteHighlight, FilterPaletteID::PaletteTranslucentWhiteShadow}, WINDOW_PALETTE_LIGHT_PURPLE, // COLOUR_DARK_PURPLE WINDOW_PALETTE_LIGHT_PURPLE, // COLOUR_LIGHT_PURPLE WINDOW_PALETTE_BRIGHT_PURPLE, // COLOUR_BRIGHT_PURPLE WINDOW_PALETTE_LIGHT_BLUE, // COLOUR_DARK_BLUE WINDOW_PALETTE_LIGHT_BLUE, // COLOUR_LIGHT_BLUE WINDOW_PALETTE_LIGHT_BLUE, // COLOUR_ICY_BLUE WINDOW_PALETTE_TEAL, // COLOUR_TEAL WINDOW_PALETTE_TEAL, // COLOUR_AQUAMARINE WINDOW_PALETTE_BRIGHT_GREEN, // COLOUR_SATURATED_GREEN WINDOW_PALETTE_DARK_GREEN, // COLOUR_DARK_GREEN WINDOW_PALETTE_MOSS_GREEN, // COLOUR_MOSS_GREEN WINDOW_PALETTE_BRIGHT_GREEN, // COLOUR_BRIGHT_GREEN WINDOW_PALETTE_OLIVE_GREEN, // COLOUR_OLIVE_GREEN WINDOW_PALETTE_DARK_OLIVE_GREEN, // COLOUR_DARK_OLIVE_GREEN WINDOW_PALETTE_YELLOW, // COLOUR_BRIGHT_YELLOW WINDOW_PALETTE_YELLOW, // COLOUR_YELLOW WINDOW_PALETTE_YELLOW, // COLOUR_DARK_YELLOW WINDOW_PALETTE_LIGHT_ORANGE, // COLOUR_LIGHT_ORANGE WINDOW_PALETTE_LIGHT_ORANGE, // COLOUR_DARK_ORANGE WINDOW_PALETTE_LIGHT_BROWN, // COLOUR_LIGHT_BROWN WINDOW_PALETTE_LIGHT_BROWN, // COLOUR_SATURATED_BROWN WINDOW_PALETTE_DARK_BROWN, // COLOUR_DARK_BROWN WINDOW_PALETTE_SALMON_PINK, // COLOUR_SALMON_PINK WINDOW_PALETTE_BORDEAUX_RED, // COLOUR_BORDEAUX_RED WINDOW_PALETTE_BRIGHT_RED, // COLOUR_SATURATED_RED WINDOW_PALETTE_BRIGHT_RED, // COLOUR_BRIGHT_RED WINDOW_PALETTE_BRIGHT_PINK, // COLOUR_DARK_PINK WINDOW_PALETTE_BRIGHT_PINK, // COLOUR_BRIGHT_PINK {FilterPaletteID::PaletteTranslucentLightPink, FilterPaletteID::PaletteTranslucentLightPinkHighlight, FilterPaletteID::PaletteTranslucentLightPinkShadow}, WINDOW_PALETTE_DARK_OLIVE_GREEN, // COLOUR_DARK_OLIVE_DARK WINDOW_PALETTE_DARK_OLIVE_GREEN, // COLOUR_DARK_OLIVE_LIGHT WINDOW_PALETTE_LIGHT_BROWN, // COLOUR_SATURATED_BROWN_LIGHT WINDOW_PALETTE_BORDEAUX_RED, // COLOUR_BORDEAUX_RED_DARK WINDOW_PALETTE_BORDEAUX_RED, // COLOUR_BORDEAUX_RED_LIGHT WINDOW_PALETTE_MOSS_GREEN, // COLOUR_GRASS_GREEN_DARK WINDOW_PALETTE_MOSS_GREEN, // COLOUR_GRASS_GREEN_LIGHT WINDOW_PALETTE_OLIVE_GREEN, // COLOUR_OLIVE_DARK WINDOW_PALETTE_OLIVE_GREEN, // COLOUR_OLIVE_LIGHT WINDOW_PALETTE_BRIGHT_GREEN, // COLOUR_SATURATED_GREEN_LIGHT WINDOW_PALETTE_SALMON_PINK, // COLOUR_TAN_DARK WINDOW_PALETTE_SALMON_PINK, // COLOUR_TAN_LIGHT WINDOW_PALETTE_LIGHT_PURPLE, // COLOUR_DULL_PURPLE_LIGHT WINDOW_PALETTE_DARK_GREEN, // COLOUR_DULL_GREEN_DARK WINDOW_PALETTE_DARK_GREEN, // COLOUR_DULL_GREEN_LIGHT WINDOW_PALETTE_BRIGHT_PURPLE, // COLOUR_SATURATED_PURPLE_DARK WINDOW_PALETTE_BRIGHT_PURPLE, // COLOUR_SATURATED_PURPLE_LIGHT WINDOW_PALETTE_LIGHT_ORANGE, // COLOUR_ORANGE_LIGHT WINDOW_PALETTE_TEAL, // COLOUR_AQUA_DARK WINDOW_PALETTE_BRIGHT_PINK, // COLOUR_MAGENTA_LIGHT WINDOW_PALETTE_DARK_BROWN, // COLOUR_DULL_BROWN_DARK WINDOW_PALETTE_DARK_BROWN, // COLOUR_DULL_BROWN_LIGHT {FilterPaletteID::PaletteDarken1, FilterPaletteID::PaletteDarken1, FilterPaletteID::PaletteDarken1}, {FilterPaletteID::PaletteDarken2, FilterPaletteID::PaletteDarken2, FilterPaletteID::PaletteDarken2}, }; // clang-format on ImageCatalogue ImageId::GetCatalogue() const { auto index = GetIndex(); if (index == SPR_TEMP) { return ImageCatalogue::TEMPORARY; } if (index < SPR_RCTC_G1_END) { return ImageCatalogue::G1; } if (index < SPR_G2_END) { return ImageCatalogue::G2; } if (index < SPR_CSG_END) { return ImageCatalogue::CSG; } if (index < SPR_IMAGE_LIST_END) { return ImageCatalogue::OBJECT; } return ImageCatalogue::UNKNOWN; } static auto GetMaskFunction() { if (AVX2Available()) { LOG_VERBOSE("registering AVX2 mask function"); return MaskAvx2; } else if (SSE41Available()) { LOG_VERBOSE("registering SSE4.1 mask function"); return MaskSse4_1; } else { LOG_VERBOSE("registering scalar mask function"); return MaskScalar; } } static const auto MaskFunc = GetMaskFunction(); void MaskFn( int32_t width, int32_t height, const uint8_t* RESTRICT maskSrc, const uint8_t* RESTRICT colourSrc, uint8_t* RESTRICT dst, int32_t maskWrap, int32_t colourWrap, int32_t dstWrap) { MaskFunc(width, height, maskSrc, colourSrc, dst, maskWrap, colourWrap, dstWrap); } void GfxFilterPixel(DrawPixelInfo& dpi, const ScreenCoordsXY& coords, FilterPaletteID palette) { GfxFilterRect(dpi, { coords, coords }, palette); } /** * * rct2: 0x00683854 * a1 (ebx) * product (cl) */ void GfxTransposePalette(int32_t pal, uint8_t product) { const G1Element* g1 = GfxGetG1Element(pal); if (g1 != nullptr) { int32_t width = g1->width; int32_t x = g1->x_offset; uint8_t* dest_pointer = &gGamePalette[x * 4]; uint8_t* source_pointer = g1->offset; for (; width > 0; width--) { dest_pointer[0] = (source_pointer[0] * product) >> 8; dest_pointer[1] = (source_pointer[1] * product) >> 8; dest_pointer[2] = (source_pointer[2] * product) >> 8; source_pointer += 3; dest_pointer += 4; } UpdatePalette(gGamePalette, 10, 236); } } /** * * rct2: 0x006837E3 */ void LoadPalette() { if (gOpenRCT2NoGraphics) { return; } uint32_t palette = SPR_DEFAULT_PALETTE; auto water_type = OpenRCT2::ObjectManager::GetObjectEntry(0); if (water_type != nullptr) { Guard::Assert(water_type->image_id != ImageIndexUndefined, "Failed to load water palette"); palette = water_type->image_id; } const G1Element* g1 = GfxGetG1Element(palette); if (g1 != nullptr) { int32_t width = g1->width; int32_t x = g1->x_offset; uint8_t* src = g1->offset; uint8_t* dst = &gGamePalette[x * 4]; for (; width > 0; width--) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; src += 3; dst += 4; } } UpdatePalette(gGamePalette, 10, 236); GfxInvalidateScreen(); } /** * * rct2: 0x006ED7E5 */ void GfxInvalidateScreen() { GfxSetDirtyBlocks({ { 0, 0 }, { ContextGetWidth(), ContextGetHeight() } }); } /* * * rct2: 0x006EE53B * left (ax) * width (bx) * top (cx) * height (dx) * drawpixelinfo (edi) */ bool ClipDrawPixelInfo(DrawPixelInfo& dst, DrawPixelInfo& src, const ScreenCoordsXY& coords, int32_t width, int32_t height) { int32_t right = coords.x + width; int32_t bottom = coords.y + height; dst = src; dst.zoom_level = ZoomLevel{ 0 }; if (coords.x > dst.x) { uint16_t clippedFromLeft = coords.x - dst.x; dst.width -= clippedFromLeft; dst.x = coords.x; dst.pitch += clippedFromLeft; dst.bits += clippedFromLeft; } int32_t stickOutWidth = dst.x + dst.width - right; if (stickOutWidth > 0) { dst.width -= stickOutWidth; dst.pitch += stickOutWidth; } if (coords.y > dst.y) { uint16_t clippedFromTop = coords.y - dst.y; dst.height -= clippedFromTop; dst.y = coords.y; uint32_t bitsPlus = (dst.pitch + dst.width) * clippedFromTop; dst.bits += bitsPlus; } int32_t bp = dst.y + dst.height - bottom; if (bp > 0) { dst.height -= bp; } if (dst.width > 0 && dst.height > 0) { dst.x -= coords.x; dst.y -= coords.y; return true; } return false; } void