/***************************************************************************** * Copyright (c) 2014-2024 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "SmallSceneryRemoveAction.h" #include "../Cheats.h" #include "../GameState.h" #include "../OpenRCT2.h" #include "../common.h" #include "../core/MemoryStream.h" #include "../interface/Window.h" #include "../localisation/Localisation.h" #include "../localisation/StringIds.h" #include "../management/Finance.h" #include "../object/ObjectEntryManager.h" #include "../object/SmallSceneryEntry.h" #include "../ride/Ride.h" #include "../world/Park.h" #include "../world/TileElementsView.h" #include "GameAction.h" #include "SmallSceneryPlaceAction.h" using namespace OpenRCT2; SmallSceneryRemoveAction::SmallSceneryRemoveAction(const CoordsXYZ& location, uint8_t quadrant, ObjectEntryIndex sceneryType) : _loc(location) , _quadrant(quadrant) , _sceneryType(sceneryType) { } void SmallSceneryRemoveAction::AcceptParameters(GameActionParameterVisitor& visitor) { visitor.Visit(_loc); visitor.Visit("object", _sceneryType); visitor.Visit("quadrant", _quadrant); } uint16_t SmallSceneryRemoveAction::GetActionFlags() const { return GameAction::GetActionFlags(); } void SmallSceneryRemoveAction::Serialise(DataSerialiser& stream) { GameAction::Serialise(stream); stream << DS_TAG(_loc) << DS_TAG(_quadrant) << DS_TAG(_sceneryType); } GameActions::Result SmallSceneryRemoveAction::Query() const { GameActions::Result res = GameActions::Result(); if (!LocationValid(_loc)) { return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_OFF_EDGE_OF_MAP); } auto* entry = OpenRCT2::ObjectManager::GetObjectEntry(_sceneryType); if (entry == nullptr) { LOG_ERROR("Invalid small scenery type %u", _sceneryType); return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } res.Cost = entry->removal_price; res.Expenditure = ExpenditureType::Landscaping; res.Position = _loc; if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) && !(GetFlags() & GAME_COMMAND_FLAG_GHOST) && !GetGameState().Cheats.SandboxMode) { // Check if allowed to remove item if (GetGameState().Park.Flags & PARK_FLAGS_FORBID_TREE_REMOVAL) { if (entry->HasFlag(SMALL_SCENERY_FLAG_IS_TREE)) { res.Error = GameActions::Status::NoClearance; res.ErrorTitle = STR_CANT_REMOVE_THIS; res.ErrorMessage = STR_FORBIDDEN_BY_THE_LOCAL_AUTHORITY; return res; } } // Check if the land is owned if (!MapIsLocationOwned(_loc)) { res.Error = GameActions::Status::NoClearance; res.ErrorTitle = STR_CANT_REMOVE_THIS; res.ErrorMessage = STR_LAND_NOT_OWNED_BY_PARK; return res; } } TileElement* tileElement = FindSceneryElement(); if (tileElement == nullptr) { LOG_ERROR("Small scenery of type %u not found at x = %d, y = %d, z = &d", _sceneryType, _loc.x, _loc.y, _loc.z); return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } return res; } GameActions::Result SmallSceneryRemoveAction::Execute() const { GameActions::Result res = GameActions::Result(); auto* entry = OpenRCT2::ObjectManager::GetObjectEntry(_sceneryType); if (entry == nullptr) { LOG_ERROR("Invalid small scenery type %u", _sceneryType); return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } res.Cost = entry->removal_price; res.Expenditure = ExpenditureType::Landscaping; res.Position = _loc; TileElement* tileElement = FindSceneryElement(); if (tileElement == nullptr) { return GameActions::Result( GameActions::Status::InvalidParameters, STR_CANT_REMOVE_THIS, STR_INVALID_SELECTION_OF_OBJECTS); } res.Position.z = TileElementHeight(res.Position); MapInvalidateTileFull(_loc); TileElementRemove(tileElement); return res; } TileElement* SmallSceneryRemoveAction::FindSceneryElement() const { const bool isGhost = GetFlags() & GAME_COMMAND_FLAG_GHOST; for (auto* sceneryElement : TileElementsView(_loc)) { // If we are removing ghost elements if (isGhost && sceneryElement->IsGhost() == false) continue; if (sceneryElement->GetSceneryQuadrant() != _quadrant) continue; if (sceneryElement->GetBaseZ() != _loc.z) continue; if (sceneryElement->GetEntryIndex() != _sceneryType) continue; return sceneryElement->as(); } return nullptr; }