/***************************************************************************** * Copyright (c) 2014 Ted John * OpenRCT2, an open source clone of Roller Coaster Tycoon 2. * * This file is part of OpenRCT2. * * OpenRCT2 is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ extern "C" { #include "../openrct2.h" #include "../platform/platform.h" } #include "network.h" extern "C" { #include "../addresses.h" } #ifndef DISABLE_NETWORK #include #include #include #include #include #include "../core/Util.hpp" extern "C" { #include "../config.h" #include "../game.h" #include "../interface/chat.h" #include "../interface/window.h" #include "../localisation/date.h" #include "../localisation/localisation.h" #include "../network/http.h" #include "../scenario.h" #include "../windows/error.h" #include "../util/util.h" } #pragma comment(lib, "Ws2_32.lib") Network gNetwork; enum { NETWORK_READPACKET_SUCCESS, NETWORK_READPACKET_NO_DATA, NETWORK_READPACKET_MORE_DATA, NETWORK_READPACKET_DISCONNECTED }; enum { NETWORK_COMMAND_AUTH, NETWORK_COMMAND_MAP, NETWORK_COMMAND_CHAT, NETWORK_COMMAND_GAMECMD, NETWORK_COMMAND_TICK, NETWORK_COMMAND_PLAYERLIST, NETWORK_COMMAND_PING, NETWORK_COMMAND_PINGLIST, NETWORK_COMMAND_SETDISCONNECTMSG, NETWORK_COMMAND_GAMEINFO, NETWORK_COMMAND_MAX, NETWORK_COMMAND_INVALID = -1 }; const char *NetworkCommandNames[] = { "NETWORK_COMMAND_AUTH", "NETWORK_COMMAND_MAP", "NETWORK_COMMAND_CHAT", "NETWORK_COMMAND_GAMECMD", "NETWORK_COMMAND_TICK", "NETWORK_COMMAND_PLAYERLIST", "NETWORK_COMMAND_PING", "NETWORK_COMMAND_PINGLIST", }; enum { ADVERTISE_STATUS_DISABLED, ADVERTISE_STATUS_UNREGISTERED, ADVERTISE_STATUS_REGISTERED }; enum { MASTER_SERVER_STATUS_OK = 200, MASTER_SERVER_STATUS_INVALID_TOKEN = 401, MASTER_SERVER_STATUS_SERVER_NOT_FOUND = 404, MASTER_SERVER_STATUS_INTERNAL_ERROR = 500 }; constexpr int MASTER_SERVER_REGISTER_TIME = 120 * 1000; // 2 minutes constexpr int MASTER_SERVER_HEARTBEAT_TIME = 60 * 1000; // 1 minute NetworkPacket::NetworkPacket() { transferred = 0; read = 0; size = 0; data = std::make_shared>(); } std::unique_ptr NetworkPacket::Allocate() { return std::unique_ptr(new NetworkPacket); // change to make_unique in c++14 } std::unique_ptr NetworkPacket::Duplicate(NetworkPacket& packet) { return std::unique_ptr(new NetworkPacket(packet)); // change to make_unique in c++14 } uint8* NetworkPacket::GetData() { return &(*data)[0]; } uint32 NetworkPacket::GetCommand() { if (data->size() >= sizeof(uint32)) { return ByteSwapBE(*(uint32*)(&(*data)[0])); } else { return NETWORK_COMMAND_INVALID; } } void NetworkPacket::Write(uint8* bytes, unsigned int size) { data->insert(data->end(), bytes, bytes + size); } void NetworkPacket::WriteString(const char* string) { Write((uint8*)string, strlen(string) + 1); } const uint8* NetworkPacket::Read(unsigned int size) { if (read + size > NetworkPacket::size) { return 0; } else { uint8* data = &GetData()[read]; read += size; return data; } } const char* NetworkPacket::ReadString() { char* str = (char*)&GetData()[read]; char* strend = str; while (read < size && *strend != 0) { read++; strend++; } if (*strend != 0) { return 0; } read++; return str; } void NetworkPacket::Clear() { transferred = 0; read = 0; data->clear(); } bool NetworkPacket::CommandRequiresAuth() { switch (GetCommand()) { case NETWORK_COMMAND_PING: case NETWORK_COMMAND_AUTH: case NETWORK_COMMAND_GAMEINFO: return false; default: return true; } } NetworkPlayer::NetworkPlayer(const char* name) { safe_strcpy((char*)NetworkPlayer::name, name, sizeof(NetworkPlayer::name)); NetworkPlayer::name[sizeof(NetworkPlayer::name) - 1] = 0; ping = 0; flags = 0; } NetworkConnection::NetworkConnection() { authstatus = NETWORK_AUTH_NONE; player = 0; socket = INVALID_SOCKET; ResetLastPacketTime(); last_disconnect_reason = NULL; } NetworkConnection::~NetworkConnection() { if (socket != INVALID_SOCKET) { closesocket(socket); } } int NetworkConnection::ReadPacket() { if (inboundpacket.transferred < sizeof(inboundpacket.size)) { // read packet size int readBytes = recv(socket, &((char*)&inboundpacket.size)[inboundpacket.transferred], sizeof(inboundpacket.size) - inboundpacket.transferred, 0); if (readBytes == SOCKET_ERROR || readBytes == 0) { if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) { return NETWORK_READPACKET_DISCONNECTED; } else { return NETWORK_READPACKET_NO_DATA; } } inboundpacket.transferred += readBytes; if (inboundpacket.transferred == sizeof(inboundpacket.size)) { inboundpacket.size = ntohs(inboundpacket.size); if(inboundpacket.size == 0){ // Can't have a size 0 packet return NETWORK_READPACKET_DISCONNECTED; } inboundpacket.data->resize(inboundpacket.size); } } else { // read packet data if (inboundpacket.data->capacity() > 0) { int readBytes = recv(socket, (char*)&inboundpacket.GetData()[inboundpacket.transferred - sizeof(inboundpacket.size)], sizeof(inboundpacket.size) + inboundpacket.size - inboundpacket.transferred, 0); if (readBytes == SOCKET_ERROR || readBytes == 0) { if (LAST_SOCKET_ERROR() != EWOULDBLOCK && LAST_SOCKET_ERROR() != EAGAIN) { return NETWORK_READPACKET_DISCONNECTED; } else { return NETWORK_READPACKET_NO_DATA; } } inboundpacket.transferred += readBytes; } if (inboundpacket.transferred == sizeof(inboundpacket.size) + inboundpacket.size) { last_packet_time = SDL_GetTicks(); return NETWORK_READPACKET_SUCCESS; } } return NETWORK_READPACKET_MORE_DATA; } bool NetworkConnection::SendPacket(NetworkPacket& packet) { uint16 sizen = htons(packet.size); std::vector tosend; tosend.reserve(sizeof(sizen) + packet.size); tosend.insert(tosend.end(), (uint8*)&sizen, (uint8*)&sizen + sizeof(sizen)); tosend.insert(tosend.end(), packet.data->begin(), packet.data->end()); while (1) { int sentBytes = send(socket, (const char*)&tosend[packet.transferred], tosend.size() - packet.transferred, 0); if (sentBytes == SOCKET_ERROR) { return false; } packet.transferred += sentBytes; if (packet.transferred == tosend.size()) { return true; } } return false; } void NetworkConnection::QueuePacket(std::unique_ptr packet, bool front) { if (authstatus == NETWORK_AUTH_OK || !packet->CommandRequiresAuth()) { packet->size = (uint16)packet->data->size(); if (front) { outboundpackets.push_front(std::move(packet)); } else { outboundpackets.push_back(std::move(packet)); } } } void NetworkConnection::SendQueuedPackets() { while (outboundpackets.size() > 0 && SendPacket(*(outboundpackets.front()).get())) { outboundpackets.remove(outboundpackets.front()); } } bool NetworkConnection::SetTCPNoDelay(bool on) { return setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, (const char*)&on, sizeof(on)) == 0; } bool NetworkConnection::SetNonBlocking(bool on) { return SetNonBlocking(socket, on); } bool NetworkConnection::SetNonBlocking(SOCKET socket, bool on) { #ifdef __WINDOWS__ u_long nonblocking = on; return ioctlsocket(socket, FIONBIO, &nonblocking) == 0; #else int flags = fcntl(socket, F_GETFL, 0); return fcntl(socket, F_SETFL, on ? (flags | O_NONBLOCK) : (flags & ~O_NONBLOCK)) == 0; #endif } void NetworkConnection::ResetLastPacketTime() { last_packet_time = SDL_GetTicks(); } bool NetworkConnection::ReceivedPacketRecently() { if (SDL_TICKS_PASSED(SDL_GetTicks(), last_packet_time + 7000)) { return false; } return true; } NetworkAddress::NetworkAddress() { ss = std::make_shared(); ss_len = std::make_shared(); status = std::make_shared(); *status = RESOLVE_NONE; } void NetworkAddress::Resolve(const char* host, unsigned short port, bool nonblocking) { // A non-blocking hostname resolver *status = RESOLVE_INPROGRESS; mutex = SDL_CreateMutex(); cond = SDL_CreateCond(); NetworkAddress::host = host; NetworkAddress::port = port; SDL_LockMutex(mutex); SDL_Thread* thread = SDL_CreateThread(ResolveFunc, 0, this); // The mutex/cond is to make sure ResolveFunc doesn't ever get a dangling pointer SDL_CondWait(cond, mutex); SDL_UnlockMutex(mutex); SDL_DestroyCond(cond); SDL_DestroyMutex(mutex); if (!nonblocking) { int status; SDL_WaitThread(thread, &status); } } int NetworkAddress::GetResolveStatus(void) { return *status; } int NetworkAddress::ResolveFunc(void* pointer) { // Copy data for thread safety NetworkAddress * networkaddress = (NetworkAddress*)pointer; SDL_LockMutex(networkaddress->mutex); std::string host; if (networkaddress->host) host = networkaddress->host; std::string port = std::to_string(networkaddress->port); std::shared_ptr ss = networkaddress->ss; std::shared_ptr ss_len = networkaddress->ss_len; std::shared_ptr status = networkaddress->status; SDL_CondSignal(networkaddress->cond); SDL_UnlockMutex(networkaddress->mutex); // Perform the resolve addrinfo hints; addrinfo* res; memset(&hints, 0, sizeof(hints)); hints.ai_family = AF_UNSPEC; if (host.length() == 0) { hints.ai_flags = AI_PASSIVE; } getaddrinfo(host.length() == 0 ? NULL : host.c_str(), port.c_str(), &hints, &res); if (res) { memcpy(&(*ss), res->ai_addr, res->ai_addrlen); *ss_len = res->ai_addrlen; *status = RESOLVE_OK; freeaddrinfo(res); } else { *status = RESOLVE_FAILED; } return 0; } Network::Network() { wsa_initialized = false; mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; last_tick_sent_time = 0; last_ping_sent_time = 0; last_advertise_time = 0; client_command_handlers.resize(NETWORK_COMMAND_MAX, 0); client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH; client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP; client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT; client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD; client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK; client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST; client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING; client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST; client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG; server_command_handlers.resize(NETWORK_COMMAND_MAX, 0); server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH; server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT; server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD; server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING; server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO; } Network::~Network() { Close(); } bool Network::Init() { #ifdef __WINDOWS__ if (!wsa_initialized) { log_verbose("Initialising WSA"); WSADATA wsa_data; if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0) { log_error("Unable