GfxInvalidatePickedUpPeep() { auto imageId = gPickupPeepImage; if (imageId.HasValue()) { auto* g1 = GfxGetG1Element(imageId); if (g1 != nullptr) { int32_t left = gPickupPeepX + g1->x_offset; int32_t top = gPickupPeepY + g1->y_offset; int32_t right = left + g1->width; int32_t bottom = top + g1->height; GfxSetDirtyBlocks({ { left, top }, { right, bottom } }); } } } void GfxDrawPickedUpPeep(DrawPixelInfo& dpi) { if (gPickupPeepImage.HasValue()) { GfxDrawSprite(dpi, gPickupPeepImage, { gPickupPeepX, gPickupPeepY }); } } std::optional GetPaletteG1Index(colour_t paletteId) { if (paletteId < kPaletteTotalOffsets) { return palette_to_g1_offset[paletteId]; } return std::nullopt; } std::optional GetPaletteMapForColour(colour_t paletteId) { auto g1Index = GetPaletteG1Index(paletteId); if (g1Index.has_value()) { auto g1 = GfxGetG1Element(g1Index.value()); if (g1 != nullptr) { return PaletteMap(g1->offset, g1->height, g1->width); } } return std::nullopt; } size_t DrawPixelInfo::GetBytesPerRow() const { return static_cast(width) + pitch; } uint8_t* DrawPixelInfo::GetBitsOffset(const ScreenCoordsXY& pos) const { return bits + pos.x + (pos.y * GetBytesPerRow()); } DrawPixelInfo DrawPixelInfo::Crop(const ScreenCoordsXY& pos, const ScreenSize& size) const { DrawPixelInfo result = *this; result.bits = GetBitsOffset(pos); result.x = static_cast(pos.x); result.y = static_cast(pos.y); result.width = static_cast(size.width); result.height = static_cast(size.height); result.pitch = static_cast(width + pitch - size.width); return result; } FilterPaletteID GetGlassPaletteId(colour_t c) { return GlassPaletteIds[c]; } void UpdatePalette(const uint8_t* colours, int32_t start_index, int32_t num_colours) { colours += start_index * 4; for (int32_t i = start_index; i < num_colours + start_index; i++) { uint8_t r = colours[2]; uint8_t g = colours[1]; uint8_t b = colours[0]; if (LightFXIsAvailable()) { LightFXApplyPaletteFilter(i, &r, &g, &b); } else { float night = gDayNightCycle; if (night >= 0 && gClimateLightningFlash == 0) { r = Lerp(r, SoftLight(r, 8), night); g = Lerp(g, SoftLight(g, 8), night); b = Lerp(b, SoftLight(b, 128), night); } } gPalette[i].Red = r; gPalette[i].Green = g; gPalette[i].Blue = b; gPalette[i].Alpha = 0; colours += 4; } // Fix #1749 and #6535: rainbow path, donut shop and pause button contain black spots that should be white. gPalette[255].Alpha = 0; gPalette[255].Red = 255; gPalette[255].Green = 255; gPalette[255].Blue = 255; if (!gOpenRCT2Headless) { DrawingEngineSetPalette(gPalette); } } enum { SPR_GAME_PALETTE_DEFAULT = 1532, SPR_GAME_PALETTE_WATER = 1533, SPR_GAME_PALETTE_WATER_DARKER_1 = 1534, SPR_GAME_PALETTE_WATER_DARKER_2 = 1535, SPR_GAME_PALETTE_3 = 1536, SPR_GAME_PALETTE_3_DARKER_1 = 1537, SPR_GAME_PALETTE_3_DARKER_2 = 1538, SPR_GAME_PALETTE_4 = 1539, SPR_GAME_PALETTE_4_DARKER_1 = 1540, SPR_GAME_PALETTE_4_DARKER_2 = 1541, }; /** * * rct2: 0x006838BD */ void UpdatePaletteEffects() { auto water_type = OpenRCT2::ObjectManager::GetObjectEntry(0); if (gClimateLightningFlash == 1) { // Change palette to lighter colour during lightning int32_t palette = SPR_GAME_PALETTE_DEFAULT; if (water_type != nullptr) { palette = water_type->image_id; } const G1Element* g1 = GfxGetG1Element(palette); if (g1 != nullptr) { int32_t xoffset = g1->x_offset; xoffset = xoffset * 