/***************************************************************************** * Copyright (c) 2014-2023 OpenRCT2 developers * * For a complete list of all authors, please refer to contributors.md * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2 * * OpenRCT2 is licensed under the GNU General Public License version 3. *****************************************************************************/ #include "BannerObject.h" #include "../core/IStream.hpp" #include "../core/Json.hpp" #include "../drawing/Drawing.h" #include "../localisation/Language.h" #include "../object/Object.h" #include "../object/ObjectRepository.h" #include "ObjectList.h" void BannerObject::ReadLegacy(IReadObjectContext* context, OpenRCT2::IStream* stream) { stream->Seek(6, OpenRCT2::STREAM_SEEK_CURRENT); _legacyType.scrolling_mode = stream->ReadValue(); _legacyType.flags = stream->ReadValue(); _legacyType.price = stream->ReadValue(); _legacyType.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL; stream->Seek(2, OpenRCT2::STREAM_SEEK_CURRENT); GetStringTable().Read(context, stream, ObjectStringID::NAME); RCTObjectEntry sgEntry = stream->ReadValue(); SetPrimarySceneryGroup(ObjectEntryDescriptor(sgEntry)); GetImageTable().Read(context, stream); // Validate properties if (_legacyType.price <= 0.00_GBP) { context->LogError(ObjectError::InvalidProperty, "Price can not be free or negative."); } // Add banners to 'Signs and items for footpaths' group, rather than lumping them in the Miscellaneous tab. // Since this is already done the other way round for original items, avoid adding those to prevent duplicates. auto& objectRepository = context->GetObjectRepository(); auto item = objectRepository.FindObject(GetDescriptor()); if (item != nullptr) { auto sourceGame = item->GetFirstSourceGame(); if (sourceGame == ObjectSourceGame::WackyWorlds || sourceGame == ObjectSourceGame::TimeTwister || sourceGame == ObjectSourceGame::Custom) { auto scgPathX = Object::GetScgPathXHeader(); SetPrimarySceneryGroup(scgPathX); } } } void BannerObject::Load() { GetStringTable().Sort(); _legacyType.name = LanguageAllocateObjectString(GetName()); _legacyType.image = LoadImages(); } void BannerObject::Unload() { LanguageFreeObjectString(_legacyType.name); UnloadImages(); _legacyType.name = 0; _legacyType.image = 0; } void BannerObject::DrawPreview(DrawPixelInfo& dpi, int32_t width, int32_t height) const { auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 }; auto image0 = ImageId(_legacyType.image, COLOUR_BORDEAUX_RED); auto image1 = ImageId(_legacyType.image + 1, COLOUR_BORDEAUX_RED); GfxDrawSprite(dpi, image0, screenCoords + ScreenCoordsXY{ -12, 8 }); GfxDrawSprite(dpi, image1, screenCoords + ScreenCoordsXY{ -12, 8 }); } void BannerObject::ReadJson(IReadObjectContext* context, json_t& root) { Guard::Assert(root.is_object(), "BannerObject::ReadJson expects parameter root to be object"); json_t properties = root["properties"]; if (properties.is_object()) { _legacyType.scrolling_mode = Json::GetNumber(properties["scrollingMode"]); _legacyType.price = Json::GetNumber(properties["price"]); _legacyType.flags = Json::GetFlags( properties, { { "hasPrimaryColour", BANNER_ENTRY_FLAG_HAS_PRIMARY_COLOUR }, }); SetPrimarySceneryGroup(ObjectEntryDescriptor(Json::GetString(properties["sceneryGroup"]))); } PopulateTablesFromJson(context, root); }