to initialise winsock."); return false; } wsa_initialized = true; } #endif status = NETWORK_STATUS_READY; return true; } void Network::Close() { if (status == NETWORK_STATUS_NONE) { // Already closed. This prevents a call in ~Network() to gfx_invalidate_screen() // which may no longer be valid on Linux and would cause a segfault. return; } if (mode == NETWORK_MODE_CLIENT) { closesocket(server_connection.socket); } else if (mode == NETWORK_MODE_SERVER) { closesocket(listening_socket); } mode = NETWORK_MODE_NONE; status = NETWORK_STATUS_NONE; server_connection.authstatus = NETWORK_AUTH_NONE; server_connection.last_disconnect_reason = NULL; client_connection_list.clear(); game_command_queue.clear(); player_list.clear(); #ifdef __WINDOWS__ if (wsa_initialized) { WSACleanup(); wsa_initialized = false; } #endif gfx_invalidate_screen(); } bool Network::BeginClient(const char* host, unsigned short port) { if (GetMode() != NETWORK_MODE_NONE) { return false; } Close(); if (!Init()) return false; server_address.Resolve(host, port); status = NETWORK_STATUS_RESOLVING; window_network_status_open("Resolving..."); mode = NETWORK_MODE_CLIENT; return true; } bool Network::BeginServer(unsigned short port, const char* address) { Close(); if (!Init()) return false; NetworkAddress networkaddress; networkaddress.Resolve(address, port, false); log_verbose("Begin listening for clients"); listening_socket = socket(networkaddress.ss->ss_family, SOCK_STREAM, IPPROTO_TCP); if (listening_socket == INVALID_SOCKET) { log_error("Unable to create socket."); return false; } // Turn off IPV6_V6ONLY so we can accept both v4 and v6 connections int value = 0; if (setsockopt(listening_socket, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&value, sizeof(value)) != 0) { log_error("IPV6_V6ONLY failed. %d", LAST_SOCKET_ERROR()); } if (bind(listening_socket, (sockaddr*)&(*networkaddress.ss), (*networkaddress.ss_len)) != 0) { closesocket(listening_socket); log_error("Unable to bind to socket."); return false; } if (listen(listening_socket, SOMAXCONN) != 0) { closesocket(listening_socket); log_error("Unable to listen on socket."); return false; } if (!NetworkConnection::SetNonBlocking(listening_socket, true)) { closesocket(listening_socket); log_error("Failed to set non-blocking mode."); return false; } NetworkPlayer* player = AddPlayer(gConfigNetwork.player_name); player->flags |= NETWORK_PLAYER_FLAG_ISSERVER; player_id = player->id; printf("Ready for clients...\n"); mode = NETWORK_MODE_SERVER; status = NETWORK_STATUS_CONNECTED; listening_port = port; advertise_status = ADVERTISE_STATUS_DISABLED; last_advertise_time = 0; last_heartbeat_time = 0; advertise_token = ""; advertise_key = GenerateAdvertiseKey(); #ifndef DISABLE_HTTP if (gConfigNetwork.advertise) { advertise_status = ADVERTISE_STATUS_UNREGISTERED; } #endif return true; } int Network::GetMode() { return mode; } int Network::GetStatus() { return status; } int Network::GetAuthStatus() { if (GetMode() == NETWORK_MODE_CLIENT) { return server_connection.authstatus; } else if (GetMode() == NETWORK_MODE_SERVER) { return NETWORK_AUTH_OK; } return NETWORK_AUTH_NONE; } uint32 Network::GetServerTick() { return server_tick; } uint8 Network::GetPlayerID() { return player_id; } void Network::Update() { switch (GetMode()) { case NETWORK_MODE_SERVER: UpdateServer(); break; case NETWORK_MODE_CLIENT: UpdateClient(); break; } } void Network::UpdateServer() { auto it = client_connection_list.begin(); while (it != client_connection_list.end()) { if (!ProcessConnection(*(*it))) { RemoveClient((*it)); it = client_connection_list.begin(); } else { it++; } } if (SDL_TICKS_PASSED(SDL_GetTicks(), last_tick_sent_time + 25)) { Server_Send_TICK(); } if (SDL_TICKS_PASSED(SDL_GetTicks(), last_ping_sent_time + 3000)) { Server_Send_PING(); Server_Send_PINGLIST(); } switch (advertise_status) { case ADVERTISE_STATUS_UNREGISTERED: if (last_advertise_time == 0 || SDL_TICKS_PASSED(SDL_GetTicks(), last_advertise_time + MASTER_SERVER_REGISTER_TIME)) { AdvertiseRegister(); } break; case ADVERTISE_STATUS_REGISTERED: if (SDL_TICKS_PASSED(SDL_GetTicks(), last_heartbeat_time + MASTER_SERVER_HEARTBEAT_TIME)) { AdvertiseHeartbeat(); } break; } SOCKET socket = accept(listening_socket, NULL, NULL); if (socket == INVALID_SOCKET) { if (LAST_SOCKET_ERROR() != EWOULDBLOCK) { PrintError(); log_error("Failed to accept client."); } } else { if (!NetworkConnection::SetNonBlocking(socket, true)) { closesocket(socket); log_error("Failed to set non-blocking mode."); } else { AddClient(socket); } } } void Network::UpdateClient() { bool connectfailed = false; switch(status){ case NETWORK_STATUS_RESOLVING:{ if (server_address.GetResolveStatus() == NetworkAddress::RESOLVE_OK) { server_connection.socket = socket(server_address.ss->ss_family, SOCK_STREAM, IPPROTO_TCP); if (server_connection.socket == INVALID_SOCKET) { log_error("Unable to create socket."); connectfailed = true; break; } server_connection.SetTCPNoDelay(true); if (!server_connection.SetNonBlocking(true)) { log_error("Failed to set non-blocking mode."); connectfailed = true; break; } if (connect(server_connection.socket, (sockaddr *)&(*server_address.ss), (*server_address.ss_len)) == SOCKET_ERROR && (LAST_SOCKET_ERROR() == EINPROGRESS || LAST_SOCKET_ERROR() == EWOULDBLOCK)){ window_network_status_open("Connecting..."); server_connect_time = SDL_GetTicks(); status = NETWORK_STATUS_CONNECTING; } else { log_error("connect() failed %d", LAST_SOCKET_ERROR()); connectfailed = true; break; } } else { log_error("Could not resolve address."); connectfailed = true; } }break; case NETWORK_STATUS_CONNECTING:{ int error = 0; socklen_t len = sizeof(error); int result = getsockopt(server_connection.socket, SOL_SOCKET, SO_ERROR, (char*)&error, &len); if (result != 0) { log_error("getsockopt failed with error %d", LAST_SOCKET_ERROR()); break; } if (error != 0) { log_error("Connection failed %d", error); connectfailed = true; break; } if (SDL_TICKS_PASSED(SDL_GetTicks(), server_connect_time + 3000)) { log_error("Connection timed out."); connectfailed = true; break; } fd_set writeFD; FD_ZERO(&writeFD); FD_SET(server_connection.socket, &writeFD); timeval timeout; timeout.tv_sec = 0; timeout.tv_usec = 0; if (select(server_connection.socket + 1, NULL, &writeFD, NULL, &timeout) > 0) { error = 0; socklen_t len = sizeof(error); result = getsockopt(server_connection.socket, SOL_SOCKET, SO_ERROR, (char*)&error, &len); if (result != 0) { log_error("getsockopt failed with error %d", LAST_SOCKET_ERROR()); break; } if (error == 0) { status = NETWORK_STATUS_CONNECTED; server_connection.ResetLastPacketTime(); Client_Send_AUTH(gConfigNetwork.player_name, ""); window_network_status_open("Authenticating..."); } } }break; case NETWORK_STATUS_CONNECTED: if (!ProcessConnection(server_connection)) { std::string errormsg = "Disconnected"; if (server_connection.last_disconnect_reason) { errormsg += ": "; errormsg += server_connection.last_disconnect_reason; } if (server_connection.authstatus == NETWORK_AUTH_REQUIREPASSWORD) { // Do not show disconnect message window when password window closed/canceled window_network_status_close(); } else { window_network_status_open(errormsg.c_str()); } Close(); } ProcessGameCommandQueue(); // Check synchronisation if (!_desynchronised && !CheckSRAND(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32), RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_SRAND_0, uint32))) { _desynchronised = true; window_network_status_open("Network desync detected"); if (!gConfigNetwork.stay_connected) { Close(); } } break; } if (connectfailed) { Close(); window_network_status_close(); window_error_open(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE); } } NetworkPlayer* Network::GetPlayerByID(int id) { auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->id == id; }); if (it != player_list.end()) { return (*it).get(); } return 0; } const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text) { static char formatted[1024]; char* lineCh = formatted; formatted[0] = 0; if (fromplayer) { lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE); safe_strcpy(lineCh, (const char*)fromplayer->name, sizeof(fromplayer->name)); strcat(lineCh, ": "); lineCh = strchr(lineCh, '\0'); } lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE); safe_strcpy(lineCh, text, 800); return formatted; } void Network::SendPacketToClients(NetworkPacket& packet, bool front) { for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { (*it)->QueuePacket(std::move(NetworkPacket::Duplicate(packet)), front); } } bool Network::CheckSRAND(uint32 tick, uint32 srand0) { if (server_srand0_tick == 0) return true; if (tick > server_srand0_tick) { server_srand0_tick = 0; return true; } if (tick == server_srand0_tick) { server_srand0_tick = 0; if (srand0 != server_srand0) { return false; } } return true; } void Network::KickPlayer(int playerId) { NetworkPlayer *player = GetPlayerByID(playerId); for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { if ((*it)->player->id == playerId) { // Disconnect the client gracefully (*it)->last_disconnect_reason = "Kicked"; Server_Send_SETDISCONNECTMSG(*(*it), "Get out of the server!"); shutdown((*it)->socket, SHUT_RD); (*it)->SendQueuedPackets(); break; } } } void Network::SetPassword(const char* password) { Network::password = password; } void Network::ShutdownClient() { if (GetMode() == NETWORK_MODE_CLIENT) { shutdown(server_connection.socket, SHUT_RDWR); } } std::string Network::GenerateAdvertiseKey() { // Generate a string of 16 random hex characters (64-integer key as a hex formatted string) static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; char key[17]; for (int i = 0; i < 16; i++) { int hexCharIndex = util_rand() % Util::CountOf(hexChars); key[i] = hexChars[hexCharIndex]; } key[Util::CountOf(key) - 1] = 0; return key; } const char *Network::GetMasterServerUrl() { if (str_is_null_or_empty(gConfigNetwork.master_server_url)) { return OPENRCT2_MASTER_SERVER_URL; } else { return gConfigNetwork.master_server_url; } } void Network::AdvertiseRegister() { #ifndef DISABLE_HTTP last_advertise_time = SDL_GetTicks(); // Send the registration request http_json_request request; request.url = GetMasterServerUrl(); request.method = HTTP_METHOD_POST; json_t *body = json_object(); json_object_set_new(body, "key", json_string(advertise_key.c_str())); json_object_set_new(body, "port", json_integer(listening_port)); request.body = body; http_request_json_async(&request, [](http_json_response *response) -> void { if (response == NULL) { log_warning("Unable to connect to master server"); return; } json_t *jsonStatus = json_object_get(response->root, "status"); if (json_is_integer(jsonStatus)) { int status = (int)json_integer_value(jsonStatus); if (status == MASTER_SERVER_STATUS_OK) { json_t *jsonToken = json_object_get(response->root, "token"); if (json_is_string(jsonToken)) { gNetwork.advertise_token = json_string_value(jsonToken); gNetwork.advertise_status = ADVERTISE_STATUS_REGISTERED; } } else { const char *message = "Invalid response from server"; json_t *jsonMessage = json_object_get(response->root, "message"); if (json_is_string(jsonMessage)) { message = json_string_value(jsonMessage); } log_warning("Unable to advertise: %s", message); } } http_request_json_dispose(response); }); json_decref(body); #endif } void Network::AdvertiseHeartbeat() { #ifndef DISABLE_HTTP // Send the heartbeat request http_json_request request; request.url = GetMasterServerUrl(); request.method = HTTP_METHOD_PUT; json_t *body = json_object(); json_object_set_new(body, "token", json_string(advertise_token.c_str())); json_object_set_new(body, "players", json_integer(network_get_num_players())); json_t *gameInfo = json_object(); json_object_set_new(gameInfo, "mapSize", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_MAP_SIZE_MINUS_2, sint16))); json_object_set_new(gameInfo, "day", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_TICKS, uint16))); json_object_set_new(gameInfo, "month", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONTH_YEAR, uint16))); json_object_set_new(gameInfo, "guests", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_GUESTS_IN_PARK, uint16))); json_object_set_new(gameInfo, "parkValue", json_integer(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_PARK_VALUE, money32))); if (!(RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY)) { money32 cash = DECRYPT_MONEY(RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_MONEY_ENCRYPTED, money32)); json_object_set_new(gameInfo, "cash", json_integer(cash)); } json_object_set_new(body, "gameInfo", gameInfo); request.body = body; gNetwork.last_heartbeat_time = SDL_GetTicks(); http_request_json_async(&request, [](http_json_response *response) -> void { if (response == NULL) { log_warning("Unable to connect to master server"); return; } json_t *jsonStatus = json_object_get(response->root, "status"); if (json_is_integer(jsonStatus)) { int status = (int)json_integer_value(jsonStatus); if (status == MASTER_SERVER_STATUS_OK) { // Master server has successfully updated our server status } else if (status == MASTER_SERVER_STATUS_INVALID_TOKEN) { gNetwork.advertise_status = ADVERTISE_STATUS_UNREGISTERED; log_warning("Master server heartbeat failed: Invalid Token"); } } http_request_json_dispose(response); }); json_decref(body); #endif } void Network::Client_Send_AUTH(const char* name, const char* password) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH; packet->WriteString(OPENRCT2_VERSION); packet->WriteString(name); packet->WriteString(password); server_connection.authstatus = NETWORK_AUTH_REQUESTED; server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_AUTH(NetworkConnection& connection) { uint8 new_playerid = 0; if (connection.player) { new_playerid = connection.player->id; } std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.authstatus << (uint8)new_playerid; connection.QueuePacket(std::move(packet)); if (connection.authstatus != NETWORK_AUTH_OK && connection.authstatus != NETWORK_AUTH_REQUIREPASSWORD) { shutdown(connection.socket, SHUT_RD); connection.SendQueuedPackets(); } } void Network::Server_Send_MAP(NetworkConnection* connection) { int buffersize = 0x600000; std::vector buffer(buffersize); SDL_RWops* rw = SDL_RWFromMem(&buffer[0], buffersize); scenario_save_network(rw); int size = (int)SDL_RWtell(rw); int chunksize = 1000; for (int i = 0; i < size; i += chunksize) { int datasize = (std::min)(chunksize, size - i); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_MAP << (uint32)size << (uint32)i; packet->Write(&buffer[i], datasize); if (connection) { connection->QueuePacket(std::move(packet)); } else { SendPacketToClients(*packet); } } SDL_RWclose(rw); } void Network::Client_Send_CHAT(const char* text) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_CHAT(const char* text) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_CHAT; packet->WriteString(text); SendPacketToClients(*packet); } void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << callback; server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED) << ecx << edx << esi << edi << ebp << playerid << callback; SendPacketToClients(*packet); } void Network::Server_Send_TICK() { last_tick_sent_time = SDL_GetTicks(); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_TICK << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32) << (uint32)RCT2_GLOBAL(RCT2_ADDRESS_SCENARIO_SRAND_0, uint32); SendPacketToClients(*packet); } void