/***************************************************************************** * Copyright (c) 2014-2019 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "NewDrawing.h" #include "../Context.h" #include "../config/Config.h" #include "../drawing/Drawing.h" #include "../interface/Screenshot.h" #include "../localisation/StringIds.h" #include "../paint/Painter.h" #include "../ui/UiContext.h" #include "IDrawingContext.h" #include "IDrawingEngine.h" #include using namespace OpenRCT2; using namespace OpenRCT2::Drawing; using namespace OpenRCT2::Paint; using namespace OpenRCT2::Ui; rct_string_id DrawingEngineStringIds[] = { STR_DRAWING_ENGINE_SOFTWARE, STR_DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY, STR_DRAWING_ENGINE_OPENGL, }; int32_t drawing_engine_get_type() { auto context = GetContext(); return context->GetDrawingEngineType(); } static IDrawingEngine* GetDrawingEngine() { IDrawingEngine* result = nullptr; auto context = GetContext(); if (context != nullptr) { result = context->GetDrawingEngine(); } return result; } bool drawing_engine_requires_new_window(int32_t srcEngine, int32_t dstEngine) { #ifdef _WIN32 if (srcEngine != DRAWING_ENGINE_OPENGL && dstEngine != DRAWING_ENGINE_OPENGL) { // Windows is apparently able to switch to hardware rendering on the fly although // using the same window in an unaccelerated and accelerated context is unsupported by SDL2 return false; } #endif return true; } void drawing_engine_init() { auto context = GetContext(); if (context != nullptr) { context->InitialiseDrawingEngine(); } } void drawing_engine_resize() { auto context = GetContext(); if (context != nullptr) { auto drawingEngine = context->GetDrawingEngine(); if (drawingEngine != nullptr) { auto uiContext = context->GetUiContext(); drawingEngine->Resize(uiContext->GetWidth(), uiContext->GetHeight()); } } } void drawing_engine_set_palette(const GamePalette& colours) { auto context = GetContext(); if (context != nullptr) { auto drawingEngine = context->GetDrawingEngine(); if (drawingEngine != nullptr) { drawingEngine->SetPalette(colours); } } } void drawing_engine_copy_rect(int32_t x, int32_t y, int32_t width, int32_t height, int32_t dx, int32_t dy) { auto context = GetContext(); if (context != nullptr) { auto drawingEngine = context->GetDrawingEngine(); if (drawingEngine != nullptr) { drawingEngine->CopyRect(x, y, width, height, dx, dy); } } } void drawing_engine_dispose() { auto context = GetContext(); if (context != nullptr) { context->DisposeDrawingEngine(); } } rct_drawpixelinfo* drawing_engine_get_dpi() { auto context = GetContext(); auto drawingEngine = context->GetDrawingEngine(); return drawingEngine->GetDrawingPixelInfo(); } bool drawing_engine_has_dirty_optimisations() { bool result = false; auto drawingEngine = GetDrawingEngine(); if (drawingEngine != nullptr) { result = (drawingEngine->GetFlags() & DEF_DIRTY_OPTIMISATIONS); } return result; } void drawing_engine_invalidate_image(uint32_t image) { auto drawingEngine = GetDrawingEngine(); if (drawingEngine != nullptr) { drawingEngine->InvalidateImage(image); } } void drawing_engine_set_vsync(bool vsync) { auto drawingEngine = GetDrawingEngine(); if (drawingEngine != nullptr) { drawingEngine->SetVSync(vsync); } } void gfx_set_dirty_blocks(int16_t left, int16_t top, int16_t right, int16_t bottom) { auto drawingEngine = GetDrawingEngine(); if (drawingEngine != nullptr) { drawingEngine->Invalidate(left, top, right, bottom); } } void gfx_draw_all_dirty_blocks() { } void gfx_clear(rct_drawpixelinfo* dpi, uint8_t paletteIndex) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->Clear(paletteIndex); } } void gfx_fill_rect(rct_drawpixelinfo* dpi, int32_t left, int32_t top, int32_t right, int32_t bottom, int32_t colour) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->FillRect(colour, left, top, right, bottom); } } void gfx_filter_rect( rct_drawpixelinfo* dpi, int32_t left, int32_t top, int32_t right, int32_t bottom, FILTER_PALETTE_ID palette) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->FilterRect(palette, left, top, right, bottom); } } void gfx_draw_line(rct_drawpixelinfo* dpi, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t colour) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->DrawLine(colour, x1, y1, x2, y2); } } void gfx_draw_dashed_line( rct_drawpixelinfo* dpi, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2, const int32_t dashedLineSegmentLength, const int32_t colour) { assert(dashedLineSegmentLength > 0); const auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { constexpr int32_t precisionFactor = 1000; const int32_t dashedLineLength = std::hypot(x2 - x1, y2 - y1); const int32_t lineSegmentCount = dashedLineLength / dashedLineSegmentLength / 2; if (lineSegmentCount == 0) { return; } const int32_t lineXDist = std::abs(x2 - x1); const int32_t lineYDist = std::abs(y2 - y1); const int32_t dxPrecise = precisionFactor * lineXDist / lineSegmentCount / 2; const int32_t dyPrecise = precisionFactor * lineYDist / lineSegmentCount / 2; IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); for (int32_t i = 0, x, y; i < lineSegmentCount; ++i) { x = x1 + dxPrecise * i * 2 / precisionFactor; y = y1 + dyPrecise * i * 2 / precisionFactor; dc->DrawLine(colour, x, y, x + dxPrecise / precisionFactor, y + dyPrecise / precisionFactor); } } } void FASTCALL gfx_draw_sprite(rct_drawpixelinfo* dpi, int32_t image, int32_t x, int32_t y, uint32_t tertiary_colour) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->DrawSprite(image, x, y, tertiary_colour); } } void FASTCALL gfx_draw_glpyh(rct_drawpixelinfo* dpi, int32_t image, int32_t x, int32_t y, uint8_t* palette) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->DrawGlyph(image, x, y, palette); } } void FASTCALL gfx_draw_sprite_raw_masked(rct_drawpixelinfo* dpi, int32_t x, int32_t y, int32_t maskImage, int32_t colourImage) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->DrawSpriteRawMasked(x, y, maskImage, colourImage); } } void FASTCALL gfx_draw_sprite_solid(rct_drawpixelinfo* dpi, int32_t image, int32_t x, int32_t y, uint8_t colour) { auto drawingEngine = dpi->DrawingEngine; if (drawingEngine != nullptr) { IDrawingContext* dc = drawingEngine->GetDrawingContext(dpi); dc->DrawSpriteSolid(image, x, y, colour); } } std::string screenshot_dump() { auto drawingEngine = GetDrawingEngine(); if (drawingEngine != nullptr) { return drawingEngine->Screenshot(); } return ""; }