/***************************************************************************** * Copyright (c) 2014 Ted John * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef _MAP_H_ #define _MAP_H_ #include "../common.h" typedef struct { uint8 slope; //4 0xE0 Edge Style, 0x1F Slope uint8 terrain; //5 0xE0 Terrain Style, 0x1F Water height uint8 grass_length; //6 uint8 ownership; //7 } rct_map_element_surface_properties; typedef struct { uint8 type; //4 uint8 additions; //5 uint8 edges; //6 uint8 addition_status; //7 } rct_map_element_path_properties; typedef struct { uint8 type; //4 union{ struct{ uint8 sequence; //5 uint8 colour; //6 }; uint16 maze_entry; // 5 }; uint8 ride_index; //7 } rct_map_element_track_properties; typedef struct { uint8 type; //4 uint8 age; //5 uint8 colour_1; //6 uint8 colour_2; //7 } rct_map_element_scenery_properties; typedef struct { uint8 type; //4 uint8 index; //5 uint8 path_type; //6 uint8 ride_index; //7 } rct_map_element_entrance_properties; typedef struct { uint8 type; //4 uint8 item[3]; //5 } rct_map_element_fence_properties; typedef struct { uint16 type; //4 uint8 colour[2]; //6 } rct_map_element_scenerymultiple_properties; typedef struct { uint8 index; //4 uint8 position; //5 uint8 flags; //6 uint8 unused; //7 } rct_map_element_banner_properties; typedef union { rct_map_element_surface_properties surface; rct_map_element_path_properties path; rct_map_element_track_properties track; rct_map_element_scenery_properties scenery; rct_map_element_entrance_properties entrance; rct_map_element_fence_properties fence; rct_map_element_scenerymultiple_properties scenerymultiple; rct_map_element_banner_properties banner; } rct_map_element_properties; /** * Map element structure * size: 0x08 */ typedef struct { uint8 type; //0 uint8 flags; //1 uint8 base_height; //2 uint8 clearance_height; //3 rct_map_element_properties properties; } rct_map_element; enum { MAP_ELEMENT_QUADRANT_SW, MAP_ELEMENT_QUADRANT_NW, MAP_ELEMENT_QUADRANT_NE, MAP_ELEMENT_QUADRANT_SE }; enum { MAP_ELEMENT_TYPE_SURFACE = (0 << 2), MAP_ELEMENT_TYPE_PATH = (1 << 2), MAP_ELEMENT_TYPE_TRACK = (2 << 2), MAP_ELEMENT_TYPE_SCENERY = (3 << 2), MAP_ELEMENT_TYPE_ENTRANCE = (4 << 2), MAP_ELEMENT_TYPE_FENCE = (5 << 2), MAP_ELEMENT_TYPE_SCENERY_MULTIPLE = (6 << 2), MAP_ELEMENT_TYPE_BANNER = (7 << 2) }; enum { MAP_ELEMENT_DIRECTION_WEST, MAP_ELEMENT_DIRECTION_NORTH, MAP_ELEMENT_DIRECTION_EAST, MAP_ELEMENT_DIRECTION_SOUTH }; enum { MAP_ELEMENT_FLAG_5 = (1 << 4), MAP_ELEMENT_FLAG_BROKEN = (1 << 5), MAP_ELEMENT_FLAG_LAST_TILE = (1 << 7) }; enum { TERRAIN_GRASS, TERRAIN_SAND, TERRAIN_DIRT, TERRAIN_ROCK, TERRAIN_MARTIAN, TERRAIN_CHECKERBOARD, TERRAIN_GRASS_CLUMPS, TERRAIN_ICE, TERRAIN_GRID_RED, TERRAIN_GRID_YELLOW, TERRAIN_GRID_BLUE, TERRAIN_GRID_GREEN, TERRAIN_SAND_DARK, TERRAIN_SAND_LIGHT, TERRAIN_CHECKERBOARD_INVERTED, TERRAIN_UNDERGROUND_VIEW, }; enum { TERRAIN_EDGE_ROCK, TERRAIN_EDGE_WOOD_RED, TERRAIN_EDGE_WOOD_BLACK, TERRAIN_EDGE_ICE }; enum { GRASS_LENGTH_MOWED, GRASS_LENGTH_CLEAR_0, GRASS_LENGTH_CLEAR_1, GRASS_LENGTH_CLEAR_2, GRASS_LENGTH_CLUMPS_0, GRASS_LENGTH_CLUMPS_1, GRASS_LENGTH_CLUMPS_2 }; enum { OWNERSHIP_CONSTRUCTION_RIGHTS_OWNED = (1 << 4), OWNERSHIP_OWNED = (1 << 5), OWNERSHIP_CONSTRUCTION_RIGHTS_AVAILABLE = (1 << 6), OWNERSHIP_AVAILABLE = (1 << 7) }; enum { PATH_QUEUE, PATH_TARMAC, PATH_DIRT, PATH_CRAZY, PATH_ROAD, PATH_TILE }; enum { PATH_FLAG_QUEUE_BANNER = 1 << 3 }; enum { ENTRANCE_TYPE_RIDE_ENTRANCE, ENTRANCE_TYPE_RIDE_EXIT, ENTRANCE_TYPE_PARK_ENTRANCE }; #define MAP_ELEMENT_QUADRANT_MASK 0xC0 #define MAP_ELEMENT_TYPE_MASK 0x3C #define MAP_ELEMENT_DIRECTION_MASK 0x03 #define MAP_ELEMENT_SLOPE_MASK 0x1F #define MAP_ELEMENT_SLOPE_EDGE_STYLE_MASK 0xE0 // Terrain #define MAP_ELEMENT_WATER_HEIGHT_MASK 0x1F #define MAP_ELEMENT_SURFACE_TERRAIN_MASK 0xE0 #define MAP_MINIMUM_X_Y -256 #define MAX_MAP_ELEMENTS 196608 #define MAX_TILE_MAP_ELEMENT_POINTERS (256 * 256) #define MAP_ELEMENT_LARGE_TYPE_MASK 0x3FF #define TILE_UNDEFINED_MAP_ELEMENT (rct_map_element*)-1 typedef struct { uint8 x, y; } rct_xy8; typedef struct { sint16 x, y; } rct_xy16; typedef struct { sint16 x, y, z; } rct_xyz16; typedef struct { int x, y; rct_map_element *element; } rct_xy_element; typedef struct { uint16 x; uint16 y; uint8 z; uint8 direction; } rct2_peep_spawn; extern const rct_xy16 TileDirectionDelta[]; extern rct_xy16 *gMapSelectionTiles; // Used in the land tool window to allow dragging and changing land styles extern bool LandPaintMode; // Used in the land rights tool window to either buy land rights or construction rights extern bool LandRightsMode; void map_init(int size); void map_update_tile_pointers(); rct_map_element *map_get_first_element_at(int x, int y); int map_element_is_last_for_tile(rct_map_element *element); int map_element_get_type(rct_map_element *element); int map_element_get_terrain(rct_map_element *element); int map_element_get_terrain_edge(rct_map_element *element); void map_element_set_terrain(rct_map_element *element, int terrain); void map_element_set_terrain_edge(rct_map_element *element, int terrain); int map_height_from_slope(int x, int y, int slope); rct_map_element *map_get_surface_element_at(int x, int y); rct_map_element* map_get_path_element_at(int x, int y, int z); int map_element_height(int x, int y); void sub_68B089(); int map_coord_is_connected(int x, int y, int z, uint8 faceDirection); void sub_6A876D(); int map_is_location_owned(int x, int y, int z); int map_is_location_in_park(int x, int y); void map_invalidate_tile(int x, int y, int zLow, int zHigh); void map_invalidate_tile_full(int x, int y); int map_get_station(rct_map_element *mapElement); void map_element_remove(rct_map_element *mapElement); void sub_6A6AA7(int x, int y, rct_map_element *mapElement); void map_remove_all_rides(); void map_invalidate_map_selection_tiles(); void map_invalidate_selection_rect(); void map_reorganise_elements(); int sub_68B044(); rct_map_element *map_element_insert(int x, int y, int z, int flags); int map_can_construct_with_clear_at(int x, int y, int zLow, int zHigh, void *clearFunc, uint8 bl); int map_can_construct_at(int x, int y, int zLow, int zHigh, uint8 bl); int sub_6BA278(int ebx); money32 map_clear_scenery(int x0, int y0, int x1, int y1, int flags); void game_command_remove_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_remove_large_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_remove_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_set_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_set_fence_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_set_large_scenery_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_set_banner_colour(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_clear_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_change_surface_style(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_raise_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_lower_land(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_raise_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_lower_water(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_remove_fence(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_place_banner(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); void game_command_place_scenery(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp); #define GET_MAP_ELEMENT(x) (&(RCT2_ADDRESS(RCT2_ADDRESS_MAP_ELEMENTS, rct_map_element)[x])) #define TILE_MAP_ELEMENT_POINTER(x) (RCT2_ADDRESS(RCT2_ADDRESS_TILE_MAP_ELEMENT_POINTERS, rct_map_element*)[x]) typedef struct { int x; int y; rct_map_element *element; } map_element_iterator; void map_element_iterator_begin(map_element_iterator *it); int map_element_iterator_next(map_element_iterator *it); void map_element_iterator_restart_for_tile(map_element_iterator *it); void map_remove_intersecting_walls(int x, int y, int z0, int z1, int direction); void map_update_tiles(); #endif