Network::Server_Send_PLAYERLIST() { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint32)player_list.size(); for (unsigned int i = 0; i < player_list.size(); i++) { packet->WriteString((const char*)player_list[i]->name); *packet << player_list[i]->id << player_list[i]->flags; } SendPacketToClients(*packet); } void Network::Client_Send_PING() { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; server_connection.QueuePacket(std::move(packet)); } void Network::Server_Send_PING() { last_ping_sent_time = SDL_GetTicks(); std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PING; for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) { (*it)->ping_time = SDL_GetTicks(); } SendPacketToClients(*packet, true); } void Network::Server_Send_PINGLIST() { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint32)player_list.size(); for (unsigned int i = 0; i < player_list.size(); i++) { *packet << player_list[i]->id << player_list[i]->ping; } SendPacketToClients(*packet); } void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG; packet->WriteString(msg); connection.QueuePacket(std::move(packet)); } void Network::Server_Send_GAMEINFO(NetworkConnection& connection) { std::unique_ptr packet = std::move(NetworkPacket::Allocate()); *packet << (uint32)NETWORK_COMMAND_GAMEINFO; #ifndef DISABLE_HTTP json_t* obj = json_object(); json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name)); json_object_set_new(obj, "requiresPassword", json_boolean(password.size() > 0)); json_object_set_new(obj, "version", json_string(OPENRCT2_VERSION)); json_object_set_new(obj, "players", json_integer(player_list.size())); json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers)); json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description)); json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless)); // Provider details json_t* jsonProvider = json_object(); json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name)); json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email)); json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website)); json_object_set_new(obj, "provider", jsonProvider); packet->WriteString(json_dumps(obj, 0)); json_decref(obj); #endif connection.QueuePacket(std::move(packet)); } bool Network::ProcessConnection(NetworkConnection& connection) { int packetStatus; do { packetStatus = connection.ReadPacket(); switch(packetStatus) { case NETWORK_READPACKET_DISCONNECTED: // closed connection or network error if (!connection.last_disconnect_reason) { connection.last_disconnect_reason = "Connection Closed"; } return false; break; case NETWORK_READPACKET_SUCCESS: // done reading in packet ProcessPacket(connection, connection.inboundpacket); break; case NETWORK_READPACKET_MORE_DATA: // more data required to be read break; case NETWORK_READPACKET_NO_DATA: // could not read anything from socket break; } } while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS); connection.SendQueuedPackets(); if (!connection.ReceivedPacketRecently()) { if (!connection.last_disconnect_reason) { connection.last_disconnect_reason = "No Data"; } return false; } return true; } void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet) { uint32 command; packet >> command; if (command < NETWORK_COMMAND_MAX) { // printf("RECV %s\n", NetworkCommandNames[command]); switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: if (server_command_handlers[command]) { if (connection.authstatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) { (this->*server_command_handlers[command])(connection, packet); } } break; case NETWORK_MODE_CLIENT: if (client_command_handlers[command]) { (this->*client_command_handlers[command])(connection, packet); } break; } } packet.Clear(); } void Network::ProcessGameCommandQueue() { while (game_command_queue.begin() != game_command_queue.end() && game_command_queue.begin()->tick == RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32)) { // run all the game commands at the current tick const GameCommand& gc = (*game_command_queue.begin()); if (GetPlayerID() == gc.playerid) { game_command_callback = game_command_callback_get_callback(gc.callback); } game_do_command_p(gc.esi, (int*)&gc.eax, (int*)&gc.ebx, (int*)&gc.ecx, (int*)&gc.edx, (int*)&gc.esi, (int*)&gc.edi, (int*)&gc.ebp); game_command_queue.erase(game_command_queue.begin()); } } void Network::AddClient(SOCKET socket) { auto connection = std::unique_ptr(new NetworkConnection); // change to make_unique in c++14 connection->socket = socket; connection->SetTCPNoDelay(true); client_connection_list.push_back(std::move(connection)); } void Network::RemoveClient(std::unique_ptr& connection) { NetworkPlayer* connection_player = connection->player; if (connection_player) { char text[256]; char* lineCh = text; lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_RED); char reasonstr[100]; reasonstr[0] = 0; if (connection->last_disconnect_reason && strlen(connection->last_disconnect_reason) < sizeof(reasonstr)) { sprintf(reasonstr, " (%s)", connection->last_disconnect_reason); } sprintf(lineCh, "%s has disconnected%s", connection_player->name, reasonstr); chat_history_add(text); gNetwork.Server_Send_CHAT(text); } player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr& player){ return player.get() == connection_player; }), player_list.end()); client_connection_list.remove(connection); Server_Send_PLAYERLIST(); } NetworkPlayer* Network::AddPlayer(const char* name) { NetworkPlayer* addedplayer = 0; int newid = -1; if (GetMode() == NETWORK_MODE_SERVER) { // Find first unused player id for (int id = 0; id < 255; id++) { if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr const& player) { return player->id == id; }) == player_list.end()) { newid = id; break; } } } else { newid = 0; } if (newid != -1) { std::unique_ptr player(new NetworkPlayer(name)); // change to make_unique in c++14 player->id = newid; addedplayer = player.get(); player_list.push_back(std::move(player)); if (GetMode() == NETWORK_MODE_SERVER) { Server_Send_PLAYERLIST(); } } return addedplayer; } void Network::PrintError() { #ifdef __WINDOWS__ wchar_t *s = NULL; FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, LAST_SOCKET_ERROR(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&s, 0, NULL); fprintf(stderr, "%S\n", s); LocalFree(s); #else char *s = strerror(LAST_SOCKET_ERROR()); fprintf(stderr, "%s\n", s); #endif } int Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { packet >> (uint32&)connection.authstatus >> (uint8&)player_id; switch(connection.authstatus) { case NETWORK_AUTH_BADNAME: connection.last_disconnect_reason = "Bad Player Name"; shutdown(connection.socket, SHUT_RDWR); break; case NETWORK_AUTH_BADVERSION: connection.last_disconnect_reason = "Incorrect Software Version"; shutdown(connection.socket, SHUT_RDWR); break; case NETWORK_AUTH_BADPASSWORD: connection.last_disconnect_reason = "Bad Password"; shutdown(connection.socket, SHUT_RDWR); break; case NETWORK_AUTH_FULL: connection.last_disconnect_reason = "Server Full"; shutdown(connection.socket, SHUT_RDWR); break; case NETWORK_AUTH_REQUIREPASSWORD: window_network_status_open_password(); break; } return 1; } int Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet) { if (connection.authstatus != NETWORK_AUTH_OK) { const char* gameversion = packet.ReadString(); const char* name = packet.ReadString(); const char* password = packet.ReadString(); if (!gameversion || strcmp(gameversion, OPENRCT2_VERSION) != 0) { connection.authstatus = NETWORK_AUTH_BADVERSION; } else if (!name) { connection.authstatus = NETWORK_AUTH_BADNAME; } else if ((!password || strlen(password) == 0) && Network::password.size() > 0) { connection.authstatus = NETWORK_AUTH_REQUIREPASSWORD; } else if (password && Network::password != password) { connection.authstatus = NETWORK_AUTH_BADPASSWORD; } else if (gConfigNetwork.maxplayers <= player_list.size()) { connection.authstatus = NETWORK_AUTH_FULL; } else { connection.authstatus = NETWORK_AUTH_OK; NetworkPlayer* player = AddPlayer(name); connection.player = player; if (player) { char text[256]; char* lineCh = text; lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_GREEN); sprintf(lineCh, "%s has joined the game", player->name); chat_history_add(text); gNetwork.Server_Send_CHAT(text); Server_Send_MAP(&connection); } } Server_Send_AUTH(connection); } return 1; } int Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet) { uint32 size, offset; packet >> size >> offset; if (offset > 0x600000) { // too big return 0; } else { int chunksize = packet.size - packet.read; if (chunksize <= 0) { return 0; } if (offset + chunksize > chunk_buffer.size()) { chunk_buffer.resize(offset + chunksize); } char status[256]; sprintf(status, "Downloading map ... (%u / %u)", (offset + chunksize) / 1000, size / 1000); window_network_status_open(status); memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize); if (offset + chunksize == size) { window_network_status_close(); SDL_RWops* rw = SDL_RWFromMem(&chunk_buffer[0], size); if (game_load_network(rw)) { game_load_init(); game_command_queue.clear(); server_tick = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32); server_srand0_tick = 0; // window_network_status_open("Loaded new map from network"); _desynchronised = false; } SDL_RWclose(rw); } } return 1; } int Network::Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { const char* text = packet.ReadString(); if (text) { chat_history_add(text); } return 1; } int Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet) { const char* text = packet.ReadString(); if (text) { const char* formatted = FormatChat(connection.player, text); chat_history_add(formatted); Server_Send_CHAT(formatted); } return 1; } int Network::Client_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback; GameCommand gc = GameCommand(tick, args, playerid, callback); game_command_queue.insert(gc); return 1; } int Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet) { uint32 tick; uint32 args[7]; uint8 playerid; uint8 callback; if (connection.player) { playerid = connection.player->id; } packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback; int commandCommand = args[4]; // Don't let clients send pause or quit if (commandCommand != GAME_COMMAND_TOGGLE_PAUSE && commandCommand != GAME_COMMAND_LOAD_OR_QUIT ) { // Run game command, and if it is successful send to clients