4; uint8_t* paletteOffset = gGamePalette + xoffset; for (int32_t i = 0; i < g1->width; i++) { paletteOffset[(i * 4) + 0] = -((0xFF - g1->offset[(i * 3) + 0]) / 2) - 1; paletteOffset[(i * 4) + 1] = -((0xFF - g1->offset[(i * 3) + 1]) / 2) - 1; paletteOffset[(i * 4) + 2] = -((0xFF - g1->offset[(i * 3) + 2]) / 2) - 1; } UpdatePalette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC); } gClimateLightningFlash++; } else { if (gClimateLightningFlash == 2) { // Change palette back to normal after lightning int32_t palette = SPR_GAME_PALETTE_DEFAULT; if (water_type != nullptr) { palette = water_type->image_id; } const G1Element* g1 = GfxGetG1Element(palette); if (g1 != nullptr) { int32_t xoffset = g1->x_offset; xoffset = xoffset * 4; uint8_t* paletteOffset = gGamePalette + xoffset; for (int32_t i = 0; i < g1->width; i++) { paletteOffset[(i * 4) + 0] = g1->offset[(i * 3) + 0]; paletteOffset[(i * 4) + 1] = g1->offset[(i * 3) + 1]; paletteOffset[(i * 4) + 2] = g1->offset[(i * 3) + 2]; } } } // Animate the water/lava/chain movement palette uint32_t shade = 0; if (gConfigGeneral.RenderWeatherGloom) { auto paletteId = ClimateGetWeatherGloomPaletteId(GetGameState().ClimateCurrent); if (paletteId != FilterPaletteID::PaletteNull) { shade = 1; if (paletteId != FilterPaletteID::PaletteDarken1) { shade = 2; } } } uint32_t j = gPaletteEffectFrame; j = ((static_cast((~j / 2) * 128) * 15) >> 16); uint32_t waterId = SPR_GAME_PALETTE_WATER; if (water_type != nullptr) { waterId = water_type->palette_index_1; } const G1Element* g1 = GfxGetG1Element(shade + waterId); if (g1 != nullptr) { uint8_t* vs = &g1->offset[j * 3]; uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_WAVES * 4]; int32_t n = PALETTE_LENGTH_WATER_WAVES; for (int32_t i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 9; if (vs >= &g1->offset[9 * n]) { vs -= 9 * n; } vd += 4; } } waterId = SPR_GAME_PALETTE_3; if (water_type != nullptr) { waterId = water_type->palette_index_2; } g1 = GfxGetG1Element(shade + waterId); if (g1 != nullptr) { uint8_t* vs = &g1->offset[j * 3]; uint8_t* vd = &gGamePalette[PALETTE_OFFSET_WATER_SPARKLES * 4]; int32_t n = PALETTE_LENGTH_WATER_SPARKLES; for (int32_t i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 9; if (vs >= &g1->offset[9 * n]) { vs -= 9 * n; } vd += 4; } } j = (static_cast(gPaletteEffectFrame * -960) * 3) >> 16; waterId = SPR_GAME_PALETTE_4; g1 = GfxGetG1Element(shade + waterId); if (g1 != nullptr) { uint8_t* vs = &g1->offset[j * 3]; uint8_t* vd = &gGamePalette[PALETTE_INDEX_243 * 4]; int32_t n = 3; for (int32_t i = 0; i < n; i++) { vd[0] = vs[0]; vd[1] = vs[1]; vd[2] = vs[2]; vs += 3; if (vs >= &g1->offset[3 * n]) { vs -= 3 * n; } vd += 4; } } UpdatePalette(gGamePalette, PALETTE_OFFSET_ANIMATED, PALETTE_LENGTH_ANIMATED); if (gClimateLightningFlash == 2) { UpdatePalette(gGamePalette, PALETTE_OFFSET_DYNAMIC, PALETTE_LENGTH_DYNAMIC); gClimateLightningFlash = 0; } } } void RefreshVideo(bool recreateWindow) { if (recreateWindow) { ContextRecreateWindow(); } else { DrawingEngineDispose(); DrawingEngineInit(); DrawingEngineResize(); } DrawingEngineSetPalette(gPalette); GfxInvalidateScreen(); } void ToggleWindowedMode() { int32_t targetMode = gConfigGeneral.FullscreenMode == 0 ? 2 : 0; ContextSetFullscreenMode(targetMode); gConfigGeneral.FullscreenMode = targetMode; ConfigSaveDefault(); }