money32 cost = game_do_command(args[0], args[1] | GAME_COMMAND_FLAG_NETWORKED, args[2], args[3], args[4], args[5], args[6]); if (cost != MONEY32_UNDEFINED) { Server_Send_GAMECMD(args[0], args[1], args[2], args[3], args[4], args[5], args[6], playerid, callback); } } return 1; } int Network::Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet) { uint32 srand0; packet >> server_tick >> srand0; if (server_srand0_tick == 0) { server_srand0 = srand0; server_srand0_tick = server_tick; } return 1; } int Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet) { player_list.clear(); uint32 size; packet >> size; for (unsigned int i = 0; i < size; i++) { const char* name = packet.ReadString(); NetworkPlayer* player = AddPlayer(name); if (player) { packet >> player->id >> player->flags; if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) { server_connection.player = player; } } } return 1; } int Network::Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet) { Client_Send_PING(); return 1; } int Network::Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet) { int ping = SDL_GetTicks() - connection.ping_time; if (ping < 0) { ping = 0; } if (connection.player) { connection.player->ping = ping; } return 1; } int Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet) { uint32 size; packet >> size; for (unsigned int i = 0; i < size; i++) { uint8 id; uint16 ping; packet >> id >> ping; NetworkPlayer* player = GetPlayerByID(id); if (player) { player->ping = ping; } } return 1; } int Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet) { static std::string msg; const char* disconnectmsg = packet.ReadString(); if (disconnectmsg) { msg = disconnectmsg; connection.last_disconnect_reason = msg.c_str(); } return 1; } int Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet) { Server_Send_GAMEINFO(connection); return 1; } int network_init() { return gNetwork.Init(); } void network_close() { gNetwork.Close(); } void network_shutdown_client() { gNetwork.ShutdownClient(); } int network_begin_client(const char *host, int port) { return gNetwork.BeginClient(host, port); } int network_begin_server(int port) { return gNetwork.BeginServer(port); } void network_update() { gNetwork.Update(); } int network_get_mode() { return gNetwork.GetMode(); } int network_get_status() { return gNetwork.GetStatus(); } int network_get_authstatus() { return gNetwork.GetAuthStatus(); } uint32 network_get_server_tick() { return gNetwork.GetServerTick(); } uint8 network_get_current_player_id() { return gNetwork.GetPlayerID(); } int network_get_num_players() { return gNetwork.player_list.size(); } const char* network_get_player_name(unsigned int index) { return (const char*)gNetwork.player_list[index]->name; } uint32 network_get_player_flags(unsigned int index) { return gNetwork.player_list[index]->flags; } int network_get_player_ping(unsigned int index) { return gNetwork.player_list[index]->ping; } int network_get_player_id(unsigned int index) { return gNetwork.player_list[index]->id; } void network_send_map() { gNetwork.Server_Send_MAP(); } void network_send_chat(const char* text) { if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) { gNetwork.Client_Send_CHAT(text); } else if (gNetwork.GetMode() == NETWORK_MODE_SERVER) { NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID()); const char* formatted = gNetwork.FormatChat(player, text); chat_history_add(formatted); gNetwork.Server_Send_CHAT(formatted); } } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) { switch (gNetwork.GetMode()) { case NETWORK_MODE_SERVER: gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback); break; case NETWORK_MODE_CLIENT: gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback); break; } } void network_send_password(const char* password) { gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password); } void network_kick_player(int playerId) { gNetwork.KickPlayer(playerId); } void network_set_password(const char* password) { gNetwork.SetPassword(password); } #else int network_get_mode() { return NETWORK_MODE_NONE; } int network_get_status() { return NETWORK_STATUS_NONE; } int network_get_authstatus() { return NETWORK_AUTH_NONE; } uint32 network_get_server_tick() { return RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_TICKS, uint32); } void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {} void network_send_map() {} void network_update() {} int network_begin_client(const char *host, int port) { return 1; } int network_begin_server(int port) { return 1; } int network_get_num_players() { return 1; } const char* network_get_player_name(unsigned int index) { return "local (OpenRCT2 compiled without MP)"; } uint32 network_get_player_flags(unsigned int index) { return 0; } int network_get_player_ping(unsigned int index) { return 0; } int network_get_player_id(unsigned int index) { return 0; } void network_send_chat(const char* text) {} void network_send_password(const char* password) {} void network_close() {} void network_shutdown_client() {} void network_kick_player(int playerId) {} void network_set_password(const char* password) {} uint8 network_get_current_player_id() { return 0; } #endif /* DISABLE_NETWORK */